Saved Map Analytics

Map #M

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized sheep-scarce
Saved At
2025-03-31 02:26:07
Intersections
54
Harbor Slots
9
Best Pair Score
52.44

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 5 5 T1 Ore 6 6 T2 Brick 9 9 T3 Wood 5 5 T4 Brick 4 4 T5 Wheat 9 9 T6 Sheep 2 2 T7 Wood 8 8 T8 Sheep 3 3 T9 Wood 12 12 T10 Brick 4 4 T11 Ore 10 10 T12 Wheat 11 11 T13 Sheep 10 10 T14 Wood 11 11 T15 Wheat 6 6 T16 Desert T17 Wheat 8 8 T18 Sheep 3 3 T19 I01 = Ore 6 / Ore 5 I01 6 I02 = Ore 6 / Ore 5 / Brick 4 I02 5 I03 = Ore 5 / Wood 5 / Brick 4 I03 3 I04 = Ore 5 / Wood 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Brick 9 / Ore 6 I07 I08 = Brick 9 / Wheat 9 / Ore 6 I08 1 I09 = Wheat 9 / Ore 6 / Brick 4 I09 2 I10 = Ore 6 I10 I11 = Brick 9 I11 I12 = Brick 9 / Sheep 2 I12 I13 = Brick 9 / Wheat 9 / Sheep 2 I13 I14 = Brick 9 I14 I15 = Wood 5 / Brick 4 / Sheep 3 I15 10 I16 = Wood 8 / Wood 5 / Sheep 3 I16 9 I17 = Wood 8 / Wood 5 I17 I18 = Wood 5 I18 I19 = Wood 12 / Wheat 9 / Brick 4 I19 I20 = Wood 12 / Brick 4 / Sheep 3 I20 I21 = Wheat 9 / Brick 4 / Sheep 2 I21 I22 = Wood 12 / Wheat 9 / Brick 4 I22 I23 = Sheep 2 I23 I24 = Ore 10 / Sheep 2 I24 I25 = Ore 10 / Brick 4 / Sheep 2 I25 I26 = Wheat 11 / Wood 8 / Sheep 3 I26 I27 = Wheat 11 / Wood 8 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 12 / Sheep 10 / Sheep 3 I30 I31 = Wheat 11 / Sheep 10 / Sheep 3 I31 I32 = Wood 12 / Wood 11 / Brick 4 I32 I33 = Wood 12 / Wood 11 / Sheep 10 I33 I34 = Ore 10 / Wheat 6 / Brick 4 I34 4 I35 = Wood 11 / Wheat 6 / Brick 4 I35 7 I36 = Ore 10 I36 I37 = Ore 10 I37 I38 = Ore 10 / Wheat 6 I38 I39 = Wheat 11 / Sheep 10 I39 I40 = Wheat 11 I40 I41 = Wheat 11 I41 I42 = Wood 11 / Sheep 10 / Wheat 8 I42 8 I43 = Sheep 10 / Wheat 8 I43 I44 = Wood 11 / Wheat 6 / Sheep 3 I44 I45 = Wood 11 / Wheat 8 / Sheep 3 I45 I46 = Wheat 6 I46 I47 = Wheat 6 / Sheep 3 I47 I48 = Wheat 8 I48 I49 = I49 I50 = I50 I51 = Wheat 8 / Sheep 3 I51 I52 = Wheat 8 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I16 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little sheep, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I08 Brick 9 / Wheat 9 / Ore 6

Overall 17.81, production 13.00, road 10.25, city 11.19.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I08 Brick 9 / Wheat 9 / Ore 6 17.81 4.73 -
2 I09 Wheat 9 / Ore 6 / Brick 4 17.02 5.44 -
3 I03 Ore 5 / Wood 5 / Brick 4 16.32 6.31 -
4 I34 Ore 10 / Wheat 6 / Brick 4 15.90 5.11 -
5 I02 Ore 6 / Ore 5 / Brick 4 15.30 5.67 -
6 I01 Ore 6 / Ore 5 15.05 5.13 3:1
7 I35 Wood 11 / Wheat 6 / Brick 4 15.01 5.41 -
8 I42 Wood 11 / Sheep 10 / Wheat 8 14.63 3.92 -
9 I16 Wood 8 / Wood 5 / Sheep 3 14.49 6.04 -
10 I15 Wood 5 / Brick 4 / Sheep 3 14.42 6.11 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.44
I16 + I08
Wood 8 / Wood 5 / Sheep 3 + Brick 9 / Wheat 9 / Ore 6
Coverage: Ore, Brick, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 wheat, 1 ore.

Pair 2

Score 50.76
I08 + I03
Brick 9 / Wheat 9 / Ore 6 + Ore 5 / Wood 5 / Brick 4
Coverage: Ore, Wood, Brick, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 50.61
I16 + I09
Wood 8 / Wood 5 / Sheep 3 + Wheat 9 / Ore 6 / Brick 4
Coverage: Ore, Brick, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 brick, 1 wheat, 1 ore.

