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Map #BY

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized sheep-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 5 5 T1 Sheep 2 2 T2 Ore 6 6 T3 Wood 10 10 T4 Wheat 9 9 T5 Desert T6 Brick 3 3 T7 Wood 8 8 T8 Wheat 3 3 T9 Sheep 11 11 T10 Brick 4 4 T11 Wheat 8 8 T12 Sheep 4 4 T13 Brick 6 6 T14 Wood 5 5 T15 Sheep 10 10 T16 Wheat 11 11 T17 Ore 12 12 T18 Wood 9 9 T19 I01 = Ore 5 / Sheep 2 I01 I02 = Wheat 9 / Ore 5 / Sheep 2 I02 I03 = Wood 10 / Wheat 9 / Ore 5 I03 4 I04 = Wood 10 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Ore 6 / Sheep 2 I07 I08 = Ore 6 / Sheep 2 I08 I09 = Wheat 9 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Ore 6 I11 I12 = Ore 6 / Brick 3 I12 I13 = Ore 6 / Brick 3 I13 I14 = Ore 6 I14 I15 = Wood 10 / Wheat 9 / Wheat 3 I15 I16 = Wood 10 / Wood 8 / Wheat 3 I16 I17 = Wood 10 / Wood 8 I17 I18 = Wood 10 I18 I19 = Sheep 11 / Wheat 9 I19 I20 = Sheep 11 / Wheat 9 / Wheat 3 I20 I21 = Brick 4 / Brick 3 I21 I22 = Sheep 11 / Brick 4 I22 I23 = Brick 3 I23 I24 = Wheat 8 / Brick 3 I24 I25 = Wheat 8 / Brick 4 / Brick 3 I25 I26 = Wood 8 / Sheep 4 / Wheat 3 I26 8 I27 = Wood 8 / Sheep 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Sheep 11 / Brick 6 / Wheat 3 I30 I31 = Brick 6 / Sheep 4 / Wheat 3 I31 6 I32 = Sheep 11 / Wood 5 / Brick 4 I32 10 I33 = Sheep 11 / Brick 6 / Wood 5 I33 1 I34 = Sheep 10 / Wheat 8 / Brick 4 I34 2 I35 = Sheep 10 / Wood 5 / Brick 4 I35 7 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Sheep 10 / Wheat 8 I38 I39 = Wheat 11 / Brick 6 / Sheep 4 I39 3 I40 = Wheat 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Ore 12 / Brick 6 / Wood 5 I42 5 I43 = Ore 12 / Wheat 11 / Brick 6 I43 I44 = Sheep 10 / Wood 9 / Wood 5 I44 9 I45 = Ore 12 / Wood 9 / Wood 5 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Wood 9 I47 I48 = Ore 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Ore 12 / Wood 9 I51 I52 = Ore 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I03 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little sheep, brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I33 Sheep 11 / Brick 6 / Wood 5

Overall 16.47, production 11.00, road 10.70, city 7.22.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I33 Sheep 11 / Brick 6 / Wood 5 16.47 6.27 -
2 I34 Sheep 10 / Wheat 8 / Brick 4 16.19 5.41 -
3 I39 Wheat 11 / Brick 6 / Sheep 4 15.44 6.00 -
4 I03 Wood 10 / Wheat 9 / Ore 5 15.42 3.61 -
5 I42 Ore 12 / Brick 6 / Wood 5 15.31 6.05 -
6 I31 Brick 6 / Sheep 4 / Wheat 3 15.30 5.60 -
7 I35 Sheep 10 / Wood 5 / Brick 4 15.25 5.57 -
8 I26 Wood 8 / Sheep 4 / Wheat 3 15.00 5.18 -
9 I44 Sheep 10 / Wood 9 / Wood 5 14.52 6.09 -
10 I32 Sheep 11 / Wood 5 / Brick 4 14.40 6.17 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.53
I03 + I33
Wood 10 / Wheat 9 / Ore 5 + Sheep 11 / Brick 6 / Wood 5
Coverage: Ore, Wood, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 50.19
I34 + I33
Sheep 10 / Wheat 8 / Brick 4 + Sheep 11 / Brick 6 / Wood 5
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 48.94
I34 + I42
Sheep 10 / Wheat 8 / Brick 4 + Ore 12 / Brick 6 / Wood 5
Coverage: Brick, Wheat, Sheep, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 48.83
I44 + I34
Sheep 10 / Wood 9 / Wood 5 + Sheep 10 / Wheat 8 / Brick 4
Coverage: Brick, Wheat, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 48.49
I03 + I35
Wood 10 / Wheat 9 / Ore 5 + Sheep 10 / Wood 5 / Brick 4
Coverage: Ore, Wood, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 48.33
I03 + I34
Wood 10 / Wheat 9 / Ore 5 + Sheep 10 / Wheat 8 / Brick 4
Coverage: Ore, Wood, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Sheep 10 / Wheat 8 / Brick 4
    Opening score 45.53 · Best pair score 50.19
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 10 / Wheat 9 / Ore 5
    Opening score 45.40 · Best pair score 50.53
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Sheep 11 / Brick 6 / Wood 5
    Opening score 43.44 · Best pair score 50.53
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I44
    Sheep 10 / Wheat 8 / Brick 4 + Sheep 10 / Wood 9 / Wood 5
