Saved Map Analytics

Map #HR

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-01-01 03:54:29
Intersections
54
Harbor Slots
9
Best Pair Score
50.07

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 8 8 T1 Sheep 5 5 T2 Ore 11 11 T3 Brick 2 2 T4 Wheat 3 3 T5 Ore 9 9 T6 Brick 6 6 T7 Wood 12 12 T8 Sheep 9 9 T9 Brick 10 10 T10 Sheep 3 3 T11 Desert T12 Ore 4 4 T13 Wood 5 5 T14 Wheat 10 10 T15 Wood 4 4 T16 Sheep 8 8 T17 Wheat 11 11 T18 Wood 6 6 T19 I01 = Wheat 8 / Sheep 5 I01 8 I02 = Wheat 8 / Sheep 5 / Wheat 3 I02 I03 = Wheat 8 / Wheat 3 / Brick 2 I03 I04 = Wheat 8 / Brick 2 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Ore 11 / Sheep 5 I07 I08 = Ore 11 / Ore 9 / Sheep 5 I08 I09 = Ore 9 / Sheep 5 / Wheat 3 I09 9 I10 = Sheep 5 I10 I11 = Ore 11 I11 I12 = Ore 11 / Brick 6 I12 I13 = Ore 11 / Ore 9 / Brick 6 I13 10 I14 = Ore 11 I14 I15 = Sheep 9 / Wheat 3 / Brick 2 I15 I16 = Wood 12 / Sheep 9 / Brick 2 I16 I17 = Wood 12 / Brick 2 I17 I18 = Brick 2 I18 I19 = Brick 10 / Ore 9 / Wheat 3 I19 I20 = Brick 10 / Sheep 9 / Wheat 3 I20 I21 = Ore 9 / Brick 6 / Sheep 3 I21 5 I22 = Brick 10 / Ore 9 / Sheep 3 I22 I23 = Brick 6 I23 I24 = Brick 6 I24 I25 = Brick 6 / Sheep 3 I25 I26 = Wood 12 / Sheep 9 / Ore 4 I26 I27 = Wood 12 / Ore 4 I27 I28 = Wood 12 I28 I29 = Wood 12 I29 I30 = Brick 10 / Sheep 9 / Wood 5 I30 2 I31 = Sheep 9 / Wood 5 / Ore 4 I31 3 I32 = Brick 10 / Wheat 10 / Sheep 3 I32 I33 = Brick 10 / Wheat 10 / Wood 5 I33 6 I34 = Wood 4 / Sheep 3 I34 I35 = Wheat 10 / Wood 4 / Sheep 3 I35 I36 = I36 I37 = I37 I38 = Wood 4 I38 I39 = Sheep 8 / Wood 5 / Ore 4 I39 1 I40 = Sheep 8 / Ore 4 I40 7 I41 = Ore 4 I41 I42 = Wheat 11 / Wheat 10 / Wood 5 I42 I43 = Wheat 11 / Sheep 8 / Wood 5 I43 4 I44 = Wheat 10 / Wood 6 / Wood 4 I44 I45 = Wheat 11 / Wheat 10 / Wood 6 I45 I46 = Wood 4 I46 I47 = Wood 6 / Wood 4 I47 I48 = Wheat 11 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wheat 11 / Wood 6 I51 I52 = Wheat 11 I52 I53 = Wood 6 I53 I54 = Wood 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I39 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I09 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I39 Sheep 8 / Wood 5 / Ore 4

Overall 17.10, production 12.00, road 9.54, city 9.13.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I39 Sheep 8 / Wood 5 / Ore 4 17.10 5.46 -
2 I30 Brick 10 / Sheep 9 / Wood 5 16.73 7.28 -
3 I31 Sheep 9 / Wood 5 / Ore 4 16.14 5.59 -
4 I43 Wheat 11 / Sheep 8 / Wood 5 16.06 5.87 -
5 I21 Ore 9 / Brick 6 / Sheep 3 16.05 4.44 -
6 I33 Brick 10 / Wheat 10 / Wood 5 15.82 7.54 -
7 I40 Sheep 8 / Ore 4 14.84 4.88 Ore
8 I01 Wheat 8 / Sheep 5 14.80 4.44 3:1
9 I09 Ore 9 / Sheep 5 / Wheat 3 14.68 4.10 -
10 I13 Ore 11 / Ore 9 / Brick 6 14.45 5.02 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.07
I39 + I33
Sheep 8 / Wood 5 / Ore 4 + Brick 10 / Wheat 10 / Wood 5
Coverage: Brick, Wood, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 49.76
I13 + I43
Ore 11 / Ore 9 / Brick 6 + Wheat 11 / Sheep 8 / Wood 5
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 3

Score 49.44
I21 + I43
Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Sheep 8 / Wood 5
Coverage: Ore, Brick, Sheep, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 4

Score 49.15
I44 + I21
Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Brick 6 / Sheep 3
Coverage: Ore, Brick, Sheep, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 brick, 1 sheep, 1 ore.

