Saved Map Analytics

Map #LL

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-01-24 17:24:57
Intersections
54
Harbor Slots
9
Best Pair Score
53.30

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 10 10 T1 Ore 6 6 T2 Wheat 11 11 T3 Brick 12 12 T4 Wood 3 3 T5 Wood 4 4 T6 Brick 6 6 T7 Wheat 5 5 T8 Sheep 8 8 T9 Ore 10 10 T10 Sheep 5 5 T11 Wheat 2 2 T12 Desert T13 Brick 9 9 T14 Wood 8 8 T15 Sheep 4 4 T16 Ore 3 3 T17 Wood 11 11 T18 Wheat 9 9 T19 I01 = Sheep 10 / Ore 6 I01 I02 = Sheep 10 / Ore 6 / Wood 3 I02 I03 = Brick 12 / Sheep 10 / Wood 3 I03 I04 = Brick 12 / Sheep 10 I04 I05 = Sheep 10 I05 I06 = Sheep 10 I06 I07 = Wheat 11 / Ore 6 I07 I08 = Wheat 11 / Ore 6 / Wood 4 I08 8 I09 = Ore 6 / Wood 4 / Wood 3 I09 I10 = Ore 6 I10 I11 = Wheat 11 I11 I12 = Wheat 11 / Brick 6 I12 I13 = Wheat 11 / Brick 6 / Wood 4 I13 7 I14 = Wheat 11 I14 I15 = Brick 12 / Sheep 8 / Wood 3 I15 I16 = Brick 12 / Sheep 8 / Wheat 5 I16 10 I17 = Brick 12 / Wheat 5 I17 I18 = Brick 12 I18 I19 = Ore 10 / Wood 4 / Wood 3 I19 I20 = Ore 10 / Sheep 8 / Wood 3 I20 I21 = Brick 6 / Sheep 5 / Wood 4 I21 1 I22 = Ore 10 / Sheep 5 / Wood 4 I22 I23 = Brick 6 I23 I24 = Brick 6 / Wheat 2 I24 I25 = Brick 6 / Sheep 5 / Wheat 2 I25 9 I26 = Sheep 8 / Wheat 5 I26 I27 = Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Ore 10 / Brick 9 / Sheep 8 I30 4 I31 = Brick 9 / Sheep 8 I31 I32 = Ore 10 / Wood 8 / Sheep 5 I32 5 I33 = Ore 10 / Brick 9 / Wood 8 I33 2 I34 = Sheep 5 / Sheep 4 / Wheat 2 I34 I35 = Wood 8 / Sheep 5 / Sheep 4 I35 6 I36 = Wheat 2 I36 I37 = Wheat 2 I37 I38 = Sheep 4 / Wheat 2 I38 I39 = Brick 9 / Ore 3 I39 I40 = Ore 3 I40 I41 = I41 I42 = Wood 11 / Brick 9 / Wood 8 I42 I43 = Wood 11 / Brick 9 / Ore 3 I43 I44 = Wheat 9 / Wood 8 / Sheep 4 I44 3 I45 = Wood 11 / Wheat 9 / Wood 8 I45 I46 = Sheep 4 I46 I47 = Wheat 9 / Sheep 4 I47 I48 = Wood 11 / Ore 3 I48 I49 = Ore 3 I49 I50 = Ore 3 I50 I51 = Wood 11 / Wheat 9 I51 I52 = Wood 11 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I44 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I30 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I21 Brick 6 / Sheep 5 / Wood 4

Overall 17.79, production 12.00, road 11.15, city 7.85.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I21 Brick 6 / Sheep 5 / Wood 4 17.79 7.54 -
2 I33 Ore 10 / Brick 9 / Wood 8 17.39 6.08 -
3 I44 Wheat 9 / Wood 8 / Sheep 4 17.37 6.60 -
4 I30 Ore 10 / Brick 9 / Sheep 8 17.32 5.87 -
5 I32 Ore 10 / Wood 8 / Sheep 5 17.18 5.90 -
6 I35 Wood 8 / Sheep 5 / Sheep 4 15.61 6.89 -
7 I13 Wheat 11 / Brick 6 / Wood 4 15.60 6.93 -
8 I08 Wheat 11 / Ore 6 / Wood 4 15.34 6.17 -
9 I25 Brick 6 / Sheep 5 / Wheat 2 15.26 5.98 -
10 I16 Brick 12 / Sheep 8 / Wheat 5 15.03 5.52 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.30
I44 + I21
Wheat 9 / Wood 8 / Sheep 4 + Brick 6 / Sheep 5 / Wood 4
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 52.62
I30 + I44
Ore 10 / Brick 9 / Sheep 8 + Wheat 9 / Wood 8 / Sheep 4
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 3

