Map #EB
Plan around limited brick.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I19 + I39. Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick, wheat; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I19 Wood 9 / Ore 8 / Wheat 4
Overall 17.09, production 12.00, road 9.54, city 10.36.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I19 | Wood 9 / Ore 8 / Wheat 4 | 17.09 | 5.45 | - |
| 2 | I15 | Ore 8 / Wood 5 / Brick 3 | 16.39 | 6.33 | - |
| 3 | I20 | Wood 9 / Ore 8 / Brick 3 | 16.23 | 5.87 | - |
| 4 | I09 | Wood 10 / Ore 8 / Wheat 4 | 16.00 | 5.19 | - |
| 5 | I43 | Wood 9 / Ore 6 / Wheat 3 | 15.86 | 4.95 | - |
| 6 | I40 | Sheep 10 / Ore 6 | 15.76 | 5.46 | Ore |
| 7 | I08 | Wood 10 / Ore 5 / Wheat 4 | 14.73 | 4.41 | - |
| 8 | I03 | Sheep 12 / Ore 8 / Wood 5 | 14.72 | 4.91 | - |
| 9 | I39 | Sheep 10 / Ore 6 / Wheat 3 | 14.55 | 4.09 | - |
| 10 | I16 | Wood 5 / Sheep 4 / Brick 3 | 14.32 | 6.14 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 48.82Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 48.04Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 47.76These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 47.45These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 47.30Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 47.29These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I19 Wood 9 / Ore 8 / Wheat 4Opening score 43.48 · Best pair score 48.82You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Ore 8 / Wood 5 / Brick 3Opening score 42.22 · Best pair score 48.04You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wood 9 / Ore 8 / Brick 3Opening score 42.18 · Best pair score 47.29You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I19 + I25Wood 9 / Ore 8 / Wheat 4 + Wheat 11 / Sheep 6 / Brick 2
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I15 + I25Ore 8 / Wood 5 / Brick 3 + Wheat 11 / Sheep 6 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 10 / Ore 6 / Wheat 3Opening score 42.52 · Best pair score 48.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Ore 8 / Wood 5 / Brick 3Opening score 42.29 · Best pair score 48.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I43 Wood 9 / Ore 6 / Wheat 3Opening score 41.88 · Best pair score 47.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I39 + I45Sheep 10 / Ore 6 / Wheat 3 + Wood 9 / Brick 8
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I15 + I08Ore 8 / Wood 5 / Brick 3 + Wood 10 / Ore 5 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Wood 10 / Ore 5 / Wheat 4Opening score 43.27 · Best pair score 45.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Wood 9 / Brick 8Opening score 41.93 · Best pair score 46.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I51 Wood 9 / Brick 8Opening score 41.93 · Best pair score 46.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I39Wood 10 / Ore 5 / Wheat 4 + Sheep 10 / Ore 6 / Wheat 3
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I45 + I39Wood 9 / Brick 8 + Sheep 10 / Ore 6 / Wheat 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I19 Wood 9 / Ore 8 / Wheat 4Opening score 42.79 · Best pair score 48.82You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wood 9 / Ore 8 / Brick 3Opening score 41.42 · Best pair score 47.29You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 10 / Ore 6 / Wheat 3Opening score 41.36 · Best pair score 48.82You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I19 + I26Wood 9 / Ore 8 / Wheat 4 + Sheep 10 / Sheep 4 / Brick 3
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I20 + I25Wood 9 / Ore 8 / Brick 3 + Wheat 11 / Sheep 6 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 10 / Ore 6 / Wheat 3Opening score 41.36 · Best pair score 48.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Ore 8 / Wood 5 / Brick 3Opening score 41.14 · Best pair score 48.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Wood 9 / Ore 6 / Wheat 3Opening score 41.14 · Best pair score 47.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I30Sheep 10 / Ore 6 / Wheat 3 + Wood 9 / Brick 3 / Wheat 3
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I15 + I31Ore 8 / Wood 5 / Brick 3 + Sheep 10 / Brick 3 / Wheat 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I08 Wood 10 / Ore 5 / Wheat 4Opening score 40.23 · Best pair score 45.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I40 Sheep 10 / Ore 6Opening score 39.78 · Best pair score 46.28This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Wheat 11 / Sheep 6 / Brick 2Opening score 39.26 · Best pair score 45.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I25Wood 10 / Ore 5 / Wheat 4 + Wheat 11 / Sheep 6 / Brick 2
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I40 + I08Sheep 10 / Ore 6 + Wood 10 / Ore 5 / Wheat 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I40 Sheep 10 / Ore 6Opening score 40.77 · Best pair score 46.28This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Wood 9 / Brick 8Opening score 40.60 · Best pair score 46.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I51 Wood 9 / Brick 8Opening score 40.60 · Best pair score 46.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I40 + I08Sheep 10 / Ore 6 + Wood 10 / Ore 5 / Wheat 4
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I45 + I08Wood 9 / Brick 8 + Wood 10 / Ore 5 / Wheat 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Sheep 10 / Ore 6Port Ore, score 13.73
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I48 Wood 9 / Ore 6Port Wheat, score 10.38
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I24 Wheat 11 / Sheep 6Port Brick, score 8.98
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I38 Wheat 11 / Sheep 6Port Wood, score 8.98
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I53 Brick 8Port 3:1, score 8.53