Saved Map Analytics

Map #MQ

This classic board is port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce
Saved At
2026-01-24 22:14:26
Intersections
54
Harbor Slots
9
Best Pair Score
50.54

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 3 3 T1 Wood 10 10 T2 Sheep 6 6 T3 Ore 4 4 T4 Sheep 9 9 T5 Ore 9 9 T6 Wood 10 10 T7 Wheat 5 5 T8 Sheep 11 11 T9 Brick 8 8 T10 Sheep 3 3 T11 Wheat 5 5 T12 Wheat 8 8 T13 Ore 11 11 T14 Wood 4 4 T15 Wheat 12 12 T16 Brick 2 2 T17 Brick 6 6 T18 Desert T19 I01 = Wood 10 / Wood 3 I01 I02 = Wood 10 / Sheep 9 / Wood 3 I02 I03 = Sheep 9 / Ore 4 / Wood 3 I03 I04 = Ore 4 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wood 10 / Sheep 6 I07 I08 = Wood 10 / Ore 9 / Sheep 6 I08 2 I09 = Wood 10 / Sheep 9 / Ore 9 I09 5 I10 = Wood 10 I10 I11 = Sheep 6 I11 I12 = Wood 10 / Sheep 6 I12 I13 = Wood 10 / Ore 9 / Sheep 6 I13 3 I14 = Sheep 6 I14 I15 = Sheep 11 / Sheep 9 / Ore 4 I15 I16 = Sheep 11 / Wheat 5 / Ore 4 I16 I17 = Wheat 5 / Ore 4 I17 I18 = Ore 4 I18 I19 = Sheep 9 / Ore 9 / Brick 8 I19 1 I20 = Sheep 11 / Sheep 9 / Brick 8 I20 9 I21 = Wood 10 / Ore 9 / Sheep 3 I21 I22 = Ore 9 / Brick 8 / Sheep 3 I22 4 I23 = Wood 10 I23 I24 = Wood 10 / Wheat 5 I24 I25 = Wood 10 / Wheat 5 / Sheep 3 I25 10 I26 = Sheep 11 / Wheat 8 / Wheat 5 I26 I27 = Wheat 8 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Sheep 11 / Ore 11 / Brick 8 I30 I31 = Sheep 11 / Ore 11 / Wheat 8 I31 I32 = Brick 8 / Wood 4 / Sheep 3 I32 6 I33 = Ore 11 / Brick 8 / Wood 4 I33 7 I34 = Wheat 12 / Wheat 5 / Sheep 3 I34 I35 = Wheat 12 / Wood 4 / Sheep 3 I35 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Wheat 12 / Wheat 5 I38 I39 = Ore 11 / Wheat 8 / Brick 2 I39 I40 = Wheat 8 / Brick 2 I40 I41 = Wheat 8 I41 I42 = Ore 11 / Brick 6 / Wood 4 I42 8 I43 = Ore 11 / Brick 6 / Brick 2 I43 I44 = Wheat 12 / Wood 4 I44 I45 = Brick 6 / Wood 4 I45 I46 = Wheat 12 I46 I47 = Wheat 12 I47 I48 = Brick 6 / Brick 2 I48 I49 = Brick 2 I49 I50 = Brick 2 I50 I51 = Brick 6 I51 I52 = Brick 6 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I19 (Sheep 9 / Ore 9 / Brick 8), while I19 is the best city-focused start, I19 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I19 (Sheep 9 / Ore 9 / Brick 8) + I13 (Wood 10 / Ore 9 / Sheep 6). 25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I13 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore.
  • Abundant resources: wheat, sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I13. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 1.8 rolls and a city at 11.5 rolls (separate plans, not expected waiting times).

