Map #78
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I33 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I02 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I33 Wood 8 / Wheat 5 / Sheep 4
Overall 16.87, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I33 | Wood 8 / Wheat 5 / Sheep 4 | 16.87 | 5.18 | - |
| 2 | I02 | Ore 9 / Sheep 6 / Wheat 4 | 16.77 | 4.77 | - |
| 3 | I03 | Brick 10 / Sheep 6 / Wheat 4 | 16.68 | 6.40 | - |
| 4 | I04 | Brick 10 / Sheep 6 | 16.66 | 6.90 | Sheep |
| 5 | I16 | Brick 10 / Ore 6 / Wood 3 | 15.76 | 6.59 | - |
| 6 | I32 | Wood 8 / Wheat 5 / Sheep 3 | 15.63 | 4.50 | - |
| 7 | I01 | Ore 9 / Sheep 6 | 15.13 | 5.22 | 3:1 |
| 8 | I45 | Brick 12 / Wood 9 / Wheat 5 | 14.24 | 5.85 | - |
| 9 | I44 | Wheat 10 / Wood 9 / Wheat 5 | 14.07 | 5.17 | - |
| 10 | I15 | Brick 10 / Wheat 4 / Wood 3 | 13.98 | 7.24 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.37These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 50.03Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 3
Score 49.97City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 4
Score 48.82These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 48.57City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 6
Score 48.53Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Brick 10 / Sheep 6 / Wheat 4Opening score 44.14 · Best pair score 49.97You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I02 Ore 9 / Sheep 6 / Wheat 4Opening score 43.78 · Best pair score 50.03You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I33 Wood 8 / Wheat 5 / Sheep 4Opening score 43.56 · Best pair score 50.37You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I20Brick 10 / Sheep 6 / Wheat 4 + Wood 8 / Wheat 4 / Wood 3
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I02 + I20Ore 9 / Sheep 6 / Wheat 4 + Wood 8 / Wheat 4 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I16 Brick 10 / Ore 6 / Wood 3Opening score 42.01 · Best pair score 50.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I44 Wheat 10 / Wood 9 / Wheat 5Opening score 41.99 · Best pair score 48.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I04 Brick 10 / Sheep 6Opening score 41.84 · Best pair score 47.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I16 + I20Brick 10 / Ore 6 / Wood 3 + Wood 8 / Wheat 4 / Wood 3
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I44 + I04Wheat 10 / Wood 9 / Wheat 5 + Brick 10 / Sheep 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Wheat 10 / Wood 9 / Wheat 5Opening score 44.16 · Best pair score 48.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I16 Brick 10 / Ore 6 / Wood 3Opening score 43.10 · Best pair score 50.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I20 Wood 8 / Wheat 4 / Wood 3Opening score 42.24 · Best pair score 47.68This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I44 + I16Wheat 10 / Wood 9 / Wheat 5 + Brick 10 / Ore 6 / Wood 3
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I16 + I44Brick 10 / Ore 6 / Wood 3 + Wheat 10 / Wood 9 / Wheat 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Wood 8 / Wheat 5 / Sheep 4Opening score 43.24 · Best pair score 50.37You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Brick 10 / Sheep 6 / Wheat 4Opening score 42.96 · Best pair score 49.97You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wood 8 / Wheat 5 / Sheep 3Opening score 41.95 · Best pair score 48.57You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I33 + I39Wood 8 / Wheat 5 / Sheep 4 + Brick 11 / Sheep 5 / Sheep 4
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I03 + I13Brick 10 / Sheep 6 / Wheat 4 + Ore 11 / Wood 8 / Wheat 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Wheat 10 / Wood 9 / Wheat 5Opening score 41.86 · Best pair score 48.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I20 Wood 8 / Wheat 4 / Wood 3Opening score 40.48 · Best pair score 47.68This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Brick 10 / Ore 6 / Wood 3Opening score 40.43 · Best pair score 50.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I39Wheat 10 / Wood 9 / Wheat 5 + Brick 11 / Sheep 5 / Sheep 4
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I20 + I39Wood 8 / Wheat 4 / Wood 3 + Brick 11 / Sheep 5 / Sheep 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Wheat 10 / Wood 9 / Wheat 5Opening score 42.34 · Best pair score 48.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Brick 10 / Ore 6 / Wood 3Opening score 41.49 · Best pair score 50.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I20 Wood 8 / Wheat 4 / Wood 3Opening score 40.89 · Best pair score 47.68This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I04Wheat 10 / Wood 9 / Wheat 5 + Brick 10 / Sheep 6
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I16 + I20Brick 10 / Ore 6 / Wood 3 + Wood 8 / Wheat 4 / Wood 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I20 Wood 8 / Wheat 4 / Wood 3Opening score 42.24 · Best pair score 47.68This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I16 Brick 10 / Ore 6 / Wood 3Opening score 41.75 · Best pair score 50.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I19 Wood 8 / Wheat 4 / Wheat 2Opening score 41.10 · Best pair score 45.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I20 + I16Wood 8 / Wheat 4 / Wood 3 + Brick 10 / Ore 6 / Wood 3
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I16 + I20Brick 10 / Ore 6 / Wood 3 + Wood 8 / Wheat 4 / Wood 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Brick 10 / Sheep 6Port Sheep, score 13.73
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I01 Ore 9 / Sheep 6Port 3:1, score 11.73
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I28 Ore 6Port 3:1, score 8.53
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I29 Ore 6Port 3:1, score 8.53
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I40 Brick 11 / Sheep 5Port Ore, score 8.28