Saved Map Analytics

Map #AT

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2025-09-22 22:14:05
Intersections
54
Harbor Slots
9
Best Pair Score
51.87

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 8 8 T1 Sheep 3 3 T2 Wood 8 8 T3 Ore 2 2 T4 Wood 10 10 T5 Ore 5 5 T6 Wheat 4 4 T7 Brick 6 6 T8 Sheep 5 5 T9 Wheat 3 3 T10 Sheep 9 9 T11 Wood 11 11 T12 Wheat 11 11 T13 Wood 9 9 T14 Brick 4 4 T15 Desert T16 Sheep 12 12 T17 Ore 10 10 T18 Wheat 6 6 T19 I01 = Brick 8 / Sheep 3 I01 I02 = Wood 10 / Brick 8 / Sheep 3 I02 7 I03 = Wood 10 / Brick 8 / Ore 2 I03 I04 = Brick 8 / Ore 2 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Wood 8 / Sheep 3 I07 I08 = Wood 8 / Ore 5 / Sheep 3 I08 2 I09 = Wood 10 / Ore 5 / Sheep 3 I09 I10 = Sheep 3 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wheat 4 I12 I13 = Wood 8 / Ore 5 / Wheat 4 I13 1 I14 = Wood 8 I14 I15 = Wood 10 / Sheep 5 / Ore 2 I15 I16 = Brick 6 / Sheep 5 / Ore 2 I16 I17 = Brick 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Wood 10 / Ore 5 / Wheat 3 I19 I20 = Wood 10 / Sheep 5 / Wheat 3 I20 I21 = Sheep 9 / Ore 5 / Wheat 4 I21 3 I22 = Sheep 9 / Ore 5 / Wheat 3 I22 10 I23 = Wheat 4 I23 I24 = Wood 11 / Wheat 4 I24 I25 = Wood 11 / Sheep 9 / Wheat 4 I25 I26 = Wheat 11 / Brick 6 / Sheep 5 I26 4 I27 = Wheat 11 / Brick 6 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Wood 9 / Sheep 5 / Wheat 3 I30 8 I31 = Wheat 11 / Wood 9 / Sheep 5 I31 9 I32 = Sheep 9 / Brick 4 / Wheat 3 I32 I33 = Wood 9 / Brick 4 / Wheat 3 I33 I34 = Wood 11 / Sheep 9 I34 I35 = Sheep 9 / Brick 4 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 I38 I39 = Sheep 12 / Wheat 11 / Wood 9 I39 I40 = Sheep 12 / Wheat 11 I40 I41 = Wheat 11 I41 I42 = Ore 10 / Wood 9 / Brick 4 I42 6 I43 = Sheep 12 / Ore 10 / Wood 9 I43 I44 = Wheat 6 / Brick 4 I44 I45 = Ore 10 / Wheat 6 / Brick 4 I45 5 I46 = I46 I47 = Wheat 6 I47 I48 = Sheep 12 / Ore 10 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Ore 10 / Wheat 6 I51 I52 = Ore 10 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I13 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I21 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I13 Wood 8 / Ore 5 / Wheat 4

Overall 17.12, production 12.00, road 9.54, city 10.14.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I13 Wood 8 / Ore 5 / Wheat 4 17.12 5.08 -
2 I08 Wood 8 / Ore 5 / Sheep 3 16.21 5.24 -
3 I21 Sheep 9 / Ore 5 / Wheat 4 16.04 4.70 -
4 I26 Wheat 11 / Brick 6 / Sheep 5 15.94 5.38 -
5 I45 Ore 10 / Wheat 6 / Brick 4 15.89 4.66 -
6 I42 Ore 10 / Wood 9 / Brick 4 15.34 5.97 -
7 I02 Wood 10 / Brick 8 / Sheep 3 15.31 6.52 -
8 I30 Wood 9 / Sheep 5 / Wheat 3 15.17 6.02 -
9 I31 Wheat 11 / Wood 9 / Sheep 5 15.15 5.99 -
10 I22 Sheep 9 / Ore 5 / Wheat 3 15.06 4.76 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.87
I13 + I26
Wood 8 / Ore 5 / Wheat 4 + Wheat 11 / Brick 6 / Sheep 5
Coverage: Wood, Ore, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 50.21
I13 + I02
Wood 8 / Ore 5 / Wheat 4 + Wood 10 / Brick 8 / Sheep 3
Coverage: Brick, Sheep, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 49.80
I16 + I13
Brick 6 / Sheep 5 / Ore 2 + Wood 8 / Ore 5 / Wheat 4
Coverage: Wood, Ore, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 wheat, 1 ore.

