Saved Map Analytics

Map #LJ

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-01-24 17:24:23
Intersections
54
Harbor Slots
9
Best Pair Score
52.88

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 5 5 T1 Wheat 8 8 T2 Ore 5 5 T3 Wood 6 6 T4 Brick 9 9 T5 Desert T6 Wood 4 4 T7 Wheat 10 10 T8 Wheat 12 12 T9 Brick 3 3 T10 Sheep 3 3 T11 Wood 6 6 T12 Ore 8 8 T13 Sheep 11 11 T14 Wheat 10 10 T15 Ore 11 11 T16 Wood 9 9 T17 Brick 2 2 T18 Sheep 4 4 T19 I01 = Wheat 8 / Sheep 5 I01 6 I02 = Brick 9 / Wheat 8 / Sheep 5 I02 2 I03 = Brick 9 / Wood 6 / Sheep 5 I03 1 I04 = Wood 6 / Sheep 5 I04 3 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Wheat 8 / Ore 5 I07 I08 = Wheat 8 / Ore 5 I08 I09 = Brick 9 / Wheat 8 I09 10 I10 = Wheat 8 I10 I11 = Ore 5 I11 I12 = Ore 5 / Wood 4 I12 I13 = Ore 5 / Wood 4 I13 I14 = Ore 5 I14 I15 = Wheat 12 / Brick 9 / Wood 6 I15 5 I16 = Wheat 12 / Wheat 10 / Wood 6 I16 I17 = Wheat 10 / Wood 6 I17 I18 = Wood 6 I18 I19 = Brick 9 / Brick 3 I19 I20 = Wheat 12 / Brick 9 / Brick 3 I20 I21 = Wood 4 / Sheep 3 I21 I22 = Brick 3 / Sheep 3 I22 I23 = Wood 4 I23 I24 = Wood 6 / Wood 4 I24 I25 = Wood 6 / Wood 4 / Sheep 3 I25 I26 = Wheat 12 / Wheat 10 / Ore 8 I26 I27 = Wheat 10 / Ore 8 I27 I28 = Wheat 10 I28 I29 = Wheat 10 I29 I30 = Wheat 12 / Sheep 11 / Brick 3 I30 I31 = Wheat 12 / Sheep 11 / Ore 8 I31 I32 = Wheat 10 / Brick 3 / Sheep 3 I32 I33 = Sheep 11 / Wheat 10 / Brick 3 I33 I34 = Ore 11 / Wood 6 / Sheep 3 I34 9 I35 = Ore 11 / Wheat 10 / Sheep 3 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Ore 11 / Wood 6 I38 8 I39 = Sheep 11 / Wood 9 / Ore 8 I39 7 I40 = Wood 9 / Ore 8 I40 4 I41 = Ore 8 I41 I42 = Sheep 11 / Wheat 10 / Brick 2 I42 I43 = Sheep 11 / Wood 9 / Brick 2 I43 I44 = Ore 11 / Wheat 10 / Sheep 4 I44 I45 = Wheat 10 / Sheep 4 / Brick 2 I45 I46 = Ore 11 I46 I47 = Ore 11 / Sheep 4 I47 I48 = Wood 9 / Brick 2 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Sheep 4 / Brick 2 I51 I52 = Brick 2 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I39 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I03 Brick 9 / Wood 6 / Sheep 5

Overall 18.90, production 13.00, road 12.10, city 8.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I03 Brick 9 / Wood 6 / Sheep 5 18.90 6.86 -
2 I02 Brick 9 / Wheat 8 / Sheep 5 18.76 6.47 -
3 I04 Wood 6 / Sheep 5 17.09 7.51 Sheep
4 I40 Wood 9 / Ore 8 16.58 4.77 Ore
5 I15 Wheat 12 / Brick 9 / Wood 6 16.05 7.47 -
6 I01 Wheat 8 / Sheep 5 15.60 6.56 3:1
7 I39 Sheep 11 / Wood 9 / Ore 8 15.47 3.94 -
8 I38 Ore 11 / Wood 6 14.23 3.85 Wood
9 I34 Ore 11 / Wood 6 / Sheep 3 13.35 3.71 -
10 I09 Brick 9 / Wheat 8 12.84 6.29 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.88
I39 + I02
Sheep 11 / Wood 9 / Ore 8 + Brick 9 / Wheat 8 / Sheep 5
Coverage: Sheep, Wheat, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 51.88
I02 + I15
Brick 9 / Wheat 8 / Sheep 5 + Wheat 12 / Brick 9 / Wood 6
Coverage: Sheep, Wheat, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.12
I26 + I03
Wheat 12 / Wheat 10 / Ore 8 + Brick 9 / Wood 6 / Sheep 5
Coverage: Sheep, Wood, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 51.10
I25 + I02
Wood 6 / Wood 4 / Sheep 3 + Brick 9 / Wheat 8 / Sheep 5
Coverage: Sheep, Wheat, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 51.10
I07 + I03
Wheat 8 / Ore 5 + Brick 9 / Wood 6 / Sheep 5
Coverage: Sheep, Wood, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 51.04
I40 + I02
Wood 9 / Ore 8 + Brick 9 / Wheat 8 / Sheep 5
Coverage: Sheep, Wheat, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. Your ore harbor lets you exchange two matching cards for one resource of your choice. Place I02 second to start with 1 brick, 1 sheep, 1 wheat.


