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Map #C1

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 5 5 T1 Sheep 2 2 T2 Ore 6 6 T3 Wheat 8 8 T4 Ore 10 10 T5 Wood 9 9 T6 Brick 3 3 T7 Brick 4 4 T8 Wheat 3 3 T9 Wood 11 11 T10 Sheep 4 4 T11 Wood 8 8 T12 Desert T13 Sheep 6 6 T14 Wheat 5 5 T15 Sheep 10 10 T16 Wheat 11 11 T17 Ore 12 12 T18 Brick 9 9 T19 I01 = Wood 5 / Sheep 2 I01 I02 = Ore 10 / Wood 5 / Sheep 2 I02 I03 = Ore 10 / Wheat 8 / Wood 5 I03 1 I04 = Wheat 8 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Ore 6 / Sheep 2 I07 I08 = Wood 9 / Ore 6 / Sheep 2 I08 7 I09 = Ore 10 / Wood 9 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Ore 6 I11 I12 = Ore 6 / Brick 3 I12 I13 = Wood 9 / Ore 6 / Brick 3 I13 2 I14 = Ore 6 I14 I15 = Ore 10 / Wheat 8 / Wheat 3 I15 I16 = Wheat 8 / Brick 4 / Wheat 3 I16 I17 = Wheat 8 / Brick 4 I17 I18 = Wheat 8 I18 I19 = Wood 11 / Ore 10 / Wood 9 I19 I20 = Wood 11 / Ore 10 / Wheat 3 I20 I21 = Wood 9 / Sheep 4 / Brick 3 I21 I22 = Wood 11 / Wood 9 / Sheep 4 I22 I23 = Brick 3 I23 I24 = Wood 8 / Brick 3 I24 I25 = Wood 8 / Sheep 4 / Brick 3 I25 6 I26 = Brick 4 / Wheat 3 I26 I27 = Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Wood 11 / Sheep 6 / Wheat 3 I30 I31 = Sheep 6 / Wheat 3 I31 I32 = Wood 11 / Wheat 5 / Sheep 4 I32 I33 = Wood 11 / Sheep 6 / Wheat 5 I33 4 I34 = Sheep 10 / Wood 8 / Sheep 4 I34 9 I35 = Sheep 10 / Wheat 5 / Sheep 4 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Sheep 10 / Wood 8 I38 5 I39 = Wheat 11 / Sheep 6 I39 I40 = Wheat 11 I40 I41 = I41 I42 = Ore 12 / Sheep 6 / Wheat 5 I42 8 I43 = Ore 12 / Wheat 11 / Sheep 6 I43 I44 = Sheep 10 / Brick 9 / Wheat 5 I44 3 I45 = Ore 12 / Brick 9 / Wheat 5 I45 10 I46 = Sheep 10 I46 I47 = Sheep 10 / Brick 9 I47 I48 = Ore 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Ore 12 / Brick 9 I51 I52 = Ore 12 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I03 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I03 Ore 10 / Wheat 8 / Wood 5

Overall 16.79, production 12.00, road 9.54, city 9.90.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I03 Ore 10 / Wheat 8 / Wood 5 16.79 4.60 -
2 I13 Wood 9 / Ore 6 / Brick 3 16.26 5.40 -
3 I44 Sheep 10 / Brick 9 / Wheat 5 16.13 5.38 -
4 I33 Wood 11 / Sheep 6 / Wheat 5 16.04 5.82 -
5 I38 Sheep 10 / Wood 8 15.56 4.89 Wood
6 I25 Wood 8 / Sheep 4 / Brick 3 15.36 6.39 -
7 I08 Wood 9 / Ore 6 / Sheep 2 14.69 4.13 -
8 I42 Ore 12 / Sheep 6 / Wheat 5 14.60 4.40 -
9 I34 Sheep 10 / Wood 8 / Sheep 4 14.33 6.08 -
10 I45 Ore 12 / Brick 9 / Wheat 5 14.17 5.33 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.43
I03 + I44
Ore 10 / Wheat 8 / Wood 5 + Sheep 10 / Brick 9 / Wheat 5
Coverage: Wood, Wheat, Ore, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 50.38
I44 + I13
Sheep 10 / Brick 9 / Wheat 5 + Wood 9 / Ore 6 / Brick 3
Coverage: Ore, Wood, Brick, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 49.92
I33 + I13
Wood 11 / Sheep 6 / Wheat 5 + Wood 9 / Ore 6 / Brick 3
Coverage: Ore, Wood, Brick, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 49.57
I03 + I25
Ore 10 / Wheat 8 / Wood 5 + Wood 8 / Sheep 4 / Brick 3
Coverage: Wood, Wheat, Ore, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 48.80
I03 + I13
Ore 10 / Wheat 8 / Wood 5 + Wood 9 / Ore 6 / Brick 3
Coverage: Wood, Wheat, Ore, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 48.73
I44 + I25
Sheep 10 / Brick 9 / Wheat 5 + Wood 8 / Sheep 4 / Brick 3
Coverage: Brick, Sheep, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Sheep 10 / Brick 9 / Wheat 5
    Opening score 44.03 · Best pair score 50.43
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 10 / Wood 8 / Sheep 4
    Opening score 43.88 · Best pair score 48.36
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Ore 10 / Wheat 8 / Wood 5
    Opening score 43.70 · Best pair score 50.43
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I44 + I19
    Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
