Map #BY
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little sheep, brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I33 Sheep 11 / Brick 6 / Wood 5
Overall 16.47, production 11.00, road 10.70, city 7.22.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I33 | Sheep 11 / Brick 6 / Wood 5 | 16.47 | 6.27 | - |
| 2 | I34 | Sheep 10 / Wheat 8 / Brick 4 | 16.19 | 5.41 | - |
| 3 | I39 | Wheat 11 / Brick 6 / Sheep 4 | 15.44 | 6.00 | - |
| 4 | I03 | Wood 10 / Wheat 9 / Ore 5 | 15.42 | 3.61 | - |
| 5 | I42 | Ore 12 / Brick 6 / Wood 5 | 15.31 | 6.05 | - |
| 6 | I31 | Brick 6 / Sheep 4 / Wheat 3 | 15.30 | 5.60 | - |
| 7 | I35 | Sheep 10 / Wood 5 / Brick 4 | 15.25 | 5.57 | - |
| 8 | I26 | Wood 8 / Sheep 4 / Wheat 3 | 15.00 | 5.18 | - |
| 9 | I44 | Sheep 10 / Wood 9 / Wood 5 | 14.52 | 6.09 | - |
| 10 | I32 | Sheep 11 / Wood 5 / Brick 4 | 14.40 | 6.17 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.53These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 50.19City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 48.94These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 48.83City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 48.49These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 48.33These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Sheep 10 / Wheat 8 / Brick 4Opening score 45.53 · Best pair score 50.19You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Wood 10 / Wheat 9 / Ore 5Opening score 45.40 · Best pair score 50.53You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Sheep 11 / Brick 6 / Wood 5Opening score 43.44 · Best pair score 50.53You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I44Sheep 10 / Wheat 8 / Brick 4 + Sheep 10 / Wood 9 / Wood 5
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I03 + I39Wood 10 / Wheat 9 / Ore 5 + Wheat 11 / Brick 6 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Sheep 10 / Wheat 8 / Brick 4Opening score 45.53 · Best pair score 50.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Sheep 10 / Wood 9 / Wood 5Opening score 44.84 · Best pair score 48.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Wood 10 / Wood 8 / Wheat 3Opening score 43.93 · Best pair score 46.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I44Sheep 10 / Wheat 8 / Brick 4 + Sheep 10 / Wood 9 / Wood 5
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I44 + I31Sheep 10 / Wood 9 / Wood 5 + Brick 6 / Sheep 4 / Wheat 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I31 Brick 6 / Sheep 4 / Wheat 3Opening score 44.57 · Best pair score 47.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Wheat 11 / Brick 6 / Sheep 4Opening score 44.56 · Best pair score 47.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 8 / Sheep 4 / Wheat 3Opening score 44.05 · Best pair score 47.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I31 + I03Brick 6 / Sheep 4 / Wheat 3 + Wood 10 / Wheat 9 / Ore 5
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I39 + I03Wheat 11 / Brick 6 / Sheep 4 + Wood 10 / Wheat 9 / Ore 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I33 Sheep 11 / Brick 6 / Wood 5Opening score 41.05 · Best pair score 50.53You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Ore 12 / Brick 6 / Wood 5Opening score 40.77 · Best pair score 48.94You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 10 / Wheat 8 / Brick 4Opening score 40.19 · Best pair score 50.19You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I33 + I20Sheep 11 / Brick 6 / Wood 5 + Sheep 11 / Wheat 9 / Wheat 3
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I42 + I30Ore 12 / Brick 6 / Wood 5 + Sheep 11 / Brick 6 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Sheep 10 / Wheat 8 / Brick 4Opening score 40.64 · Best pair score 50.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I17 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I25 Wheat 8 / Brick 4 / Brick 3Opening score 39.90 · Best pair score 47.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I31 Brick 6 / Sheep 4 / Wheat 3Opening score 39.59 · Best pair score 47.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I17Sheep 10 / Wheat 8 / Brick 4 + Wood 10 / Wood 8
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I25 + I45Wheat 8 / Brick 4 / Brick 3 + Ore 12 / Wood 9 / Wood 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I39 Wheat 11 / Brick 6 / Sheep 4Opening score 43.86 · Best pair score 47.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I31 Brick 6 / Sheep 4 / Wheat 3Opening score 43.35 · Best pair score 47.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Wood 8 / Sheep 4 / Wheat 3Opening score 40.73 · Best pair score 47.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
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I39 + I26Wheat 11 / Brick 6 / Sheep 4 + Wood 8 / Sheep 4 / Wheat 3
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I31 + I16Brick 6 / Sheep 4 / Wheat 3 + Wood 10 / Wood 8 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Ore 12 / Wood 9 / Wood 5Opening score 40.55 · Best pair score 46.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 6 / Brick 3Opening score 38.68 · Best pair score 41.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I12 Ore 6 / Brick 3Opening score 38.68 · Best pair score 41.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I31Ore 12 / Wood 9 / Wood 5 + Brick 6 / Sheep 4 / Wheat 3
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I13 + I26Ore 6 / Brick 3 + Wood 8 / Sheep 4 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Wheat 8 / Brick 3Port Brick, score 10.60
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I38 Sheep 10 / Wheat 8Port Wood, score 9.68
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I04 Wood 10 / Ore 5Port Sheep, score 8.98
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I11 Ore 6Port 3:1, score 8.53
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I14 Ore 6Port 3:1, score 8.53