Map #MQ
This classic board is port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I19 (Sheep 9 / Ore 9 / Brick 8), while I19 is the best city-focused start, I19 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I19 (Sheep 9 / Ore 9 / Brick 8) + I13 (Wood 10 / Ore 9 / Sheep 6). 25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I13 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore.
- Abundant resources: wheat, sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I13. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.8 rolls and a city at 11.5 rolls (separate plans, not expected waiting times).
Best Immediate Read
I19 Sheep 9 / Ore 9 / Brick 8
Overall 18.46, production 13.00, road 10.25, city 9.91.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I19 | Sheep 9 / Ore 9 / Brick 8 | 18.46 | 6.17 | - |
| 2 | I08 | Wood 10 / Ore 9 / Sheep 6 | 17.51 | 6.34 | - |
| 3 | I13 | Wood 10 / Ore 9 / Sheep 6 | 17.21 | 5.49 | - |
| 4 | I22 | Ore 9 / Brick 8 / Sheep 3 | 16.27 | 5.63 | - |
| 5 | I09 | Wood 10 / Sheep 9 / Ore 9 | 16.12 | 5.22 | - |
| 6 | I32 | Brick 8 / Wood 4 / Sheep 3 | 15.73 | 7.51 | - |
| 7 | I33 | Ore 11 / Brick 8 / Wood 4 | 15.19 | 5.61 | - |
| 8 | I42 | Ore 11 / Brick 6 / Wood 4 | 15.02 | 5.12 | - |
| 9 | I20 | Sheep 11 / Sheep 9 / Brick 8 | 14.39 | 6.09 | - |
| 10 | I25 | Wood 10 / Wheat 5 / Sheep 3 | 14.20 | 6.17 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.5425 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I13 second for starting cards. Routes remain contestable.
Pair 2
Score 50.4525 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I08 second for starting cards. Routes remain contestable.
Pair 3
Score 49.9722 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
Pair 4
Score 49.7424 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I19 second for starting cards. Routes remain contestable.
Pair 5
Score 49.0323 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I42 second for starting cards. Routes remain contestable.
Pair 6
Score 48.9523 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I33 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I19 Sheep 9 / Ore 9 / Brick 8Seat score 47.11, best pair ceiling 50.54Available at your turn in 4/4 modeled drafts. Mean opening 47.11, conservative floor 47.11. Common second pick: I25. These scenarios are not probabilities.
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I08 Wood 10 / Ore 9 / Sheep 6Seat score 45.21, best pair ceiling 50.45Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
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I13 Wood 10 / Ore 9 / Sheep 6Seat score 45.21, best pair ceiling 50.54Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
Best pair angles
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I19 + I25Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Wheat 5 / Sheep 3
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I08 + I42Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I08 Wood 10 / Ore 9 / Sheep 6Seat score 45.21, best pair ceiling 50.45Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
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I13 Wood 10 / Ore 9 / Sheep 6Seat score 45.21, best pair ceiling 50.54Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.08. Common second pick: I42. These scenarios are not probabilities.
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I42 Ore 11 / Brick 6 / Wood 4Seat score 43.35, best pair ceiling 49.03Available at your turn in 4/4 modeled drafts. Mean opening 43.64, conservative floor 42.82. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I08 + I42Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4
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I13 + I42Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I26 Sheep 11 / Wheat 8 / Wheat 5Seat score 45.22, best pair ceiling 49.74Available at your turn in 4/4 modeled drafts. Mean opening 45.26, conservative floor 45.14. Common second pick: I42. These scenarios are not probabilities.
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I42 Ore 11 / Brick 6 / Wood 4Seat score 44.05, best pair ceiling 49.03Available at your turn in 4/4 modeled drafts. Mean opening 44.12, conservative floor 43.92. Common second pick: I26. These scenarios are not probabilities.
