Saved Map Analytics

Map #82

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce
Saved At
2025-06-17 12:32:58
Intersections
54
Harbor Slots
9
Best Pair Score
55.07

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Ore 6 6 T2 Sheep 4 4 T3 Sheep 4 4 T4 Wood 9 9 T5 Brick 3 3 T6 Wheat 9 9 T7 Wood 2 2 T8 Brick 8 8 T9 Wheat 11 11 T10 Ore 11 11 T11 Wood 12 12 T12 Sheep 10 10 T13 Desert T14 Wheat 6 6 T15 Brick 5 5 T16 Wood 8 8 T17 Ore 3 3 T18 Sheep 10 10 T19 I01 = Ore 6 / Wheat 5 I01 9 I02 = Wood 9 / Ore 6 / Wheat 5 I02 1 I03 = Wood 9 / Wheat 5 / Sheep 4 I03 6 I04 = Wheat 5 / Sheep 4 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 6 / Sheep 4 I07 I08 = Ore 6 / Sheep 4 / Brick 3 I08 8 I09 = Wood 9 / Ore 6 / Brick 3 I09 4 I10 = Ore 6 I10 I11 = Sheep 4 I11 I12 = Wheat 9 / Sheep 4 I12 I13 = Wheat 9 / Sheep 4 / Brick 3 I13 I14 = Sheep 4 I14 I15 = Wood 9 / Brick 8 / Sheep 4 I15 2 I16 = Brick 8 / Sheep 4 / Wood 2 I16 I17 = Sheep 4 / Wood 2 I17 I18 = Sheep 4 I18 I19 = Wheat 11 / Wood 9 / Brick 3 I19 I20 = Wheat 11 / Wood 9 / Brick 8 I20 5 I21 = Ore 11 / Wheat 9 / Brick 3 I21 I22 = Wheat 11 / Ore 11 / Brick 3 I22 I23 = Wheat 9 I23 I24 = Wood 12 / Wheat 9 I24 I25 = Wood 12 / Ore 11 / Wheat 9 I25 I26 = Sheep 10 / Brick 8 / Wood 2 I26 I27 = Sheep 10 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Wheat 11 / Brick 8 I30 I31 = Sheep 10 / Brick 8 I31 I32 = Wheat 11 / Ore 11 / Wheat 6 I32 I33 = Wheat 11 / Wheat 6 I33 I34 = Wood 12 / Ore 11 / Brick 5 I34 I35 = Ore 11 / Wheat 6 / Brick 5 I35 7 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Brick 5 I38 I39 = Sheep 10 / Wood 8 I39 I40 = Sheep 10 / Wood 8 I40 I41 = Sheep 10 I41 I42 = Wheat 6 / Ore 3 I42 I43 = Wood 8 / Ore 3 I43 I44 = Sheep 10 / Wheat 6 / Brick 5 I44 3 I45 = Sheep 10 / Wheat 6 / Ore 3 I45 10 I46 = Brick 5 I46 I47 = Sheep 10 / Brick 5 I47 I48 = Wood 8 / Ore 3 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 / Ore 3 I51 I52 = Ore 3 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I02 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Wood 9 / Ore 6 / Wheat 5

