Saved Map Analytics

Map #DT

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2025-11-08 13:53:09
Intersections
54
Harbor Slots
9
Best Pair Score
48.98

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 9 9 T1 Ore 8 8 T2 Wheat 3 3 T3 Brick 6 6 T4 Desert T5 Wood 3 3 T6 Wood 5 5 T7 Brick 11 11 T8 Sheep 12 12 T9 Wheat 6 6 T10 Wheat 9 9 T11 Sheep 4 4 T12 Wood 5 5 T13 Ore 10 10 T14 Wood 10 10 T15 Brick 2 2 T16 Wheat 8 8 T17 Sheep 4 4 T18 Ore 11 11 T19 I01 = Sheep 9 / Ore 8 I01 8 I02 = Sheep 9 / Ore 8 I02 I03 = Sheep 9 / Brick 6 I03 I04 = Sheep 9 / Brick 6 I04 2 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Ore 8 / Wheat 3 I07 I08 = Ore 8 / Wheat 3 / Wood 3 I08 I09 = Ore 8 / Wood 3 I09 I10 = Ore 8 I10 I11 = Wheat 3 I11 I12 = Wood 5 / Wheat 3 I12 I13 = Wood 5 / Wheat 3 / Wood 3 I13 I14 = Wheat 3 I14 I15 = Sheep 12 / Brick 6 I15 I16 = Sheep 12 / Brick 11 / Brick 6 I16 I17 = Brick 11 / Brick 6 I17 I18 = Brick 6 I18 I19 = Wheat 6 / Wood 3 I19 I20 = Sheep 12 / Wheat 6 I20 I21 = Wheat 9 / Wood 5 / Wood 3 I21 I22 = Wheat 9 / Wheat 6 / Wood 3 I22 10 I23 = Wood 5 I23 I24 = Wood 5 / Sheep 4 I24 I25 = Wheat 9 / Wood 5 / Sheep 4 I25 6 I26 = Sheep 12 / Brick 11 / Wood 5 I26 I27 = Brick 11 / Wood 5 I27 I28 = Brick 11 I28 I29 = Brick 11 I29 I30 = Sheep 12 / Ore 10 / Wheat 6 I30 I31 = Sheep 12 / Ore 10 / Wood 5 I31 I32 = Wood 10 / Wheat 9 / Wheat 6 I32 7 I33 = Ore 10 / Wood 10 / Wheat 6 I33 4 I34 = Wheat 9 / Sheep 4 / Brick 2 I34 I35 = Wood 10 / Wheat 9 / Brick 2 I35 I36 = Sheep 4 I36 I37 = Sheep 4 I37 I38 = Sheep 4 / Brick 2 I38 I39 = Ore 10 / Wheat 8 / Wood 5 I39 1 I40 = Wheat 8 / Wood 5 I40 9 I41 = Wood 5 I41 I42 = Ore 10 / Wood 10 / Sheep 4 I42 I43 = Ore 10 / Wheat 8 / Sheep 4 I43 5 I44 = Ore 11 / Wood 10 / Brick 2 I44 I45 = Ore 11 / Wood 10 / Sheep 4 I45 I46 = Brick 2 I46 I47 = Ore 11 / Brick 2 I47 I48 = Wheat 8 / Sheep 4 I48 3 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Ore 11 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Ore 11 I53 I54 = Ore 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I04 + I39. These settlements produce all five resources, giving you several ways to build. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I39 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I39 Ore 10 / Wheat 8 / Wood 5

Overall 16.94, production 12.00, road 9.54, city 9.90.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I39 Ore 10 / Wheat 8 / Wood 5 16.94 5.21 -
2 I04 Sheep 9 / Brick 6 16.27 4.21 Sheep
3 I48 Wheat 8 / Sheep 4 16.08 6.26 Wheat
4 I33 Ore 10 / Wood 10 / Wheat 6 15.93 5.19 -
5 I43 Ore 10 / Wheat 8 / Sheep 4 15.78 4.64 -
6 I25 Wheat 9 / Wood 5 / Sheep 4 15.61 4.47 -
7 I32 Wood 10 / Wheat 9 / Wheat 6 15.08 5.36 -
8 I01 Sheep 9 / Ore 8 14.66 3.42 3:1
9 I40 Wheat 8 / Wood 5 14.48 5.37 Ore
10 I22 Wheat 9 / Wheat 6 / Wood 3 14.01 5.18 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.98
I04 + I39
Sheep 9 / Brick 6 + Ore 10 / Wheat 8 / Wood 5
Coverage: Sheep, Brick, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I39 second to start with 1 wood, 1 wheat, 1 ore.


Ports: Sheep

Pair 2

Score 48.53
I03 + I39
Sheep 9 / Brick 6 + Ore 10 / Wheat 8 / Wood 5
Coverage: Sheep, Brick, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 wheat, 1 ore.

