Saved Map Analytics

Map #EB

Plan around limited brick.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2025-11-10 19:16:59
Intersections
54
Harbor Slots
9
Best Pair Score
48.82

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 12 12 T1 Wood 10 10 T2 Ore 5 5 T3 Wood 5 5 T4 Ore 8 8 T5 Wheat 4 4 T6 Wheat 11 11 T7 Sheep 4 4 T8 Brick 3 3 T9 Wood 9 9 T10 Brick 2 2 T11 Sheep 6 6 T12 Sheep 10 10 T13 Wheat 3 3 T14 Desert T15 Wheat 11 11 T16 Ore 6 6 T17 Wood 9 9 T18 Brick 8 8 T19 I01 = Sheep 12 / Wood 10 I01 I02 = Sheep 12 / Wood 10 / Ore 8 I02 I03 = Sheep 12 / Ore 8 / Wood 5 I03 8 I04 = Sheep 12 / Wood 5 I04 I05 = Sheep 12 I05 I06 = Sheep 12 I06 I07 = Wood 10 / Ore 5 I07 I08 = Wood 10 / Ore 5 / Wheat 4 I08 7 I09 = Wood 10 / Ore 8 / Wheat 4 I09 4 I10 = Wood 10 I10 I11 = Ore 5 I11 I12 = Wheat 11 / Ore 5 I12 I13 = Wheat 11 / Ore 5 / Wheat 4 I13 I14 = Ore 5 I14 I15 = Ore 8 / Wood 5 / Brick 3 I15 2 I16 = Wood 5 / Sheep 4 / Brick 3 I16 10 I17 = Wood 5 / Sheep 4 I17 I18 = Wood 5 I18 I19 = Wood 9 / Ore 8 / Wheat 4 I19 1 I20 = Wood 9 / Ore 8 / Brick 3 I20 3 I21 = Wheat 11 / Wheat 4 / Brick 2 I21 I22 = Wood 9 / Wheat 4 / Brick 2 I22 I23 = Wheat 11 I23 I24 = Wheat 11 / Sheep 6 I24 I25 = Wheat 11 / Sheep 6 / Brick 2 I25 I26 = Sheep 10 / Sheep 4 / Brick 3 I26 I27 = Sheep 10 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wood 9 / Brick 3 / Wheat 3 I30 I31 = Sheep 10 / Brick 3 / Wheat 3 I31 I32 = Wood 9 / Brick 2 I32 I33 = Wood 9 / Wheat 3 I33 I34 = Wheat 11 / Sheep 6 / Brick 2 I34 I35 = Wheat 11 / Brick 2 I35 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Wheat 11 / Sheep 6 I38 I39 = Sheep 10 / Ore 6 / Wheat 3 I39 9 I40 = Sheep 10 / Ore 6 I40 6 I41 = Sheep 10 I41 I42 = Wood 9 / Wheat 3 I42 I43 = Wood 9 / Ore 6 / Wheat 3 I43 5 I44 = Wheat 11 / Brick 8 I44 I45 = Wood 9 / Brick 8 I45 I46 = Wheat 11 I46 I47 = Wheat 11 / Brick 8 I47 I48 = Wood 9 / Ore 6 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wood 9 / Brick 8 I51 I52 = Wood 9 I52 I53 = Brick 8 I53 I54 = Brick 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I19 + I39. Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I19 Wood 9 / Ore 8 / Wheat 4