Pair 4

Score 49.46
I08 + I26
Wood 8 / Ore 5 / Sheep 3 + Wheat 11 / Brick 6 / Sheep 5
Coverage: Sheep, Wood, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 49.08
I08 + I45
Wood 8 / Ore 5 / Sheep 3 + Ore 10 / Wheat 6 / Brick 4
Coverage: Sheep, Wood, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 wheat, 1 ore.

Pair 6

Score 48.68
I21 + I02
Sheep 9 / Ore 5 / Wheat 4 + Wood 10 / Brick 8 / Sheep 3
Coverage: Brick, Sheep, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I13 Wood 8 / Ore 5 / Wheat 4
    Opening score 45.57 · Best pair score 51.87
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Ore 10 / Wheat 6 / Brick 4
    Opening score 45.06 · Best pair score 49.08
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 44.53 · Best pair score 51.87
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I22
    Wood 8 / Ore 5 / Wheat 4 + Sheep 9 / Ore 5 / Wheat 3
  • I45 + I22
    Ore 10 / Wheat 6 / Brick 4 + Sheep 9 / Ore 5 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Ore 10 / Wheat 6 / Brick 4
    Opening score 45.44 · Best pair score 49.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 44.53 · Best pair score 51.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Ore 10 / Wood 9 / Brick 4
    Opening score 43.71 · Best pair score 48.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I02
    Ore 10 / Wheat 6 / Brick 4 + Wood 10 / Brick 8 / Sheep 3
  • I26 + I30
    Wheat 11 / Brick 6 / Sheep 5 + Wood 9 / Sheep 5 / Wheat 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Wood 9 / Sheep 5 / Wheat 3
    Opening score 44.79 · Best pair score 47.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 9 / Brick 4 / Wheat 3
    Opening score 43.23 · Best pair score 47.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 10 / Ore 5 / Wheat 3
    Opening score 43.13 · Best pair score 46.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I45
    Wood 9 / Sheep 5 / Wheat 3 + Ore 10 / Wheat 6 / Brick 4
  • I33 + I22
    Wood 9 / Brick 4 / Wheat 3 + Sheep 9 / Ore 5 / Wheat 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 8 / Ore 5 / Sheep 3
    Opening score 43.70 · Best pair score 49.46
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Ore 10 / Wheat 6 / Brick 4
    Opening score 42.24 · Best pair score 49.08
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 8 / Ore 5 / Wheat 4
    Opening score 41.99 · Best pair score 51.87
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I32
    Wood 8 / Ore 5 / Sheep 3 + Sheep 9 / Brick 4 / Wheat 3
  • I45 + I15
    Ore 10 / Wheat 6 / Brick 4 + Wood 10 / Sheep 5 / Ore 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wheat 11 / Brick 6 / Sheep 5
    Opening score 42.51 · Best pair score 51.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Ore 10 / Wheat 6 / Brick 4
    Opening score 42.51 · Best pair score 49.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Ore 10 / Wood 9 / Brick 4
    Opening score 42.28 · Best pair score 48.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I43
    Wheat 11 / Brick 6 / Sheep 5 + Sheep 12 / Ore 10 / Wood 9
  • I45 + I25
    Ore 10 / Wheat 6 / Brick 4 + Wood 11 / Sheep 9 / Wheat 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I33 Wood 9 / Brick 4 / Wheat 3
    Opening score 42.15 · Best pair score 47.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wood 9 / Sheep 5 / Wheat 3
    Opening score 41.86 · Best pair score 47.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Wood 10 / Ore 5 / Wheat 3
    Opening score 41.20 · Best pair score 46.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I22
    Wood 9 / Brick 4 / Wheat 3 + Sheep 9 / Ore 5 / Wheat 3
  • I30 + I22
    Wood 9 / Sheep 5 / Wheat 3 + Sheep 9 / Ore 5 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Wood 9 / Sheep 5 / Wheat 3
    Opening score 43.69 · Best pair score 47.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wood 9 / Brick 4 / Wheat 3
    Opening score 43.22 · Best pair score 47.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 10 / Ore 5 / Wheat 3
    Opening score 42.30 · Best pair score 46.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I02
    Wood 9 / Sheep 5 / Wheat 3 + Wood 10 / Brick 8 / Sheep 3
  • I33 + I22
    Wood 9 / Brick 4 / Wheat 3 + Sheep 9 / Ore 5 / Wheat 3

Resource Profile

Wood 14
Brick 13
Sheep 11
Wheat 12
Ore 8

Scarcity & Abundance

Scarce
Ore
Abundant
Wood, Brick

Best Harbor Starts

  • I01 Brick 8 / Sheep 3
    Port 3:1, score 10.33
  • I11 Wood 8
    Port 3:1, score 8.53
  • I14 Wood 8
    Port 3:1, score 8.53
  • I28 Brick 6
    Port 3:1, score 8.53
  • I29 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/AT?lang=en
Generator link
https://catan.soft2u.ro/?map=AT
Board type
Classic 3-4 Player
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