Best Immediate Read

I19 Sheep 9 / Ore 9 / Brick 8

Overall 18.46, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Sheep 9 / Ore 9 / Brick 8 18.46 6.17 -
2 I08 Wood 10 / Ore 9 / Sheep 6 17.51 6.34 -
3 I13 Wood 10 / Ore 9 / Sheep 6 17.21 5.49 -
4 I22 Ore 9 / Brick 8 / Sheep 3 16.27 5.63 -
5 I09 Wood 10 / Sheep 9 / Ore 9 16.12 5.22 -
6 I32 Brick 8 / Wood 4 / Sheep 3 15.73 7.51 -
7 I33 Ore 11 / Brick 8 / Wood 4 15.19 5.61 -
8 I42 Ore 11 / Brick 6 / Wood 4 15.02 5.12 -
9 I20 Sheep 11 / Sheep 9 / Brick 8 14.39 6.09 -
10 I25 Wood 10 / Wheat 5 / Sheep 3 14.20 6.17 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.54
I19 + I13
Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Ore 9 / Sheep 6
Coverage: Sheep, Ore, Wood, Brick

25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I13 second for starting cards. Routes remain contestable.

Pair 2

Score 50.45
I19 + I08
Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Ore 9 / Sheep 6
Coverage: Wood, Sheep, Ore, Brick

25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I08 second for starting cards. Routes remain contestable.

Pair 3

Score 49.97
I19 + I25
Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Wheat 5 / Sheep 3
Coverage: Sheep, Ore, Brick, Wood, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

Pair 4

Score 49.74
I26 + I19
Sheep 11 / Wheat 8 / Wheat 5 + Sheep 9 / Ore 9 / Brick 8
Coverage: Sheep, Ore, Brick, Wheat

24 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I19 second for starting cards. Routes remain contestable.

Pair 5

Score 49.03
I19 + I42
Sheep 9 / Ore 9 / Brick 8 + Ore 11 / Brick 6 / Wood 4
Coverage: Sheep, Ore, Brick, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I42 second for starting cards. Routes remain contestable.

Pair 6

Score 48.95
I19 + I33
Sheep 9 / Ore 9 / Brick 8 + Ore 11 / Brick 8 / Wood 4
Coverage: Sheep, Ore, Brick, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I33 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I19 Sheep 9 / Ore 9 / Brick 8
    Seat score 47.11, best pair ceiling 50.54
    Available at your turn in 4/4 modeled drafts. Mean opening 47.11, conservative floor 47.11. Common second pick: I25. These scenarios are not probabilities.
  • I08 Wood 10 / Ore 9 / Sheep 6
    Seat score 45.21, best pair ceiling 50.45
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
  • I13 Wood 10 / Ore 9 / Sheep 6
    Seat score 45.21, best pair ceiling 50.54
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
Best pair angles
  • I19 + I25
    Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Wheat 5 / Sheep 3
  • I08 + I42
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I08 Wood 10 / Ore 9 / Sheep 6
    Seat score 45.21, best pair ceiling 50.45
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
  • I13 Wood 10 / Ore 9 / Sheep 6
    Seat score 45.21, best pair ceiling 50.54
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
  • I42 Ore 11 / Brick 6 / Wood 4
    Seat score 43.35, best pair ceiling 49.03
    Available at your turn in 4/4 modeled drafts. Mean opening 43.64, conservative floor 42.82. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I08 + I42
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4
  • I13 + I42
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I26 Sheep 11 / Wheat 8 / Wheat 5
    Seat score 45.22, best pair ceiling 49.74
    Available at your turn in 4/4 modeled drafts. Mean opening 45.26, conservative floor 45.14. Common second pick: I42. These scenarios are not probabilities.
  • I42 Ore 11 / Brick 6 / Wood 4
    Seat score 44.05, best pair ceiling 49.03
    Available at your turn in 4/4 modeled drafts. Mean opening 44.12, conservative floor 43.92. Common second pick: I26. These scenarios are not probabilities.
  • I16 Sheep 11 / Wheat 5 / Ore 4
    Seat score 43.42, best pair ceiling 48.41
    Available at your turn in 4/4 modeled drafts. Mean opening 43.49, conservative floor 43.30. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
  • I26 + I42
    Sheep 11 / Wheat 8 / Wheat 5 + Ore 11 / Brick 6 / Wood 4
  • I42 + I26
    Ore 11 / Brick 6 / Wood 4 + Sheep 11 / Wheat 8 / Wheat 5

