Saved Map Analytics

Map #9G

This classic board is road-race, port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2025-08-10 11:44:33
Intersections
54
Harbor Slots
9
Best Pair Score
53.00

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 12 12 T1 Wood 6 6 T2 Ore 11 11 T3 Sheep 8 8 T4 Brick 9 9 T5 Wheat 10 10 T6 Brick 9 9 T7 Sheep 10 10 T8 Wheat 4 4 T9 Wood 4 4 T10 Brick 3 3 T11 Wheat 8 8 T12 Wheat 11 11 T13 Ore 3 3 T14 Desert T15 Sheep 2 2 T16 Ore 5 5 T17 Wood 6 6 T18 Sheep 5 5 T19 I01 = Wood 12 / Wood 6 I01 I02 = Wood 12 / Brick 9 / Wood 6 I02 I03 = Wood 12 / Brick 9 / Sheep 8 I03 5 I04 = Wood 12 / Sheep 8 I04 I05 = Wood 12 I05 I06 = Wood 12 I06 I07 = Ore 11 / Wood 6 I07 I08 = Ore 11 / Wheat 10 / Wood 6 I08 7 I09 = Wheat 10 / Brick 9 / Wood 6 I09 1 I10 = Wood 6 I10 I11 = Ore 11 I11 I12 = Ore 11 / Brick 9 I12 I13 = Ore 11 / Wheat 10 / Brick 9 I13 8 I14 = Ore 11 I14 I15 = Brick 9 / Sheep 8 / Wheat 4 I15 2 I16 = Sheep 10 / Sheep 8 / Wheat 4 I16 10 I17 = Sheep 10 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wheat 10 / Brick 9 / Wood 4 I19 4 I20 = Brick 9 / Wheat 4 / Wood 4 I20 6 I21 = Wheat 10 / Brick 9 / Brick 3 I21 I22 = Wheat 10 / Wood 4 / Brick 3 I22 I23 = Brick 9 I23 I24 = Brick 9 / Wheat 8 I24 3 I25 = Brick 9 / Wheat 8 / Brick 3 I25 I26 = Wheat 11 / Sheep 10 / Wheat 4 I26 I27 = Wheat 11 / Sheep 10 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Wheat 4 / Wood 4 / Ore 3 I30 I31 = Wheat 11 / Wheat 4 / Ore 3 I31 I32 = Wood 4 / Brick 3 I32 I33 = Wood 4 / Ore 3 I33 I34 = Wheat 8 / Brick 3 / Sheep 2 I34 I35 = Brick 3 / Sheep 2 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 / Sheep 2 I38 I39 = Wheat 11 / Ore 5 / Ore 3 I39 I40 = Wheat 11 / Ore 5 I40 I41 = Wheat 11 I41 I42 = Wood 6 / Ore 3 I42 I43 = Wood 6 / Ore 5 / Ore 3 I43 I44 = Sheep 5 / Sheep 2 I44 I45 = Wood 6 / Sheep 5 I45 I46 = Sheep 2 I46 I47 = Sheep 5 / Sheep 2 I47 I48 = Wood 6 / Ore 5 I48 9 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Wood 6 / Sheep 5 I51 I52 = Wood 6 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I09 (Wheat 10 / Brick 9 / Wood 6), while I15 is the best city-focused start, I09 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I15 (Brick 9 / Sheep 8 / Wheat 4) + I09 (Wheat 10 / Brick 9 / Wood 6). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore, brick.
  • Abundant resources: wood, sheep, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I09. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 16.5 rolls (separate plans, not expected waiting times).

