Map #9G
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I09 (Wheat 10 / Brick 9 / Wood 6), while I15 is the best city-focused start, I09 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I15 (Brick 9 / Sheep 8 / Wheat 4) + I09 (Wheat 10 / Brick 9 / Wood 6). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, brick.
- Abundant resources: wood, sheep, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I09. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 16.5 rolls (separate plans, not expected waiting times).
Best Immediate Read
I09 Wheat 10 / Brick 9 / Wood 6
Overall 17.41, production 12.00, road 11.40, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I09 | Wheat 10 / Brick 9 / Wood 6 | 17.41 | 6.46 | - |
| 2 | I15 | Brick 9 / Sheep 8 / Wheat 4 | 17.13 | 5.65 | - |
| 3 | I24 | Brick 9 / Wheat 8 | 15.97 | 4.05 | Brick |
| 4 | I19 | Wheat 10 / Brick 9 / Wood 4 | 15.59 | 6.96 | - |
| 5 | I03 | Wood 12 / Brick 9 / Sheep 8 | 15.30 | 6.14 | - |
| 6 | I20 | Brick 9 / Wheat 4 / Wood 4 | 15.23 | 5.95 | - |
| 7 | I08 | Ore 11 / Wheat 10 / Wood 6 | 14.75 | 4.52 | - |
| 8 | I13 | Ore 11 / Wheat 10 / Brick 9 | 14.06 | 4.96 | - |
| 9 | I48 | Wood 6 / Ore 5 | 14.02 | 3.10 | Wheat |
| 10 | I16 | Sheep 10 / Sheep 8 / Wheat 4 | 13.95 | 5.00 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.0024 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
Pair 2
Score 51.2523 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.
Pair 3
Score 51.1423 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
Pair 4
Score 49.9822 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.
Pair 5
Score 49.8922 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
Pair 6
Score 49.5823 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I09 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I15 Brick 9 / Sheep 8 / Wheat 4Seat score 43.72, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 43.72, conservative floor 43.72. Common second pick: I30. These scenarios are not probabilities.
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I09 Wheat 10 / Brick 9 / Wood 6Seat score 43.53, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 43.53, conservative floor 43.53. Common second pick: I45. These scenarios are not probabilities.
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I16 Sheep 10 / Sheep 8 / Wheat 4Seat score 43.24, best pair ceiling 51.14Available at your turn in 4/4 modeled drafts. Mean opening 43.98, conservative floor 41.87. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
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I15 + I30Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
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I09 + I45Wheat 10 / Brick 9 / Wood 6 + Wood 6 / Sheep 5
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I43 Wood 6 / Ore 5 / Ore 3Seat score 43.70, best pair ceiling 51.25Available at your turn in 4/4 modeled drafts. Mean opening 44.46, conservative floor 42.30. Common second pick: I25. These scenarios are not probabilities.
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I51 Wood 6 / Sheep 5Seat score 43.52, best pair ceiling 47.79Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.52. Common second pick: I25. These scenarios are not probabilities.
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I45 Wood 6 / Sheep 5Seat score 43.52, best pair ceiling 47.78Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.52. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I43 + I25Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3
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I51 + I25Wood 6 / Sheep 5 + Brick 9 / Wheat 8 / Brick 3
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I25 Brick 9 / Wheat 8 / Brick 3Seat score 45.27, best pair ceiling 48.23Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.27. Common second pick: I43. These scenarios are not probabilities.
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I43 Wood 6 / Ore 5 / Ore 3Seat score 45.17, best pair ceiling 51.25Available at your turn in 4/4 modeled drafts. Mean opening 45.17, conservative floor 45.17. Common second pick: I25. These scenarios are not probabilities.
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I51 Wood 6 / Sheep 5Seat score 43.52, best pair ceiling 47.79Available at your turn in 4/4 modeled drafts. Mean opening 43.52, conservative floor 43.52. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I25 + I43Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Ore 5 / Ore 3
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I43 + I25Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I15 Brick 9 / Sheep 8 / Wheat 4Seat score 43.72, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 43.72, conservative floor 43.72. Common second pick: I30. These scenarios are not probabilities.
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I09 Wheat 10 / Brick 9 / Wood 6Seat score 42.33, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 42.33. Common second pick: I26. These scenarios are not probabilities.
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I03 Wood 12 / Brick 9 / Sheep 8Seat score 41.24, best pair ceiling 49.89Available at your turn in 4/4 modeled drafts. Mean opening 41.24, conservative floor 41.24. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I15 + I30Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
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I09 + I26Wheat 10 / Brick 9 / Wood 6 + Wheat 11 / Sheep 10 / Wheat 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I25 Brick 9 / Wheat 8 / Brick 3Seat score 41.56, best pair ceiling 48.23Available at your turn in 4/4 modeled drafts. Mean opening 42.45, conservative floor 39.90. Common second pick: I45. These scenarios are not probabilities.
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I43 Wood 6 / Ore 5 / Ore 3Seat score 41.36, best pair ceiling 51.25Available at your turn in 4/4 modeled drafts. Mean opening 41.84, conservative floor 40.46. Common second pick: I13. These scenarios are not probabilities.
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I51 Wood 6 / Sheep 5Seat score 39.90, best pair ceiling 47.79Available at your turn in 4/4 modeled drafts. Mean opening 40.73, conservative floor 38.35. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I25 + I45Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
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I43 + I13Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I25 Brick 9 / Wheat 8 / Brick 3Seat score 43.29, best pair ceiling 48.23Available at your turn in 4/4 modeled drafts. Mean opening 43.29, conservative floor 43.29. Common second pick: I45. These scenarios are not probabilities.
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I43 Wood 6 / Ore 5 / Ore 3Seat score 42.30, best pair ceiling 51.25Available at your turn in 4/4 modeled drafts. Mean opening 42.30, conservative floor 42.30. Common second pick: I13. These scenarios are not probabilities.
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I51 Wood 6 / Sheep 5Seat score 41.52, best pair ceiling 47.79Available at your turn in 4/4 modeled drafts. Mean opening 41.52, conservative floor 41.52. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I25 + I45Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
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I43 + I13Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I51 Wood 6 / Sheep 5Seat score 41.84, best pair ceiling 47.79Available at your turn in 4/4 modeled drafts. Mean opening 42.02, conservative floor 41.52. Common second pick: I13. These scenarios are not probabilities.
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I45 Wood 6 / Sheep 5Seat score 41.84, best pair ceiling 47.78Available at your turn in 4/4 modeled drafts. Mean opening 42.02, conservative floor 41.52. Common second pick: I13. These scenarios are not probabilities.
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I13 Ore 11 / Wheat 10 / Brick 9Seat score 41.29, best pair ceiling 46.57Available at your turn in 4/4 modeled drafts. Mean opening 41.61, conservative floor 40.69. Common second pick: I43. These scenarios are not probabilities.
Best pair angles
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I51 + I13Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
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I45 + I13Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Brick 9 / Wheat 8Port Brick, score 13.62
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I04 Wood 12 / Sheep 8Port Sheep, score 12.33
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I40 Wheat 11 / Ore 5Port Ore, score 11.52
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I18 Sheep 8Port Sheep, score 11.23
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I48 Wood 6 / Ore 5Port Wheat, score 10.38