Map #HF
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I45 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I19 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I33 Wood 10 / Wheat 5 / Brick 5
Overall 16.73, production 11.00, road 10.44, city 7.70.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I33 | Wood 10 / Wheat 5 / Brick 5 | 16.73 | 6.71 | - |
| 2 | I42 | Wood 10 / Sheep 9 / Brick 5 | 16.58 | 6.27 | - |
| 3 | I19 | Sheep 11 / Ore 8 / Wheat 5 | 15.62 | 4.63 | - |
| 4 | I45 | Wood 10 / Sheep 9 / Wood 6 | 15.50 | 6.42 | - |
| 5 | I39 | Sheep 9 / Brick 5 / Wheat 3 | 15.31 | 5.63 | - |
| 6 | I43 | Sheep 9 / Brick 5 / Wheat 3 | 15.31 | 5.63 | - |
| 7 | I44 | Wood 10 / Wood 6 / Brick 4 | 14.59 | 5.92 | - |
| 8 | I30 | Wheat 5 / Brick 5 / Wood 2 | 14.57 | 6.32 | - |
| 9 | I31 | Sheep 9 / Brick 5 / Wood 2 | 14.28 | 5.51 | - |
| 10 | I13 | Sheep 10 / Ore 8 / Wheat 3 | 14.07 | 3.05 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.78City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 50.26These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 49.74These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 49.43These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 49.02Road building will need trades for brick. This opening leans toward cities and development cards. Place I19 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 48.65City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I42 Wood 10 / Sheep 9 / Brick 5Opening score 43.80 · Best pair score 50.26You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wood 10 / Sheep 9 / Wood 6Opening score 43.50 · Best pair score 50.78You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I44 Wood 10 / Wood 6 / Brick 4Opening score 43.11 · Best pair score 49.74You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I42 + I30Wood 10 / Sheep 9 / Brick 5 + Wheat 5 / Brick 5 / Wood 2
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I45 + I38Wood 10 / Sheep 9 / Wood 6 + Ore 6 / Brick 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 9 / Brick 5 / Wheat 3Opening score 42.86 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I43 Sheep 9 / Brick 5 / Wheat 3Opening score 42.86 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I08 Ore 8 / Ore 4 / Wheat 3Opening score 42.20 · Best pair score 48.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I39 + I13Sheep 9 / Brick 5 / Wheat 3 + Sheep 10 / Ore 8 / Wheat 3
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I43 + I13Sheep 9 / Brick 5 / Wheat 3 + Sheep 10 / Ore 8 / Wheat 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I39 Sheep 9 / Brick 5 / Wheat 3Opening score 44.70 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Sheep 9 / Brick 5 / Wheat 3Opening score 44.70 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I31 Sheep 9 / Brick 5 / Wood 2Opening score 42.66 · Best pair score 47.13This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I39 + I44Sheep 9 / Brick 5 / Wheat 3 + Wood 10 / Wood 6 / Brick 4
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I43 + I44Sheep 9 / Brick 5 / Wheat 3 + Wood 10 / Wood 6 / Brick 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Wood 10 / Sheep 9 / Wood 6Opening score 42.39 · Best pair score 50.78You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I33 Wood 10 / Wheat 5 / Brick 5Opening score 42.13 · Best pair score 50.78You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Wood 10 / Sheep 9 / Brick 5Opening score 41.45 · Best pair score 50.26You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I38Wood 10 / Sheep 9 / Wood 6 + Ore 6 / Brick 4
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I33 + I03Wood 10 / Wheat 5 / Brick 5 + Wood 11 / Sheep 11 / Wheat 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 9 / Brick 5 / Wheat 3Opening score 40.32 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Sheep 9 / Brick 5 / Wheat 3Opening score 40.32 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I31 Sheep 9 / Brick 5 / Wood 2Opening score 39.84 · Best pair score 47.13This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I39 + I03Sheep 9 / Brick 5 / Wheat 3 + Wood 11 / Sheep 11 / Wheat 8
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I43 + I03Sheep 9 / Brick 5 / Wheat 3 + Wood 11 / Sheep 11 / Wheat 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I03 Wood 11 / Sheep 11 / Wheat 8Opening score 40.72 · Best pair score 46.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I39 Sheep 9 / Brick 5 / Wheat 3Opening score 40.55 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Sheep 9 / Brick 5 / Wheat 3Opening score 40.55 · Best pair score 48.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I13Wood 11 / Sheep 11 / Wheat 8 + Sheep 10 / Ore 8 / Wheat 3
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I39 + I03Sheep 9 / Brick 5 / Wheat 3 + Wood 11 / Sheep 11 / Wheat 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I03 Wood 11 / Sheep 11 / Wheat 8Opening score 41.30 · Best pair score 46.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I38 Ore 6 / Brick 4Opening score 39.88 · Best pair score 45.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I24 Sheep 10 / Ore 6Opening score 39.83 · Best pair score 46.17This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I03 + I13Wood 11 / Sheep 11 / Wheat 8 + Sheep 10 / Ore 8 / Wheat 3
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I38 + I03Ore 6 / Brick 4 + Wood 11 / Sheep 11 / Wheat 8
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Sheep 9 / Wheat 3Port Wheat, score 9.90
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I24 Sheep 10 / Ore 6Port Brick, score 9.68
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I38 Ore 6 / Brick 4Port Wood, score 9.68
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I04 Wood 11 / Wheat 8Port Sheep, score 8.98
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I53 Wood 6Port 3:1, score 8.53