Saved Map Analytics

Map #CH

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2025-10-26 14:48:55
Intersections
54
Harbor Slots
9
Best Pair Score
51.10

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 10 10 T1 Wood 5 5 T2 Sheep 3 3 T3 Wheat 6 6 T4 Brick 9 9 T5 Ore 10 10 T6 Wheat 4 4 T7 Wood 11 11 T8 Wood 11 11 T9 Desert T10 Ore 12 12 T11 Wood 6 6 T12 Sheep 8 8 T13 Wheat 4 4 T14 Sheep 3 3 T15 Brick 2 2 T16 Sheep 9 9 T17 Wheat 5 5 T18 Ore 8 8 T19 I01 = Brick 10 / Wood 5 I01 I02 = Brick 10 / Brick 9 / Wood 5 I02 6 I03 = Brick 10 / Brick 9 / Wheat 6 I03 3 I04 = Brick 10 / Wheat 6 I04 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Wood 5 / Sheep 3 I07 I08 = Ore 10 / Wood 5 / Sheep 3 I08 10 I09 = Ore 10 / Brick 9 / Wood 5 I09 1 I10 = Wood 5 I10 I11 = Sheep 3 I11 I12 = Wheat 4 / Sheep 3 I12 I13 = Ore 10 / Wheat 4 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Wood 11 / Brick 9 / Wheat 6 I15 2 I16 = Wood 11 / Wood 11 / Wheat 6 I16 I17 = Wood 11 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Ore 10 / Brick 9 I19 I20 = Wood 11 / Brick 9 I20 I21 = Ore 12 / Ore 10 / Wheat 4 I21 I22 = Ore 12 / Ore 10 I22 I23 = Wheat 4 I23 I24 = Wood 6 / Wheat 4 I24 I25 = Ore 12 / Wood 6 / Wheat 4 I25 I26 = Wood 11 / Wood 11 / Sheep 8 I26 I27 = Wood 11 / Sheep 8 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Wood 11 / Wheat 4 I30 I31 = Wood 11 / Sheep 8 / Wheat 4 I31 8 I32 = Ore 12 / Sheep 3 I32 I33 = Wheat 4 / Sheep 3 I33 I34 = Ore 12 / Wood 6 / Brick 2 I34 I35 = Ore 12 / Sheep 3 / Brick 2 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Brick 2 I38 I39 = Sheep 9 / Sheep 8 / Wheat 4 I39 7 I40 = Sheep 9 / Sheep 8 I40 I41 = Sheep 8 I41 I42 = Wheat 5 / Wheat 4 / Sheep 3 I42 I43 = Sheep 9 / Wheat 5 / Wheat 4 I43 9 I44 = Ore 8 / Sheep 3 / Brick 2 I44 I45 = Ore 8 / Wheat 5 / Sheep 3 I45 4 I46 = Brick 2 I46 I47 = Ore 8 / Brick 2 I47 I48 = Sheep 9 / Wheat 5 I48 5 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Ore 8 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I39 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I09 Ore 10 / Brick 9 / Wood 5

Overall 16.59, production 11.00, road 9.97, city 8.11.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I09 Ore 10 / Brick 9 / Wood 5 16.59 5.91 -
2 I15 Wood 11 / Brick 9 / Wheat 6 16.11 5.04 -
3 I03 Brick 10 / Brick 9 / Wheat 6 15.80 6.46 -
4 I45 Ore 8 / Wheat 5 / Sheep 3 15.49 3.54 -
5 I48 Sheep 9 / Wheat 5 14.77 3.93 Wheat
6 I02 Brick 10 / Brick 9 / Wood 5 14.61 5.91 -
7 I39 Sheep 9 / Sheep 8 / Wheat 4 14.54 3.82 -
8 I31 Wood 11 / Sheep 8 / Wheat 4 14.49 4.25 -
9 I43 Sheep 9 / Wheat 5 / Wheat 4 13.83 4.67 -
10 I08 Ore 10 / Wood 5 / Sheep 3 13.68 4.27 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.10
I39 + I09
Sheep 9 / Sheep 8 / Wheat 4 + Ore 10 / Brick 9 / Wood 5
Coverage: Wood, Brick, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 50.34
I02 + I45
Brick 10 / Brick 9 / Wood 5 + Ore 8 / Wheat 5 / Sheep 3
Coverage: Brick, Wood, Sheep, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 50.33
I43 + I09
Sheep 9 / Wheat 5 / Wheat 4 + Ore 10 / Brick 9 / Wood 5
Coverage: Wood, Brick, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 50.25
I09 + I45
Ore 10 / Brick 9 / Wood 5 + Ore 8 / Wheat 5 / Sheep 3
Coverage: Wood, Brick, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 50.19
I39 + I02
Sheep 9 / Sheep 8 / Wheat 4 + Brick 10 / Brick 9 / Wood 5
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 2 brick.