Score 52.30
I44 + I33
Wheat 9 / Wood 8 / Sheep 4 + Ore 10 / Brick 9 / Wood 8
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 51.78
I33 + I21
Ore 10 / Brick 9 / Wood 8 + Brick 6 / Sheep 5 / Wood 4
Coverage: Wood, Brick, Sheep, Ore

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 51.77
I45 + I21
Wood 11 / Wheat 9 / Wood 8 + Brick 6 / Sheep 5 / Wood 4
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 51.50
I45 + I30
Wood 11 / Wheat 9 / Wood 8 + Ore 10 / Brick 9 / Sheep 8
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 sheep, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I21 Brick 6 / Sheep 5 / Wood 4
    Opening score 46.85 · Best pair score 53.30
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Ore 10 / Brick 9 / Sheep 8
    Opening score 46.34 · Best pair score 52.62
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 10 / Brick 9 / Wood 8
    Opening score 46.08 · Best pair score 52.30
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I08
    Brick 6 / Sheep 5 / Wood 4 + Wheat 11 / Ore 6 / Wood 4
  • I30 + I08
    Ore 10 / Brick 9 / Sheep 8 + Wheat 11 / Ore 6 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I32 Ore 10 / Wood 8 / Sheep 5
    Opening score 45.97 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I42 Wood 11 / Brick 9 / Wood 8
    Opening score 45.73 · Best pair score 50.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 9 / Wood 8 / Sheep 4
    Opening score 45.54 · Best pair score 53.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I42
    Ore 10 / Wood 8 / Sheep 5 + Wood 11 / Brick 9 / Wood 8
  • I42 + I16
    Wood 11 / Brick 9 / Wood 8 + Brick 12 / Sheep 8 / Wheat 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wheat 9 / Wood 8 / Sheep 4
    Opening score 45.98 · Best pair score 53.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 11 / Ore 6 / Wood 4
    Opening score 44.63 · Best pair score 50.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Brick 12 / Sheep 8 / Wheat 5
    Opening score 44.38 · Best pair score 50.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I43
    Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
  • I08 + I44
    Wheat 11 / Ore 6 / Wood 4 + Wheat 9 / Wood 8 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Ore 10 / Brick 9 / Wood 8
    Opening score 44.39 · Best pair score 52.30
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I44 Wheat 9 / Wood 8 / Sheep 4
    Opening score 44.18 · Best pair score 53.30
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 6 / Sheep 5 / Wood 4
    Opening score 44.15 · Best pair score 53.30
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I33 + I20
    Ore 10 / Brick 9 / Wood 8 + Ore 10 / Sheep 8 / Wood 3
  • I44 + I43
    Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Wheat 9 / Wood 8 / Sheep 4
    Opening score 44.39 · Best pair score 53.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Ore 10 / Wood 8 / Sheep 5
    Opening score 44.25 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I42 Wood 11 / Brick 9 / Wood 8
    Opening score 43.36 · Best pair score 50.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I44 + I43
    Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
  • I32 + I08
    Ore 10 / Wood 8 / Sheep 5 + Wheat 11 / Ore 6 / Wood 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Wheat 9 / Wood 8 / Sheep 4
    Opening score 44.87 · Best pair score 53.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 12 / Sheep 8 / Wheat 5
    Opening score 43.82 · Best pair score 50.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Ore 6 / Wood 4 / Wood 3
    Opening score 43.31 · Best pair score 48.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I43
    Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
  • I16 + I08
    Brick 12 / Sheep 8 / Wheat 5 + Wheat 11 / Ore 6 / Wood 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Wheat 11 / Ore 6 / Wood 4
    Opening score 44.03 · Best pair score 50.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 12 / Sheep 8 / Wheat 5
    Opening score 43.91 · Best pair score 50.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Ore 6 / Wood 4 / Wood 3
    Opening score 43.67 · Best pair score 48.36
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I16
    Wheat 11 / Ore 6 / Wood 4 + Brick 12 / Sheep 8 / Wheat 5
  • I16 + I08
    Brick 12 / Sheep 8 / Wheat 5 + Wheat 11 / Ore 6 / Wood 4

Resource Profile

Wood 12
Brick 10
Sheep 15
Wheat 11
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep

Best Harbor Starts

  • I24 Brick 6 / Wheat 2
    Port Brick, score 12.33
  • I23 Brick 6
    Port Brick, score 11.23
  • I01 Sheep 10 / Ore 6
    Port 3:1, score 11.03
  • I04 Brick 12 / Sheep 10
    Port Sheep, score 9.31
  • I10 Ore 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/LL?lang=en
Generator link
https://catan.soft2u.ro/?map=LL
Board type
Classic 3-4 Player
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