Saved Map Analytics

Map #DR

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2025-11-08 13:53:04
Intersections
54
Harbor Slots
9
Best Pair Score
51.79

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 4 4 T1 Sheep 10 10 T2 Wheat 6 6 T3 Wood 5 5 T4 Wood 6 6 T5 Wheat 11 11 T6 Wood 4 4 T7 Sheep 9 9 T8 Brick 10 10 T9 Ore 3 3 T10 Sheep 8 8 T11 Brick 5 5 T12 Ore 3 3 T13 Brick 8 8 T14 Wheat 9 9 T15 Wood 2 2 T16 Wheat 12 12 T17 Desert T18 Ore 11 11 T19 I01 = Sheep 10 / Sheep 4 I01 I02 = Sheep 10 / Wood 6 / Sheep 4 I02 I03 = Wood 6 / Wood 5 / Sheep 4 I03 8 I04 = Wood 5 / Sheep 4 I04 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Sheep 10 / Wheat 6 I07 I08 = Wheat 11 / Sheep 10 / Wheat 6 I08 I09 = Wheat 11 / Sheep 10 / Wood 6 I09 10 I10 = Sheep 10 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 4 I12 I13 = Wheat 11 / Wheat 6 / Wood 4 I13 I14 = Wheat 6 I14 I15 = Brick 10 / Wood 6 / Wood 5 I15 7 I16 = Brick 10 / Sheep 9 / Wood 5 I16 3 I17 = Sheep 9 / Wood 5 I17 I18 = Wood 5 I18 I19 = Wheat 11 / Wood 6 / Ore 3 I19 I20 = Brick 10 / Wood 6 / Ore 3 I20 5 I21 = Wheat 11 / Sheep 8 / Wood 4 I21 I22 = Wheat 11 / Sheep 8 / Ore 3 I22 I23 = Wood 4 I23 I24 = Brick 5 / Wood 4 I24 I25 = Sheep 8 / Brick 5 / Wood 4 I25 1 I26 = Brick 10 / Sheep 9 / Ore 3 I26 I27 = Sheep 9 / Ore 3 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Brick 10 / Brick 8 / Ore 3 I30 I31 = Brick 10 / Brick 8 / Ore 3 I31 I32 = Wheat 9 / Sheep 8 / Ore 3 I32 4 I33 = Wheat 9 / Brick 8 / Ore 3 I33 2 I34 = Sheep 8 / Brick 5 / Wood 2 I34 6 I35 = Wheat 9 / Sheep 8 / Wood 2 I35 9 I36 = Brick 5 I36 I37 = Brick 5 I37 I38 = Brick 5 / Wood 2 I38 I39 = Wheat 12 / Brick 8 / Ore 3 I39 I40 = Wheat 12 / Ore 3 I40 I41 = Ore 3 I41 I42 = Wheat 9 / Brick 8 I42 I43 = Wheat 12 / Brick 8 I43 I44 = Ore 11 / Wheat 9 / Wood 2 I44 I45 = Ore 11 / Wheat 9 I45 I46 = Wood 2 I46 I47 = Ore 11 / Wood 2 I47 I48 = Wheat 12 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Ore 11 I51 I52 = I52 I53 = Ore 11 I53 I54 = Ore 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I33 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I32 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Sheep 8 / Brick 5 / Wood 4

Overall 17.43, production 12.00, road 11.12, city 7.85.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Sheep 8 / Brick 5 / Wood 4 17.43 6.94 -
2 I33 Wheat 9 / Brick 8 / Ore 3 16.20 5.54 -
3 I16 Brick 10 / Sheep 9 / Wood 5 16.19 6.25 -
4 I32 Wheat 9 / Sheep 8 / Ore 3 16.00 4.97 -
5 I20 Brick 10 / Wood 6 / Ore 3 15.35 5.95 -
6 I34 Sheep 8 / Brick 5 / Wood 2 15.34 6.68 -
7 I15 Brick 10 / Wood 6 / Wood 5 15.32 6.07 -
8 I03 Wood 6 / Wood 5 / Sheep 4 15.26 5.89 -
9 I35 Wheat 9 / Sheep 8 / Wood 2 15.11 6.03 -
10 I09 Wheat 11 / Sheep 10 / Wood 6 15.11 6.03 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.79
I33 + I25
Wheat 9 / Brick 8 / Ore 3 + Sheep 8 / Brick 5 / Wood 4
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 51.50
I03 + I33
Wood 6 / Wood 5 / Sheep 4 + Wheat 9 / Brick 8 / Ore 3
Coverage: Sheep, Wood, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 51.25
I32 + I15
Wheat 9 / Sheep 8 / Ore 3 + Brick 10 / Wood 6 / Wood 5
Coverage: Wood, Brick, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 2 wood, 1 brick.