Best Immediate Read

I09 Wheat 10 / Brick 9 / Wood 6

Overall 17.41, production 12.00, road 11.40, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I09 Wheat 10 / Brick 9 / Wood 6 17.41 6.46 -
2 I15 Brick 9 / Sheep 8 / Wheat 4 17.13 5.65 -
3 I24 Brick 9 / Wheat 8 15.97 4.05 Brick
4 I19 Wheat 10 / Brick 9 / Wood 4 15.59 6.96 -
5 I03 Wood 12 / Brick 9 / Sheep 8 15.30 6.14 -
6 I20 Brick 9 / Wheat 4 / Wood 4 15.23 5.95 -
7 I08 Ore 11 / Wheat 10 / Wood 6 14.75 4.52 -
8 I13 Ore 11 / Wheat 10 / Brick 9 14.06 4.96 -
9 I48 Wood 6 / Ore 5 14.02 3.10 Wheat
10 I16 Sheep 10 / Sheep 8 / Wheat 4 13.95 5.00 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.00
I15 + I09
Brick 9 / Sheep 8 / Wheat 4 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Brick, Wheat, Sheep

24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.

Pair 2

Score 51.25
I43 + I15
Wood 6 / Ore 5 / Ore 3 + Brick 9 / Sheep 8 / Wheat 4
Coverage: Sheep, Brick, Wheat, Ore, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.

Pair 3

Score 51.14
I16 + I09
Sheep 10 / Sheep 8 / Wheat 4 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Brick, Wheat, Sheep

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.

Pair 4

Score 49.98
I08 + I15
Ore 11 / Wheat 10 / Wood 6 + Brick 9 / Sheep 8 / Wheat 4
Coverage: Wood, Ore, Wheat, Sheep, Brick

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.

Pair 5

Score 49.89
I03 + I09
Wood 12 / Brick 9 / Sheep 8 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Sheep, Brick, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.

Pair 6

Score 49.58
I43 + I09
Wood 6 / Ore 5 / Ore 3 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Brick, Wheat, Ore

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I09 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I15 Brick 9 / Sheep 8 / Wheat 4
    Seat score 43.72, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.72, conservative floor 43.72. Common second pick: I30. These scenarios are not probabilities.
  • I09 Wheat 10 / Brick 9 / Wood 6
    Seat score 43.53, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.53, conservative floor 43.53. Common second pick: I45. These scenarios are not probabilities.
  • I16 Sheep 10 / Sheep 8 / Wheat 4
    Seat score 43.24, best pair ceiling 51.14
    Available at your turn in 4/4 modeled drafts. Mean opening 43.98, conservative floor 41.87. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I15 + I30
    Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
  • I09 + I45
    Wheat 10 / Brick 9 / Wood 6 + Wood 6 / Sheep 5

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I43 Wood 6 / Ore 5 / Ore 3
    Seat score 43.70, best pair ceiling 51.25
    Available at your turn in 4/4 modeled drafts. Mean opening 44.46, conservative floor 42.30. Common second pick: I25. These scenarios are not probabilities.
  • I51 Wood 6 / Sheep 5
    Seat score 43.52, best pair ceiling 47.79
    Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.52. Common second pick: I25. These scenarios are not probabilities.
  • I45 Wood 6 / Sheep 5
    Seat score 43.52, best pair ceiling 47.78
    Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.52. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I43 + I25
    Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3
  • I51 + I25
    Wood 6 / Sheep 5 + Brick 9 / Wheat 8 / Brick 3

