Map #HR
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I39 + I33. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I09 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I39 Sheep 8 / Wood 5 / Ore 4
Overall 17.10, production 12.00, road 9.54, city 9.13.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I39 | Sheep 8 / Wood 5 / Ore 4 | 17.10 | 5.46 | - |
| 2 | I30 | Brick 10 / Sheep 9 / Wood 5 | 16.73 | 7.28 | - |
| 3 | I31 | Sheep 9 / Wood 5 / Ore 4 | 16.14 | 5.59 | - |
| 4 | I43 | Wheat 11 / Sheep 8 / Wood 5 | 16.06 | 5.87 | - |
| 5 | I21 | Ore 9 / Brick 6 / Sheep 3 | 16.05 | 4.44 | - |
| 6 | I33 | Brick 10 / Wheat 10 / Wood 5 | 15.82 | 7.54 | - |
| 7 | I40 | Sheep 8 / Ore 4 | 14.84 | 4.88 | Ore |
| 8 | I01 | Wheat 8 / Sheep 5 | 14.80 | 4.44 | 3:1 |
| 9 | I09 | Ore 9 / Sheep 5 / Wheat 3 | 14.68 | 4.10 | - |
| 10 | I13 | Ore 11 / Ore 9 / Brick 6 | 14.45 | 5.02 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.07These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 49.76These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 3
Score 49.44These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 4
Score 49.15These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 brick, 1 sheep, 1 ore.
Pair 5
Score 49.14These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 49.12City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I39 Sheep 8 / Wood 5 / Ore 4Opening score 43.84 · Best pair score 50.07You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 10 / Sheep 9 / Wood 5Opening score 43.53 · Best pair score 49.12You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I21 Ore 9 / Brick 6 / Sheep 3Opening score 43.44 · Best pair score 49.44You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I32Sheep 8 / Wood 5 / Ore 4 + Brick 10 / Wheat 10 / Sheep 3
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I30 + I02Brick 10 / Sheep 9 / Wood 5 + Wheat 8 / Sheep 5 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I21 Ore 9 / Brick 6 / Sheep 3Opening score 46.58 · Best pair score 49.44This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Wheat 10 / Wood 6 / Wood 4Opening score 45.17 · Best pair score 49.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 11 / Ore 9 / Brick 6Opening score 45.09 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I21 + I44Ore 9 / Brick 6 / Sheep 3 + Wheat 10 / Wood 6 / Wood 4
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I44 + I21Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Brick 6 / Sheep 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Wheat 10 / Wood 6 / Wood 4Opening score 46.98 · Best pair score 49.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Ore 9 / Brick 6 / Sheep 3Opening score 46.58 · Best pair score 49.44This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wheat 11 / Wheat 10 / Wood 6Opening score 45.72 · Best pair score 48.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I21Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Brick 6 / Sheep 3
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I21 + I44Ore 9 / Brick 6 / Sheep 3 + Wheat 10 / Wood 6 / Wood 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I21 Ore 9 / Brick 6 / Sheep 3Opening score 43.01 · Best pair score 49.44You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 8 / Wood 5 / Ore 4Opening score 42.04 · Best pair score 50.07You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Brick 10 / Wheat 10 / Wood 5Opening score 40.78 · Best pair score 50.07You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I21 + I42Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Wheat 10 / Wood 5
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I39 + I32Sheep 8 / Wood 5 / Ore 4 + Brick 10 / Wheat 10 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I21 Ore 9 / Brick 6 / Sheep 3Opening score 43.94 · Best pair score 49.44This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 11 / Ore 9 / Brick 6Opening score 42.27 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I22 Brick 10 / Ore 9 / Sheep 3Opening score 40.74 · Best pair score 46.27This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I21 + I42Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Wheat 10 / Wood 5
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I13 + I42Ore 11 / Ore 9 / Brick 6 + Wheat 11 / Wheat 10 / Wood 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I21 Ore 9 / Brick 6 / Sheep 3Opening score 43.94 · Best pair score 49.44This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 11 / Ore 9 / Brick 6Opening score 42.86 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I44 Wheat 10 / Wood 6 / Wood 4Opening score 42.57 · Best pair score 49.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I21 + I42Ore 9 / Brick 6 / Sheep 3 + Wheat 11 / Wheat 10 / Wood 5
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I13 + I09Ore 11 / Ore 9 / Brick 6 + Ore 9 / Sheep 5 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Wheat 10 / Wood 6 / Wood 4Opening score 44.18 · Best pair score 49.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Wheat 11 / Wheat 10 / Wood 6Opening score 43.00 · Best pair score 48.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I42 Wheat 11 / Wheat 10 / Wood 5Opening score 41.52 · Best pair score 46.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I44 + I09Wheat 10 / Wood 6 / Wood 4 + Ore 9 / Sheep 5 / Wheat 3
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I45 + I09Wheat 11 / Wheat 10 / Wood 6 + Ore 9 / Sheep 5 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Sheep 8 / Ore 4Port Ore, score 12.11
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I01 Wheat 8 / Sheep 5Port 3:1, score 11.73
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I23 Brick 6Port Brick, score 11.23
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I24 Brick 6Port Brick, score 11.23
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I48 Wheat 11 / Sheep 8Port Wheat, score 10.60