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I19 Sheep 9 / Ore 9 / Brick 8
    Seat score 44.05, best pair ceiling 50.54
    Available at your turn in 4/4 modeled drafts. Mean opening 44.05, conservative floor 44.05. Common second pick: I02. These scenarios are not probabilities.
  • I08 Wood 10 / Ore 9 / Sheep 6
    Seat score 42.60, best pair ceiling 50.45
    Available at your turn in 4/4 modeled drafts. Mean opening 43.08, conservative floor 41.70. Common second pick: I39. These scenarios are not probabilities.
  • I13 Wood 10 / Ore 9 / Sheep 6
    Seat score 42.60, best pair ceiling 50.54
    Available at your turn in 4/4 modeled drafts. Mean opening 43.08, conservative floor 41.70. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
  • I19 + I02
    Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Sheep 9 / Wood 3
  • I08 + I39
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I13 Wood 10 / Ore 9 / Sheep 6
    Seat score 42.88, best pair ceiling 50.54
    Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 42.26. Common second pick: I39. These scenarios are not probabilities.
  • I08 Wood 10 / Ore 9 / Sheep 6
    Seat score 42.88, best pair ceiling 50.45
    Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 42.26. Common second pick: I39. These scenarios are not probabilities.
  • I32 Brick 8 / Wood 4 / Sheep 3
    Seat score 42.30, best pair ceiling 48.81
    Available at your turn in 4/4 modeled drafts. Mean opening 42.30, conservative floor 42.30. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I13 + I39
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2
  • I08 + I39
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I42 Ore 11 / Brick 6 / Wood 4
    Seat score 42.82, best pair ceiling 49.03
    Available at your turn in 4/4 modeled drafts. Mean opening 42.82, conservative floor 42.82. Common second pick: I25. These scenarios are not probabilities.
  • I26 Sheep 11 / Wheat 8 / Wheat 5
    Seat score 42.28, best pair ceiling 49.74
    Available at your turn in 4/4 modeled drafts. Mean opening 43.09, conservative floor 40.77. Common second pick: I42. These scenarios are not probabilities.
  • I25 Wood 10 / Wheat 5 / Sheep 3
    Seat score 41.99, best pair ceiling 49.97
    Available at your turn in 4/4 modeled drafts. Mean opening 42.51, conservative floor 41.03. Common second pick: I42. These scenarios are not probabilities.
Best pair angles
  • I42 + I25
    Ore 11 / Brick 6 / Wood 4 + Wood 10 / Wheat 5 / Sheep 3
  • I26 + I42
    Sheep 11 / Wheat 8 / Wheat 5 + Ore 11 / Brick 6 / Wood 4

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I42 Ore 11 / Brick 6 / Wood 4
    Seat score 43.18, best pair ceiling 49.03
    Available at your turn in 4/4 modeled drafts. Mean opening 43.37, conservative floor 42.82. Common second pick: I26. These scenarios are not probabilities.
  • I25 Wood 10 / Wheat 5 / Sheep 3
    Seat score 43.06, best pair ceiling 49.97
    Available at your turn in 4/4 modeled drafts. Mean opening 43.06, conservative floor 43.06. Common second pick: I42. These scenarios are not probabilities.
  • I30 Sheep 11 / Ore 11 / Brick 8
    Seat score 41.42, best pair ceiling 45.53
    Available at your turn in 4/4 modeled drafts. Mean opening 41.42, conservative floor 41.42. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I42 + I26
    Ore 11 / Brick 6 / Wood 4 + Sheep 11 / Wheat 8 / Wheat 5
  • I25 + I42
    Wood 10 / Wheat 5 / Sheep 3 + Ore 11 / Brick 6 / Wood 4

Resource Profile

Wood 11
Brick 11
Sheep 13
Wheat 14
Ore 9

Scarcity & Abundance

Scarce
Ore
Abundant
Wheat, Sheep

Best Harbor Starts

  • I24 Wood 10 / Wheat 5
    Port Brick, score 8.98
  • I01 Wood 10 / Wood 3
    Port 3:1, score 8.53
  • I11 Sheep 6
    Port 3:1, score 8.53
  • I14 Sheep 6
    Port 3:1, score 8.53
  • I40 Wheat 8 / Brick 2
    Port Ore, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/MQ?lang=en
Generator link
https://catan.soft2u.ro/?map=MQ
Board type
Classic 3-4 Player
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