  • I34 + I16
    Sheep 10 / Wood 8 / Sheep 4 + Wheat 8 / Brick 4 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Sheep 10 / Brick 9 / Wheat 5
    Opening score 45.83 · Best pair score 50.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 9 / Ore 6 / Brick 3
    Opening score 45.27 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 11 / Sheep 6 / Wheat 5
    Opening score 44.19 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I25
    Sheep 10 / Brick 9 / Wheat 5 + Wood 8 / Sheep 4 / Brick 3
  • I13 + I33
    Wood 9 / Ore 6 / Brick 3 + Wood 11 / Sheep 6 / Wheat 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Sheep 10 / Wood 8 / Sheep 4
    Opening score 45.94 · Best pair score 48.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Sheep 10 / Brick 9 / Wheat 5
    Opening score 45.83 · Best pair score 50.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wood 8 / Sheep 4 / Brick 3
    Opening score 45.29 · Best pair score 49.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I44
    Sheep 10 / Wood 8 / Sheep 4 + Sheep 10 / Brick 9 / Wheat 5
  • I44 + I25
    Sheep 10 / Brick 9 / Wheat 5 + Wood 8 / Sheep 4 / Brick 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Sheep 10 / Brick 9 / Wheat 5
    Opening score 44.03 · Best pair score 50.43
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 10 / Wheat 8 / Wood 5
    Opening score 41.95 · Best pair score 50.43
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wood 9 / Ore 6 / Brick 3
    Opening score 41.28 · Best pair score 50.38
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I19
    Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
  • I03 + I43
    Ore 10 / Wheat 8 / Wood 5 + Ore 12 / Wheat 11 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Sheep 10 / Brick 9 / Wheat 5
    Opening score 44.03 · Best pair score 50.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 9 / Ore 6 / Brick 3
    Opening score 42.62 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I08 Wood 9 / Ore 6 / Sheep 2
    Opening score 41.26 · Best pair score 48.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I19
    Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
  • I13 + I16
    Wood 9 / Ore 6 / Brick 3 + Wheat 8 / Brick 4 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Sheep 10 / Brick 9 / Wheat 5
    Opening score 44.03 · Best pair score 50.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 10 / Wood 8 / Sheep 4
    Opening score 43.88 · Best pair score 48.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wood 8 / Sheep 4 / Brick 3
    Opening score 42.53 · Best pair score 49.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I19
    Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
  • I34 + I16
    Sheep 10 / Wood 8 / Sheep 4 + Wheat 8 / Brick 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Sheep 10 / Wood 8 / Sheep 4
    Opening score 44.55 · Best pair score 48.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wood 8 / Sheep 4 / Brick 3
    Opening score 43.96 · Best pair score 49.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wheat 8 / Brick 4 / Wheat 3
    Opening score 43.75 · Best pair score 47.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I16
    Sheep 10 / Wood 8 / Sheep 4 + Wheat 8 / Brick 4 / Wheat 3
  • I25 + I42
    Wood 8 / Sheep 4 / Brick 3 + Ore 12 / Sheep 6 / Wheat 5
Resource Profile
Wood 15
Brick 9
Sheep 12
Wheat 13
Ore 9
Scarcity & Abundance
Scarce
Brick, Ore
Abundant
Wood, Wheat
Best Harbor Starts
  • I38 Sheep 10 / Wood 8
    Port Wood, score 13.73
  • I24 Wood 8 / Brick 3
    Port Brick, score 10.60
  • I04 Wheat 8 / Wood 5
    Port Sheep, score 10.38
  • I11 Ore 6
    Port 3:1, score 8.53
  • I14 Ore 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/C1?lang=en
Generator link
https://catan.soft2u.ro/?map=C1
Board type
Classic 3-4 Player
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