Saved Map Analytics

Map #ER

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized sheep-scarce
Saved At
2025-11-11 23:16:28
Intersections
54
Harbor Slots
9
Best Pair Score
54.35

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Wood 3 3 T2 Sheep 12 12 T3 Sheep 4 4 T4 Wheat 6 6 T5 Sheep 2 2 T6 Wheat 11 11 T7 Ore 8 8 T8 Brick 5 5 T9 Desert T10 Ore 8 8 T11 Ore 11 11 T12 Wood 9 9 T13 Sheep 10 10 T14 Wood 9 9 T15 Wheat 10 10 T16 Wood 3 3 T17 Brick 4 4 T18 Brick 6 6 T19 I01 = Wheat 5 / Wood 3 I01 I02 = Wheat 6 / Wheat 5 / Wood 3 I02 10 I03 = Wheat 6 / Wheat 5 / Sheep 4 I03 9 I04 = Wheat 5 / Sheep 4 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 12 / Wood 3 I07 I08 = Sheep 12 / Wood 3 / Sheep 2 I08 I09 = Wheat 6 / Wood 3 / Sheep 2 I09 I10 = Wood 3 I10 I11 = Sheep 12 I11 I12 = Sheep 12 / Wheat 11 I12 I13 = Sheep 12 / Wheat 11 / Sheep 2 I13 I14 = Sheep 12 I14 I15 = Wheat 6 / Brick 5 / Sheep 4 I15 2 I16 = Ore 8 / Brick 5 / Sheep 4 I16 4 I17 = Ore 8 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Wheat 6 / Sheep 2 I19 I20 = Wheat 6 / Brick 5 I20 I21 = Wheat 11 / Ore 8 / Sheep 2 I21 I22 = Ore 8 / Sheep 2 I22 I23 = Wheat 11 I23 I24 = Wheat 11 / Ore 11 I24 I25 = Wheat 11 / Ore 11 / Ore 8 I25 I26 = Wood 9 / Ore 8 / Brick 5 I26 1 I27 = Wood 9 / Ore 8 I27 I28 = Ore 8 I28 I29 = Ore 8 I29 I30 = Sheep 10 / Brick 5 I30 I31 = Sheep 10 / Wood 9 / Brick 5 I31 6 I32 = Wood 9 / Ore 8 I32 I33 = Sheep 10 / Wood 9 I33 I34 = Ore 11 / Wheat 10 / Ore 8 I34 I35 = Wheat 10 / Wood 9 / Ore 8 I35 5 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Ore 11 / Wheat 10 I38 I39 = Sheep 10 / Wood 9 / Wood 3 I39 I40 = Wood 9 / Wood 3 I40 I41 = Wood 9 I41 I42 = Sheep 10 / Wood 9 / Brick 4 I42 8 I43 = Sheep 10 / Brick 4 / Wood 3 I43 I44 = Wheat 10 / Wood 9 / Brick 6 I44 3 I45 = Wood 9 / Brick 6 / Brick 4 I45 7 I46 = Wheat 10 I46 I47 = Wheat 10 / Brick 6 I47 I48 = Brick 4 / Wood 3 I48 I49 = Wood 3 I49 I50 = Wood 3 I50 I51 = Brick 6 / Brick 4 I51 I52 = Brick 4 I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I15 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I26 Wood 9 / Ore 8 / Brick 5

