Saved Map Analytics

Map #EK

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2025-11-11 12:16:56
Intersections
54
Harbor Slots
9
Best Pair Score
51.42

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 2 2 T1 Brick 10 10 T2 Sheep 5 5 T3 Wheat 10 10 T4 Brick 11 11 T5 Ore 6 6 T6 Ore 3 3 T7 Sheep 6 6 T8 Wood 5 5 T9 Sheep 3 3 T10 Desert T11 Brick 8 8 T12 Wood 9 9 T13 Ore 12 12 T14 Wheat 8 8 T15 Sheep 9 9 T16 Wheat 11 11 T17 Wood 4 4 T18 Wood 4 4 T19 I01 = Brick 10 / Wheat 2 I01 I02 = Brick 11 / Brick 10 / Wheat 2 I02 I03 = Brick 11 / Wheat 10 / Wheat 2 I03 I04 = Wheat 10 / Wheat 2 I04 I05 = Wheat 2 I05 I06 = Wheat 2 I06 I07 = Brick 10 / Sheep 5 I07 I08 = Brick 10 / Ore 6 / Sheep 5 I08 2 I09 = Brick 11 / Brick 10 / Ore 6 I09 I10 = Brick 10 I10 I11 = Sheep 5 I11 I12 = Sheep 5 / Ore 3 I12 I13 = Ore 6 / Sheep 5 / Ore 3 I13 I14 = Sheep 5 I14 I15 = Brick 11 / Wheat 10 / Wood 5 I15 5 I16 = Wheat 10 / Sheep 6 / Wood 5 I16 3 I17 = Wheat 10 / Sheep 6 I17 I18 = Wheat 10 I18 I19 = Brick 11 / Ore 6 / Sheep 3 I19 7 I20 = Brick 11 / Wood 5 / Sheep 3 I20 I21 = Ore 6 / Ore 3 I21 I22 = Ore 6 / Sheep 3 I22 I23 = Ore 3 I23 I24 = Brick 8 / Ore 3 I24 6 I25 = Brick 8 / Ore 3 I25 I26 = Wood 9 / Sheep 6 / Wood 5 I26 4 I27 = Wood 9 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Ore 12 / Wood 5 / Sheep 3 I30 I31 = Ore 12 / Wood 9 / Wood 5 I31 I32 = Wheat 8 / Sheep 3 I32 I33 = Ore 12 / Wheat 8 / Sheep 3 I33 I34 = Sheep 9 / Brick 8 I34 I35 = Sheep 9 / Wheat 8 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Sheep 9 / Brick 8 I38 8 I39 = Ore 12 / Wheat 11 / Wood 9 I39 I40 = Wheat 11 / Wood 9 I40 I41 = Wood 9 I41 I42 = Ore 12 / Wheat 8 / Wood 4 I42 10 I43 = Ore 12 / Wheat 11 / Wood 4 I43 I44 = Sheep 9 / Wheat 8 / Wood 4 I44 1 I45 = Wheat 8 / Wood 4 / Wood 4 I45 9 I46 = Sheep 9 I46 I47 = Sheep 9 / Wood 4 I47 I48 = Wheat 11 / Wood 4 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wood 4 / Wood 4 I51 I52 = Wood 4 I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Sheep 9 / Wheat 8 / Wood 4

Overall 16.87, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Sheep 9 / Wheat 8 / Wood 4 16.87 5.17 -
2 I08 Brick 10 / Ore 6 / Sheep 5 16.81 3.88 -
3 I16 Wheat 10 / Sheep 6 / Wood 5 16.68 4.67 -
4 I26 Wood 9 / Sheep 6 / Wood 5 16.16 5.59 -
5 I15 Brick 11 / Wheat 10 / Wood 5 14.42 6.56 -
6 I24 Brick 8 / Ore 3 14.40 3.51 Brick
7 I19 Brick 11 / Ore 6 / Sheep 3 14.00 4.52 -
8 I38 Sheep 9 / Brick 8 13.97 3.49 Wood
9 I45 Wheat 8 / Wood 4 / Wood 4 13.88 4.63 -
10 I42 Ore 12 / Wheat 8 / Wood 4 13.87 4.94 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.42
I08 + I44
Brick 10 / Ore 6 / Sheep 5 + Sheep 9 / Wheat 8 / Wood 4
Coverage: Brick, Sheep, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 50.90
I45 + I08
Wheat 8 / Wood 4 / Wood 4 + Brick 10 / Ore 6 / Sheep 5
Coverage: Brick, Sheep, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 ore.