Pair 3

Score 47.35
I32 + I43
Wood 10 / Wheat 9 / Wheat 6 + Ore 10 / Wheat 8 / Sheep 4
Coverage: Wheat, Wood, Ore, Sheep

Road building will need trades for brick. This opening leans toward roads and new settlements. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 47.31
I33 + I43
Ore 10 / Wood 10 / Wheat 6 + Ore 10 / Wheat 8 / Sheep 4
Coverage: Wheat, Ore, Wood, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 47.22
I01 + I39
Sheep 9 / Ore 8 + Ore 10 / Wheat 8 / Wood 5
Coverage: Sheep, Ore, Wood, Wheat

Road building will need trades for brick. Your general harbor reduces bank trades to three cards for one. Place I39 second to start with 1 wood, 1 wheat, 1 ore.


Ports: 3:1

Pair 6

Score 47.22
I04 + I25
Sheep 9 / Brick 6 + Wheat 9 / Wood 5 / Sheep 4
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. Your sheep harbor lets you exchange two matching cards for one resource of your choice. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.


Ports: Sheep

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Ore 10 / Wheat 8 / Wood 5
    Opening score 43.64 · Best pair score 48.98
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 10 / Wheat 9 / Wheat 6
    Opening score 42.30 · Best pair score 47.35
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Ore 10 / Wheat 8 / Sheep 4
    Opening score 42.25 · Best pair score 47.35
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I16
    Ore 10 / Wheat 8 / Wood 5 + Sheep 12 / Brick 11 / Brick 6
  • I32 + I42
    Wood 10 / Wheat 9 / Wheat 6 + Ore 10 / Wood 10 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I01 Sheep 9 / Ore 8
    Opening score 43.00 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Sheep 12 / Brick 11 / Brick 6
    Opening score 42.02 · Best pair score 45.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Sheep 9 / Brick 6
    Opening score 41.97 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I01 + I25
    Sheep 9 / Ore 8 + Wheat 9 / Wood 5 / Sheep 4
  • I16 + I25
    Sheep 12 / Brick 11 / Brick 6 + Wheat 9 / Wood 5 / Sheep 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wheat 9 / Wood 5 / Sheep 4
    Opening score 43.69 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 9 / Ore 8
    Opening score 43.00 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Sheep 12 / Brick 11 / Brick 6
    Opening score 42.52 · Best pair score 45.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I04
    Wheat 9 / Wood 5 / Sheep 4 + Sheep 9 / Brick 6
  • I01 + I25
    Sheep 9 / Ore 8 + Wheat 9 / Wood 5 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Ore 10 / Wheat 8 / Wood 5
    Opening score 42.89 · Best pair score 48.98
    You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Wheat 9 / Wood 5 / Sheep 4
    Opening score 41.90 · Best pair score 47.22
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Ore 10 / Wheat 8 / Sheep 4
    Opening score 41.85 · Best pair score 47.35
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I01
    Ore 10 / Wheat 8 / Wood 5 + Sheep 9 / Ore 8
  • I25 + I16
    Wheat 9 / Wood 5 / Sheep 4 + Sheep 12 / Brick 11 / Brick 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Wheat 9 / Wood 5 / Sheep 4
    Opening score 41.90 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Sheep 9 / Brick 6
    Opening score 41.32 · Best pair score 48.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I01 Sheep 9 / Ore 8
    Opening score 40.79 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I25 + I16
    Wheat 9 / Wood 5 / Sheep 4 + Sheep 12 / Brick 11 / Brick 6
  • I04 + I08
    Sheep 9 / Brick 6 + Ore 8 / Wheat 3 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I25 Wheat 9 / Wood 5 / Sheep 4
    Opening score 42.28 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 9 / Ore 8
    Opening score 41.17 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I21 Wheat 9 / Wood 5 / Wood 3
    Opening score 40.73 · Best pair score 44.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I25 + I16
    Wheat 9 / Wood 5 / Sheep 4 + Sheep 12 / Brick 11 / Brick 6
  • I01 + I30
    Sheep 9 / Ore 8 + Sheep 12 / Ore 10 / Wheat 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I01 Sheep 9 / Ore 8
    Opening score 41.38 · Best pair score 47.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I08 Ore 8 / Wheat 3 / Wood 3
    Opening score 40.51 · Best pair score 45.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 9 / Ore 8
    Opening score 40.33 · Best pair score 46.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I01 + I30
    Sheep 9 / Ore 8 + Sheep 12 / Ore 10 / Wheat 6
  • I08 + I04
    Ore 8 / Wheat 3 / Wood 3 + Sheep 9 / Brick 6

Resource Profile

Wood 13
Brick 8
Sheep 11
Wheat 16
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wheat, Wood

Best Harbor Starts

  • I48 Wheat 8 / Sheep 4
    Port Wheat, score 13.73
  • I04 Sheep 9 / Brick 6
    Port Sheep, score 13.62
  • I01 Sheep 9 / Ore 8
    Port 3:1, score 11.73
  • I40 Wheat 8 / Wood 5
    Port Ore, score 10.38
  • I24 Wood 5 / Sheep 4
    Port Brick, score 8.98

Map Notes

Canonical map
https://catan.soft2u.ro/map/DT?lang=en
Generator link
https://catan.soft2u.ro/?map=DT
Board type
Classic 3-4 Player
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