Saved Map Analytics

Map #M5

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce
Saved At
2026-01-24 17:53:57
Intersections
54
Harbor Slots
9
Best Pair Score
52.19

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 9 9 T1 Wheat 11 11 T2 Brick 6 6 T3 Wood 3 3 T4 Wood 10 10 T5 Ore 2 2 T6 Wheat 9 9 T7 Desert T8 Wheat 3 3 T9 Sheep 10 10 T10 Ore 6 6 T11 Wood 5 5 T12 Wood 11 11 T13 Wheat 8 8 T14 Brick 4 4 T15 Sheep 12 12 T16 Brick 5 5 T17 Ore 4 4 T18 Sheep 8 8 T19 I01 = Wheat 11 / Sheep 9 I01 I02 = Wheat 11 / Wood 10 / Sheep 9 I02 I03 = Wood 10 / Sheep 9 / Wood 3 I03 I04 = Sheep 9 / Wood 3 I04 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Wheat 11 / Brick 6 I07 I08 = Wheat 11 / Brick 6 / Ore 2 I08 I09 = Wheat 11 / Wood 10 / Ore 2 I09 I10 = Wheat 11 I10 I11 = Brick 6 I11 I12 = Wheat 9 / Brick 6 I12 I13 = Wheat 9 / Brick 6 / Ore 2 I13 8 I14 = Brick 6 I14 I15 = Wood 10 / Wood 3 / Wheat 3 I15 I16 = Wood 3 / Wheat 3 I16 I17 = Wood 3 I17 I18 = Wood 3 I18 I19 = Wood 10 / Sheep 10 / Ore 2 I19 I20 = Wood 10 / Sheep 10 / Wheat 3 I20 I21 = Wheat 9 / Ore 6 / Ore 2 I21 I22 = Sheep 10 / Ore 6 / Ore 2 I22 I23 = Wheat 9 I23 I24 = Wheat 9 / Wood 5 I24 I25 = Wheat 9 / Ore 6 / Wood 5 I25 1 I26 = Wood 11 / Wheat 3 I26 I27 = Wood 11 I27 I28 = I28 I29 = I29 I30 = Sheep 10 / Wheat 8 / Wheat 3 I30 I31 = Wood 11 / Wheat 8 / Wheat 3 I31 I32 = Sheep 10 / Ore 6 / Brick 4 I32 6 I33 = Sheep 10 / Wheat 8 / Brick 4 I33 4 I34 = Sheep 12 / Ore 6 / Wood 5 I34 9 I35 = Sheep 12 / Ore 6 / Brick 4 I35 10 I36 = Wood 5 I36 I37 = Wood 5 I37 I38 = Sheep 12 / Wood 5 I38 I39 = Wood 11 / Wheat 8 / Brick 5 I39 3 I40 = Wood 11 / Brick 5 I40 I41 = Wood 11 I41 I42 = Wheat 8 / Brick 4 / Ore 4 I42 7 I43 = Wheat 8 / Brick 5 / Ore 4 I43 2 I44 = Sheep 12 / Sheep 8 / Brick 4 I44 I45 = Sheep 8 / Brick 4 / Ore 4 I45 5 I46 = Sheep 12 I46 I47 = Sheep 12 / Sheep 8 I47 I48 = Brick 5 / Ore 4 I48 I49 = Brick 5 I49 I50 = Brick 5 I50 I51 = Sheep 8 / Ore 4 I51 I52 = Ore 4 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I45 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Wheat 9 / Ore 6 / Wood 5

Overall 18.27, production 13.00, road 10.25, city 11.19.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Wheat 9 / Ore 6 / Wood 5 18.27 5.63 -
2 I43 Wheat 8 / Brick 5 / Ore 4 17.10 5.46 -
3 I39 Wood 11 / Wheat 8 / Brick 5 16.31 6.52 -
4 I33 Sheep 10 / Wheat 8 / Brick 4 16.22 6.33 -
5 I45 Sheep 8 / Brick 4 / Ore 4 16.15 5.60 -
6 I32 Sheep 10 / Ore 6 / Brick 4 16.06 5.20 -
7 I42 Wheat 8 / Brick 4 / Ore 4 16.01 5.21 -
8 I13 Wheat 9 / Brick 6 / Ore 2 15.06 5.71 -
9 I34 Sheep 12 / Ore 6 / Wood 5 15.03 4.93 -
10 I35 Sheep 12 / Ore 6 / Brick 4 14.43 6.24 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.19
I45 + I25
Sheep 8 / Brick 4 / Ore 4 + Wheat 9 / Ore 6 / Wood 5
Coverage: Wheat, Ore, Wood, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 wheat, 1 ore.

Pair 2

Score 52.12
I25 + I33
Wheat 9 / Ore 6 / Wood 5 + Sheep 10 / Wheat 8 / Brick 4
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I33 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 51.74
I25 + I32
Wheat 9 / Ore 6 / Wood 5 + Sheep 10 / Ore 6 / Brick 4
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 sheep, 1 ore.

