Map #LL
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I44 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I30 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I21 Brick 6 / Sheep 5 / Wood 4
Overall 17.79, production 12.00, road 11.15, city 7.85.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I21 | Brick 6 / Sheep 5 / Wood 4 | 17.79 | 7.54 | - |
| 2 | I33 | Ore 10 / Brick 9 / Wood 8 | 17.39 | 6.08 | - |
| 3 | I44 | Wheat 9 / Wood 8 / Sheep 4 | 17.37 | 6.60 | - |
| 4 | I30 | Ore 10 / Brick 9 / Sheep 8 | 17.32 | 5.87 | - |
| 5 | I32 | Ore 10 / Wood 8 / Sheep 5 | 17.18 | 5.90 | - |
| 6 | I35 | Wood 8 / Sheep 5 / Sheep 4 | 15.61 | 6.89 | - |
| 7 | I13 | Wheat 11 / Brick 6 / Wood 4 | 15.60 | 6.93 | - |
| 8 | I08 | Wheat 11 / Ore 6 / Wood 4 | 15.34 | 6.17 | - |
| 9 | I25 | Brick 6 / Sheep 5 / Wheat 2 | 15.26 | 5.98 | - |
| 10 | I16 | Brick 12 / Sheep 8 / Wheat 5 | 15.03 | 5.52 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.30City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 52.62These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 3
Score 52.30These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 51.78City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 51.77City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 51.50These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 sheep, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I21 Brick 6 / Sheep 5 / Wood 4Opening score 46.85 · Best pair score 53.30You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Ore 10 / Brick 9 / Sheep 8Opening score 46.34 · Best pair score 52.62You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Ore 10 / Brick 9 / Wood 8Opening score 46.08 · Best pair score 52.30You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I21 + I08Brick 6 / Sheep 5 / Wood 4 + Wheat 11 / Ore 6 / Wood 4
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I30 + I08Ore 10 / Brick 9 / Sheep 8 + Wheat 11 / Ore 6 / Wood 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I32 Ore 10 / Wood 8 / Sheep 5Opening score 45.97 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I42 Wood 11 / Brick 9 / Wood 8Opening score 45.73 · Best pair score 50.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wheat 9 / Wood 8 / Sheep 4Opening score 45.54 · Best pair score 53.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I32 + I42Ore 10 / Wood 8 / Sheep 5 + Wood 11 / Brick 9 / Wood 8
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I42 + I16Wood 11 / Brick 9 / Wood 8 + Brick 12 / Sheep 8 / Wheat 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Wheat 9 / Wood 8 / Sheep 4Opening score 45.98 · Best pair score 53.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 11 / Ore 6 / Wood 4Opening score 44.63 · Best pair score 50.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Brick 12 / Sheep 8 / Wheat 5Opening score 44.38 · Best pair score 50.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I43Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
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I08 + I44Wheat 11 / Ore 6 / Wood 4 + Wheat 9 / Wood 8 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Ore 10 / Brick 9 / Wood 8Opening score 44.39 · Best pair score 52.30You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I44 Wheat 9 / Wood 8 / Sheep 4Opening score 44.18 · Best pair score 53.30You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 6 / Sheep 5 / Wood 4Opening score 44.15 · Best pair score 53.30You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I33 + I20Ore 10 / Brick 9 / Wood 8 + Ore 10 / Sheep 8 / Wood 3
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I44 + I43Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Wheat 9 / Wood 8 / Sheep 4Opening score 44.39 · Best pair score 53.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Ore 10 / Wood 8 / Sheep 5Opening score 44.25 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I42 Wood 11 / Brick 9 / Wood 8Opening score 43.36 · Best pair score 50.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I44 + I43Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
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I32 + I08Ore 10 / Wood 8 / Sheep 5 + Wheat 11 / Ore 6 / Wood 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Wheat 9 / Wood 8 / Sheep 4Opening score 44.87 · Best pair score 53.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 12 / Sheep 8 / Wheat 5Opening score 43.82 · Best pair score 50.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Ore 6 / Wood 4 / Wood 3Opening score 43.31 · Best pair score 48.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I43Wheat 9 / Wood 8 / Sheep 4 + Wood 11 / Brick 9 / Ore 3
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I16 + I08Brick 12 / Sheep 8 / Wheat 5 + Wheat 11 / Ore 6 / Wood 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Wheat 11 / Ore 6 / Wood 4Opening score 44.03 · Best pair score 50.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 12 / Sheep 8 / Wheat 5Opening score 43.91 · Best pair score 50.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Ore 6 / Wood 4 / Wood 3Opening score 43.67 · Best pair score 48.36This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I16Wheat 11 / Ore 6 / Wood 4 + Brick 12 / Sheep 8 / Wheat 5
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I16 + I08Brick 12 / Sheep 8 / Wheat 5 + Wheat 11 / Ore 6 / Wood 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Brick 6 / Wheat 2Port Brick, score 12.33
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I23 Brick 6Port Brick, score 11.23
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I01 Sheep 10 / Ore 6Port 3:1, score 11.03
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I04 Brick 12 / Sheep 10Port Sheep, score 9.31
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I10 Ore 6Port 3:1, score 8.53