Saved Map Analytics

Map #HE

Plan around limited brick.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 8 8 T1 Sheep 9 9 T2 Ore 6 6 T3 Ore 4 4 T4 Wood 11 11 T5 Wood 3 3 T6 Ore 9 9 T7 Brick 3 3 T8 Wheat 4 4 T9 Sheep 6 6 T10 Wheat 12 12 T11 Brick 10 10 T12 Wheat 8 8 T13 Brick 2 2 T14 Wood 5 5 T15 Sheep 11 11 T16 Sheep 5 5 T17 Desert T18 Wood 10 10 T19 I01 = Sheep 9 / Wheat 8 I01 3 I02 = Wood 11 / Sheep 9 / Wheat 8 I02 1 I03 = Wood 11 / Wheat 8 / Ore 4 I03 7 I04 = Wheat 8 / Ore 4 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Sheep 9 / Ore 6 I07 I08 = Sheep 9 / Ore 6 / Wood 3 I08 2 I09 = Wood 11 / Sheep 9 / Wood 3 I09 I10 = Sheep 9 I10 I11 = Ore 6 I11 I12 = Ore 9 / Ore 6 I12 I13 = Ore 9 / Ore 6 / Wood 3 I13 10 I14 = Ore 6 I14 I15 = Wood 11 / Ore 4 / Wheat 4 I15 I16 = Ore 4 / Wheat 4 / Brick 3 I16 I17 = Ore 4 / Brick 3 I17 I18 = Ore 4 I18 I19 = Wood 11 / Sheep 6 / Wood 3 I19 I20 = Wood 11 / Sheep 6 / Wheat 4 I20 5 I21 = Wheat 12 / Ore 9 / Wood 3 I21 I22 = Wheat 12 / Sheep 6 / Wood 3 I22 I23 = Ore 9 I23 I24 = Brick 10 / Ore 9 I24 I25 = Wheat 12 / Brick 10 / Ore 9 I25 I26 = Wheat 8 / Wheat 4 / Brick 3 I26 I27 = Wheat 8 / Brick 3 I27 I28 = Brick 3 I28 I29 = Brick 3 I29 I30 = Sheep 6 / Wheat 4 / Brick 2 I30 9 I31 = Wheat 8 / Wheat 4 / Brick 2 I31 I32 = Wheat 12 / Sheep 6 / Wood 5 I32 6 I33 = Sheep 6 / Wood 5 / Brick 2 I33 4 I34 = Wheat 12 / Sheep 11 / Brick 10 I34 I35 = Wheat 12 / Sheep 11 / Wood 5 I35 I36 = Brick 10 I36 I37 = Brick 10 I37 I38 = Sheep 11 / Brick 10 I38 I39 = Wheat 8 / Sheep 5 / Brick 2 I39 8 I40 = Wheat 8 / Sheep 5 I40 I41 = Wheat 8 I41 I42 = Wood 5 / Brick 2 I42 I43 = Sheep 5 / Brick 2 I43 I44 = Sheep 11 / Wood 10 / Wood 5 I44 I45 = Wood 10 / Wood 5 I45 I46 = Sheep 11 I46 I47 = Sheep 11 / Wood 10 I47 I48 = Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wood 10 I51 I52 = I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I13 + I02. Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Wood 11 / Sheep 9 / Wheat 8

Overall 16.07, production 11.00, road 9.40, city 8.09.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Wood 11 / Sheep 9 / Wheat 8 16.07 5.83 -
2 I08 Sheep 9 / Ore 6 / Wood 3 15.83 5.16 -
3 I01 Sheep 9 / Wheat 8 15.05 5.13 3:1
4 I33 Sheep 6 / Wood 5 / Brick 2 15.02 5.22 -
5 I20 Wood 11 / Sheep 6 / Wheat 4 14.83 5.15 -
6 I32 Wheat 12 / Sheep 6 / Wood 5 14.70 4.70 -
7 I03 Wood 11 / Wheat 8 / Ore 4 14.65 4.63 -
8 I39 Wheat 8 / Sheep 5 / Brick 2 14.40 3.63 -
9 I30 Sheep 6 / Wheat 4 / Brick 2 13.71 4.50 -
10 I13 Ore 9 / Ore 6 / Wood 3 13.70 4.21 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 47.55
I13 + I02
Ore 9 / Ore 6 / Wood 3 + Wood 11 / Sheep 9 / Wheat 8
Coverage: Wheat, Sheep, Wood, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 46.83
I13 + I39
Ore 9 / Ore 6 / Wood 3 + Wheat 8 / Sheep 5 / Brick 2
Coverage: Ore, Wood, Wheat, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 46.66
I26 + I08
Wheat 8 / Wheat 4 / Brick 3 + Sheep 9 / Ore 6 / Wood 3
Coverage: Sheep, Ore, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I08 second to start with 1 wood, 1 sheep, 1 ore.

