Saved Map Analytics

Map #EH

Plan around limited brick.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2025-11-10 22:38:01
Intersections
54
Harbor Slots
9
Best Pair Score
50.89

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Ore 11 11 T2 Wood 6 6 T3 Ore 8 8 T4 Sheep 9 9 T5 Wood 11 11 T6 Wheat 4 4 T7 Brick 12 12 T8 Wood 10 10 T9 Sheep 6 6 T10 Ore 9 9 T11 Sheep 3 3 T12 Brick 2 2 T13 Desert T14 Wheat 3 3 T15 Wood 4 4 T16 Sheep 5 5 T17 Brick 10 10 T18 Wheat 8 8 T19 I01 = Ore 11 / Wheat 5 I01 I02 = Ore 11 / Sheep 9 / Wheat 5 I02 6 I03 = Sheep 9 / Ore 8 / Wheat 5 I03 1 I04 = Ore 8 / Wheat 5 I04 9 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 11 / Wood 6 I07 I08 = Ore 11 / Wood 11 / Wood 6 I08 I09 = Ore 11 / Wood 11 / Sheep 9 I09 I10 = Ore 11 I10 I11 = Wood 6 I11 I12 = Wood 6 / Wheat 4 I12 I13 = Wood 11 / Wood 6 / Wheat 4 I13 I14 = Wood 6 I14 I15 = Wood 10 / Sheep 9 / Ore 8 I15 2 I16 = Brick 12 / Wood 10 / Ore 8 I16 7 I17 = Brick 12 / Ore 8 I17 I18 = Ore 8 I18 I19 = Wood 11 / Sheep 9 / Sheep 6 I19 8 I20 = Wood 10 / Sheep 9 / Sheep 6 I20 3 I21 = Wood 11 / Ore 9 / Wheat 4 I21 10 I22 = Wood 11 / Ore 9 / Sheep 6 I22 4 I23 = Wheat 4 I23 I24 = Wheat 4 / Sheep 3 I24 I25 = Ore 9 / Wheat 4 / Sheep 3 I25 I26 = Brick 12 / Wood 10 / Brick 2 I26 I27 = Brick 12 / Brick 2 I27 I28 = Brick 12 I28 I29 = Brick 12 I29 I30 = Wood 10 / Sheep 6 I30 I31 = Wood 10 / Brick 2 I31 I32 = Ore 9 / Sheep 6 / Wheat 3 I32 5 I33 = Sheep 6 / Wheat 3 I33 I34 = Ore 9 / Wood 4 / Sheep 3 I34 I35 = Ore 9 / Wood 4 / Wheat 3 I35 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Wood 4 / Sheep 3 I38 I39 = Sheep 5 / Brick 2 I39 I40 = Sheep 5 / Brick 2 I40 I41 = Brick 2 I41 I42 = Brick 10 / Wheat 3 I42 I43 = Brick 10 / Sheep 5 I43 I44 = Wheat 8 / Wood 4 / Wheat 3 I44 I45 = Brick 10 / Wheat 8 / Wheat 3 I45 I46 = Wood 4 I46 I47 = Wheat 8 / Wood 4 I47 I48 = Brick 10 / Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Brick 10 / Wheat 8 I51 I52 = Brick 10 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I20 + I03. Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I03 Sheep 9 / Ore 8 / Wheat 5

Overall 17.84, production 13.00, road 9.59, city 12.04.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I03 Sheep 9 / Ore 8 / Wheat 5 17.84 5.10 -
2 I15 Wood 10 / Sheep 9 / Ore 8 16.84 5.10 -
3 I20 Wood 10 / Sheep 9 / Sheep 6 15.76 7.33 -
4 I22 Wood 11 / Ore 9 / Sheep 6 15.58 4.35 -
5 I32 Ore 9 / Sheep 6 / Wheat 3 15.54 4.25 -
6 I02 Ore 11 / Sheep 9 / Wheat 5 14.67 4.70 -
7 I16 Brick 12 / Wood 10 / Ore 8 14.52 6.59 -
8 I19 Wood 11 / Sheep 9 / Sheep 6 14.31 6.03 -
9 I04 Ore 8 / Wheat 5 14.27 4.61 Sheep
10 I21 Wood 11 / Ore 9 / Wheat 4 13.66 4.58 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.89
I20 + I03
Wood 10 / Sheep 9 / Sheep 6 + Sheep 9 / Ore 8 / Wheat 5
Coverage: Wheat, Ore, Sheep, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 50.53
I22 + I03
Wood 11 / Ore 9 / Sheep 6 + Sheep 9 / Ore 8 / Wheat 5
Coverage: Wheat, Ore, Sheep, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 50.25
I03 + I32
Sheep 9 / Ore 8 / Wheat 5 + Ore 9 / Sheep 6 / Wheat 3
Coverage: Wheat, Ore, Sheep

Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I32 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 49.62
I19 + I03
Wood 11 / Sheep 9 / Sheep 6 + Sheep 9 / Ore 8 / Wheat 5
Coverage: Wheat, Ore, Sheep, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 49.19
I13 + I03
Wood 11 / Wood 6 / Wheat 4 + Sheep 9 / Ore 8 / Wheat 5
Coverage: Wheat, Ore, Sheep, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 48.92
I45 + I03
Brick 10 / Wheat 8 / Wheat 3 + Sheep 9 / Ore 8 / Wheat 5
Coverage: Wheat, Ore, Sheep, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Sheep 9 / Ore 8 / Wheat 5
    Opening score 46.04 · Best pair score 50.89
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wood 10 / Sheep 9 / Ore 8
    Opening score 43.85 · Best pair score 48.84
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Wood 10 / Sheep 9 / Sheep 6
    Opening score 42.70 · Best pair score 50.89
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I03 + I16
    Sheep 9 / Ore 8 / Wheat 5 + Brick 12 / Wood 10 / Ore 8
  • I15 + I25
    Wood 10 / Sheep 9 / Ore 8 + Ore 9 / Wheat 4 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I20 Wood 10 / Sheep 9 / Sheep 6
    Opening score 42.70 · Best pair score 50.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I32 Ore 9 / Sheep 6 / Wheat 3
    Opening score 42.64 · Best pair score 50.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 11 / Ore 9 / Sheep 6
    Opening score 42.55 · Best pair score 50.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I20 + I25
    Wood 10 / Sheep 9 / Sheep 6 + Ore 9 / Wheat 4 / Sheep 3
  • I32 + I16
    Ore 9 / Sheep 6 / Wheat 3 + Brick 12 / Wood 10 / Ore 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Brick 10 / Wheat 8 / Wheat 3
    Opening score 44.63 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wheat 8 / Wood 4 / Wheat 3
    Opening score 42.53 · Best pair score 48.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wood 11 / Wood 6 / Wheat 4
    Opening score 42.35 · Best pair score 49.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I45 + I22
    Brick 10 / Wheat 8 / Wheat 3 + Wood 11 / Ore 9 / Sheep 6
  • I44 + I32
    Wheat 8 / Wood 4 / Wheat 3 + Ore 9 / Sheep 6 / Wheat 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Sheep 9 / Ore 8 / Wheat 5
    Opening score 44.16 · Best pair score 50.89
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I15 Wood 10 / Sheep 9 / Ore 8
    Opening score 43.30 · Best pair score 48.84
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I22 Wood 11 / Ore 9 / Sheep 6
    Opening score 41.12 · Best pair score 50.53
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I03 + I35
    Sheep 9 / Ore 8 / Wheat 5 + Ore 9 / Wood 4 / Wheat 3
  • I15 + I13
    Wood 10 / Sheep 9 / Ore 8 + Wood 11 / Wood 6 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I32 Ore 9 / Sheep 6 / Wheat 3
    Opening score 42.40 · Best pair score 50.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Wood 10 / Sheep 9 / Sheep 6
    Opening score 41.76 · Best pair score 50.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
  • I22 Wood 11 / Ore 9 / Sheep 6
    Opening score 41.55 · Best pair score 50.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I32 + I13
    Ore 9 / Sheep 6 / Wheat 3 + Wood 11 / Wood 6 / Wheat 4
  • I20 + I13
    Wood 10 / Sheep 9 / Sheep 6 + Wood 11 / Wood 6 / Wheat 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I45 Brick 10 / Wheat 8 / Wheat 3
    Opening score 40.79 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I13 Wood 11 / Wood 6 / Wheat 4
    Opening score 40.06 · Best pair score 49.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Brick 12 / Wood 10 / Ore 8
    Opening score 39.97 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I16
    Brick 10 / Wheat 8 / Wheat 3 + Brick 12 / Wood 10 / Ore 8
  • I13 + I25
    Wood 11 / Wood 6 / Wheat 4 + Ore 9 / Wheat 4 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Brick 10 / Wheat 8 / Wheat 3
    Opening score 42.39 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 11 / Wood 6 / Wheat 4
    Opening score 40.36 · Best pair score 49.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I16 Brick 12 / Wood 10 / Ore 8
    Opening score 40.28 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I34
    Brick 10 / Wheat 8 / Wheat 3 + Ore 9 / Wood 4 / Sheep 3
  • I13 + I45
    Wood 11 / Wood 6 / Wheat 4 + Brick 10 / Wheat 8 / Wheat 3

Resource Profile

Wood 13
Brick 5
Sheep 15
Wheat 14
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Sheep, Wheat, Wood

Best Harbor Starts

  • I04 Ore 8 / Wheat 5
    Port Sheep, score 10.38
  • I38 Wood 4 / Sheep 3
    Port Wood, score 10.01
  • I01 Ore 11 / Wheat 5
    Port 3:1, score 9.18
  • I48 Brick 10 / Sheep 5
    Port Wheat, score 8.98
  • I11 Wood 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/EH?lang=en
Generator link
https://catan.soft2u.ro/?map=EH
Board type
Classic 3-4 Player
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