Pair 4

Score 51.60
I25 + I43
Wheat 9 / Ore 6 / Wood 5 + Wheat 8 / Brick 5 / Ore 4
Coverage: Wheat, Ore, Wood, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

Pair 5

Score 51.18
I25 + I39
Wheat 9 / Ore 6 / Wood 5 + Wood 11 / Wheat 8 / Brick 5
Coverage: Wheat, Ore, Wood, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.90
I25 + I42
Wheat 9 / Ore 6 / Wood 5 + Wheat 8 / Brick 4 / Ore 4
Coverage: Wheat, Ore, Wood, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward cities and development cards. Place I42 second to start with 1 brick, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Wheat 9 / Ore 6 / Wood 5
    Opening score 46.02 · Best pair score 52.19
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I43 Wheat 8 / Brick 5 / Ore 4
    Opening score 45.77 · Best pair score 51.60
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 8 / Brick 4 / Ore 4
    Opening score 43.86 · Best pair score 49.90
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I13
    Wheat 9 / Ore 6 / Wood 5 + Wheat 9 / Brick 6 / Ore 2
  • I43 + I03
    Wheat 8 / Brick 5 / Ore 4 + Wood 10 / Sheep 9 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 8 / Brick 5 / Ore 4
    Opening score 45.78 · Best pair score 51.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 8 / Brick 4 / Ore 4
    Opening score 43.86 · Best pair score 49.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wood 11 / Wheat 8 / Brick 5
    Opening score 43.19 · Best pair score 51.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I03
    Wheat 8 / Brick 5 / Ore 4 + Wood 10 / Sheep 9 / Wood 3
  • I42 + I03
    Wheat 8 / Brick 4 / Ore 4 + Wood 10 / Sheep 9 / Wood 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Sheep 10 / Wheat 8 / Wheat 3
    Opening score 43.42 · Best pair score 48.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I32 Sheep 10 / Ore 6 / Brick 4
    Opening score 43.27 · Best pair score 51.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I03 Wood 10 / Sheep 9 / Wood 3
    Opening score 43.18 · Best pair score 48.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I32
    Sheep 10 / Wheat 8 / Wheat 3 + Sheep 10 / Ore 6 / Brick 4
  • I32 + I30
    Sheep 10 / Ore 6 / Brick 4 + Sheep 10 / Wheat 8 / Wheat 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Wheat 9 / Ore 6 / Wood 5
    Opening score 46.00 · Best pair score 52.19
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I43 Wheat 8 / Brick 5 / Ore 4
    Opening score 42.87 · Best pair score 51.60
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wood 11 / Wheat 8 / Brick 5
    Opening score 41.82 · Best pair score 51.18
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I25 + I13
    Wheat 9 / Ore 6 / Wood 5 + Wheat 9 / Brick 6 / Ore 2
  • I43 + I19
    Wheat 8 / Brick 5 / Ore 4 + Wood 10 / Sheep 10 / Ore 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wood 10 / Sheep 9 / Wood 3
    Opening score 42.98 · Best pair score 48.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 8 / Brick 5 / Ore 4
    Opening score 42.87 · Best pair score 51.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Sheep 10 / Ore 6 / Brick 4
    Opening score 42.68 · Best pair score 51.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I13
    Wood 10 / Sheep 9 / Wood 3 + Wheat 9 / Brick 6 / Ore 2
  • I43 + I19
    Wheat 8 / Brick 5 / Ore 4 + Wood 10 / Sheep 10 / Ore 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I03 Wood 10 / Sheep 9 / Wood 3
    Opening score 42.98 · Best pair score 48.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Sheep 10 / Ore 6 / Brick 4
    Opening score 42.94 · Best pair score 51.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I13 Wheat 9 / Brick 6 / Ore 2
    Opening score 42.78 · Best pair score 48.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I13
    Wood 10 / Sheep 9 / Wood 3 + Wheat 9 / Brick 6 / Ore 2
  • I32 + I30
    Sheep 10 / Ore 6 / Brick 4 + Sheep 10 / Wheat 8 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I03 Wood 10 / Sheep 9 / Wood 3
    Opening score 42.98 · Best pair score 48.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 9 / Brick 6 / Ore 2
    Opening score 42.78 · Best pair score 48.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 8 / Brick 4 / Ore 4
    Opening score 42.52 · Best pair score 52.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I13
    Wood 10 / Sheep 9 / Wood 3 + Wheat 9 / Brick 6 / Ore 2
  • I13 + I03
    Wheat 9 / Brick 6 / Ore 2 + Wood 10 / Sheep 9 / Wood 3

Resource Profile

Wood 11
Brick 12
Sheep 13
Wheat 13
Ore 9

Scarcity & Abundance

Scarce
Ore
Abundant
Sheep, Wheat

Best Harbor Starts

  • I04 Sheep 9 / Wood 3
    Port Sheep, score 11.52
  • I38 Sheep 12 / Wood 5
    Port Wood, score 10.82
  • I24 Wheat 9 / Wood 5
    Port Brick, score 9.68
  • I01 Wheat 11 / Sheep 9
    Port 3:1, score 9.18
  • I48 Brick 5 / Ore 4
    Port Wheat, score 8.98

Map Notes

Canonical map
https://catan.soft2u.ro/map/M5?lang=en
Generator link
https://catan.soft2u.ro/?map=M5
Board type
Classic 3-4 Player
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