Saved Map Analytics

Map #AI

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2025-09-22 18:25:00
Intersections
54
Harbor Slots
9
Best Pair Score
51.19

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 8 8 T1 Wheat 12 12 T2 Brick 3 3 T3 Wheat 9 9 T4 Ore 11 11 T5 Sheep 3 3 T6 Wheat 6 6 T7 Wheat 10 10 T8 Sheep 6 6 T9 Desert T10 Sheep 2 2 T11 Brick 10 10 T12 Ore 5 5 T13 Sheep 9 9 T14 Brick 11 11 T15 Wood 4 4 T16 Wood 4 4 T17 Wood 5 5 T18 Ore 8 8 T19 I01 = Wheat 12 / Wood 8 I01 I02 = Wheat 12 / Ore 11 / Wood 8 I02 I03 = Ore 11 / Wheat 9 / Wood 8 I03 5 I04 = Wheat 9 / Wood 8 I04 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Wheat 12 / Brick 3 I07 I08 = Wheat 12 / Brick 3 / Sheep 3 I08 I09 = Wheat 12 / Ore 11 / Sheep 3 I09 I10 = Wheat 12 I10 I11 = Brick 3 I11 I12 = Wheat 6 / Brick 3 I12 I13 = Wheat 6 / Brick 3 / Sheep 3 I13 I14 = Brick 3 I14 I15 = Ore 11 / Wheat 9 / Sheep 6 I15 6 I16 = Wheat 10 / Wheat 9 / Sheep 6 I16 8 I17 = Wheat 10 / Wheat 9 I17 I18 = Wheat 9 I18 I19 = Ore 11 / Sheep 3 I19 I20 = Ore 11 / Sheep 6 I20 I21 = Wheat 6 / Sheep 3 / Sheep 2 I21 I22 = Sheep 3 / Sheep 2 I22 I23 = Wheat 6 I23 I24 = Brick 10 / Wheat 6 I24 10 I25 = Brick 10 / Wheat 6 / Sheep 2 I25 I26 = Wheat 10 / Sheep 6 / Ore 5 I26 1 I27 = Wheat 10 / Ore 5 I27 I28 = Wheat 10 I28 I29 = Wheat 10 I29 I30 = Sheep 9 / Sheep 6 I30 I31 = Sheep 9 / Sheep 6 / Ore 5 I31 4 I32 = Brick 11 / Sheep 2 I32 I33 = Brick 11 / Sheep 9 I33 I34 = Brick 10 / Wood 4 / Sheep 2 I34 I35 = Brick 11 / Wood 4 / Sheep 2 I35 I36 = Brick 10 I36 I37 = Brick 10 I37 I38 = Brick 10 / Wood 4 I38 I39 = Sheep 9 / Ore 5 / Wood 4 I39 3 I40 = Ore 5 / Wood 4 I40 I41 = Ore 5 I41 I42 = Brick 11 / Sheep 9 / Wood 5 I42 7 I43 = Sheep 9 / Wood 5 / Wood 4 I43 I44 = Brick 11 / Ore 8 / Wood 4 I44 9 I45 = Brick 11 / Ore 8 / Wood 5 I45 2 I46 = Wood 4 I46 I47 = Ore 8 / Wood 4 I47 I48 = Wood 5 / Wood 4 I48 I49 = Wood 4 I49 I50 = Wood 4 I50 I51 = Ore 8 / Wood 5 I51 I52 = Wood 5 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I16 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I26 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I26 Wheat 10 / Sheep 6 / Ore 5

Overall 16.77, production 12.00, road 8.90, city 10.85.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I26 Wheat 10 / Sheep 6 / Ore 5 16.77 4.88 -
2 I45 Brick 11 / Ore 8 / Wood 5 16.15 5.36 -
3 I39 Sheep 9 / Ore 5 / Wood 4 16.01 5.57 -
4 I31 Sheep 9 / Sheep 6 / Ore 5 15.89 4.65 -
5 I03 Ore 11 / Wheat 9 / Wood 8 15.83 5.15 -
6 I15 Ore 11 / Wheat 9 / Sheep 6 15.55 4.34 -
7 I42 Brick 11 / Sheep 9 / Wood 5 15.42 6.30 -
8 I16 Wheat 10 / Wheat 9 / Sheep 6 15.19 5.69 -
9 I44 Brick 11 / Ore 8 / Wood 4 15.08 5.15 -
10 I24 Brick 10 / Wheat 6 14.64 3.90 Brick

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.19
I16 + I45
Wheat 10 / Wheat 9 / Sheep 6 + Brick 11 / Ore 8 / Wood 5
Coverage: Wheat, Sheep, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 50.52
I45 + I26
Brick 11 / Ore 8 / Wood 5 + Wheat 10 / Sheep 6 / Ore 5
Coverage: Wheat, Sheep, Ore, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 49.60
I31 + I03
Sheep 9 / Sheep 6 / Ore 5 + Ore 11 / Wheat 9 / Wood 8
Coverage: Wood, Wheat, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 wood, 1 wheat, 1 ore.