Pair 3

Score 50.88
I08 + I16
Brick 10 / Ore 6 / Sheep 5 + Wheat 10 / Sheep 6 / Wood 5
Coverage: Brick, Sheep, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I16 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 4

Score 50.79
I26 + I08
Wood 9 / Sheep 6 / Wood 5 + Brick 10 / Ore 6 / Sheep 5
Coverage: Brick, Sheep, Ore, Wood

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 ore.

Pair 5

Score 49.81
I09 + I44
Brick 11 / Brick 10 / Ore 6 + Sheep 9 / Wheat 8 / Wood 4
Coverage: Brick, Ore, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 49.48
I09 + I16
Brick 11 / Brick 10 / Ore 6 + Wheat 10 / Sheep 6 / Wood 5
Coverage: Brick, Ore, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Brick 10 / Ore 6 / Sheep 5
    Opening score 45.27 · Best pair score 51.42
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 9 / Sheep 6 / Wood 5
    Opening score 43.99 · Best pair score 50.79
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
  • I44 Sheep 9 / Wheat 8 / Wood 4
    Opening score 43.84 · Best pair score 51.42
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I42
    Brick 10 / Ore 6 / Sheep 5 + Ore 12 / Wheat 8 / Wood 4
  • I26 + I38
    Wood 9 / Sheep 6 / Wood 5 + Sheep 9 / Brick 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I38 Sheep 9 / Brick 8
    Opening score 41.56 · Best pair score 47.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Brick 8
    Opening score 41.03 · Best pair score 46.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Brick 11 / Wheat 10 / Wood 5
    Opening score 40.84 · Best pair score 49.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4
  • I34 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I38 Sheep 9 / Brick 8
    Opening score 43.23 · Best pair score 47.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Brick 11 / Ore 6 / Sheep 3
    Opening score 43.06 · Best pair score 47.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Brick 8
    Opening score 42.59 · Best pair score 46.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I38 + I45
    Sheep 9 / Brick 8 + Wheat 8 / Wood 4 / Wood 4
  • I19 + I44
    Brick 11 / Ore 6 / Sheep 3 + Sheep 9 / Wheat 8 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I16 Wheat 10 / Sheep 6 / Wood 5
    Opening score 42.92 · Best pair score 50.88
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 9 / Wheat 8 / Wood 4
    Opening score 42.76 · Best pair score 51.42
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Brick 10 / Ore 6 / Sheep 5
    Opening score 42.28 · Best pair score 51.42
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I16 + I24
    Wheat 10 / Sheep 6 / Wood 5 + Brick 8 / Ore 3
  • I44 + I24
    Sheep 9 / Wheat 8 / Wood 4 + Brick 8 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I38 Sheep 9 / Brick 8
    Opening score 41.01 · Best pair score 47.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Brick 8
    Opening score 39.53 · Best pair score 46.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Brick 11 / Wheat 10 / Wood 5
    Opening score 39.29 · Best pair score 49.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I38 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4
  • I34 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I38 Sheep 9 / Brick 8
    Opening score 41.52 · Best pair score 47.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Brick 8
    Opening score 41.00 · Best pair score 46.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Ore 12 / Wheat 8 / Wood 4
    Opening score 40.48 · Best pair score 47.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4
  • I34 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I38 Sheep 9 / Brick 8
    Opening score 41.56 · Best pair score 47.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Brick 8
    Opening score 41.03 · Best pair score 46.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Ore 12 / Wheat 8 / Wood 4
    Opening score 40.48 · Best pair score 47.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4
  • I34 + I42
    Sheep 9 / Brick 8 + Ore 12 / Wheat 8 / Wood 4

Resource Profile

Wood 14
Brick 10
Sheep 15
Wheat 11
Ore 8

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Sheep, Wood

Best Harbor Starts

  • I24 Brick 8 / Ore 3
    Port Brick, score 13.03
  • I38 Sheep 9 / Brick 8
    Port Wood, score 10.38
  • I48 Wheat 11 / Wood 4
    Port Wheat, score 9.20
  • I28 Sheep 6
    Port 3:1, score 8.53
  • I29 Sheep 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/EK?lang=en
Generator link
https://catan.soft2u.ro/?map=EK
Board type
Classic 3-4 Player
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