Map #EO
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I08 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I08 Ore 9 / Wood 6 / Brick 5
Overall 18.45, production 13.00, road 11.40, city 9.48.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I08 | Ore 9 / Wood 6 / Brick 5 | 18.45 | 5.87 | - |
| 2 | I30 | Wheat 9 / Wood 8 / Sheep 4 | 17.30 | 6.59 | - |
| 3 | I32 | Wheat 9 / Ore 8 / Wood 4 | 17.10 | 5.84 | - |
| 4 | I33 | Wheat 9 / Ore 8 / Sheep 4 | 16.90 | 5.26 | - |
| 5 | I04 | Sheep 6 / Wheat 5 | 16.81 | 5.59 | Sheep |
| 6 | I16 | Ore 11 / Wood 8 / Wheat 5 | 15.97 | 5.56 | - |
| 7 | I22 | Wheat 9 / Wood 6 / Wood 4 | 15.59 | 6.83 | - |
| 8 | I20 | Brick 12 / Wheat 9 / Wood 8 | 15.58 | 7.13 | - |
| 9 | I19 | Brick 12 / Wheat 9 / Wood 6 | 15.41 | 6.65 | - |
| 10 | I15 | Brick 12 / Wood 8 / Wheat 5 | 15.23 | 6.12 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 54.51These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 54.44These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 52.65Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 52.46Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 52.37These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 51.10These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Ore 9 / Wood 6 / Brick 5Opening score 47.52 · Best pair score 54.51You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I33 Wheat 9 / Ore 8 / Sheep 4Opening score 46.10 · Best pair score 54.51You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wheat 9 / Wood 8 / Sheep 4Opening score 45.61 · Best pair score 54.44You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I16Ore 9 / Wood 6 / Brick 5 + Ore 11 / Wood 8 / Wheat 5
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I33 + I20Wheat 9 / Ore 8 / Sheep 4 + Brick 12 / Wheat 9 / Wood 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I22 Wheat 9 / Wood 6 / Wood 4Opening score 45.35 · Best pair score 52.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Brick 12 / Ore 9 / Sheep 6Opening score 45.04 · Best pair score 49.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Brick 12 / Sheep 6 / Wheat 5Opening score 44.15 · Best pair score 52.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I02Wheat 9 / Wood 6 / Wood 4 + Brick 12 / Ore 9 / Sheep 6
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I02 + I32Brick 12 / Ore 9 / Sheep 6 + Wheat 9 / Ore 8 / Wood 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Brick 12 / Ore 9 / Sheep 6Opening score 45.39 · Best pair score 49.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Ore 11 / Wood 8 / Wheat 5Opening score 44.93 · Best pair score 51.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wheat 11 / Brick 10 / Ore 8Opening score 44.86 · Best pair score 49.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I02 + I32Brick 12 / Ore 9 / Sheep 6 + Wheat 9 / Ore 8 / Wood 4
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I16 + I02Ore 11 / Wood 8 / Wheat 5 + Brick 12 / Ore 9 / Sheep 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Ore 9 / Wood 6 / Brick 5Opening score 46.12 · Best pair score 54.51You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wheat 9 / Wood 8 / Sheep 4Opening score 44.98 · Best pair score 54.44You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wheat 9 / Ore 8 / Sheep 4Opening score 44.71 · Best pair score 54.51You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I04Ore 9 / Wood 6 / Brick 5 + Sheep 6 / Wheat 5
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I30 + I44Wheat 9 / Wood 8 / Sheep 4 + Brick 10 / Ore 8 / Sheep 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I01 Ore 9 / Sheep 6Opening score 43.25 · Best pair score 49.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Brick 12 / Sheep 6 / Wheat 5Opening score 43.18 · Best pair score 52.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Brick 10 / Ore 8 / Sheep 2Opening score 42.74 · Best pair score 48.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I01 + I15Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
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I03 + I16Brick 12 / Sheep 6 / Wheat 5 + Ore 11 / Wood 8 / Wheat 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I02 Brick 12 / Ore 9 / Sheep 6Opening score 44.61 · Best pair score 49.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Ore 11 / Wood 8 / Wheat 5Opening score 44.45 · Best pair score 51.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I01 Ore 9 / Sheep 6Opening score 43.57 · Best pair score 49.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I15Brick 12 / Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
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I16 + I02Ore 11 / Wood 8 / Wheat 5 + Brick 12 / Ore 9 / Sheep 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Brick 12 / Ore 9 / Sheep 6Opening score 44.61 · Best pair score 49.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I01 Ore 9 / Sheep 6Opening score 43.57 · Best pair score 49.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Brick 12 / Sheep 6 / Wheat 5Opening score 43.50 · Best pair score 52.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I15Brick 12 / Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
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I01 + I15Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Sheep 6 / Wheat 5Port Sheep, score 14.43
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I01 Ore 9 / Sheep 6Port 3:1, score 11.73
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I48 Wheat 11 / Sheep 10Port Wheat, score 9.20
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I40 Sheep 10 / Wood 3Port Ore, score 7.58
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I10 Ore 9Port 3:1, score 7.38