Saved Map Analytics

Map #G6

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2025-12-23 16:54:49
Intersections
54
Harbor Slots
9
Best Pair Score
55.07

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 9 9 T1 Sheep 4 4 T2 Wood 10 10 T3 Desert T4 Wood 6 6 T5 Sheep 4 4 T6 Ore 3 3 T7 Ore 8 8 T8 Sheep 3 3 T9 Wheat 12 12 T10 Wood 5 5 T11 Sheep 9 9 T12 Brick 2 2 T13 Ore 6 6 T14 Brick 11 11 T15 Brick 8 8 T16 Wood 10 10 T17 Wheat 5 5 T18 Wheat 11 11 T19 I01 = Wheat 9 / Sheep 4 I01 I02 = Wheat 9 / Wood 6 / Sheep 4 I02 3 I03 = Wheat 9 / Wood 6 I03 I04 = Wheat 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Wood 10 / Sheep 4 I07 I08 = Wood 10 / Sheep 4 / Sheep 4 I08 I09 = Wood 6 / Sheep 4 / Sheep 4 I09 I10 = Sheep 4 I10 I11 = Wood 10 I11 I12 = Wood 10 / Ore 3 I12 I13 = Wood 10 / Sheep 4 / Ore 3 I13 I14 = Wood 10 I14 I15 = Wood 6 / Sheep 3 I15 I16 = Ore 8 / Sheep 3 I16 I17 = Ore 8 I17 I18 = I18 I19 = Wheat 12 / Wood 6 / Sheep 4 I19 I20 = Wheat 12 / Wood 6 / Sheep 3 I20 I21 = Wood 5 / Sheep 4 / Ore 3 I21 9 I22 = Wheat 12 / Wood 5 / Sheep 4 I22 I23 = Ore 3 I23 I24 = Sheep 9 / Ore 3 I24 I25 = Sheep 9 / Wood 5 / Ore 3 I25 7 I26 = Ore 8 / Sheep 3 / Brick 2 I26 I27 = Ore 8 / Brick 2 I27 I28 = Ore 8 I28 I29 = Ore 8 I29 I30 = Wheat 12 / Ore 6 / Sheep 3 I30 I31 = Ore 6 / Sheep 3 / Brick 2 I31 I32 = Wheat 12 / Brick 11 / Wood 5 I32 I33 = Wheat 12 / Brick 11 / Ore 6 I33 I34 = Sheep 9 / Brick 8 / Wood 5 I34 1 I35 = Brick 11 / Brick 8 / Wood 5 I35 5 I36 = Sheep 9 I36 I37 = Sheep 9 I37 I38 = Sheep 9 / Brick 8 I38 6 I39 = Wood 10 / Ore 6 / Brick 2 I39 10 I40 = Wood 10 / Brick 2 I40 I41 = Brick 2 I41 I42 = Brick 11 / Ore 6 / Wheat 5 I42 4 I43 = Wood 10 / Ore 6 / Wheat 5 I43 2 I44 = Brick 11 / Wheat 11 / Brick 8 I44 I45 = Brick 11 / Wheat 11 / Wheat 5 I45 I46 = Brick 8 I46 I47 = Wheat 11 / Brick 8 I47 I48 = Wood 10 / Wheat 5 I48 8 I49 = Wood 10 I49 I50 = Wood 10 I50 I51 = Wheat 11 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I43 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Sheep 9 / Brick 8 / Wood 5

Overall 18.46, production 13.00, road 12.10, city 8.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Sheep 9 / Brick 8 / Wood 5 18.46 6.06 -
2 I43 Wood 10 / Ore 6 / Wheat 5 16.75 4.85 -
3 I02 Wheat 9 / Wood 6 / Sheep 4 16.55 4.28 -
4 I42 Brick 11 / Ore 6 / Wheat 5 15.79 4.46 -
5 I35 Brick 11 / Brick 8 / Wood 5 14.73 6.26 -
6 I38 Sheep 9 / Brick 8 14.66 4.91 Wood
7 I25 Sheep 9 / Wood 5 / Ore 3 14.63 4.65 -
8 I48 Wood 10 / Wheat 5 14.50 5.85 Wheat
9 I21 Wood 5 / Sheep 4 / Ore 3 13.87 5.36 -
10 I39 Wood 10 / Ore 6 / Brick 2 13.81 4.92 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 55.07
I43 + I34
Wood 10 / Ore 6 / Wheat 5 + Sheep 9 / Brick 8 / Wood 5
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 53.87
I02 + I34
Wheat 9 / Wood 6 / Sheep 4 + Sheep 9 / Brick 8 / Wood 5
Coverage: Wheat, Sheep, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 53.60
I42 + I34
Brick 11 / Ore 6 / Wheat 5 + Sheep 9 / Brick 8 / Wood 5
Coverage: Wood, Sheep, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 50.94
I35 + I02
Brick 11 / Brick 8 / Wood 5 + Wheat 9 / Wood 6 / Sheep 4
Coverage: Wheat, Sheep, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 49.98
I43 + I35
Wood 10 / Ore 6 / Wheat 5 + Brick 11 / Brick 8 / Wood 5
Coverage: Wood, Brick, Ore, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 2 brick.

