Map #CH
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I39 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I45 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I09 Ore 10 / Brick 9 / Wood 5
Overall 16.59, production 11.00, road 9.97, city 8.11.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I09 | Ore 10 / Brick 9 / Wood 5 | 16.59 | 5.91 | - |
| 2 | I15 | Wood 11 / Brick 9 / Wheat 6 | 16.11 | 5.04 | - |
| 3 | I03 | Brick 10 / Brick 9 / Wheat 6 | 15.80 | 6.46 | - |
| 4 | I45 | Ore 8 / Wheat 5 / Sheep 3 | 15.49 | 3.54 | - |
| 5 | I48 | Sheep 9 / Wheat 5 | 14.77 | 3.93 | Wheat |
| 6 | I02 | Brick 10 / Brick 9 / Wood 5 | 14.61 | 5.91 | - |
| 7 | I39 | Sheep 9 / Sheep 8 / Wheat 4 | 14.54 | 3.82 | - |
| 8 | I31 | Wood 11 / Sheep 8 / Wheat 4 | 14.49 | 4.25 | - |
| 9 | I43 | Sheep 9 / Wheat 5 / Wheat 4 | 13.83 | 4.67 | - |
| 10 | I08 | Ore 10 / Wood 5 / Sheep 3 | 13.68 | 4.27 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.10These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 50.34These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 3
Score 50.33These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 50.25These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 50.19City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 2 brick.
Pair 6
Score 49.34Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I03 Brick 10 / Brick 9 / Wheat 6Opening score 45.13 · Best pair score 49.34You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I15 Wood 11 / Brick 9 / Wheat 6Opening score 43.50 · Best pair score 49.25You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I09 Ore 10 / Brick 9 / Wood 5Opening score 43.12 · Best pair score 51.10You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I03 + I26Brick 10 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8
-
I15 + I26Wood 11 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I39 Sheep 9 / Sheep 8 / Wheat 4Opening score 41.85 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I25 Ore 12 / Wood 6 / Wheat 4Opening score 41.61 · Best pair score 45.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I01 Brick 10 / Wood 5Opening score 41.19 · Best pair score 44.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I39 + I01Sheep 9 / Sheep 8 / Wheat 4 + Brick 10 / Wood 5
-
I25 + I39Ore 12 / Wood 6 / Wheat 4 + Sheep 9 / Sheep 8 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I26 Wood 11 / Wood 11 / Sheep 8Opening score 42.64 · Best pair score 47.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I25 Ore 12 / Wood 6 / Wheat 4Opening score 42.58 · Best pair score 45.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I48 Sheep 9 / Wheat 5Opening score 42.04 · Best pair score 46.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
-
I26 + I45Wood 11 / Wood 11 / Sheep 8 + Ore 8 / Wheat 5 / Sheep 3
-
I25 + I45Ore 12 / Wood 6 / Wheat 4 + Ore 8 / Wheat 5 / Sheep 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I03 Brick 10 / Brick 9 / Wheat 6Opening score 45.13 · Best pair score 49.34You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I15 Wood 11 / Brick 9 / Wheat 6Opening score 43.37 · Best pair score 49.25You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I09 Ore 10 / Brick 9 / Wood 5Opening score 43.12 · Best pair score 51.10You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I03 + I26Brick 10 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8
-
I15 + I26Wood 11 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I39 Sheep 9 / Sheep 8 / Wheat 4Opening score 41.24 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I43 Sheep 9 / Wheat 5 / Wheat 4Opening score 40.65 · Best pair score 50.33This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I31 Wood 11 / Sheep 8 / Wheat 4Opening score 39.28 · Best pair score 48.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I39 + I25Sheep 9 / Sheep 8 / Wheat 4 + Ore 12 / Wood 6 / Wheat 4
-
I43 + I01Sheep 9 / Wheat 5 / Wheat 4 + Brick 10 / Wood 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I48 Sheep 9 / Wheat 5Opening score 38.26 · Best pair score 46.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I26 Wood 11 / Wood 11 / Sheep 8Opening score 37.50 · Best pair score 47.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I25 Ore 12 / Wood 6 / Wheat 4Opening score 37.35 · Best pair score 45.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I48 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I48 + I25Sheep 9 / Wheat 5 + Ore 12 / Wood 6 / Wheat 4
-
I26 + I04Wood 11 / Wood 11 / Sheep 8 + Brick 10 / Wheat 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I25 Ore 12 / Wood 6 / Wheat 4Opening score 41.78 · Best pair score 45.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I26 Wood 11 / Wood 11 / Sheep 8Opening score 40.93 · Best pair score 47.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I48 Sheep 9 / Wheat 5Opening score 40.11 · Best pair score 46.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
-
I25 + I45Ore 12 / Wood 6 / Wheat 4 + Ore 8 / Wheat 5 / Sheep 3
-
I26 + I45Wood 11 / Wood 11 / Sheep 8 + Ore 8 / Wheat 5 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I48 Sheep 9 / Wheat 5Port Wheat, score 12.92
-
I38 Wood 6 / Brick 2Port Wood, score 12.33
-
I40 Sheep 9 / Sheep 8Port Ore, score 9.98
-
I01 Brick 10 / Wood 5Port 3:1, score 9.88
-
I52 Wheat 5Port Wheat, score 9.72