Pair 6

Score 49.34
I03 + I09
Brick 10 / Brick 9 / Wheat 6 + Ore 10 / Brick 9 / Wood 5
Coverage: Brick, Wheat, Wood, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Brick 10 / Brick 9 / Wheat 6
    Opening score 45.13 · Best pair score 49.34
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Wood 11 / Brick 9 / Wheat 6
    Opening score 43.50 · Best pair score 49.25
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I09 Ore 10 / Brick 9 / Wood 5
    Opening score 43.12 · Best pair score 51.10
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I26
    Brick 10 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8
  • I15 + I26
    Wood 11 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 9 / Sheep 8 / Wheat 4
    Opening score 41.85 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Ore 12 / Wood 6 / Wheat 4
    Opening score 41.61 · Best pair score 45.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I01 Brick 10 / Wood 5
    Opening score 41.19 · Best pair score 44.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I01
    Sheep 9 / Sheep 8 / Wheat 4 + Brick 10 / Wood 5
  • I25 + I39
    Ore 12 / Wood 6 / Wheat 4 + Sheep 9 / Sheep 8 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wood 11 / Wood 11 / Sheep 8
    Opening score 42.64 · Best pair score 47.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Ore 12 / Wood 6 / Wheat 4
    Opening score 42.58 · Best pair score 45.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I48 Sheep 9 / Wheat 5
    Opening score 42.04 · Best pair score 46.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I26 + I45
    Wood 11 / Wood 11 / Sheep 8 + Ore 8 / Wheat 5 / Sheep 3
  • I25 + I45
    Ore 12 / Wood 6 / Wheat 4 + Ore 8 / Wheat 5 / Sheep 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Brick 10 / Brick 9 / Wheat 6
    Opening score 45.13 · Best pair score 49.34
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Wood 11 / Brick 9 / Wheat 6
    Opening score 43.37 · Best pair score 49.25
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I09 Ore 10 / Brick 9 / Wood 5
    Opening score 43.12 · Best pair score 51.10
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I26
    Brick 10 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8
  • I15 + I26
    Wood 11 / Brick 9 / Wheat 6 + Wood 11 / Wood 11 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 9 / Sheep 8 / Wheat 4
    Opening score 41.24 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Sheep 9 / Wheat 5 / Wheat 4
    Opening score 40.65 · Best pair score 50.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Wood 11 / Sheep 8 / Wheat 4
    Opening score 39.28 · Best pair score 48.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I25
    Sheep 9 / Sheep 8 / Wheat 4 + Ore 12 / Wood 6 / Wheat 4
  • I43 + I01
    Sheep 9 / Wheat 5 / Wheat 4 + Brick 10 / Wood 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I48 Sheep 9 / Wheat 5
    Opening score 38.26 · Best pair score 46.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I26 Wood 11 / Wood 11 / Sheep 8
    Opening score 37.50 · Best pair score 47.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Ore 12 / Wood 6 / Wheat 4
    Opening score 37.35 · Best pair score 45.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I48 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I48 + I25
    Sheep 9 / Wheat 5 + Ore 12 / Wood 6 / Wheat 4
  • I26 + I04
    Wood 11 / Wood 11 / Sheep 8 + Brick 10 / Wheat 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Ore 12 / Wood 6 / Wheat 4
    Opening score 41.78 · Best pair score 45.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I26 Wood 11 / Wood 11 / Sheep 8
    Opening score 40.93 · Best pair score 47.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I48 Sheep 9 / Wheat 5
    Opening score 40.11 · Best pair score 46.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I25 + I45
    Ore 12 / Wood 6 / Wheat 4 + Ore 8 / Wheat 5 / Sheep 3
  • I26 + I45
    Wood 11 / Wood 11 / Sheep 8 + Ore 8 / Wheat 5 / Sheep 3

Resource Profile

Wood 13
Brick 8
Sheep 13
Wheat 15
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wheat, Wood, Sheep

Best Harbor Starts

  • I48 Sheep 9 / Wheat 5
    Port Wheat, score 12.92
  • I38 Wood 6 / Brick 2
    Port Wood, score 12.33
  • I40 Sheep 9 / Sheep 8
    Port Ore, score 9.98
  • I01 Brick 10 / Wood 5
    Port 3:1, score 9.88
  • I52 Wheat 5
    Port Wheat, score 9.72

Map Notes

Canonical map
https://catan.soft2u.ro/map/CH?lang=en
Generator link
https://catan.soft2u.ro/?map=CH
Board type
Classic 3-4 Player
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