Pair 4

Score 50.51
I08 + I15
Brick 9 / Wheat 9 / Ore 6 + Wood 5 / Brick 4 / Sheep 3
Coverage: Ore, Brick, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 49.65
I08 + I42
Brick 9 / Wheat 9 / Ore 6 + Wood 11 / Sheep 10 / Wheat 8
Coverage: Ore, Brick, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 49.28
I09 + I03
Wheat 9 / Ore 6 / Brick 4 + Ore 5 / Wood 5 / Brick 4
Coverage: Ore, Wood, Brick, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Brick 9 / Wheat 9 / Ore 6
    Opening score 44.31 · Best pair score 52.44
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Ore 6 / Ore 5 / Brick 4
    Opening score 43.26 · Best pair score 49.21
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 5 / Wood 5 / Brick 4
    Opening score 42.90 · Best pair score 50.76
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I44
    Brick 9 / Wheat 9 / Ore 6 + Wood 11 / Wheat 6 / Sheep 3
  • I02 + I44
    Ore 6 / Ore 5 / Brick 4 + Wood 11 / Wheat 6 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Ore 6 / Ore 5 / Brick 4
    Opening score 46.58 · Best pair score 49.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Ore 10 / Wheat 6 / Brick 4
    Opening score 45.97 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 5 / Wood 5 / Brick 4
    Opening score 45.47 · Best pair score 50.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I42
    Ore 6 / Ore 5 / Brick 4 + Wood 11 / Sheep 10 / Wheat 8
  • I34 + I16
    Ore 10 / Wheat 6 / Brick 4 + Wood 8 / Wood 5 / Sheep 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I16 Wood 8 / Wood 5 / Sheep 3
    Opening score 45.61 · Best pair score 52.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wood 11 / Sheep 10 / Wheat 8
    Opening score 44.02 · Best pair score 49.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Wood 8 / Sheep 3
    Opening score 43.42 · Best pair score 49.20
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I34
    Wood 8 / Wood 5 / Sheep 3 + Ore 10 / Wheat 6 / Brick 4
  • I42 + I34
    Wood 11 / Sheep 10 / Wheat 8 + Ore 10 / Wheat 6 / Brick 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Brick 9 / Wheat 9 / Ore 6
    Opening score 42.76 · Best pair score 52.44
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I02 Ore 6 / Ore 5 / Brick 4
    Opening score 41.77 · Best pair score 49.21
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I09 Wheat 9 / Ore 6 / Brick 4
    Opening score 41.73 · Best pair score 50.61
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I08 + I19
    Brick 9 / Wheat 9 / Ore 6 + Wood 12 / Wheat 9 / Brick 4
  • I02 + I19
    Ore 6 / Ore 5 / Brick 4 + Wood 12 / Wheat 9 / Brick 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Ore 6 / Ore 5 / Brick 4
    Opening score 43.26 · Best pair score 49.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Ore 10 / Wheat 6 / Brick 4
    Opening score 42.99 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 5 / Wood 5 / Brick 4
    Opening score 42.34 · Best pair score 50.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I44
    Ore 6 / Ore 5 / Brick 4 + Wood 11 / Wheat 6 / Sheep 3
  • I34 + I44
    Ore 10 / Wheat 6 / Brick 4 + Wood 11 / Wheat 6 / Sheep 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I16 Wood 8 / Wood 5 / Sheep 3
    Opening score 41.83 · Best pair score 52.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Wood 11 / Sheep 10 / Wheat 8
    Opening score 40.22 · Best pair score 49.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Wood 12 / Wheat 9 / Brick 4
    Opening score 39.27 · Best pair score 44.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I16 + I21
    Wood 8 / Wood 5 / Sheep 3 + Wheat 9 / Brick 4 / Sheep 2
  • I42 + I01
    Wood 11 / Sheep 10 / Wheat 8 + Ore 6 / Ore 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I42 Wood 11 / Sheep 10 / Wheat 8
    Opening score 41.71 · Best pair score 49.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Wood 11 / Wheat 8 / Sheep 3
    Opening score 39.95 · Best pair score 48.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I21 Wheat 9 / Brick 4 / Sheep 2
    Opening score 39.75 · Best pair score 45.29
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I01
    Wood 11 / Sheep 10 / Wheat 8 + Ore 6 / Ore 5
  • I45 + I01
    Wood 11 / Wheat 8 / Sheep 3 + Ore 6 / Ore 5

Resource Profile

Wood 12
Brick 10
Sheep 8
Wheat 16
Ore 12

Scarcity & Abundance

Scarce
Sheep, Brick
Abundant
Wheat

Best Harbor Starts

  • I01 Ore 6 / Ore 5
    Port 3:1, score 13.13
  • I48 Wheat 8
    Port Wheat, score 11.23
  • I52 Wheat 8
    Port Wheat, score 11.23
  • I04 Ore 5 / Wood 5
    Port Sheep, score 9.68
  • I38 Ore 10 / Wheat 6
    Port Wood, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/M?lang=en
Generator link
https://catan.soft2u.ro/?map=M
Board type
Classic 3-4 Player
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