Map #C1
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I03 Ore 10 / Wheat 8 / Wood 5
Overall 16.79, production 12.00, road 9.54, city 9.90.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I03 | Ore 10 / Wheat 8 / Wood 5 | 16.79 | 4.60 | - |
| 2 | I13 | Wood 9 / Ore 6 / Brick 3 | 16.26 | 5.40 | - |
| 3 | I44 | Sheep 10 / Brick 9 / Wheat 5 | 16.13 | 5.38 | - |
| 4 | I33 | Wood 11 / Sheep 6 / Wheat 5 | 16.04 | 5.82 | - |
| 5 | I38 | Sheep 10 / Wood 8 | 15.56 | 4.89 | Wood |
| 6 | I25 | Wood 8 / Sheep 4 / Brick 3 | 15.36 | 6.39 | - |
| 7 | I08 | Wood 9 / Ore 6 / Sheep 2 | 14.69 | 4.13 | - |
| 8 | I42 | Ore 12 / Sheep 6 / Wheat 5 | 14.60 | 4.40 | - |
| 9 | I34 | Sheep 10 / Wood 8 / Sheep 4 | 14.33 | 6.08 | - |
| 10 | I45 | Ore 12 / Brick 9 / Wheat 5 | 14.17 | 5.33 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.43These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 2
Score 50.38These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 49.92These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 49.57These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 48.80Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 48.73City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Sheep 10 / Brick 9 / Wheat 5Opening score 44.03 · Best pair score 50.43You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 10 / Wood 8 / Sheep 4Opening score 43.88 · Best pair score 48.36You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Ore 10 / Wheat 8 / Wood 5Opening score 43.70 · Best pair score 50.43You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I44 + I19Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
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I34 + I16Sheep 10 / Wood 8 / Sheep 4 + Wheat 8 / Brick 4 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Sheep 10 / Brick 9 / Wheat 5Opening score 45.83 · Best pair score 50.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wood 9 / Ore 6 / Brick 3Opening score 45.27 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wood 11 / Sheep 6 / Wheat 5Opening score 44.19 · Best pair score 49.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I25Sheep 10 / Brick 9 / Wheat 5 + Wood 8 / Sheep 4 / Brick 3
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I13 + I33Wood 9 / Ore 6 / Brick 3 + Wood 11 / Sheep 6 / Wheat 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 10 / Wood 8 / Sheep 4Opening score 45.94 · Best pair score 48.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Sheep 10 / Brick 9 / Wheat 5Opening score 45.83 · Best pair score 50.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I25 Wood 8 / Sheep 4 / Brick 3Opening score 45.29 · Best pair score 49.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I44Sheep 10 / Wood 8 / Sheep 4 + Sheep 10 / Brick 9 / Wheat 5
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I44 + I25Sheep 10 / Brick 9 / Wheat 5 + Wood 8 / Sheep 4 / Brick 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I44 Sheep 10 / Brick 9 / Wheat 5Opening score 44.03 · Best pair score 50.43You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 10 / Wheat 8 / Wood 5Opening score 41.95 · Best pair score 50.43You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wood 9 / Ore 6 / Brick 3Opening score 41.28 · Best pair score 50.38You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I19Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
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I03 + I43Ore 10 / Wheat 8 / Wood 5 + Ore 12 / Wheat 11 / Sheep 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Sheep 10 / Brick 9 / Wheat 5Opening score 44.03 · Best pair score 50.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 9 / Ore 6 / Brick 3Opening score 42.62 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I08 Wood 9 / Ore 6 / Sheep 2Opening score 41.26 · Best pair score 48.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I19Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
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I13 + I16Wood 9 / Ore 6 / Brick 3 + Wheat 8 / Brick 4 / Wheat 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Sheep 10 / Brick 9 / Wheat 5Opening score 44.03 · Best pair score 50.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 10 / Wood 8 / Sheep 4Opening score 43.88 · Best pair score 48.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I25 Wood 8 / Sheep 4 / Brick 3Opening score 42.53 · Best pair score 49.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I19Sheep 10 / Brick 9 / Wheat 5 + Wood 11 / Ore 10 / Wood 9
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I34 + I16Sheep 10 / Wood 8 / Sheep 4 + Wheat 8 / Brick 4 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 10 / Wood 8 / Sheep 4Opening score 44.55 · Best pair score 48.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I25 Wood 8 / Sheep 4 / Brick 3Opening score 43.96 · Best pair score 49.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wheat 8 / Brick 4 / Wheat 3Opening score 43.75 · Best pair score 47.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I16Sheep 10 / Wood 8 / Sheep 4 + Wheat 8 / Brick 4 / Wheat 3
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I25 + I42Wood 8 / Sheep 4 / Brick 3 + Ore 12 / Sheep 6 / Wheat 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Sheep 10 / Wood 8Port Wood, score 13.73
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I24 Wood 8 / Brick 3Port Brick, score 10.60
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I04 Wheat 8 / Wood 5Port Sheep, score 10.38
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I11 Ore 6Port 3:1, score 8.53
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I14 Ore 6Port 3:1, score 8.53