Pair 6

Score 49.76
I03 + I34
Wheat 9 / Wood 6 + Sheep 9 / Brick 8 / Wood 5
Coverage: Wheat, Wood, Sheep, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Sheep 9 / Brick 8 / Wood 5
    Opening score 45.12 · Best pair score 55.07
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Wheat 9 / Wood 6 / Sheep 4
    Opening score 43.26 · Best pair score 53.87
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Brick 11 / Ore 6 / Wheat 5
    Opening score 43.19 · Best pair score 53.60
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I19
    Sheep 9 / Brick 8 / Wood 5 + Wheat 12 / Wood 6 / Sheep 4
  • I02 + I33
    Wheat 9 / Wood 6 / Sheep 4 + Wheat 12 / Brick 11 / Ore 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Wheat 9 / Wood 6 / Sheep 4
    Opening score 43.54 · Best pair score 53.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wood 6 / Sheep 4 / Sheep 4
    Opening score 41.22 · Best pair score 49.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Brick 11 / Wheat 11 / Brick 8
    Opening score 40.85 · Best pair score 48.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I02 + I33
    Wheat 9 / Wood 6 / Sheep 4 + Wheat 12 / Brick 11 / Ore 6
  • I09 + I33
    Wood 6 / Sheep 4 / Sheep 4 + Wheat 12 / Brick 11 / Ore 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Brick 11 / Wheat 11 / Brick 8
    Opening score 44.21 · Best pair score 48.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I26 Ore 8 / Sheep 3 / Brick 2
    Opening score 42.74 · Best pair score 46.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Ore 6 / Sheep 3 / Brick 2
    Opening score 42.67 · Best pair score 46.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I43
    Brick 11 / Wheat 11 / Brick 8 + Wood 10 / Ore 6 / Wheat 5
  • I26 + I43
    Ore 8 / Sheep 3 / Brick 2 + Wood 10 / Ore 6 / Wheat 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Sheep 9 / Brick 8 / Wood 5
    Opening score 43.87 · Best pair score 55.07
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Brick 11 / Ore 6 / Wheat 5
    Opening score 43.08 · Best pair score 53.60
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wood 10 / Ore 6 / Wheat 5
    Opening score 42.64 · Best pair score 55.07
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I19
    Sheep 9 / Brick 8 / Wood 5 + Wheat 12 / Wood 6 / Sheep 4
  • I42 + I21
    Brick 11 / Ore 6 / Wheat 5 + Wood 5 / Sheep 4 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Wheat 9 / Wood 6 / Sheep 4
    Opening score 43.00 · Best pair score 53.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Brick 11 / Wheat 11 / Brick 8
    Opening score 40.85 · Best pair score 48.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I09 Wood 6 / Sheep 4 / Sheep 4
    Opening score 40.16 · Best pair score 49.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I26
    Wheat 9 / Wood 6 / Sheep 4 + Ore 8 / Sheep 3 / Brick 2
  • I44 + I19
    Brick 11 / Wheat 11 / Brick 8 + Wheat 12 / Wood 6 / Sheep 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Brick 11 / Wheat 11 / Brick 8
    Opening score 40.85 · Best pair score 48.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Wheat 12 / Wood 6 / Sheep 4
    Opening score 38.48 · Best pair score 47.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Brick 11 / Wheat 11 / Wheat 5
    Opening score 38.37 · Best pair score 48.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I19
    Brick 11 / Wheat 11 / Brick 8 + Wheat 12 / Wood 6 / Sheep 4
  • I19 + I33
    Wheat 12 / Wood 6 / Sheep 4 + Wheat 12 / Brick 11 / Ore 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Brick 11 / Wheat 11 / Brick 8
    Opening score 40.85 · Best pair score 48.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Wood 5 / Sheep 4 / Ore 3
    Opening score 40.50 · Best pair score 47.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 12 / Wood 6 / Sheep 4
    Opening score 40.25 · Best pair score 47.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I19
    Brick 11 / Wheat 11 / Brick 8 + Wheat 12 / Wood 6 / Sheep 4
  • I21 + I44
    Wood 5 / Sheep 4 / Ore 3 + Brick 11 / Wheat 11 / Brick 8

Resource Profile

Wood 15
Brick 8
Sheep 12
Wheat 11
Ore 12

Scarcity & Abundance

Scarce
Brick
Abundant
Wood

Best Harbor Starts

  • I48 Wood 10 / Wheat 5
    Port Wheat, score 12.22
  • I38 Sheep 9 / Brick 8
    Port Wood, score 10.38
  • I01 Wheat 9 / Sheep 4
    Port 3:1, score 9.88
  • I52 Wheat 5
    Port Wheat, score 9.72
  • I28 Ore 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/G6?lang=en
Generator link
https://catan.soft2u.ro/?map=G6
Board type
Classic 3-4 Player
Buy me a coffee