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I16 Sheep 11 / Wheat 5 / Ore 4Seat score 43.42, best pair ceiling 48.41Available at your turn in 4/4 modeled drafts. Mean opening 43.49, conservative floor 43.30. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
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I26 + I42Sheep 11 / Wheat 8 / Wheat 5 + Ore 11 / Brick 6 / Wood 4
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I42 + I26Ore 11 / Brick 6 / Wood 4 + Sheep 11 / Wheat 8 / Wheat 5
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I19 Sheep 9 / Ore 9 / Brick 8Seat score 44.05, best pair ceiling 50.54Available at your turn in 4/4 modeled drafts. Mean opening 44.05, conservative floor 44.05. Common second pick: I02. These scenarios are not probabilities.
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I08 Wood 10 / Ore 9 / Sheep 6Seat score 42.60, best pair ceiling 50.45Available at your turn in 4/4 modeled drafts. Mean opening 43.08, conservative floor 41.70. Common second pick: I39. These scenarios are not probabilities.
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I13 Wood 10 / Ore 9 / Sheep 6Seat score 42.60, best pair ceiling 50.54Available at your turn in 4/4 modeled drafts. Mean opening 43.08, conservative floor 41.70. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
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I19 + I02Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Sheep 9 / Wood 3
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I08 + I39Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I13 Wood 10 / Ore 9 / Sheep 6Seat score 42.88, best pair ceiling 50.54Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 42.26. Common second pick: I39. These scenarios are not probabilities.
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I08 Wood 10 / Ore 9 / Sheep 6Seat score 42.88, best pair ceiling 50.45Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 42.26. Common second pick: I39. These scenarios are not probabilities.
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I32 Brick 8 / Wood 4 / Sheep 3Seat score 42.30, best pair ceiling 48.81Available at your turn in 4/4 modeled drafts. Mean opening 42.30, conservative floor 42.30. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I13 + I39Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2
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I08 + I39Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I42 Ore 11 / Brick 6 / Wood 4Seat score 42.82, best pair ceiling 49.03Available at your turn in 4/4 modeled drafts. Mean opening 42.82, conservative floor 42.82. Common second pick: I25. These scenarios are not probabilities.
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I26 Sheep 11 / Wheat 8 / Wheat 5Seat score 42.28, best pair ceiling 49.74Available at your turn in 4/4 modeled drafts. Mean opening 43.09, conservative floor 40.77. Common second pick: I42. These scenarios are not probabilities.
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I25 Wood 10 / Wheat 5 / Sheep 3Seat score 41.99, best pair ceiling 49.97Available at your turn in 4/4 modeled drafts. Mean opening 42.51, conservative floor 41.03. Common second pick: I42. These scenarios are not probabilities.
Best pair angles
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I42 + I25Ore 11 / Brick 6 / Wood 4 + Wood 10 / Wheat 5 / Sheep 3
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I26 + I42Sheep 11 / Wheat 8 / Wheat 5 + Ore 11 / Brick 6 / Wood 4
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I42 Ore 11 / Brick 6 / Wood 4Seat score 43.18, best pair ceiling 49.03Available at your turn in 4/4 modeled drafts. Mean opening 43.37, conservative floor 42.82. Common second pick: I26. These scenarios are not probabilities.
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I25 Wood 10 / Wheat 5 / Sheep 3Seat score 43.06, best pair ceiling 49.97Available at your turn in 4/4 modeled drafts. Mean opening 43.06, conservative floor 43.06. Common second pick: I42. These scenarios are not probabilities.
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I30 Sheep 11 / Ore 11 / Brick 8Seat score 41.42, best pair ceiling 45.53Available at your turn in 4/4 modeled drafts. Mean opening 41.42, conservative floor 41.42. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I42 + I26Ore 11 / Brick 6 / Wood 4 + Sheep 11 / Wheat 8 / Wheat 5
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I25 + I42Wood 10 / Wheat 5 / Sheep 3 + Ore 11 / Brick 6 / Wood 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Wood 10 / Wheat 5Port Brick, score 8.98
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I01 Wood 10 / Wood 3Port 3:1, score 8.53
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I11 Sheep 6Port 3:1, score 8.53
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I14 Sheep 6Port 3:1, score 8.53
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I40 Wheat 8 / Brick 2Port Ore, score 8.28