Ports: Ore

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Brick 9 / Wheat 8 / Sheep 5
    Opening score 47.51 · Best pair score 52.88
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Brick 9 / Wood 6 / Sheep 5
    Opening score 46.96 · Best pair score 51.12
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wheat 12 / Brick 9 / Wood 6
    Opening score 42.01 · Best pair score 51.88
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I25
    Brick 9 / Wheat 8 / Sheep 5 + Wood 6 / Wood 4 / Sheep 3
  • I03 + I26
    Brick 9 / Wood 6 / Sheep 5 + Wheat 12 / Wheat 10 / Ore 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 11 / Wood 9 / Ore 8
    Opening score 41.86 · Best pair score 52.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 6 / Wood 4 / Sheep 3
    Opening score 39.87 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Wheat 8 / Ore 5
    Opening score 39.29 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I09
    Sheep 11 / Wood 9 / Ore 8 + Brick 9 / Wheat 8
  • I25 + I26
    Wood 6 / Wood 4 / Sheep 3 + Wheat 12 / Wheat 10 / Ore 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wood 6 / Wood 4 / Sheep 3
    Opening score 41.17 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Ore 11 / Wood 6 / Sheep 3
    Opening score 40.77 · Best pair score 50.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 8 / Ore 5
    Opening score 39.78 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I25 + I09
    Wood 6 / Wood 4 / Sheep 3 + Brick 9 / Wheat 8
  • I34 + I09
    Ore 11 / Wood 6 / Sheep 3 + Brick 9 / Wheat 8

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Brick 9 / Wheat 8 / Sheep 5
    Opening score 47.46 · Best pair score 52.88
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Brick 9 / Wood 6 / Sheep 5
    Opening score 46.01 · Best pair score 51.12
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 11 / Wood 9 / Ore 8
    Opening score 41.12 · Best pair score 52.88
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I02 + I25
    Brick 9 / Wheat 8 / Sheep 5 + Wood 6 / Wood 4 / Sheep 3
  • I03 + I44
    Brick 9 / Wood 6 / Sheep 5 + Ore 11 / Wheat 10 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 11 / Wood 9 / Ore 8
    Opening score 41.52 · Best pair score 52.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I07 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Wood 9 / Ore 8
    Opening score 39.11 · Best pair score 51.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Wood 6 / Wood 4 / Sheep 3
    Opening score 38.51 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I07 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I07
    Sheep 11 / Wood 9 / Ore 8 + Wheat 8 / Ore 5
  • I40 + I44
    Wood 9 / Ore 8 + Ore 11 / Wheat 10 / Sheep 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I25 Wood 6 / Wood 4 / Sheep 3
    Opening score 39.37 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Ore 11 / Wood 6 / Sheep 3
    Opening score 38.83 · Best pair score 50.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 8 / Ore 5
    Opening score 37.72 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I25 + I09
    Wood 6 / Wood 4 / Sheep 3 + Brick 9 / Wheat 8
  • I34 + I09
    Ore 11 / Wood 6 / Sheep 3 + Brick 9 / Wheat 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Wheat 8 / Ore 5
    Opening score 38.30 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I07 Wheat 8 / Ore 5
    Opening score 38.30 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Ore 11 / Wheat 10 / Sheep 4
    Opening score 37.51 · Best pair score 48.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I08 + I25
    Wheat 8 / Ore 5 + Wood 6 / Wood 4 / Sheep 3
  • I07 + I25
    Wheat 8 / Ore 5 + Wood 6 / Wood 4 / Sheep 3

Resource Profile

Wood 17
Brick 7
Sheep 11
Wheat 12
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wood

Best Harbor Starts

  • I40 Wood 9 / Ore 8
    Port Ore, score 14.43
  • I04 Wood 6 / Sheep 5
    Port Sheep, score 13.62
  • I38 Ore 11 / Wood 6
    Port Wood, score 13.03
  • I01 Wheat 8 / Sheep 5
    Port 3:1, score 11.73
  • I41 Ore 8
    Port Ore, score 11.23

Map Notes

Canonical map
https://catan.soft2u.ro/map/LJ?lang=en
Generator link
https://catan.soft2u.ro/?map=LJ
Board type
Classic 3-4 Player
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