  • I03 + I39
    Wood 10 / Wheat 9 / Ore 5 + Wheat 11 / Brick 6 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Sheep 10 / Wheat 8 / Brick 4
    Opening score 45.53 · Best pair score 50.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Sheep 10 / Wood 9 / Wood 5
    Opening score 44.84 · Best pair score 48.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Wood 10 / Wood 8 / Wheat 3
    Opening score 43.93 · Best pair score 46.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I44
    Sheep 10 / Wheat 8 / Brick 4 + Sheep 10 / Wood 9 / Wood 5
  • I44 + I31
    Sheep 10 / Wood 9 / Wood 5 + Brick 6 / Sheep 4 / Wheat 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Brick 6 / Sheep 4 / Wheat 3
    Opening score 44.57 · Best pair score 47.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wheat 11 / Brick 6 / Sheep 4
    Opening score 44.56 · Best pair score 47.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 8 / Sheep 4 / Wheat 3
    Opening score 44.05 · Best pair score 47.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I03
    Brick 6 / Sheep 4 / Wheat 3 + Wood 10 / Wheat 9 / Ore 5
  • I39 + I03
    Wheat 11 / Brick 6 / Sheep 4 + Wood 10 / Wheat 9 / Ore 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Sheep 11 / Brick 6 / Wood 5
    Opening score 41.05 · Best pair score 50.53
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Ore 12 / Brick 6 / Wood 5
    Opening score 40.77 · Best pair score 48.94
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 10 / Wheat 8 / Brick 4
    Opening score 40.19 · Best pair score 50.19
    You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I33 + I20
    Sheep 11 / Brick 6 / Wood 5 + Sheep 11 / Wheat 9 / Wheat 3
  • I42 + I30
    Ore 12 / Brick 6 / Wood 5 + Sheep 11 / Brick 6 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Sheep 10 / Wheat 8 / Brick 4
    Opening score 40.64 · Best pair score 50.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I17 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wheat 8 / Brick 4 / Brick 3
    Opening score 39.90 · Best pair score 47.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I31 Brick 6 / Sheep 4 / Wheat 3
    Opening score 39.59 · Best pair score 47.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I17
    Sheep 10 / Wheat 8 / Brick 4 + Wood 10 / Wood 8
  • I25 + I45
    Wheat 8 / Brick 4 / Brick 3 + Ore 12 / Wood 9 / Wood 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I39 Wheat 11 / Brick 6 / Sheep 4
    Opening score 43.86 · Best pair score 47.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Brick 6 / Sheep 4 / Wheat 3
    Opening score 43.35 · Best pair score 47.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wood 8 / Sheep 4 / Wheat 3
    Opening score 40.73 · Best pair score 47.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I39 + I26
    Wheat 11 / Brick 6 / Sheep 4 + Wood 8 / Sheep 4 / Wheat 3
  • I31 + I16
    Brick 6 / Sheep 4 / Wheat 3 + Wood 10 / Wood 8 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Ore 12 / Wood 9 / Wood 5
    Opening score 40.55 · Best pair score 46.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 6 / Brick 3
    Opening score 38.68 · Best pair score 41.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I12 Ore 6 / Brick 3
    Opening score 38.68 · Best pair score 41.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I31
    Ore 12 / Wood 9 / Wood 5 + Brick 6 / Sheep 4 / Wheat 3
  • I13 + I26
    Ore 6 / Brick 3 + Wood 8 / Sheep 4 / Wheat 3
Resource Profile
Wood 16
Brick 10
Sheep 9
Wheat 13
Ore 10
Scarcity & Abundance
Scarce
Sheep, Brick, Ore
Abundant
Wood, Wheat
Best Harbor Starts
  • I24 Wheat 8 / Brick 3
    Port Brick, score 10.60
  • I38 Sheep 10 / Wheat 8
    Port Wood, score 9.68
  • I04 Wood 10 / Ore 5
    Port Sheep, score 8.98
  • I11 Ore 6
    Port 3:1, score 8.53
  • I14 Ore 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/BY?lang=en
Generator link
https://catan.soft2u.ro/?map=BY
Board type
Classic 3-4 Player
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