Saved Map Analytics

Map #MD

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-01-24 17:54:18
Intersections
54
Harbor Slots
9
Best Pair Score
51.63

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Desert T1 Wheat 12 12 T2 Brick 6 6 T3 Sheep 5 5 T4 Ore 3 3 T5 Wood 11 11 T6 Ore 11 11 T7 Wood 8 8 T8 Wood 3 3 T9 Wheat 9 9 T10 Wheat 4 4 T11 Sheep 6 6 T12 Brick 4 4 T13 Sheep 10 10 T14 Wood 10 10 T15 Ore 2 2 T16 Sheep 9 9 T17 Brick 8 8 T18 Wheat 5 5 T19 I01 = Wheat 12 I01 I02 = Wheat 12 / Ore 3 I02 I03 = Sheep 5 / Ore 3 I03 I04 = Sheep 5 I04 I05 = I05 I06 = I06 I07 = Wheat 12 / Brick 6 I07 I08 = Wheat 12 / Wood 11 / Brick 6 I08 I09 = Wheat 12 / Wood 11 / Ore 3 I09 I10 = Wheat 12 I10 I11 = Brick 6 I11 I12 = Ore 11 / Brick 6 I12 I13 = Wood 11 / Ore 11 / Brick 6 I13 6 I14 = Brick 6 I14 I15 = Sheep 5 / Ore 3 / Wood 3 I15 I16 = Wood 8 / Sheep 5 / Wood 3 I16 8 I17 = Wood 8 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Wood 11 / Wheat 9 / Ore 3 I19 I20 = Wheat 9 / Ore 3 / Wood 3 I20 I21 = Wood 11 / Ore 11 / Wheat 4 I21 I22 = Wood 11 / Wheat 9 / Wheat 4 I22 I23 = Ore 11 I23 I24 = Ore 11 / Sheep 6 I24 I25 = Ore 11 / Sheep 6 / Wheat 4 I25 5 I26 = Wood 8 / Brick 4 / Wood 3 I26 I27 = Wood 8 / Brick 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Sheep 10 / Wheat 9 / Wood 3 I30 9 I31 = Sheep 10 / Brick 4 / Wood 3 I31 I32 = Wood 10 / Wheat 9 / Wheat 4 I32 I33 = Sheep 10 / Wood 10 / Wheat 9 I33 4 I34 = Sheep 6 / Wheat 4 / Ore 2 I34 10 I35 = Wood 10 / Wheat 4 / Ore 2 I35 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Sheep 6 / Ore 2 I38 I39 = Sheep 10 / Sheep 9 / Brick 4 I39 I40 = Sheep 9 / Brick 4 I40 I41 = Brick 4 I41 I42 = Sheep 10 / Wood 10 / Brick 8 I42 2 I43 = Sheep 10 / Sheep 9 / Brick 8 I43 3 I44 = Wood 10 / Wheat 5 / Ore 2 I44 I45 = Wood 10 / Brick 8 / Wheat 5 I45 1 I46 = Ore 2 I46 I47 = Wheat 5 / Ore 2 I47 I48 = Sheep 9 / Brick 8 I48 7 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Brick 8 / Wheat 5 I51 I52 = Brick 8 I52 I53 = Wheat 5 I53 I54 = Wheat 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I43 + I45. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Wood 10 / Brick 8 / Wheat 5

