Map #MD
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I43 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I25 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I45 Wood 10 / Brick 8 / Wheat 5
Overall 17.43, production 12.00, road 11.15, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I45 | Wood 10 / Brick 8 / Wheat 5 | 17.43 | 6.95 | - |
| 2 | I42 | Sheep 10 / Wood 10 / Brick 8 | 16.11 | 6.02 | - |
| 3 | I43 | Sheep 10 / Sheep 9 / Brick 8 | 15.58 | 6.81 | - |
| 4 | I33 | Sheep 10 / Wood 10 / Wheat 9 | 15.09 | 5.97 | - |
| 5 | I25 | Ore 11 / Sheep 6 / Wheat 4 | 14.83 | 4.35 | - |
| 6 | I13 | Wood 11 / Ore 11 / Brick 6 | 14.31 | 5.69 | - |
| 7 | I48 | Sheep 9 / Brick 8 | 14.20 | 4.57 | Wheat |
| 8 | I16 | Wood 8 / Sheep 5 / Wood 3 | 13.84 | 4.67 | - |
| 9 | I30 | Sheep 10 / Wheat 9 / Wood 3 | 13.83 | 5.22 | - |
| 10 | I34 | Sheep 6 / Wheat 4 / Ore 2 | 13.35 | 3.42 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.63City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 51.05City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 50.50These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 49.25City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 49.16City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 48.70These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I45 Wood 10 / Brick 8 / Wheat 5Opening score 44.89 · Best pair score 51.63You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I42 Sheep 10 / Wood 10 / Brick 8Opening score 44.13 · Best pair score 48.03You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I43 Sheep 10 / Sheep 9 / Brick 8Opening score 43.94 · Best pair score 51.63You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I45 + I15Wood 10 / Brick 8 / Wheat 5 + Sheep 5 / Ore 3 / Wood 3
-
I42 + I32Sheep 10 / Wood 10 / Brick 8 + Wood 10 / Wheat 9 / Wheat 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I33 Sheep 10 / Wood 10 / Wheat 9Opening score 43.40 · Best pair score 49.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I26 Wood 8 / Brick 4 / Wood 3Opening score 42.82 · Best pair score 47.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I13 Wood 11 / Ore 11 / Brick 6Opening score 42.57 · Best pair score 47.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I33 + I13Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
-
I26 + I25Wood 8 / Brick 4 / Wood 3 + Ore 11 / Sheep 6 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I26 Wood 8 / Brick 4 / Wood 3Opening score 43.63 · Best pair score 47.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I33 Sheep 10 / Wood 10 / Wheat 9Opening score 43.59 · Best pair score 49.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I13 Wood 11 / Ore 11 / Brick 6Opening score 43.08 · Best pair score 47.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I26 + I25Wood 8 / Brick 4 / Wood 3 + Ore 11 / Sheep 6 / Wheat 4
-
I33 + I13Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I45 Wood 10 / Brick 8 / Wheat 5Opening score 44.12 · Best pair score 51.63You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I43 Sheep 10 / Sheep 9 / Brick 8Opening score 43.60 · Best pair score 51.63You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I42 Sheep 10 / Wood 10 / Brick 8Opening score 43.10 · Best pair score 48.03You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I45 + I15Wood 10 / Brick 8 / Wheat 5 + Sheep 5 / Ore 3 / Wood 3
-
I43 + I19Sheep 10 / Sheep 9 / Brick 8 + Wood 11 / Wheat 9 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I33 Sheep 10 / Wood 10 / Wheat 9Opening score 41.36 · Best pair score 49.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I32 Wood 10 / Wheat 9 / Wheat 4Opening score 40.92 · Best pair score 48.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
-
I30 Sheep 10 / Wheat 9 / Wood 3Opening score 40.21 · Best pair score 47.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I33 + I13Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
-
I32 + I13Wood 10 / Wheat 9 / Wheat 4 + Wood 11 / Ore 11 / Brick 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I33 Sheep 10 / Wood 10 / Wheat 9Opening score 43.40 · Best pair score 49.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I13 Wood 11 / Ore 11 / Brick 6Opening score 42.20 · Best pair score 47.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I26 Wood 8 / Brick 4 / Wood 3Opening score 42.13 · Best pair score 47.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I33 + I13Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
-
I13 + I33Wood 11 / Ore 11 / Brick 6 + Sheep 10 / Wood 10 / Wheat 9
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I13 Wood 11 / Ore 11 / Brick 6Opening score 42.69 · Best pair score 47.03This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I08 Wheat 12 / Wood 11 / Brick 6Opening score 40.49 · Best pair score 44.54This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I22 Wood 11 / Wheat 9 / Wheat 4Opening score 39.23 · Best pair score 46.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
-
I13 + I33Wood 11 / Ore 11 / Brick 6 + Sheep 10 / Wood 10 / Wheat 9
-
I08 + I25Wheat 12 / Wood 11 / Brick 6 + Ore 11 / Sheep 6 / Wheat 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I48 Sheep 9 / Brick 8Port Wheat, score 10.38
-
I04 Sheep 5Port Sheep, score 9.72
-
I18 Sheep 5Port Sheep, score 9.72
-
I24 Ore 11 / Sheep 6Port Brick, score 8.98
-
I40 Sheep 9 / Brick 4Port Ore, score 8.98