Map #M
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I16 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little sheep, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I08 Brick 9 / Wheat 9 / Ore 6
Overall 17.81, production 13.00, road 10.25, city 11.19.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I08 | Brick 9 / Wheat 9 / Ore 6 | 17.81 | 4.73 | - |
| 2 | I09 | Wheat 9 / Ore 6 / Brick 4 | 17.02 | 5.44 | - |
| 3 | I03 | Ore 5 / Wood 5 / Brick 4 | 16.32 | 6.31 | - |
| 4 | I34 | Ore 10 / Wheat 6 / Brick 4 | 15.90 | 5.11 | - |
| 5 | I02 | Ore 6 / Ore 5 / Brick 4 | 15.30 | 5.67 | - |
| 6 | I01 | Ore 6 / Ore 5 | 15.05 | 5.13 | 3:1 |
| 7 | I35 | Wood 11 / Wheat 6 / Brick 4 | 15.01 | 5.41 | - |
| 8 | I42 | Wood 11 / Sheep 10 / Wheat 8 | 14.63 | 3.92 | - |
| 9 | I16 | Wood 8 / Wood 5 / Sheep 3 | 14.49 | 6.04 | - |
| 10 | I15 | Wood 5 / Brick 4 / Sheep 3 | 14.42 | 6.11 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.44These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 wheat, 1 ore.
Pair 2
Score 50.76Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 50.61These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 brick, 1 wheat, 1 ore.
Pair 4
Score 50.51These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 49.65These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 49.28Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Brick 9 / Wheat 9 / Ore 6Opening score 44.31 · Best pair score 52.44You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Ore 6 / Ore 5 / Brick 4Opening score 43.26 · Best pair score 49.21You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 5 / Wood 5 / Brick 4Opening score 42.90 · Best pair score 50.76You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I44Brick 9 / Wheat 9 / Ore 6 + Wood 11 / Wheat 6 / Sheep 3
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I02 + I44Ore 6 / Ore 5 / Brick 4 + Wood 11 / Wheat 6 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I02 Ore 6 / Ore 5 / Brick 4Opening score 46.58 · Best pair score 49.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Ore 10 / Wheat 6 / Brick 4Opening score 45.97 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 5 / Wood 5 / Brick 4Opening score 45.47 · Best pair score 50.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I42Ore 6 / Ore 5 / Brick 4 + Wood 11 / Sheep 10 / Wheat 8
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I34 + I16Ore 10 / Wheat 6 / Brick 4 + Wood 8 / Wood 5 / Sheep 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I16 Wood 8 / Wood 5 / Sheep 3Opening score 45.61 · Best pair score 52.44This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wood 11 / Sheep 10 / Wheat 8Opening score 44.02 · Best pair score 49.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 11 / Wood 8 / Sheep 3Opening score 43.42 · Best pair score 49.20This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I34Wood 8 / Wood 5 / Sheep 3 + Ore 10 / Wheat 6 / Brick 4
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I42 + I34Wood 11 / Sheep 10 / Wheat 8 + Ore 10 / Wheat 6 / Brick 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Brick 9 / Wheat 9 / Ore 6Opening score 42.76 · Best pair score 52.44You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I02 Ore 6 / Ore 5 / Brick 4Opening score 41.77 · Best pair score 49.21You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I09 Wheat 9 / Ore 6 / Brick 4Opening score 41.73 · Best pair score 50.61You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I08 + I19Brick 9 / Wheat 9 / Ore 6 + Wood 12 / Wheat 9 / Brick 4
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I02 + I19Ore 6 / Ore 5 / Brick 4 + Wood 12 / Wheat 9 / Brick 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I02 Ore 6 / Ore 5 / Brick 4Opening score 43.26 · Best pair score 49.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Ore 10 / Wheat 6 / Brick 4Opening score 42.99 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 5 / Wood 5 / Brick 4Opening score 42.34 · Best pair score 50.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I44Ore 6 / Ore 5 / Brick 4 + Wood 11 / Wheat 6 / Sheep 3
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I34 + I44Ore 10 / Wheat 6 / Brick 4 + Wood 11 / Wheat 6 / Sheep 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I16 Wood 8 / Wood 5 / Sheep 3Opening score 41.83 · Best pair score 52.44This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Wood 11 / Sheep 10 / Wheat 8Opening score 40.22 · Best pair score 49.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I19 Wood 12 / Wheat 9 / Brick 4Opening score 39.27 · Best pair score 44.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I16 + I21Wood 8 / Wood 5 / Sheep 3 + Wheat 9 / Brick 4 / Sheep 2
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I42 + I01Wood 11 / Sheep 10 / Wheat 8 + Ore 6 / Ore 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I42 Wood 11 / Sheep 10 / Wheat 8Opening score 41.71 · Best pair score 49.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Wood 11 / Wheat 8 / Sheep 3Opening score 39.95 · Best pair score 48.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I21 Wheat 9 / Brick 4 / Sheep 2Opening score 39.75 · Best pair score 45.29This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I42 + I01Wood 11 / Sheep 10 / Wheat 8 + Ore 6 / Ore 5
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I45 + I01Wood 11 / Wheat 8 / Sheep 3 + Ore 6 / Ore 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Ore 6 / Ore 5Port 3:1, score 13.13
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I48 Wheat 8Port Wheat, score 11.23
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I52 Wheat 8Port Wheat, score 11.23
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I04 Ore 5 / Wood 5Port Sheep, score 9.68
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I38 Ore 10 / Wheat 6Port Wood, score 9.68