Map #LJ
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I39 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I03 Brick 9 / Wood 6 / Sheep 5
Overall 18.90, production 13.00, road 12.10, city 8.48.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I03 | Brick 9 / Wood 6 / Sheep 5 | 18.90 | 6.86 | - |
| 2 | I02 | Brick 9 / Wheat 8 / Sheep 5 | 18.76 | 6.47 | - |
| 3 | I04 | Wood 6 / Sheep 5 | 17.09 | 7.51 | Sheep |
| 4 | I40 | Wood 9 / Ore 8 | 16.58 | 4.77 | Ore |
| 5 | I15 | Wheat 12 / Brick 9 / Wood 6 | 16.05 | 7.47 | - |
| 6 | I01 | Wheat 8 / Sheep 5 | 15.60 | 6.56 | 3:1 |
| 7 | I39 | Sheep 11 / Wood 9 / Ore 8 | 15.47 | 3.94 | - |
| 8 | I38 | Ore 11 / Wood 6 | 14.23 | 3.85 | Wood |
| 9 | I34 | Ore 11 / Wood 6 / Sheep 3 | 13.35 | 3.71 | - |
| 10 | I09 | Brick 9 / Wheat 8 | 12.84 | 6.29 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.88These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 2
Score 51.88City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 51.12These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 51.10City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 51.10These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 51.04These settlements produce all five resources, giving you several ways to build. Your ore harbor lets you exchange two matching cards for one resource of your choice. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.
Ports: Ore
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Brick 9 / Wheat 8 / Sheep 5Opening score 47.51 · Best pair score 52.88You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Brick 9 / Wood 6 / Sheep 5Opening score 46.96 · Best pair score 51.12You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Wheat 12 / Brick 9 / Wood 6Opening score 42.01 · Best pair score 51.88You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I25Brick 9 / Wheat 8 / Sheep 5 + Wood 6 / Wood 4 / Sheep 3
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I03 + I26Brick 9 / Wood 6 / Sheep 5 + Wheat 12 / Wheat 10 / Ore 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 11 / Wood 9 / Ore 8Opening score 41.86 · Best pair score 52.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 6 / Wood 4 / Sheep 3Opening score 39.87 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I08 Wheat 8 / Ore 5Opening score 39.29 · Best pair score 51.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I09Sheep 11 / Wood 9 / Ore 8 + Brick 9 / Wheat 8
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I25 + I26Wood 6 / Wood 4 / Sheep 3 + Wheat 12 / Wheat 10 / Ore 8
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I25 Wood 6 / Wood 4 / Sheep 3Opening score 41.17 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I34 Ore 11 / Wood 6 / Sheep 3Opening score 40.77 · Best pair score 50.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 8 / Ore 5Opening score 39.78 · Best pair score 51.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I25 + I09Wood 6 / Wood 4 / Sheep 3 + Brick 9 / Wheat 8
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I34 + I09Ore 11 / Wood 6 / Sheep 3 + Brick 9 / Wheat 8
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Brick 9 / Wheat 8 / Sheep 5Opening score 47.46 · Best pair score 52.88You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Brick 9 / Wood 6 / Sheep 5Opening score 46.01 · Best pair score 51.12You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 11 / Wood 9 / Ore 8Opening score 41.12 · Best pair score 52.88You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I02 + I25Brick 9 / Wheat 8 / Sheep 5 + Wood 6 / Wood 4 / Sheep 3
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I03 + I44Brick 9 / Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 11 / Wood 9 / Ore 8Opening score 41.52 · Best pair score 52.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I07 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I40 Wood 9 / Ore 8Opening score 39.11 · Best pair score 51.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Wood 6 / Wood 4 / Sheep 3Opening score 38.51 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I07 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I07Sheep 11 / Wood 9 / Ore 8 + Wheat 8 / Ore 5
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I40 + I44Wood 9 / Ore 8 + Ore 11 / Wheat 10 / Sheep 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I25 Wood 6 / Wood 4 / Sheep 3Opening score 39.37 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I34 Ore 11 / Wood 6 / Sheep 3Opening score 38.83 · Best pair score 50.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 8 / Ore 5Opening score 37.72 · Best pair score 51.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I25 + I09Wood 6 / Wood 4 / Sheep 3 + Brick 9 / Wheat 8
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I34 + I09Ore 11 / Wood 6 / Sheep 3 + Brick 9 / Wheat 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Wheat 8 / Ore 5Opening score 38.30 · Best pair score 51.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I07 Wheat 8 / Ore 5Opening score 38.30 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I44 Ore 11 / Wheat 10 / Sheep 4Opening score 37.51 · Best pair score 48.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I08 + I25Wheat 8 / Ore 5 + Wood 6 / Wood 4 / Sheep 3
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I07 + I25Wheat 8 / Ore 5 + Wood 6 / Wood 4 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Wood 9 / Ore 8Port Ore, score 14.43
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I04 Wood 6 / Sheep 5Port Sheep, score 13.62
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I38 Ore 11 / Wood 6Port Wood, score 13.03
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I01 Wheat 8 / Sheep 5Port 3:1, score 11.73
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I41 Ore 8Port Ore, score 11.23