Saved Map Analytics

Map #9G

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 12 12 T1 Wood 6 6 T2 Ore 11 11 T3 Sheep 8 8 T4 Brick 9 9 T5 Wheat 10 10 T6 Brick 9 9 T7 Sheep 10 10 T8 Wheat 4 4 T9 Wood 4 4 T10 Brick 3 3 T11 Wheat 8 8 T12 Wheat 11 11 T13 Ore 3 3 T14 Desert T15 Sheep 2 2 T16 Ore 5 5 T17 Wood 6 6 T18 Sheep 5 5 T19 I01 = Wood 12 / Wood 6 I01 I02 = Wood 12 / Brick 9 / Wood 6 I02 I03 = Wood 12 / Brick 9 / Sheep 8 I03 5 I04 = Wood 12 / Sheep 8 I04 I05 = Wood 12 I05 I06 = Wood 12 I06 I07 = Ore 11 / Wood 6 I07 I08 = Ore 11 / Wheat 10 / Wood 6 I08 7 I09 = Wheat 10 / Brick 9 / Wood 6 I09 1 I10 = Wood 6 I10 I11 = Ore 11 I11 I12 = Ore 11 / Brick 9 I12 I13 = Ore 11 / Wheat 10 / Brick 9 I13 8 I14 = Ore 11 I14 I15 = Brick 9 / Sheep 8 / Wheat 4 I15 2 I16 = Sheep 10 / Sheep 8 / Wheat 4 I16 10 I17 = Sheep 10 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wheat 10 / Brick 9 / Wood 4 I19 4 I20 = Brick 9 / Wheat 4 / Wood 4 I20 6 I21 = Wheat 10 / Brick 9 / Brick 3 I21 I22 = Wheat 10 / Wood 4 / Brick 3 I22 I23 = Brick 9 I23 I24 = Brick 9 / Wheat 8 I24 3 I25 = Brick 9 / Wheat 8 / Brick 3 I25 I26 = Wheat 11 / Sheep 10 / Wheat 4 I26 I27 = Wheat 11 / Sheep 10 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Wheat 4 / Wood 4 / Ore 3 I30 I31 = Wheat 11 / Wheat 4 / Ore 3 I31 I32 = Wood 4 / Brick 3 I32 I33 = Wood 4 / Ore 3 I33 I34 = Wheat 8 / Brick 3 / Sheep 2 I34 I35 = Brick 3 / Sheep 2 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 / Sheep 2 I38 I39 = Wheat 11 / Ore 5 / Ore 3 I39 I40 = Wheat 11 / Ore 5 I40 I41 = Wheat 11 I41 I42 = Wood 6 / Ore 3 I42 I43 = Wood 6 / Ore 5 / Ore 3 I43 I44 = Sheep 5 / Sheep 2 I44 I45 = Wood 6 / Sheep 5 I45 I46 = Sheep 2 I46 I47 = Sheep 5 / Sheep 2 I47 I48 = Wood 6 / Ore 5 I48 9 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Wood 6 / Sheep 5 I51 I52 = Wood 6 I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I15 + I09. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I09 Wheat 10 / Brick 9 / Wood 6

