Saved Map Analytics

Map #HP

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-01-01 01:14:38
Intersections
54
Harbor Slots
9
Best Pair Score
53.45

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 12 12 T1 Wood 10 10 T2 Sheep 9 9 T3 Sheep 11 11 T4 Wheat 3 3 T5 Sheep 8 8 T6 Ore 2 2 T7 Brick 6 6 T8 Wood 5 5 T9 Brick 5 5 T10 Wheat 4 4 T11 Brick 11 11 T12 Wood 10 10 T13 Wheat 4 4 T14 Wood 8 8 T15 Desert T16 Wheat 6 6 T17 Sheep 9 9 T18 Ore 3 3 T19 I01 = Ore 12 / Wood 10 I01 I02 = Ore 12 / Wood 10 / Wheat 3 I02 I03 = Ore 12 / Sheep 11 / Wheat 3 I03 I04 = Ore 12 / Sheep 11 I04 I05 = Ore 12 I05 I06 = Ore 12 I06 I07 = Wood 10 / Sheep 9 I07 I08 = Wood 10 / Sheep 9 / Sheep 8 I08 I09 = Wood 10 / Sheep 8 / Wheat 3 I09 I10 = Wood 10 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Ore 2 I12 I13 = Sheep 9 / Sheep 8 / Ore 2 I13 I14 = Sheep 9 I14 I15 = Sheep 11 / Wood 5 / Wheat 3 I15 I16 = Sheep 11 / Brick 6 / Wood 5 I16 9 I17 = Sheep 11 / Brick 6 I17 I18 = Sheep 11 I18 I19 = Sheep 8 / Brick 5 / Wheat 3 I19 8 I20 = Wood 5 / Brick 5 / Wheat 3 I20 10 I21 = Sheep 8 / Wheat 4 / Ore 2 I21 I22 = Sheep 8 / Brick 5 / Wheat 4 I22 3 I23 = Ore 2 I23 I24 = Brick 11 / Ore 2 I24 I25 = Brick 11 / Wheat 4 / Ore 2 I25 I26 = Wood 10 / Brick 6 / Wood 5 I26 I27 = Wood 10 / Brick 6 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Wood 5 / Brick 5 / Wheat 4 I30 7 I31 = Wood 10 / Wood 5 / Wheat 4 I31 I32 = Wood 8 / Brick 5 / Wheat 4 I32 2 I33 = Wood 8 / Brick 5 / Wheat 4 I33 1 I34 = Brick 11 / Wheat 4 I34 I35 = Wood 8 / Wheat 4 I35 I36 = Brick 11 I36 I37 = Brick 11 I37 I38 = Brick 11 I38 I39 = Wood 10 / Wheat 6 / Wheat 4 I39 I40 = Wood 10 / Wheat 6 I40 I41 = Wood 10 I41 I42 = Sheep 9 / Wood 8 / Wheat 4 I42 4 I43 = Sheep 9 / Wheat 6 / Wheat 4 I43 I44 = Wood 8 / Ore 3 I44 I45 = Sheep 9 / Wood 8 / Ore 3 I45 6 I46 = I46 I47 = Ore 3 I47 I48 = Sheep 9 / Wheat 6 I48 5 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Sheep 9 / Ore 3 I51 I52 = Sheep 9 I52 I53 = Ore 3 I53 I54 = Ore 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I22 + I33. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I33 Wood 8 / Brick 5 / Wheat 4

Overall 17.94, production 12.00, road 11.40, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I33 Wood 8 / Brick 5 / Wheat 4 17.94 8.25 -
2 I32 Wood 8 / Brick 5 / Wheat 4 17.68 7.51 -
3 I22 Sheep 8 / Brick 5 / Wheat 4 17.36 6.59 -
4 I42 Sheep 9 / Wood 8 / Wheat 4 17.30 6.59 -
5 I48 Sheep 9 / Wheat 6 16.80 5.57 Wheat
6 I45 Sheep 9 / Wood 8 / Ore 3 16.64 6.50 -
7 I30 Wood 5 / Brick 5 / Wheat 4 16.59 7.23 -
8 I19 Sheep 8 / Brick 5 / Wheat 3 16.26 6.30 -
9 I16 Sheep 11 / Brick 6 / Wood 5 16.22 6.19 -
10 I20 Wood 5 / Brick 5 / Wheat 3 15.48 6.93 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.45
I22 + I33
Sheep 8 / Brick 5 / Wheat 4 + Wood 8 / Brick 5 / Wheat 4
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.90
I08 + I33
Wood 10 / Sheep 9 / Sheep 8 + Wood 8 / Brick 5 / Wheat 4
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 52.64
I08 + I32
Wood 10 / Sheep 9 / Sheep 8 + Wood 8 / Brick 5 / Wheat 4
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 52.52
I22 + I26
Sheep 8 / Brick 5 / Wheat 4 + Wood 10 / Brick 6 / Wood 5
Coverage: Sheep, Brick, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 2 wood, 1 brick.

