Map #EH
Plan around limited brick.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I20 + I03. Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I03 Sheep 9 / Ore 8 / Wheat 5
Overall 17.84, production 13.00, road 9.59, city 12.04.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I03 | Sheep 9 / Ore 8 / Wheat 5 | 17.84 | 5.10 | - |
| 2 | I15 | Wood 10 / Sheep 9 / Ore 8 | 16.84 | 5.10 | - |
| 3 | I20 | Wood 10 / Sheep 9 / Sheep 6 | 15.76 | 7.33 | - |
| 4 | I22 | Wood 11 / Ore 9 / Sheep 6 | 15.58 | 4.35 | - |
| 5 | I32 | Ore 9 / Sheep 6 / Wheat 3 | 15.54 | 4.25 | - |
| 6 | I02 | Ore 11 / Sheep 9 / Wheat 5 | 14.67 | 4.70 | - |
| 7 | I16 | Brick 12 / Wood 10 / Ore 8 | 14.52 | 6.59 | - |
| 8 | I19 | Wood 11 / Sheep 9 / Sheep 6 | 14.31 | 6.03 | - |
| 9 | I04 | Ore 8 / Wheat 5 | 14.27 | 4.61 | Sheep |
| 10 | I21 | Wood 11 / Ore 9 / Wheat 4 | 13.66 | 4.58 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.89Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 50.53Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 3
Score 50.25Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I32 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 49.62Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 49.19Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 48.92Road building will need trades for wood. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Sheep 9 / Ore 8 / Wheat 5Opening score 46.04 · Best pair score 50.89You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Wood 10 / Sheep 9 / Ore 8Opening score 43.85 · Best pair score 48.84You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I20 Wood 10 / Sheep 9 / Sheep 6Opening score 42.70 · Best pair score 50.89You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I03 + I16Sheep 9 / Ore 8 / Wheat 5 + Brick 12 / Wood 10 / Ore 8
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I15 + I25Wood 10 / Sheep 9 / Ore 8 + Ore 9 / Wheat 4 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I20 Wood 10 / Sheep 9 / Sheep 6Opening score 42.70 · Best pair score 50.89This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I32 Ore 9 / Sheep 6 / Wheat 3Opening score 42.64 · Best pair score 50.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wood 11 / Ore 9 / Sheep 6Opening score 42.55 · Best pair score 50.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I20 + I25Wood 10 / Sheep 9 / Sheep 6 + Ore 9 / Wheat 4 / Sheep 3
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I32 + I16Ore 9 / Sheep 6 / Wheat 3 + Brick 12 / Wood 10 / Ore 8
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Brick 10 / Wheat 8 / Wheat 3Opening score 44.63 · Best pair score 48.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Wheat 8 / Wood 4 / Wheat 3Opening score 42.53 · Best pair score 48.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wood 11 / Wood 6 / Wheat 4Opening score 42.35 · Best pair score 49.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I45 + I22Brick 10 / Wheat 8 / Wheat 3 + Wood 11 / Ore 9 / Sheep 6
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I44 + I32Wheat 8 / Wood 4 / Wheat 3 + Ore 9 / Sheep 6 / Wheat 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Sheep 9 / Ore 8 / Wheat 5Opening score 44.16 · Best pair score 50.89You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I15 Wood 10 / Sheep 9 / Ore 8Opening score 43.30 · Best pair score 48.84You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I22 Wood 11 / Ore 9 / Sheep 6Opening score 41.12 · Best pair score 50.53You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I03 + I35Sheep 9 / Ore 8 / Wheat 5 + Ore 9 / Wood 4 / Wheat 3
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I15 + I13Wood 10 / Sheep 9 / Ore 8 + Wood 11 / Wood 6 / Wheat 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I32 Ore 9 / Sheep 6 / Wheat 3Opening score 42.40 · Best pair score 50.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I20 Wood 10 / Sheep 9 / Sheep 6Opening score 41.76 · Best pair score 50.89This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
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I22 Wood 11 / Ore 9 / Sheep 6Opening score 41.55 · Best pair score 50.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I32 + I13Ore 9 / Sheep 6 / Wheat 3 + Wood 11 / Wood 6 / Wheat 4
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I20 + I13Wood 10 / Sheep 9 / Sheep 6 + Wood 11 / Wood 6 / Wheat 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I45 Brick 10 / Wheat 8 / Wheat 3Opening score 40.79 · Best pair score 48.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I13 Wood 11 / Wood 6 / Wheat 4Opening score 40.06 · Best pair score 49.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Brick 12 / Wood 10 / Ore 8Opening score 39.97 · Best pair score 48.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I16Brick 10 / Wheat 8 / Wheat 3 + Brick 12 / Wood 10 / Ore 8
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I13 + I25Wood 11 / Wood 6 / Wheat 4 + Ore 9 / Wheat 4 / Sheep 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Brick 10 / Wheat 8 / Wheat 3Opening score 42.39 · Best pair score 48.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 11 / Wood 6 / Wheat 4Opening score 40.36 · Best pair score 49.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I16 Brick 12 / Wood 10 / Ore 8Opening score 40.28 · Best pair score 48.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I34Brick 10 / Wheat 8 / Wheat 3 + Ore 9 / Wood 4 / Sheep 3
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I13 + I45Wood 11 / Wood 6 / Wheat 4 + Brick 10 / Wheat 8 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Ore 8 / Wheat 5Port Sheep, score 10.38
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I38 Wood 4 / Sheep 3Port Wood, score 10.01
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I01 Ore 11 / Wheat 5Port 3:1, score 9.18
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I48 Brick 10 / Sheep 5Port Wheat, score 8.98
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I11 Wood 6Port 3:1, score 8.53