Map #DT
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I04 + I39. These settlements produce all five resources, giving you several ways to build. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I39 second to start with 1 wood, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I43 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I39 Ore 10 / Wheat 8 / Wood 5
Overall 16.94, production 12.00, road 9.54, city 9.90.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I39 | Ore 10 / Wheat 8 / Wood 5 | 16.94 | 5.21 | - |
| 2 | I04 | Sheep 9 / Brick 6 | 16.27 | 4.21 | Sheep |
| 3 | I48 | Wheat 8 / Sheep 4 | 16.08 | 6.26 | Wheat |
| 4 | I33 | Ore 10 / Wood 10 / Wheat 6 | 15.93 | 5.19 | - |
| 5 | I43 | Ore 10 / Wheat 8 / Sheep 4 | 15.78 | 4.64 | - |
| 6 | I25 | Wheat 9 / Wood 5 / Sheep 4 | 15.61 | 4.47 | - |
| 7 | I32 | Wood 10 / Wheat 9 / Wheat 6 | 15.08 | 5.36 | - |
| 8 | I01 | Sheep 9 / Ore 8 | 14.66 | 3.42 | 3:1 |
| 9 | I40 | Wheat 8 / Wood 5 | 14.48 | 5.37 | Ore |
| 10 | I22 | Wheat 9 / Wheat 6 / Wood 3 | 14.01 | 5.18 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 48.98These settlements produce all five resources, giving you several ways to build. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I39 second to start with 1 wood, 1 wheat, 1 ore.
Ports: Sheep
Pair 2
Score 48.53These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 wheat, 1 ore.
Pair 3
Score 47.35Road building will need trades for brick. This opening leans toward roads and new settlements. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 47.31Road building will need trades for brick. This opening leans toward cities and development cards. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 47.22Road building will need trades for brick. Your general harbor reduces bank trades to three cards for one. Place I39 second to start with 1 wood, 1 wheat, 1 ore.
Ports: 3:1
Pair 6
Score 47.22City upgrades will need trades for ore. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.
Ports: Sheep
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I39 Ore 10 / Wheat 8 / Wood 5Opening score 43.64 · Best pair score 48.98You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I32 Wood 10 / Wheat 9 / Wheat 6Opening score 42.30 · Best pair score 47.35You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I43 Ore 10 / Wheat 8 / Sheep 4Opening score 42.25 · Best pair score 47.35You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I39 + I16Ore 10 / Wheat 8 / Wood 5 + Sheep 12 / Brick 11 / Brick 6
-
I32 + I42Wood 10 / Wheat 9 / Wheat 6 + Ore 10 / Wood 10 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I01 Sheep 9 / Ore 8Opening score 43.00 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I16 Sheep 12 / Brick 11 / Brick 6Opening score 42.02 · Best pair score 45.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I04 Sheep 9 / Brick 6Opening score 41.97 · Best pair score 48.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I01 + I25Sheep 9 / Ore 8 + Wheat 9 / Wood 5 / Sheep 4
-
I16 + I25Sheep 12 / Brick 11 / Brick 6 + Wheat 9 / Wood 5 / Sheep 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I25 Wheat 9 / Wood 5 / Sheep 4Opening score 43.69 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I01 Sheep 9 / Ore 8Opening score 43.00 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I16 Sheep 12 / Brick 11 / Brick 6Opening score 42.52 · Best pair score 45.77This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I25 + I04Wheat 9 / Wood 5 / Sheep 4 + Sheep 9 / Brick 6
-
I01 + I25Sheep 9 / Ore 8 + Wheat 9 / Wood 5 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I39 Ore 10 / Wheat 8 / Wood 5Opening score 42.89 · Best pair score 48.98You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
-
I25 Wheat 9 / Wood 5 / Sheep 4Opening score 41.90 · Best pair score 47.22You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I43 Ore 10 / Wheat 8 / Sheep 4Opening score 41.85 · Best pair score 47.35You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I39 + I01Ore 10 / Wheat 8 / Wood 5 + Sheep 9 / Ore 8
-
I25 + I16Wheat 9 / Wood 5 / Sheep 4 + Sheep 12 / Brick 11 / Brick 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I25 Wheat 9 / Wood 5 / Sheep 4Opening score 41.90 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I04 Sheep 9 / Brick 6Opening score 41.32 · Best pair score 48.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I01 Sheep 9 / Ore 8Opening score 40.79 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
-
I25 + I16Wheat 9 / Wood 5 / Sheep 4 + Sheep 12 / Brick 11 / Brick 6
-
I04 + I08Sheep 9 / Brick 6 + Ore 8 / Wheat 3 / Wood 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I25 Wheat 9 / Wood 5 / Sheep 4Opening score 42.28 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I01 Sheep 9 / Ore 8Opening score 41.17 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
-
I21 Wheat 9 / Wood 5 / Wood 3Opening score 40.73 · Best pair score 44.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I25 + I16Wheat 9 / Wood 5 / Sheep 4 + Sheep 12 / Brick 11 / Brick 6
-
I01 + I30Sheep 9 / Ore 8 + Sheep 12 / Ore 10 / Wheat 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I01 Sheep 9 / Ore 8Opening score 41.38 · Best pair score 47.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
-
I08 Ore 8 / Wheat 3 / Wood 3Opening score 40.51 · Best pair score 45.17This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I02 Sheep 9 / Ore 8Opening score 40.33 · Best pair score 46.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
-
I01 + I30Sheep 9 / Ore 8 + Sheep 12 / Ore 10 / Wheat 6
-
I08 + I04Ore 8 / Wheat 3 / Wood 3 + Sheep 9 / Brick 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I48 Wheat 8 / Sheep 4Port Wheat, score 13.73
-
I04 Sheep 9 / Brick 6Port Sheep, score 13.62
-
I01 Sheep 9 / Ore 8Port 3:1, score 11.73
-
I40 Wheat 8 / Wood 5Port Ore, score 10.38
-
I24 Wood 5 / Sheep 4Port Brick, score 8.98