Overall 18.82, production 13.00, road 11.25, city 9.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I26 Wood 9 / Ore 8 / Brick 5 18.82 8.06 -
2 I15 Wheat 6 / Brick 5 / Sheep 4 18.13 8.23 -
3 I44 Wheat 10 / Wood 9 / Brick 6 17.27 6.49 -
4 I16 Ore 8 / Brick 5 / Sheep 4 17.17 5.47 -
5 I35 Wheat 10 / Wood 9 / Ore 8 16.89 5.41 -
6 I31 Sheep 10 / Wood 9 / Brick 5 16.81 7.30 -
7 I45 Wood 9 / Brick 6 / Brick 4 15.88 7.67 -
8 I42 Sheep 10 / Wood 9 / Brick 4 15.68 6.92 -
9 I03 Wheat 6 / Wheat 5 / Sheep 4 15.62 6.20 -
10 I02 Wheat 6 / Wheat 5 / Wood 3 14.49 6.55 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.35
I15 + I26
Wheat 6 / Brick 5 / Sheep 4 + Wood 9 / Ore 8 / Brick 5
Coverage: Sheep, Wheat, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 53.62
I03 + I26
Wheat 6 / Wheat 5 / Sheep 4 + Wood 9 / Ore 8 / Brick 5
Coverage: Wheat, Sheep, Ore, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 53.42
I26 + I44
Wood 9 / Ore 8 / Brick 5 + Wheat 10 / Wood 9 / Brick 6
Coverage: Ore, Brick, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 53.14
I35 + I15
Wheat 10 / Wood 9 / Ore 8 + Wheat 6 / Brick 5 / Sheep 4
Coverage: Sheep, Wheat, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 53.06
I16 + I44
Ore 8 / Brick 5 / Sheep 4 + Wheat 10 / Wood 9 / Brick 6
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 52.62
I15 + I44
Wheat 6 / Brick 5 / Sheep 4 + Wheat 10 / Wood 9 / Brick 6
Coverage: Sheep, Wheat, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Wood 9 / Ore 8 / Brick 5
    Opening score 45.81 · Best pair score 54.35
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I15 Wheat 6 / Brick 5 / Sheep 4
    Opening score 45.03 · Best pair score 54.35
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I44 Wheat 10 / Wood 9 / Brick 6
    Opening score 44.76 · Best pair score 53.42
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I26 + I02
    Wood 9 / Ore 8 / Brick 5 + Wheat 6 / Wheat 5 / Wood 3
  • I15 + I34
    Wheat 6 / Brick 5 / Sheep 4 + Ore 11 / Wheat 10 / Ore 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Wheat 6 / Brick 5 / Sheep 4
    Opening score 46.07 · Best pair score 54.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I02 Wheat 6 / Wheat 5 / Wood 3
    Opening score 45.19 · Best pair score 51.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I42 Sheep 10 / Wood 9 / Brick 4
    Opening score 43.41 · Best pair score 51.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I15 + I34
    Wheat 6 / Brick 5 / Sheep 4 + Ore 11 / Wheat 10 / Ore 8
  • I02 + I45
    Wheat 6 / Wheat 5 / Wood 3 + Wood 9 / Brick 6 / Brick 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I42 Sheep 10 / Wood 9 / Brick 4
    Opening score 46.58 · Best pair score 51.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Sheep 10 / Wood 9 / Wood 3
    Opening score 45.01 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wheat 11 / Ore 11 / Ore 8
    Opening score 43.68 · Best pair score 47.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I42 + I44
    Sheep 10 / Wood 9 / Brick 4 + Wheat 10 / Wood 9 / Brick 6
  • I39 + I44
    Sheep 10 / Wood 9 / Wood 3 + Wheat 10 / Wood 9 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I26 Wood 9 / Ore 8 / Brick 5
    Opening score 44.78 · Best pair score 54.35
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wheat 10 / Wood 9 / Brick 6
    Opening score 44.06 · Best pair score 53.42
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Ore 8 / Brick 5 / Sheep 4
    Opening score 43.89 · Best pair score 53.06
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I21
    Wood 9 / Ore 8 / Brick 5 + Wheat 11 / Ore 8 / Sheep 2
  • I44 + I39
    Wheat 10 / Wood 9 / Brick 6 + Sheep 10 / Wood 9 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Wheat 6 / Brick 5 / Sheep 4
    Opening score 44.47 · Best pair score 54.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 6 / Wheat 5 / Sheep 4
    Opening score 41.39 · Best pair score 53.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I42 Sheep 10 / Wood 9 / Brick 4
    Opening score 41.10 · Best pair score 51.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I32
    Wheat 6 / Brick 5 / Sheep 4 + Wood 9 / Ore 8
  • I03 + I32
    Wheat 6 / Wheat 5 / Sheep 4 + Wood 9 / Ore 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I42 Sheep 10 / Wood 9 / Brick 4
    Opening score 41.83 · Best pair score 51.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Sheep 10 / Wood 9 / Wood 3
    Opening score 39.89 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Wheat 11 / Ore 11 / Ore 8
    Opening score 39.06 · Best pair score 47.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
  • I42 + I02
    Sheep 10 / Wood 9 / Brick 4 + Wheat 6 / Wheat 5 / Wood 3
  • I39 + I34
    Sheep 10 / Wood 9 / Wood 3 + Ore 11 / Wheat 10 / Ore 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wheat 11 / Ore 11 / Ore 8
    Opening score 42.67 · Best pair score 47.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 10 / Wood 9 / Brick 4
    Opening score 42.18 · Best pair score 51.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Wheat 11 / Ore 8 / Sheep 2
    Opening score 41.78 · Best pair score 47.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I42
    Wheat 11 / Ore 11 / Ore 8 + Sheep 10 / Wood 9 / Brick 4
  • I42 + I02
    Sheep 10 / Wood 9 / Brick 4 + Wheat 6 / Wheat 5 / Wood 3

Resource Profile

Wood 12
Brick 12
Sheep 8
Wheat 14
Ore 12

Scarcity & Abundance

Scarce
Sheep
Abundant
Wheat

Best Harbor Starts

  • I04 Wheat 5 / Sheep 4
    Port Sheep, score 11.41
  • I01 Wheat 5 / Wood 3
    Port 3:1, score 9.18
  • I28 Ore 8
    Port 3:1, score 8.53
  • I29 Ore 8
    Port 3:1, score 8.53
  • I53 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/ER?lang=en
Generator link
https://catan.soft2u.ro/?map=ER
Board type
Classic 3-4 Player
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