Saved Map Analytics

Map #EO

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2025-11-11 22:32:02
Intersections
54
Harbor Slots
9
Best Pair Score
54.51

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 6 6 T1 Ore 9 9 T2 Brick 5 5 T3 Wheat 5 5 T4 Brick 12 12 T5 Wood 6 6 T6 Desert T7 Ore 11 11 T8 Wood 8 8 T9 Wheat 9 9 T10 Wood 4 4 T11 Wheat 3 3 T12 Wood 3 3 T13 Sheep 4 4 T14 Ore 8 8 T15 Sheep 2 2 T16 Sheep 10 10 T17 Wheat 11 11 T18 Brick 10 10 T19 I01 = Ore 9 / Sheep 6 I01 I02 = Brick 12 / Ore 9 / Sheep 6 I02 I03 = Brick 12 / Sheep 6 / Wheat 5 I03 I04 = Sheep 6 / Wheat 5 I04 5 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Ore 9 / Brick 5 I07 I08 = Ore 9 / Wood 6 / Brick 5 I08 1 I09 = Brick 12 / Ore 9 / Wood 6 I09 I10 = Ore 9 I10 I11 = Brick 5 I11 I12 = Brick 5 I12 I13 = Wood 6 / Brick 5 I13 I14 = Brick 5 I14 I15 = Brick 12 / Wood 8 / Wheat 5 I15 10 I16 = Ore 11 / Wood 8 / Wheat 5 I16 6 I17 = Ore 11 / Wheat 5 I17 I18 = Wheat 5 I18 I19 = Brick 12 / Wheat 9 / Wood 6 I19 9 I20 = Brick 12 / Wheat 9 / Wood 8 I20 8 I21 = Wood 6 / Wood 4 I21 I22 = Wheat 9 / Wood 6 / Wood 4 I22 7 I23 = I23 I24 = Wheat 3 I24 I25 = Wood 4 / Wheat 3 I25 I26 = Ore 11 / Wood 8 / Wood 3 I26 I27 = Ore 11 / Wood 3 I27 I28 = Ore 11 I28 I29 = Ore 11 I29 I30 = Wheat 9 / Wood 8 / Sheep 4 I30 2 I31 = Wood 8 / Sheep 4 / Wood 3 I31 I32 = Wheat 9 / Ore 8 / Wood 4 I32 3 I33 = Wheat 9 / Ore 8 / Sheep 4 I33 4 I34 = Wood 4 / Wheat 3 / Sheep 2 I34 I35 = Ore 8 / Wood 4 / Sheep 2 I35 I36 = Wheat 3 I36 I37 = Wheat 3 I37 I38 = Wheat 3 / Sheep 2 I38 I39 = Sheep 10 / Sheep 4 / Wood 3 I39 I40 = Sheep 10 / Wood 3 I40 I41 = Wood 3 I41 I42 = Wheat 11 / Ore 8 / Sheep 4 I42 I43 = Wheat 11 / Sheep 10 / Sheep 4 I43 I44 = Brick 10 / Ore 8 / Sheep 2 I44 I45 = Wheat 11 / Brick 10 / Ore 8 I45 I46 = Sheep 2 I46 I47 = Brick 10 / Sheep 2 I47 I48 = Wheat 11 / Sheep 10 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wheat 11 / Brick 10 I51 I52 = Wheat 11 I52 I53 = Brick 10 I53 I54 = Brick 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I08 Ore 9 / Wood 6 / Brick 5