Pair 4

Score 46.46
I08 + I02
Sheep 9 / Ore 6 / Wood 3 + Wood 11 / Sheep 9 / Wheat 8
Coverage: Wheat, Sheep, Wood, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 46.32
I08 + I39
Sheep 9 / Ore 6 / Wood 3 + Wheat 8 / Sheep 5 / Brick 2
Coverage: Sheep, Ore, Wood, Wheat, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 46.21
I02 + I33
Wood 11 / Sheep 9 / Wheat 8 + Sheep 6 / Wood 5 / Brick 2
Coverage: Wheat, Sheep, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Sheep 9 / Ore 6 / Wood 3
    Opening score 44.00 · Best pair score 46.66
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 9 / Ore 6 / Wood 3
    Opening score 43.78 · Best pair score 47.55
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wood 11 / Sheep 9 / Wheat 8
    Opening score 41.54 · Best pair score 47.55
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I08 + I39
    Sheep 9 / Ore 6 / Wood 3 + Wheat 8 / Sheep 5 / Brick 2
  • I13 + I39
    Ore 9 / Ore 6 / Wood 3 + Wheat 8 / Sheep 5 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Ore 9 / Ore 6 / Wood 3
    Opening score 44.91 · Best pair score 47.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Sheep 9 / Ore 6 / Wood 3
    Opening score 44.07 · Best pair score 46.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 8 / Wheat 4 / Brick 3
    Opening score 43.78 · Best pair score 46.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I39
    Ore 9 / Ore 6 / Wood 3 + Wheat 8 / Sheep 5 / Brick 2
  • I08 + I39
    Sheep 9 / Ore 6 / Wood 3 + Wheat 8 / Sheep 5 / Brick 2

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wheat 8 / Wheat 4 / Brick 3
    Opening score 43.78 · Best pair score 46.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Wheat 8 / Sheep 5 / Brick 2
    Opening score 42.94 · Best pair score 46.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wood 11 / Sheep 6 / Wheat 4
    Opening score 41.81 · Best pair score 45.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I33
    Wheat 8 / Wheat 4 / Brick 3 + Sheep 6 / Wood 5 / Brick 2
  • I39 + I33
    Wheat 8 / Sheep 5 / Brick 2 + Sheep 6 / Wood 5 / Brick 2

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Wood 11 / Sheep 9 / Wheat 8
    Opening score 41.51 · Best pair score 47.55
    You can choose this spot now. After this pick, I12 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Sheep 9 / Ore 6 / Wood 3
    Opening score 41.22 · Best pair score 46.66
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I33 Sheep 6 / Wood 5 / Brick 2
    Opening score 40.13 · Best pair score 46.21
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I12
    Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Ore 6
  • I08 + I04
    Sheep 9 / Ore 6 / Wood 3 + Wheat 8 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Sheep 9 / Ore 6 / Wood 3
    Opening score 41.63 · Best pair score 46.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I32 Wheat 12 / Sheep 6 / Wood 5
    Opening score 40.70 · Best pair score 43.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Sheep 6 / Wood 5 / Brick 2
    Opening score 40.44 · Best pair score 46.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I04
    Sheep 9 / Ore 6 / Wood 3 + Wheat 8 / Ore 4
  • I32 + I25
    Wheat 12 / Sheep 6 / Wood 5 + Wheat 12 / Brick 10 / Ore 9

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I12 Ore 9 / Ore 6
    Opening score 40.50 · Best pair score 44.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I20 Wood 11 / Sheep 6 / Wheat 4
    Opening score 40.31 · Best pair score 45.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wheat 8 / Sheep 5 / Brick 2
    Opening score 40.07 · Best pair score 46.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I12 + I39
    Ore 9 / Ore 6 + Wheat 8 / Sheep 5 / Brick 2
  • I20 + I25
    Wood 11 / Sheep 6 / Wheat 4 + Wheat 12 / Brick 10 / Ore 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wheat 8 / Wheat 4 / Brick 3
    Opening score 41.53 · Best pair score 46.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I12 Ore 9 / Ore 6
    Opening score 41.04 · Best pair score 44.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Wheat 8 / Sheep 5 / Brick 2
    Opening score 40.91 · Best pair score 46.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I12 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I26 + I20
    Wheat 8 / Wheat 4 / Brick 3 + Wood 11 / Sheep 6 / Wheat 4
  • I12 + I39
    Ore 9 / Ore 6 + Wheat 8 / Sheep 5 / Brick 2
Resource Profile
Wood 11
Brick 6
Sheep 15
Wheat 14
Ore 12
Scarcity & Abundance
Scarce
Brick
Abundant
Sheep, Wheat
Best Harbor Starts
  • I01 Sheep 9 / Wheat 8
    Port 3:1, score 11.73
  • I24 Brick 10 / Ore 9
    Port Brick, score 11.41
  • I40 Wheat 8 / Sheep 5
    Port Ore, score 10.38
  • I04 Wheat 8 / Ore 4
    Port Sheep, score 9.68
  • I11 Ore 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/HE?lang=en
Generator link
https://catan.soft2u.ro/?map=HE
Board type
Classic 3-4 Player
Buy me a coffee