Overall 18.81, production 13.00, road 10.25, city 11.19.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Wood 9 / Ore 6 / Wheat 5 18.81 7.15 -
2 I15 Wood 9 / Brick 8 / Sheep 4 18.44 9.51 -
3 I44 Sheep 10 / Wheat 6 / Brick 5 16.78 4.93 -
4 I09 Wood 9 / Ore 6 / Brick 3 16.72 6.81 -
5 I20 Wheat 11 / Wood 9 / Brick 8 16.49 6.80 -
6 I03 Wood 9 / Wheat 5 / Sheep 4 16.47 6.90 -
7 I35 Ore 11 / Wheat 6 / Brick 5 15.85 4.78 -
8 I08 Ore 6 / Sheep 4 / Brick 3 15.60 6.66 -
9 I01 Ore 6 / Wheat 5 15.31 5.19 3:1
10 I45 Sheep 10 / Wheat 6 / Ore 3 14.66 4.38 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 55.07
I02 + I15
Wood 9 / Ore 6 / Wheat 5 + Wood 9 / Brick 8 / Sheep 4
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 53.92
I02 + I44
Wood 9 / Ore 6 / Wheat 5 + Sheep 10 / Wheat 6 / Brick 5
Coverage: Wheat, Ore, Wood, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 53.63
I44 + I15
Sheep 10 / Wheat 6 / Brick 5 + Wood 9 / Brick 8 / Sheep 4
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 52.98
I35 + I15
Ore 11 / Wheat 6 / Brick 5 + Wood 9 / Brick 8 / Sheep 4
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 52.18
I44 + I09
Sheep 10 / Wheat 6 / Brick 5 + Wood 9 / Ore 6 / Brick 3
Coverage: Ore, Wood, Brick, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 51.92
I45 + I15
Sheep 10 / Wheat 6 / Ore 3 + Wood 9 / Brick 8 / Sheep 4
Coverage: Sheep, Wood, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Wood 9 / Ore 6 / Wheat 5
    Opening score 48.05 · Best pair score 55.07
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wood 9 / Brick 8 / Sheep 4
    Opening score 45.30 · Best pair score 55.07
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 10 / Wheat 6 / Brick 5
    Opening score 44.02 · Best pair score 53.92
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I02 + I26
    Wood 9 / Ore 6 / Wheat 5 + Sheep 10 / Brick 8 / Wood 2
  • I15 + I32
    Wood 9 / Brick 8 / Sheep 4 + Wheat 11 / Ore 11 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Sheep 10 / Wheat 6 / Brick 5
    Opening score 44.02 · Best pair score 53.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I35 Ore 11 / Wheat 6 / Brick 5
    Opening score 43.39 · Best pair score 52.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I45 Sheep 10 / Wheat 6 / Ore 3
    Opening score 42.20 · Best pair score 51.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I44 + I08
    Sheep 10 / Wheat 6 / Brick 5 + Ore 6 / Sheep 4 / Brick 3
  • I35 + I08
    Ore 11 / Wheat 6 / Brick 5 + Ore 6 / Sheep 4 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Ore 6 / Sheep 4 / Brick 3
    Opening score 44.70 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I45 Sheep 10 / Wheat 6 / Ore 3
    Opening score 43.15 · Best pair score 51.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I19 Wheat 11 / Wood 9 / Brick 3
    Opening score 43.09 · Best pair score 47.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I44
    Ore 6 / Sheep 4 / Brick 3 + Sheep 10 / Wheat 6 / Brick 5
  • I45 + I08
    Sheep 10 / Wheat 6 / Ore 3 + Ore 6 / Sheep 4 / Brick 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I15 Wood 9 / Brick 8 / Sheep 4
    Opening score 44.48 · Best pair score 55.07
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wood 9 / Ore 6 / Wheat 5
    Opening score 43.19 · Best pair score 55.07
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Sheep 10 / Wheat 6 / Brick 5
    Opening score 42.73 · Best pair score 53.92
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I32
    Wood 9 / Brick 8 / Sheep 4 + Wheat 11 / Ore 11 / Wheat 6
  • I02 + I40
    Wood 9 / Ore 6 / Wheat 5 + Sheep 10 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Sheep 10 / Wheat 6 / Brick 5
    Opening score 43.07 · Best pair score 53.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Ore 11 / Wheat 6 / Brick 5
    Opening score 42.81 · Best pair score 52.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 10 / Wheat 6 / Ore 3
    Opening score 41.10 · Best pair score 51.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I26
    Sheep 10 / Wheat 6 / Brick 5 + Sheep 10 / Brick 8 / Wood 2
  • I35 + I26
    Ore 11 / Wheat 6 / Brick 5 + Sheep 10 / Brick 8 / Wood 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I45 Sheep 10 / Wheat 6 / Ore 3
    Opening score 41.88 · Best pair score 51.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Ore 6 / Sheep 4 / Brick 3
    Opening score 40.53 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I19 Wheat 11 / Wood 9 / Brick 3
    Opening score 39.23 · Best pair score 47.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I26
    Sheep 10 / Wheat 6 / Ore 3 + Sheep 10 / Brick 8 / Wood 2
  • I08 + I32
    Ore 6 / Sheep 4 / Brick 3 + Wheat 11 / Ore 11 / Wheat 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Ore 6 / Sheep 4 / Brick 3
    Opening score 42.24 · Best pair score 50.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 11 / Wood 9 / Brick 3
    Opening score 40.99 · Best pair score 47.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Sheep 10 / Wood 8
    Opening score 40.09 · Best pair score 47.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I08 + I19
    Ore 6 / Sheep 4 / Brick 3 + Wheat 11 / Wood 9 / Brick 3
  • I19 + I08
    Wheat 11 / Wood 9 / Brick 3 + Ore 6 / Sheep 4 / Brick 3

Resource Profile

Wood 11
Brick 11
Sheep 12
Wheat 15
Ore 9

Scarcity & Abundance

Scarce
Ore
Abundant
Wheat

Best Harbor Starts

  • I01 Ore 6 / Wheat 5
    Port 3:1, score 11.73
  • I04 Wheat 5 / Sheep 4
    Port Sheep, score 11.41
  • I40 Sheep 10 / Wood 8
    Port Ore, score 9.68
  • I48 Wood 8 / Ore 3
    Port Wheat, score 8.98
  • I10 Ore 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/82?lang=en
Generator link
https://catan.soft2u.ro/?map=82
Board type
Classic 3-4 Player
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