Overall 18.45, production 13.00, road 11.40, city 9.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I08 Ore 9 / Wood 6 / Brick 5 18.45 5.87 -
2 I30 Wheat 9 / Wood 8 / Sheep 4 17.30 6.59 -
3 I32 Wheat 9 / Ore 8 / Wood 4 17.10 5.84 -
4 I33 Wheat 9 / Ore 8 / Sheep 4 16.90 5.26 -
5 I04 Sheep 6 / Wheat 5 16.81 5.59 Sheep
6 I16 Ore 11 / Wood 8 / Wheat 5 15.97 5.56 -
7 I22 Wheat 9 / Wood 6 / Wood 4 15.59 6.83 -
8 I20 Brick 12 / Wheat 9 / Wood 8 15.58 7.13 -
9 I19 Brick 12 / Wheat 9 / Wood 6 15.41 6.65 -
10 I15 Brick 12 / Wood 8 / Wheat 5 15.23 6.12 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.51
I08 + I33
Ore 9 / Wood 6 / Brick 5 + Wheat 9 / Ore 8 / Sheep 4
Coverage: Ore, Brick, Wood, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 54.44
I30 + I08
Wheat 9 / Wood 8 / Sheep 4 + Ore 9 / Wood 6 / Brick 5
Coverage: Ore, Brick, Wood, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 52.65
I32 + I08
Wheat 9 / Ore 8 / Wood 4 + Ore 9 / Wood 6 / Brick 5
Coverage: Ore, Brick, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 52.46
I22 + I08
Wheat 9 / Wood 6 / Wood 4 + Ore 9 / Wood 6 / Brick 5
Coverage: Ore, Brick, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 52.37
I03 + I08
Brick 12 / Sheep 6 / Wheat 5 + Ore 9 / Wood 6 / Brick 5
Coverage: Sheep, Wheat, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 51.10
I08 + I42
Ore 9 / Wood 6 / Brick 5 + Wheat 11 / Ore 8 / Sheep 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Ore 9 / Wood 6 / Brick 5
    Opening score 47.52 · Best pair score 54.51
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I33 Wheat 9 / Ore 8 / Sheep 4
    Opening score 46.10 · Best pair score 54.51
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wheat 9 / Wood 8 / Sheep 4
    Opening score 45.61 · Best pair score 54.44
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I16
    Ore 9 / Wood 6 / Brick 5 + Ore 11 / Wood 8 / Wheat 5
  • I33 + I20
    Wheat 9 / Ore 8 / Sheep 4 + Brick 12 / Wheat 9 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I22 Wheat 9 / Wood 6 / Wood 4
    Opening score 45.35 · Best pair score 52.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 12 / Ore 9 / Sheep 6
    Opening score 45.04 · Best pair score 49.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 12 / Sheep 6 / Wheat 5
    Opening score 44.15 · Best pair score 52.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I02
    Wheat 9 / Wood 6 / Wood 4 + Brick 12 / Ore 9 / Sheep 6
  • I02 + I32
    Brick 12 / Ore 9 / Sheep 6 + Wheat 9 / Ore 8 / Wood 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Brick 12 / Ore 9 / Sheep 6
    Opening score 45.39 · Best pair score 49.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Ore 11 / Wood 8 / Wheat 5
    Opening score 44.93 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wheat 11 / Brick 10 / Ore 8
    Opening score 44.86 · Best pair score 49.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I02 + I32
    Brick 12 / Ore 9 / Sheep 6 + Wheat 9 / Ore 8 / Wood 4
  • I16 + I02
    Ore 11 / Wood 8 / Wheat 5 + Brick 12 / Ore 9 / Sheep 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Ore 9 / Wood 6 / Brick 5
    Opening score 46.12 · Best pair score 54.51
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wheat 9 / Wood 8 / Sheep 4
    Opening score 44.98 · Best pair score 54.44
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wheat 9 / Ore 8 / Sheep 4
    Opening score 44.71 · Best pair score 54.51
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I04
    Ore 9 / Wood 6 / Brick 5 + Sheep 6 / Wheat 5
  • I30 + I44
    Wheat 9 / Wood 8 / Sheep 4 + Brick 10 / Ore 8 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I01 Ore 9 / Sheep 6
    Opening score 43.25 · Best pair score 49.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 12 / Sheep 6 / Wheat 5
    Opening score 43.18 · Best pair score 52.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Brick 10 / Ore 8 / Sheep 2
    Opening score 42.74 · Best pair score 48.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I01 + I15
    Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
  • I03 + I16
    Brick 12 / Sheep 6 / Wheat 5 + Ore 11 / Wood 8 / Wheat 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I02 Brick 12 / Ore 9 / Sheep 6
    Opening score 44.61 · Best pair score 49.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Ore 11 / Wood 8 / Wheat 5
    Opening score 44.45 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I01 Ore 9 / Sheep 6
    Opening score 43.57 · Best pair score 49.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I15
    Brick 12 / Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
  • I16 + I02
    Ore 11 / Wood 8 / Wheat 5 + Brick 12 / Ore 9 / Sheep 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Brick 12 / Ore 9 / Sheep 6
    Opening score 44.61 · Best pair score 49.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I01 Ore 9 / Sheep 6
    Opening score 43.57 · Best pair score 49.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 12 / Sheep 6 / Wheat 5
    Opening score 43.50 · Best pair score 52.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I15
    Brick 12 / Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5
  • I01 + I15
    Ore 9 / Sheep 6 + Brick 12 / Wood 8 / Wheat 5

Resource Profile

Wood 15
Brick 8
Sheep 12
Wheat 12
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wood

Best Harbor Starts

  • I04 Sheep 6 / Wheat 5
    Port Sheep, score 14.43
  • I01 Ore 9 / Sheep 6
    Port 3:1, score 11.73
  • I48 Wheat 11 / Sheep 10
    Port Wheat, score 9.20
  • I40 Sheep 10 / Wood 3
    Port Ore, score 7.58
  • I10 Ore 9
    Port 3:1, score 7.38

Map Notes

Canonical map
https://catan.soft2u.ro/map/EO?lang=en
Generator link
https://catan.soft2u.ro/?map=EO
Board type
Classic 3-4 Player
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