Pair 5

Score 49.14
I21 + I33
Ore 9 / Brick 6 / Sheep 3 + Brick 10 / Wheat 10 / Wood 5
Coverage: Ore, Brick, Sheep, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.12
I02 + I30
Wheat 8 / Sheep 5 / Wheat 3 + Brick 10 / Sheep 9 / Wood 5
Coverage: Wheat, Sheep, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Sheep 8 / Wood 5 / Ore 4
    Opening score 43.84 · Best pair score 50.07
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 10 / Sheep 9 / Wood 5
    Opening score 43.53 · Best pair score 49.12
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Ore 9 / Brick 6 / Sheep 3
    Opening score 43.44 · Best pair score 49.44
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I32
    Sheep 8 / Wood 5 / Ore 4 + Brick 10 / Wheat 10 / Sheep 3
  • I30 + I02
    Brick 10 / Sheep 9 / Wood 5 + Wheat 8 / Sheep 5 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I21 Ore 9 / Brick 6 / Sheep 3
    Opening score 46.58 · Best pair score 49.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wheat 10 / Wood 6 / Wood 4
    Opening score 45.17 · Best pair score 49.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 11 / Ore 9 / Brick 6
    Opening score 45.09 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I21 + I44
    Ore 9 / Brick 6 / Sheep 3 + Wheat 10 / Wood 6 / Wood 4
  • I44 + I21
    Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Brick 6 / Sheep 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wheat 10 / Wood 6 / Wood 4
    Opening score 46.98 · Best pair score 49.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Ore 9 / Brick 6 / Sheep 3
    Opening score 46.58 · Best pair score 49.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wheat 11 / Wheat 10 / Wood 6
    Opening score 45.72 · Best pair score 48.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I21
    Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Brick 6 / Sheep 3
  • I21 + I44
    Ore 9 / Brick 6 / Sheep 3 + Wheat 10 / Wood 6 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I21 Ore 9 / Brick 6 / Sheep 3
    Opening score 43.01 · Best pair score 49.44
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 8 / Wood 5 / Ore 4
    Opening score 42.04 · Best pair score 50.07
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Brick 10 / Wheat 10 / Wood 5
    Opening score 40.78 · Best pair score 50.07
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I42
    Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Wheat 10 / Wood 5
  • I39 + I32
    Sheep 8 / Wood 5 / Ore 4 + Brick 10 / Wheat 10 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I21 Ore 9 / Brick 6 / Sheep 3
    Opening score 43.94 · Best pair score 49.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 11 / Ore 9 / Brick 6
    Opening score 42.27 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I22 Brick 10 / Ore 9 / Sheep 3
    Opening score 40.74 · Best pair score 46.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I42
    Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Wheat 10 / Wood 5
  • I13 + I42
    Ore 11 / Ore 9 / Brick 6 + Wheat 11 / Wheat 10 / Wood 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I21 Ore 9 / Brick 6 / Sheep 3
    Opening score 43.94 · Best pair score 49.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 11 / Ore 9 / Brick 6
    Opening score 42.86 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I44 Wheat 10 / Wood 6 / Wood 4
    Opening score 42.57 · Best pair score 49.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I21 + I42
    Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Wheat 10 / Wood 5
  • I13 + I09
    Ore 11 / Ore 9 / Brick 6 + Ore 9 / Sheep 5 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wheat 10 / Wood 6 / Wood 4
    Opening score 44.18 · Best pair score 49.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Wheat 11 / Wheat 10 / Wood 6
    Opening score 43.00 · Best pair score 48.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I42 Wheat 11 / Wheat 10 / Wood 5
    Opening score 41.52 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I44 + I09
    Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Sheep 5 / Wheat 3
  • I45 + I09
    Wheat 11 / Wheat 10 / Wood 6 + Ore 9 / Sheep 5 / Wheat 3

Resource Profile

Wood 13
Brick 9
Sheep 15
Wheat 12
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep, Wood

Best Harbor Starts

  • I40 Sheep 8 / Ore 4
    Port Ore, score 12.11
  • I01 Wheat 8 / Sheep 5
    Port 3:1, score 11.73
  • I23 Brick 6
    Port Brick, score 11.23
  • I24 Brick 6
    Port Brick, score 11.23
  • I48 Wheat 11 / Sheep 8
    Port Wheat, score 10.60

Map Notes

Canonical map
https://catan.soft2u.ro/map/HR?lang=en
Generator link
https://catan.soft2u.ro/?map=HR
Board type
Classic 3-4 Player
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