Overall 17.41, production 12.00, road 11.40, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I09 Wheat 10 / Brick 9 / Wood 6 17.41 6.46 -
2 I15 Brick 9 / Sheep 8 / Wheat 4 17.13 5.65 -
3 I24 Brick 9 / Wheat 8 15.97 4.05 Brick
4 I19 Wheat 10 / Brick 9 / Wood 4 15.59 6.96 -
5 I03 Wood 12 / Brick 9 / Sheep 8 15.30 6.14 -
6 I20 Brick 9 / Wheat 4 / Wood 4 15.23 5.95 -
7 I08 Ore 11 / Wheat 10 / Wood 6 14.75 4.52 -
8 I13 Ore 11 / Wheat 10 / Brick 9 14.06 4.96 -
9 I48 Wood 6 / Ore 5 14.02 3.10 Wheat
10 I16 Sheep 10 / Sheep 8 / Wheat 4 13.95 5.00 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.00
I15 + I09
Brick 9 / Sheep 8 / Wheat 4 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 51.25
I43 + I15
Wood 6 / Ore 5 / Ore 3 + Brick 9 / Sheep 8 / Wheat 4
Coverage: Sheep, Brick, Wheat, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 51.14
I16 + I09
Sheep 10 / Sheep 8 / Wheat 4 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 49.98
I08 + I15
Ore 11 / Wheat 10 / Wood 6 + Brick 9 / Sheep 8 / Wheat 4
Coverage: Wood, Ore, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 49.89
I03 + I09
Wood 12 / Brick 9 / Sheep 8 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.58
I43 + I09
Wood 6 / Ore 5 / Ore 3 + Wheat 10 / Brick 9 / Wood 6
Coverage: Wood, Brick, Wheat, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I15 Brick 9 / Sheep 8 / Wheat 4
    Opening score 43.72 · Best pair score 53.00
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wheat 10 / Brick 9 / Wood 6
    Opening score 43.53 · Best pair score 53.00
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Sheep 10 / Sheep 8 / Wheat 4
    Opening score 43.24 · Best pair score 51.14
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I15 + I30
    Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
  • I09 + I45
    Wheat 10 / Brick 9 / Wood 6 + Wood 6 / Sheep 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wood 6 / Ore 5 / Ore 3
    Opening score 43.70 · Best pair score 51.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I51 Wood 6 / Sheep 5
    Opening score 43.52 · Best pair score 47.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wood 6 / Sheep 5
    Opening score 43.52 · Best pair score 47.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I25
    Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3
  • I51 + I25
    Wood 6 / Sheep 5 + Brick 9 / Wheat 8 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Brick 9 / Wheat 8 / Brick 3
    Opening score 45.27 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I43 Wood 6 / Ore 5 / Ore 3
    Opening score 45.17 · Best pair score 51.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I51 Wood 6 / Sheep 5
    Opening score 43.52 · Best pair score 47.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I43
    Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Ore 5 / Ore 3
  • I43 + I25
    Wood 6 / Ore 5 / Ore 3 + Brick 9 / Wheat 8 / Brick 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I15 Brick 9 / Sheep 8 / Wheat 4
    Opening score 43.72 · Best pair score 53.00
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wheat 10 / Brick 9 / Wood 6
    Opening score 42.33 · Best pair score 53.00
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 12 / Brick 9 / Sheep 8
    Opening score 41.24 · Best pair score 49.89
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I15 + I30
    Brick 9 / Sheep 8 / Wheat 4 + Wheat 4 / Wood 4 / Ore 3
  • I09 + I26
    Wheat 10 / Brick 9 / Wood 6 + Wheat 11 / Sheep 10 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Brick 9 / Wheat 8 / Brick 3
    Opening score 41.56 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Wood 6 / Ore 5 / Ore 3
    Opening score 41.36 · Best pair score 51.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I51 Wood 6 / Sheep 5
    Opening score 39.90 · Best pair score 47.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I45
    Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
  • I43 + I13
    Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I25 Brick 9 / Wheat 8 / Brick 3
    Opening score 43.29 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Wood 6 / Ore 5 / Ore 3
    Opening score 42.30 · Best pair score 51.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I51 Wood 6 / Sheep 5
    Opening score 41.52 · Best pair score 47.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I45
    Brick 9 / Wheat 8 / Brick 3 + Wood 6 / Sheep 5
  • I43 + I13
    Wood 6 / Ore 5 / Ore 3 + Ore 11 / Wheat 10 / Brick 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I51 Wood 6 / Sheep 5
    Opening score 41.84 · Best pair score 47.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wood 6 / Sheep 5
    Opening score 41.84 · Best pair score 47.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 11 / Wheat 10 / Brick 9
    Opening score 41.29 · Best pair score 46.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I51 + I13
    Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
  • I45 + I13
    Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Brick 9
Resource Profile
Wood 14
Brick 10
Sheep 13
Wheat 13
Ore 8
Scarcity & Abundance
Scarce
Ore, Brick
Abundant
Wood, Sheep, Wheat
Best Harbor Starts
  • I24 Brick 9 / Wheat 8
    Port Brick, score 13.62
  • I04 Wood 12 / Sheep 8
    Port Sheep, score 12.33
  • I40 Wheat 11 / Ore 5
    Port Ore, score 11.52
  • I18 Sheep 8
    Port Sheep, score 11.23
  • I48 Wood 6 / Ore 5
    Port Wheat, score 10.38
Map Notes
Canonical map
https://catan.soft2u.ro/map/9G?lang=en
Generator link
https://catan.soft2u.ro/?map=9G
Board type
Classic 3-4 Player
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