Overall 17.43, production 12.00, road 11.15, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Wood 10 / Brick 8 / Wheat 5 17.43 6.95 -
2 I42 Sheep 10 / Wood 10 / Brick 8 16.11 6.02 -
3 I43 Sheep 10 / Sheep 9 / Brick 8 15.58 6.81 -
4 I33 Sheep 10 / Wood 10 / Wheat 9 15.09 5.97 -
5 I25 Ore 11 / Sheep 6 / Wheat 4 14.83 4.35 -
6 I13 Wood 11 / Ore 11 / Brick 6 14.31 5.69 -
7 I48 Sheep 9 / Brick 8 14.20 4.57 Wheat
8 I16 Wood 8 / Sheep 5 / Wood 3 13.84 4.67 -
9 I30 Sheep 10 / Wheat 9 / Wood 3 13.83 5.22 -
10 I34 Sheep 6 / Wheat 4 / Ore 2 13.35 3.42 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.63
I43 + I45
Sheep 10 / Sheep 9 / Brick 8 + Wood 10 / Brick 8 / Wheat 5
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 51.05
I16 + I45
Wood 8 / Sheep 5 / Wood 3 + Wood 10 / Brick 8 / Wheat 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 50.50
I25 + I45
Ore 11 / Sheep 6 / Wheat 4 + Wood 10 / Brick 8 / Wheat 5
Coverage: Ore, Wheat, Sheep, Wood, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 49.25
I33 + I45
Sheep 10 / Wood 10 / Wheat 9 + Wood 10 / Brick 8 / Wheat 5
Coverage: Wheat, Sheep, Wood, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 49.16
I39 + I45
Sheep 10 / Sheep 9 / Brick 4 + Wood 10 / Brick 8 / Wheat 5
Coverage: Brick, Sheep, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 48.70
I34 + I45
Sheep 6 / Wheat 4 / Ore 2 + Wood 10 / Brick 8 / Wheat 5
Coverage: Wheat, Sheep, Ore, Wood, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wood 10 / Brick 8 / Wheat 5
    Opening score 44.89 · Best pair score 51.63
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 10 / Wood 10 / Brick 8
    Opening score 44.13 · Best pair score 48.03
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Sheep 10 / Sheep 9 / Brick 8
    Opening score 43.94 · Best pair score 51.63
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I15
    Wood 10 / Brick 8 / Wheat 5 + Sheep 5 / Ore 3 / Wood 3
  • I42 + I32
    Sheep 10 / Wood 10 / Brick 8 + Wood 10 / Wheat 9 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I33 Sheep 10 / Wood 10 / Wheat 9
    Opening score 43.40 · Best pair score 49.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 8 / Brick 4 / Wood 3
    Opening score 42.82 · Best pair score 47.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 11 / Ore 11 / Brick 6
    Opening score 42.57 · Best pair score 47.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I13
    Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
  • I26 + I25
    Wood 8 / Brick 4 / Wood 3 + Ore 11 / Sheep 6 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wood 8 / Brick 4 / Wood 3
    Opening score 43.63 · Best pair score 47.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Sheep 10 / Wood 10 / Wheat 9
    Opening score 43.59 · Best pair score 49.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 11 / Ore 11 / Brick 6
    Opening score 43.08 · Best pair score 47.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I25
    Wood 8 / Brick 4 / Wood 3 + Ore 11 / Sheep 6 / Wheat 4
  • I33 + I13
    Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wood 10 / Brick 8 / Wheat 5
    Opening score 44.12 · Best pair score 51.63
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Sheep 10 / Sheep 9 / Brick 8
    Opening score 43.60 · Best pair score 51.63
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 10 / Wood 10 / Brick 8
    Opening score 43.10 · Best pair score 48.03
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I15
    Wood 10 / Brick 8 / Wheat 5 + Sheep 5 / Ore 3 / Wood 3
  • I43 + I19
    Sheep 10 / Sheep 9 / Brick 8 + Wood 11 / Wheat 9 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I33 Sheep 10 / Wood 10 / Wheat 9
    Opening score 41.36 · Best pair score 49.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 10 / Wheat 9 / Wheat 4
    Opening score 40.92 · Best pair score 48.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I30 Sheep 10 / Wheat 9 / Wood 3
    Opening score 40.21 · Best pair score 47.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I13
    Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
  • I32 + I13
    Wood 10 / Wheat 9 / Wheat 4 + Wood 11 / Ore 11 / Brick 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I33 Sheep 10 / Wood 10 / Wheat 9
    Opening score 43.40 · Best pair score 49.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 11 / Ore 11 / Brick 6
    Opening score 42.20 · Best pair score 47.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 8 / Brick 4 / Wood 3
    Opening score 42.13 · Best pair score 47.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I33 + I13
    Sheep 10 / Wood 10 / Wheat 9 + Wood 11 / Ore 11 / Brick 6
  • I13 + I33
    Wood 11 / Ore 11 / Brick 6 + Sheep 10 / Wood 10 / Wheat 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wood 11 / Ore 11 / Brick 6
    Opening score 42.69 · Best pair score 47.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 12 / Wood 11 / Brick 6
    Opening score 40.49 · Best pair score 44.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 11 / Wheat 9 / Wheat 4
    Opening score 39.23 · Best pair score 46.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I13 + I33
    Wood 11 / Ore 11 / Brick 6 + Sheep 10 / Wood 10 / Wheat 9
  • I08 + I25
    Wheat 12 / Wood 11 / Brick 6 + Ore 11 / Sheep 6 / Wheat 4

Resource Profile

Wood 12
Brick 13
Sheep 16
Wheat 12
Ore 5

Scarcity & Abundance

Scarce
Ore
Abundant
Sheep, Brick

Best Harbor Starts

  • I48 Sheep 9 / Brick 8
    Port Wheat, score 10.38
  • I04 Sheep 5
    Port Sheep, score 9.72
  • I18 Sheep 5
    Port Sheep, score 9.72
  • I24 Ore 11 / Sheep 6
    Port Brick, score 8.98
  • I40 Sheep 9 / Brick 4
    Port Ore, score 8.98

Map Notes

Canonical map
https://catan.soft2u.ro/map/MD?lang=en
Generator link
https://catan.soft2u.ro/?map=MD
Board type
Classic 3-4 Player
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