Pair 4

Score 49.49
I15 + I45
Ore 11 / Wheat 9 / Sheep 6 + Brick 11 / Ore 8 / Wood 5
Coverage: Wheat, Ore, Sheep, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 49.46
I16 + I44
Wheat 10 / Wheat 9 / Sheep 6 + Brick 11 / Ore 8 / Wood 4
Coverage: Wheat, Sheep, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I44 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 49.37
I03 + I26
Ore 11 / Wheat 9 / Wood 8 + Wheat 10 / Sheep 6 / Ore 5
Coverage: Wood, Wheat, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I26 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Brick 11 / Ore 8 / Wood 5
    Opening score 44.24 · Best pair score 51.19
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Sheep 9 / Sheep 6 / Ore 5
    Opening score 44.09 · Best pair score 49.60
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Sheep 9 / Ore 5 / Wood 4
    Opening score 43.71 · Best pair score 48.54
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I13
    Brick 11 / Ore 8 / Wood 5 + Wheat 6 / Brick 3 / Sheep 3
  • I31 + I25
    Sheep 9 / Sheep 6 / Ore 5 + Brick 10 / Wheat 6 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Sheep 9 / Wood 5 / Wood 4
    Opening score 43.34 · Best pair score 48.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Ore 11 / Wheat 9 / Wood 8
    Opening score 43.14 · Best pair score 49.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Brick 10 / Wheat 6 / Sheep 2
    Opening score 42.99 · Best pair score 46.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I25
    Sheep 9 / Wood 5 / Wood 4 + Brick 10 / Wheat 6 / Sheep 2
  • I03 + I25
    Ore 11 / Wheat 9 / Wood 8 + Brick 10 / Wheat 6 / Sheep 2

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Sheep 9 / Wood 5 / Wood 4
    Opening score 43.93 · Best pair score 48.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Brick 10 / Wheat 6 / Sheep 2
    Opening score 43.34 · Best pair score 46.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 6 / Brick 3 / Sheep 3
    Opening score 43.04 · Best pair score 46.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I15
    Sheep 9 / Wood 5 / Wood 4 + Ore 11 / Wheat 9 / Sheep 6
  • I25 + I45
    Brick 10 / Wheat 6 / Sheep 2 + Brick 11 / Ore 8 / Wood 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Wheat 10 / Sheep 6 / Ore 5
    Opening score 41.39 · Best pair score 50.52
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wheat 10 / Wheat 9 / Sheep 6
    Opening score 41.29 · Best pair score 51.19
    You can choose this spot now. After this pick, I47 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Sheep 9 / Sheep 6 / Ore 5
    Opening score 40.89 · Best pair score 49.60
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I26 + I38
    Wheat 10 / Sheep 6 / Ore 5 + Brick 10 / Wood 4
  • I16 + I47
    Wheat 10 / Wheat 9 / Sheep 6 + Ore 8 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Ore 11 / Wheat 9 / Wood 8
    Opening score 40.51 · Best pair score 49.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I15 Ore 11 / Wheat 9 / Sheep 6
    Opening score 40.49 · Best pair score 49.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Sheep 9 / Wood 5 / Wood 4
    Opening score 40.23 · Best pair score 48.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I38
    Ore 11 / Wheat 9 / Wood 8 + Brick 10 / Wood 4
  • I15 + I04
    Ore 11 / Wheat 9 / Sheep 6 + Wheat 9 / Wood 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Sheep 9 / Wood 5 / Wood 4
    Opening score 42.90 · Best pair score 48.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Brick 10 / Wheat 6 / Sheep 2
    Opening score 39.68 · Best pair score 46.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I04 Wheat 9 / Wood 8
    Opening score 39.54 · Best pair score 48.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I25
    Sheep 9 / Wood 5 / Wood 4 + Brick 10 / Wheat 6 / Sheep 2
  • I25 + I02
    Brick 10 / Wheat 6 / Sheep 2 + Wheat 12 / Ore 11 / Wood 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Brick 10 / Wheat 6 / Sheep 2
    Opening score 43.02 · Best pair score 46.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 6 / Brick 3 / Sheep 3
    Opening score 42.92 · Best pair score 46.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I24 Brick 10 / Wheat 6
    Opening score 41.01 · Best pair score 45.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I45
    Brick 10 / Wheat 6 / Sheep 2 + Brick 11 / Ore 8 / Wood 5
  • I13 + I03
    Wheat 6 / Brick 3 / Sheep 3 + Ore 11 / Wheat 9 / Wood 8

Resource Profile

Wood 15
Brick 7
Sheep 12
Wheat 13
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wood, Wheat

Best Harbor Starts

  • I40 Ore 5 / Wood 4
    Port Ore, score 12.22
  • I24 Brick 10 / Wheat 6
    Port Brick, score 12.11
  • I38 Brick 10 / Wood 4
    Port Wood, score 10.71
  • I04 Wheat 9 / Wood 8
    Port Sheep, score 10.38
  • I41 Ore 5
    Port Ore, score 9.72

Map Notes

Canonical map
https://catan.soft2u.ro/map/AI?lang=en
Generator link
https://catan.soft2u.ro/?map=AI
Board type
Classic 3-4 Player
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