Map #82
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I02 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I02 Wood 9 / Ore 6 / Wheat 5
Overall 18.81, production 13.00, road 10.25, city 11.19.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Wood 9 / Ore 6 / Wheat 5 | 18.81 | 7.15 | - |
| 2 | I15 | Wood 9 / Brick 8 / Sheep 4 | 18.44 | 9.51 | - |
| 3 | I44 | Sheep 10 / Wheat 6 / Brick 5 | 16.78 | 4.93 | - |
| 4 | I09 | Wood 9 / Ore 6 / Brick 3 | 16.72 | 6.81 | - |
| 5 | I20 | Wheat 11 / Wood 9 / Brick 8 | 16.49 | 6.80 | - |
| 6 | I03 | Wood 9 / Wheat 5 / Sheep 4 | 16.47 | 6.90 | - |
| 7 | I35 | Ore 11 / Wheat 6 / Brick 5 | 15.85 | 4.78 | - |
| 8 | I08 | Ore 6 / Sheep 4 / Brick 3 | 15.60 | 6.66 | - |
| 9 | I01 | Ore 6 / Wheat 5 | 15.31 | 5.19 | 3:1 |
| 10 | I45 | Sheep 10 / Wheat 6 / Ore 3 | 14.66 | 4.38 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 55.07These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 53.92These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 3
Score 53.63City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 52.98These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 52.18These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 51.92These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Wood 9 / Ore 6 / Wheat 5Opening score 48.05 · Best pair score 55.07You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Wood 9 / Brick 8 / Sheep 4Opening score 45.30 · Best pair score 55.07You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 10 / Wheat 6 / Brick 5Opening score 44.02 · Best pair score 53.92You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I02 + I26Wood 9 / Ore 6 / Wheat 5 + Sheep 10 / Brick 8 / Wood 2
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I15 + I32Wood 9 / Brick 8 / Sheep 4 + Wheat 11 / Ore 11 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Sheep 10 / Wheat 6 / Brick 5Opening score 44.02 · Best pair score 53.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I35 Ore 11 / Wheat 6 / Brick 5Opening score 43.39 · Best pair score 52.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I45 Sheep 10 / Wheat 6 / Ore 3Opening score 42.20 · Best pair score 51.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I44 + I08Sheep 10 / Wheat 6 / Brick 5 + Ore 6 / Sheep 4 / Brick 3
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I35 + I08Ore 11 / Wheat 6 / Brick 5 + Ore 6 / Sheep 4 / Brick 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Ore 6 / Sheep 4 / Brick 3Opening score 44.70 · Best pair score 50.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I45 Sheep 10 / Wheat 6 / Ore 3Opening score 43.15 · Best pair score 51.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I19 Wheat 11 / Wood 9 / Brick 3Opening score 43.09 · Best pair score 47.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I44Ore 6 / Sheep 4 / Brick 3 + Sheep 10 / Wheat 6 / Brick 5
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I45 + I08Sheep 10 / Wheat 6 / Ore 3 + Ore 6 / Sheep 4 / Brick 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I15 Wood 9 / Brick 8 / Sheep 4Opening score 44.48 · Best pair score 55.07You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wood 9 / Ore 6 / Wheat 5Opening score 43.19 · Best pair score 55.07You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I44 Sheep 10 / Wheat 6 / Brick 5Opening score 42.73 · Best pair score 53.92You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I15 + I32Wood 9 / Brick 8 / Sheep 4 + Wheat 11 / Ore 11 / Wheat 6
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I02 + I40Wood 9 / Ore 6 / Wheat 5 + Sheep 10 / Wood 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Sheep 10 / Wheat 6 / Brick 5Opening score 43.07 · Best pair score 53.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I35 Ore 11 / Wheat 6 / Brick 5Opening score 42.81 · Best pair score 52.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Sheep 10 / Wheat 6 / Ore 3Opening score 41.10 · Best pair score 51.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I26Sheep 10 / Wheat 6 / Brick 5 + Sheep 10 / Brick 8 / Wood 2
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I35 + I26Ore 11 / Wheat 6 / Brick 5 + Sheep 10 / Brick 8 / Wood 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I45 Sheep 10 / Wheat 6 / Ore 3Opening score 41.88 · Best pair score 51.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Ore 6 / Sheep 4 / Brick 3Opening score 40.53 · Best pair score 50.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I19 Wheat 11 / Wood 9 / Brick 3Opening score 39.23 · Best pair score 47.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I26Sheep 10 / Wheat 6 / Ore 3 + Sheep 10 / Brick 8 / Wood 2
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I08 + I32Ore 6 / Sheep 4 / Brick 3 + Wheat 11 / Ore 11 / Wheat 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Ore 6 / Sheep 4 / Brick 3Opening score 42.24 · Best pair score 50.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Wheat 11 / Wood 9 / Brick 3Opening score 40.99 · Best pair score 47.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I40 Sheep 10 / Wood 8Opening score 40.09 · Best pair score 47.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I08 + I19Ore 6 / Sheep 4 / Brick 3 + Wheat 11 / Wood 9 / Brick 3
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I19 + I08Wheat 11 / Wood 9 / Brick 3 + Ore 6 / Sheep 4 / Brick 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Ore 6 / Wheat 5Port 3:1, score 11.73
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I04 Wheat 5 / Sheep 4Port Sheep, score 11.41
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I40 Sheep 10 / Wood 8Port Ore, score 9.68
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I48 Wood 8 / Ore 3Port Wheat, score 8.98
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I10 Ore 6Port 3:1, score 8.53