Overall 17.09, production 12.00, road 9.54, city 10.36.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Wood 9 / Ore 8 / Wheat 4 17.09 5.45 -
2 I15 Ore 8 / Wood 5 / Brick 3 16.39 6.33 -
3 I20 Wood 9 / Ore 8 / Brick 3 16.23 5.87 -
4 I09 Wood 10 / Ore 8 / Wheat 4 16.00 5.19 -
5 I43 Wood 9 / Ore 6 / Wheat 3 15.86 4.95 -
6 I40 Sheep 10 / Ore 6 15.76 5.46 Ore
7 I08 Wood 10 / Ore 5 / Wheat 4 14.73 4.41 -
8 I03 Sheep 12 / Ore 8 / Wood 5 14.72 4.91 -
9 I39 Sheep 10 / Ore 6 / Wheat 3 14.55 4.09 -
10 I16 Wood 5 / Sheep 4 / Brick 3 14.32 6.14 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.82
I19 + I39
Wood 9 / Ore 8 / Wheat 4 + Sheep 10 / Ore 6 / Wheat 3
Coverage: Ore, Wheat, Wood, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 48.04
I19 + I15
Wood 9 / Ore 8 / Wheat 4 + Ore 8 / Wood 5 / Brick 3
Coverage: Wood, Ore, Brick, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 47.76
I19 + I16
Wood 9 / Ore 8 / Wheat 4 + Wood 5 / Sheep 4 / Brick 3
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 47.45
I15 + I39
Ore 8 / Wood 5 / Brick 3 + Sheep 10 / Ore 6 / Wheat 3
Coverage: Wood, Ore, Brick, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 47.30
I09 + I39
Wood 10 / Ore 8 / Wheat 4 + Sheep 10 / Ore 6 / Wheat 3
Coverage: Wood, Ore, Wheat, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 47.29
I20 + I39
Wood 9 / Ore 8 / Brick 3 + Sheep 10 / Ore 6 / Wheat 3
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wood 9 / Ore 8 / Wheat 4
    Opening score 43.48 · Best pair score 48.82
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Ore 8 / Wood 5 / Brick 3
    Opening score 42.22 · Best pair score 48.04
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wood 9 / Ore 8 / Brick 3
    Opening score 42.18 · Best pair score 47.29
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I25
    Wood 9 / Ore 8 / Wheat 4 + Wheat 11 / Sheep 6 / Brick 2
  • I15 + I25
    Ore 8 / Wood 5 / Brick 3 + Wheat 11 / Sheep 6 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 10 / Ore 6 / Wheat 3
    Opening score 42.52 · Best pair score 48.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Ore 8 / Wood 5 / Brick 3
    Opening score 42.29 · Best pair score 48.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I43 Wood 9 / Ore 6 / Wheat 3
    Opening score 41.88 · Best pair score 47.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I39 + I45
    Sheep 10 / Ore 6 / Wheat 3 + Wood 9 / Brick 8
  • I15 + I08
    Ore 8 / Wood 5 / Brick 3 + Wood 10 / Ore 5 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Wood 10 / Ore 5 / Wheat 4
    Opening score 43.27 · Best pair score 45.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Wood 9 / Brick 8
    Opening score 41.93 · Best pair score 46.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I51 Wood 9 / Brick 8
    Opening score 41.93 · Best pair score 46.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I39
    Wood 10 / Ore 5 / Wheat 4 + Sheep 10 / Ore 6 / Wheat 3
  • I45 + I39
    Wood 9 / Brick 8 + Sheep 10 / Ore 6 / Wheat 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wood 9 / Ore 8 / Wheat 4
    Opening score 42.79 · Best pair score 48.82
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wood 9 / Ore 8 / Brick 3
    Opening score 41.42 · Best pair score 47.29
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 10 / Ore 6 / Wheat 3
    Opening score 41.36 · Best pair score 48.82
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I26
    Wood 9 / Ore 8 / Wheat 4 + Sheep 10 / Sheep 4 / Brick 3
  • I20 + I25
    Wood 9 / Ore 8 / Brick 3 + Wheat 11 / Sheep 6 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 10 / Ore 6 / Wheat 3
    Opening score 41.36 · Best pair score 48.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Ore 8 / Wood 5 / Brick 3
    Opening score 41.14 · Best pair score 48.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wood 9 / Ore 6 / Wheat 3
    Opening score 41.14 · Best pair score 47.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I30
    Sheep 10 / Ore 6 / Wheat 3 + Wood 9 / Brick 3 / Wheat 3
  • I15 + I31
    Ore 8 / Wood 5 / Brick 3 + Sheep 10 / Brick 3 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I08 Wood 10 / Ore 5 / Wheat 4
    Opening score 40.23 · Best pair score 45.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Sheep 10 / Ore 6
    Opening score 39.78 · Best pair score 46.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Wheat 11 / Sheep 6 / Brick 2
    Opening score 39.26 · Best pair score 45.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I25
    Wood 10 / Ore 5 / Wheat 4 + Wheat 11 / Sheep 6 / Brick 2
  • I40 + I08
    Sheep 10 / Ore 6 + Wood 10 / Ore 5 / Wheat 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I40 Sheep 10 / Ore 6
    Opening score 40.77 · Best pair score 46.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Wood 9 / Brick 8
    Opening score 40.60 · Best pair score 46.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I51 Wood 9 / Brick 8
    Opening score 40.60 · Best pair score 46.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I40 + I08
    Sheep 10 / Ore 6 + Wood 10 / Ore 5 / Wheat 4
  • I45 + I08
    Wood 9 / Brick 8 + Wood 10 / Ore 5 / Wheat 4

Resource Profile

Wood 15
Brick 8
Sheep 12
Wheat 9
Ore 14

Scarcity & Abundance

Scarce
Brick, Wheat
Abundant
Wood, Ore

Best Harbor Starts

  • I40 Sheep 10 / Ore 6
    Port Ore, score 13.73
  • I48 Wood 9 / Ore 6
    Port Wheat, score 10.38
  • I24 Wheat 11 / Sheep 6
    Port Brick, score 8.98
  • I38 Wheat 11 / Sheep 6
    Port Wood, score 8.98
  • I53 Brick 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/EB?lang=en
Generator link
https://catan.soft2u.ro/?map=EB
Board type
Classic 3-4 Player
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