Pair 4

Score 50.68
I33 + I16
Wheat 9 / Brick 8 / Ore 3 + Brick 10 / Sheep 9 / Wood 5
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 50.68
I32 + I25
Wheat 9 / Sheep 8 / Ore 3 + Sheep 8 / Brick 5 / Wood 4
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 50.17
I02 + I33
Sheep 10 / Wood 6 / Sheep 4 + Wheat 9 / Brick 8 / Ore 3
Coverage: Sheep, Wood, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Wheat 9 / Brick 8 / Ore 3
    Opening score 46.79 · Best pair score 51.79
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Sheep 8 / Brick 5 / Wood 4
    Opening score 45.85 · Best pair score 51.79
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 6 / Wood 5 / Sheep 4
    Opening score 44.71 · Best pair score 51.50
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I33 + I03
    Wheat 9 / Brick 8 / Ore 3 + Wood 6 / Wood 5 / Sheep 4
  • I25 + I13
    Sheep 8 / Brick 5 / Wood 4 + Wheat 11 / Wheat 6 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I30 Brick 10 / Brick 8 / Ore 3
    Opening score 44.28 · Best pair score 47.34
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 10 / Brick 8 / Ore 3
    Opening score 44.18 · Best pair score 47.50
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Brick 10 / Wood 6 / Ore 3
    Opening score 43.84 · Best pair score 49.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I09
    Brick 10 / Brick 8 / Ore 3 + Wheat 11 / Sheep 10 / Wood 6
  • I31 + I09
    Brick 10 / Brick 8 / Ore 3 + Wheat 11 / Sheep 10 / Wood 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I09 Wheat 11 / Sheep 10 / Wood 6
    Opening score 44.97 · Best pair score 48.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 10 / Brick 8 / Ore 3
    Opening score 44.28 · Best pair score 47.50
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 11 / Wheat 6 / Wood 4
    Opening score 43.98 · Best pair score 49.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I09 + I33
    Wheat 11 / Sheep 10 / Wood 6 + Wheat 9 / Brick 8 / Ore 3
  • I31 + I09
    Brick 10 / Brick 8 / Ore 3 + Wheat 11 / Sheep 10 / Wood 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Wheat 9 / Brick 8 / Ore 3
    Opening score 44.52 · Best pair score 51.79
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wood 6 / Wood 5 / Sheep 4
    Opening score 44.43 · Best pair score 51.50
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I25 Sheep 8 / Brick 5 / Wood 4
    Opening score 44.32 · Best pair score 51.79
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I33 + I09
    Wheat 9 / Brick 8 / Ore 3 + Wheat 11 / Sheep 10 / Wood 6
  • I03 + I31
    Wood 6 / Wood 5 / Sheep 4 + Brick 10 / Brick 8 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I09 Wheat 11 / Sheep 10 / Wood 6
    Opening score 43.32 · Best pair score 48.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 10 / Sheep 9 / Wood 5
    Opening score 43.29 · Best pair score 50.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Brick 10 / Wood 6 / Ore 3
    Opening score 43.15 · Best pair score 49.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I31
    Wheat 11 / Sheep 10 / Wood 6 + Brick 10 / Brick 8 / Ore 3
  • I16 + I13
    Brick 10 / Sheep 9 / Wood 5 + Wheat 11 / Wheat 6 / Wood 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I31 Brick 10 / Brick 8 / Ore 3
    Opening score 43.66 · Best pair score 47.50
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wheat 11 / Sheep 10 / Wood 6
    Opening score 43.32 · Best pair score 48.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 11 / Wheat 6 / Wood 4
    Opening score 42.48 · Best pair score 49.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I31 + I09
    Brick 10 / Brick 8 / Ore 3 + Wheat 11 / Sheep 10 / Wood 6
  • I09 + I31
    Wheat 11 / Sheep 10 / Wood 6 + Brick 10 / Brick 8 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Brick 10 / Brick 8 / Ore 3
    Opening score 43.83 · Best pair score 47.50
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 11 / Sheep 10 / Wheat 6
    Opening score 42.91 · Best pair score 48.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 11 / Wheat 6 / Wood 4
    Opening score 42.61 · Best pair score 49.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I31 + I09
    Brick 10 / Brick 8 / Ore 3 + Wheat 11 / Sheep 10 / Wood 6
  • I08 + I20
    Wheat 11 / Sheep 10 / Wheat 6 + Brick 10 / Wood 6 / Ore 3

Resource Profile

Wood 13
Brick 12
Sheep 15
Wheat 12
Ore 6

Scarcity & Abundance

Scarce
Ore
Abundant
Sheep, Wood

Best Harbor Starts

  • I24 Brick 5 / Wood 4
    Port Brick, score 12.22
  • I04 Wood 5 / Sheep 4
    Port Sheep, score 11.41
  • I01 Sheep 10 / Sheep 4
    Port 3:1, score 9.68
  • I11 Wheat 6
    Port 3:1, score 8.53
  • I14 Wheat 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/DR?lang=en
Generator link
https://catan.soft2u.ro/?map=DR
Board type
Classic 3-4 Player
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