Pair 5

Score 52.48
I43 + I26
Sheep 9 / Wheat 6 / Wheat 4 + Wood 10 / Brick 6 / Wood 5
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 2 wood, 1 brick.

Pair 6

Score 52.39
I42 + I32
Sheep 9 / Wood 8 / Wheat 4 + Wood 8 / Brick 5 / Wheat 4
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wood 8 / Brick 5 / Wheat 4
    Opening score 47.91 · Best pair score 52.64
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wood 8 / Brick 5 / Wheat 4
    Opening score 47.85 · Best pair score 53.45
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Sheep 8 / Brick 5 / Wheat 4
    Opening score 46.75 · Best pair score 53.45
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I19
    Wood 8 / Brick 5 / Wheat 4 + Sheep 8 / Brick 5 / Wheat 3
  • I33 + I08
    Wood 8 / Brick 5 / Wheat 4 + Wood 10 / Sheep 9 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Sheep 9 / Wheat 6 / Wheat 4
    Opening score 47.38 · Best pair score 52.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wood 10 / Brick 6 / Wood 5
    Opening score 46.93 · Best pair score 52.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Sheep 9 / Wood 8 / Ore 3
    Opening score 46.63 · Best pair score 52.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I26
    Sheep 9 / Wheat 6 / Wheat 4 + Wood 10 / Brick 6 / Wood 5
  • I26 + I43
    Wood 10 / Brick 6 / Wood 5 + Sheep 9 / Wheat 6 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Wood 10 / Wheat 6 / Wheat 4
    Opening score 45.66 · Best pair score 49.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I48 Sheep 9 / Wheat 6
    Opening score 45.47 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wood 5 / Brick 5 / Wheat 3
    Opening score 45.12 · Best pair score 49.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I16
    Wood 10 / Wheat 6 / Wheat 4 + Sheep 11 / Brick 6 / Wood 5
  • I48 + I26
    Sheep 9 / Wheat 6 + Wood 10 / Brick 6 / Wood 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wood 8 / Brick 5 / Wheat 4
    Opening score 45.47 · Best pair score 52.64
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Sheep 11 / Brick 6 / Wood 5
    Opening score 43.88 · Best pair score 51.40
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Sheep 8 / Brick 5 / Wheat 4
    Opening score 43.02 · Best pair score 53.45
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I32 + I21
    Wood 8 / Brick 5 / Wheat 4 + Sheep 8 / Wheat 4 / Ore 2
  • I16 + I39
    Sheep 11 / Brick 6 / Wood 5 + Wood 10 / Wheat 6 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wood 10 / Brick 6 / Wood 5
    Opening score 46.00 · Best pair score 52.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Sheep 11 / Brick 6 / Wood 5
    Opening score 45.37 · Best pair score 51.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Sheep 9 / Wheat 6 / Wheat 4
    Opening score 44.76 · Best pair score 52.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I26 + I09
    Wood 10 / Brick 6 / Wood 5 + Wood 10 / Sheep 8 / Wheat 3
  • I16 + I39
    Sheep 11 / Brick 6 / Wood 5 + Wood 10 / Wheat 6 / Wheat 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I39 Wood 10 / Wheat 6 / Wheat 4
    Opening score 44.19 · Best pair score 49.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I48 Sheep 9 / Wheat 6
    Opening score 43.76 · Best pair score 49.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wood 5 / Brick 5 / Wheat 3
    Opening score 43.01 · Best pair score 49.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I45
    Wood 10 / Wheat 6 / Wheat 4 + Sheep 9 / Wood 8 / Ore 3
  • I48 + I20
    Sheep 9 / Wheat 6 + Wood 5 / Brick 5 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Wood 10 / Wheat 6 / Wheat 4
    Opening score 45.43 · Best pair score 49.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Sheep 11 / Wood 5 / Wheat 3
    Opening score 41.84 · Best pair score 46.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I40 Wood 10 / Wheat 6
    Opening score 41.26 · Best pair score 45.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I16
    Wood 10 / Wheat 6 / Wheat 4 + Sheep 11 / Brick 6 / Wood 5
  • I15 + I26
    Sheep 11 / Wood 5 / Wheat 3 + Wood 10 / Brick 6 / Wood 5

Resource Profile

Wood 15
Brick 11
Sheep 15
Wheat 13
Ore 4

Scarcity & Abundance

Scarce
Ore
Abundant
Wood, Sheep, Wheat

Best Harbor Starts

  • I48 Sheep 9 / Wheat 6
    Port Wheat, score 14.43
  • I40 Wood 10 / Wheat 6
    Port Ore, score 9.68
  • I28 Brick 6
    Port 3:1, score 8.53
  • I29 Brick 6
    Port 3:1, score 8.53
  • I04 Ore 12 / Sheep 11
    Port Sheep, score 7.80

Map Notes

Canonical map
https://catan.soft2u.ro/map/HP?lang=en
Generator link
https://catan.soft2u.ro/?map=HP
Board type
Classic 3-4 Player
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