Map #9G
Plan around limited ore.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I15 + I09. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I09 Wheat 10 / Brick 9 / Wood 6
Overall 17.41, production 12.00, road 11.40, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I09 | Wheat 10 / Brick 9 / Wood 6 | 17.41 | 6.46 | - |
| 2 | I15 | Brick 9 / Sheep 8 / Wheat 4 | 17.13 | 5.65 | - |
| 3 | I24 | Brick 9 / Wheat 8 | 15.97 | 4.05 | Brick |
| 4 | I19 | Wheat 10 / Brick 9 / Wood 4 | 15.59 | 6.96 | - |
| 5 | I03 | Wood 12 / Brick 9 / Sheep 8 | 15.30 | 6.14 | - |
| 6 | I20 | Brick 9 / Wheat 4 / Wood 4 | 15.23 | 5.95 | - |
| 7 | I08 | Ore 11 / Wheat 10 / Wood 6 | 14.75 | 4.52 | - |
| 8 | I13 | Ore 11 / Wheat 10 / Brick 9 | 14.06 | 4.96 | - |
| 9 | I48 | Wood 6 / Ore 5 | 14.02 | 3.10 | Wheat |
| 10 | I16 | Sheep 10 / Sheep 8 / Wheat 4 | 13.95 | 5.00 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.00City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 51.25These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 3
Score 51.14City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 49.98These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 49.89City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 49.58Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I15 Brick 9 / Sheep 8 / Wheat 4Opening score 43.72 · Best pair score 53.00You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Wheat 10 / Brick 9 / Wood 6Opening score 43.53 · Best pair score 53.00You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Sheep 10 / Sheep 8 / Wheat 4Opening score 43.24 · Best pair score 51.14You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I15 + I30Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
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I09 + I45Wheat 10 / Brick 9 / Wood 6 + Wood 6 / Sheep 5
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wood 6 / Ore 5 / Ore 3Opening score 43.70 · Best pair score 51.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I51 Wood 6 / Sheep 5Opening score 43.52 · Best pair score 47.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wood 6 / Sheep 5Opening score 43.52 · Best pair score 47.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I25Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3
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I51 + I25Wood 6 / Sheep 5 + Brick 9 / Wheat 8 / Brick 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I25 Brick 9 / Wheat 8 / Brick 3Opening score 45.27 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I43 Wood 6 / Ore 5 / Ore 3Opening score 45.17 · Best pair score 51.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I51 Wood 6 / Sheep 5Opening score 43.52 · Best pair score 47.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I25 + I43Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Ore 5 / Ore 3
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I43 + I25Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I15 Brick 9 / Sheep 8 / Wheat 4Opening score 43.72 · Best pair score 53.00You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Wheat 10 / Brick 9 / Wood 6Opening score 42.33 · Best pair score 53.00You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Wood 12 / Brick 9 / Sheep 8Opening score 41.24 · Best pair score 49.89You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I15 + I30Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
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I09 + I26Wheat 10 / Brick 9 / Wood 6 + Wheat 11 / Sheep 10 / Wheat 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I25 Brick 9 / Wheat 8 / Brick 3Opening score 41.56 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Wood 6 / Ore 5 / Ore 3Opening score 41.36 · Best pair score 51.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I51 Wood 6 / Sheep 5Opening score 39.90 · Best pair score 47.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I45Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
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I43 + I13Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I25 Brick 9 / Wheat 8 / Brick 3Opening score 43.29 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Wood 6 / Ore 5 / Ore 3Opening score 42.30 · Best pair score 51.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I51 Wood 6 / Sheep 5Opening score 41.52 · Best pair score 47.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I45Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
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I43 + I13Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I51 Wood 6 / Sheep 5Opening score 41.84 · Best pair score 47.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wood 6 / Sheep 5Opening score 41.84 · Best pair score 47.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 11 / Wheat 10 / Brick 9Opening score 41.29 · Best pair score 46.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I51 + I13Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
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I45 + I13Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Brick 9 / Wheat 8Port Brick, score 13.62
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I04 Wood 12 / Sheep 8Port Sheep, score 12.33
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I40 Wheat 11 / Ore 5Port Ore, score 11.52
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I18 Sheep 8Port Sheep, score 11.23
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I48 Wood 6 / Ore 5Port Wheat, score 10.38