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I25 Brick 9 / Wheat 8 / Brick 3
    Seat score 45.27, best pair ceiling 48.23
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.27. Common second pick: I43. These scenarios are not probabilities.
  • I43 Wood 6 / Ore 5 / Ore 3
    Seat score 45.17, best pair ceiling 51.25
    Available at your turn in 4/4 modeled drafts. Mean opening 45.17, conservative floor 45.17. Common second pick: I25. These scenarios are not probabilities.
  • I51 Wood 6 / Sheep 5
    Seat score 43.52, best pair ceiling 47.79
    Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.52. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I25 + I43
    Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Ore 5 / Ore 3
  • I43 + I25
    Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I15 Brick 9 / Sheep 8 / Wheat 4
    Seat score 43.72, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.72, conservative floor 43.72. Common second pick: I30. These scenarios are not probabilities.
  • I09 Wheat 10 / Brick 9 / Wood 6
    Seat score 42.33, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 42.33. Common second pick: I26. These scenarios are not probabilities.
  • I03 Wood 12 / Brick 9 / Sheep 8
    Seat score 41.24, best pair ceiling 49.89
    Available at your turn in 4/4 modeled drafts. Mean opening 41.24, conservative floor 41.24. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I15 + I30
    Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
  • I09 + I26
    Wheat 10 / Brick 9 / Wood 6 + Wheat 11 / Sheep 10 / Wheat 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I25 Brick 9 / Wheat 8 / Brick 3
    Seat score 41.56, best pair ceiling 48.23
    Available at your turn in 4/4 modeled drafts. Mean opening 42.45, conservative floor 39.90. Common second pick: I45. These scenarios are not probabilities.
  • I43 Wood 6 / Ore 5 / Ore 3
    Seat score 41.36, best pair ceiling 51.25
    Available at your turn in 4/4 modeled drafts. Mean opening 41.84, conservative floor 40.46. Common second pick: I13. These scenarios are not probabilities.
  • I51 Wood 6 / Sheep 5
    Seat score 39.90, best pair ceiling 47.79
    Available at your turn in 4/4 modeled drafts. Mean opening 40.73, conservative floor 38.35. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I25 + I45
    Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
  • I43 + I13
    Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I25 Brick 9 / Wheat 8 / Brick 3
    Seat score 43.29, best pair ceiling 48.23
    Available at your turn in 4/4 modeled drafts. Mean opening 43.29, conservative floor 43.29. Common second pick: I45. These scenarios are not probabilities.
  • I43 Wood 6 / Ore 5 / Ore 3
    Seat score 42.30, best pair ceiling 51.25
    Available at your turn in 4/4 modeled drafts. Mean opening 42.30, conservative floor 42.30. Common second pick: I13. These scenarios are not probabilities.
  • I51 Wood 6 / Sheep 5
    Seat score 41.52, best pair ceiling 47.79
    Available at your turn in 4/4 modeled drafts. Mean opening 41.52, conservative floor 41.52. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I25 + I45
    Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
  • I43 + I13
    Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I51 Wood 6 / Sheep 5
    Seat score 41.84, best pair ceiling 47.79
    Available at your turn in 4/4 modeled drafts. Mean opening 42.02, conservative floor 41.52. Common second pick: I13. These scenarios are not probabilities.
  • I45 Wood 6 / Sheep 5
    Seat score 41.84, best pair ceiling 47.78
    Available at your turn in 4/4 modeled drafts. Mean opening 42.02, conservative floor 41.52. Common second pick: I13. These scenarios are not probabilities.
  • I13 Ore 11 / Wheat 10 / Brick 9
    Seat score 41.29, best pair ceiling 46.57
    Available at your turn in 4/4 modeled drafts. Mean opening 41.61, conservative floor 40.69. Common second pick: I43. These scenarios are not probabilities.
Best pair angles
  • I51 + I13
    Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
  • I45 + I13
    Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9

Resource Profile

Wood 14
Brick 10
Sheep 13
Wheat 13
Ore 8

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Wood, Sheep, Wheat

Best Harbor Starts

  • I24 Brick 9 / Wheat 8
    Port Brick, score 13.62
  • I04 Wood 12 / Sheep 8
    Port Sheep, score 12.33
  • I40 Wheat 11 / Ore 5
    Port Ore, score 11.52
  • I18 Sheep 8
    Port Sheep, score 11.23
  • I48 Wood 6 / Ore 5
    Port Wheat, score 10.38

Map Notes

Canonical map
https://catan.soft2u.ro/map/9G?lang=en
Generator link
https://catan.soft2u.ro/?map=9G
Board type
Classic 3-4 Player
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