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Map #MQ

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 3 3 T1 Wood 10 10 T2 Sheep 6 6 T3 Ore 4 4 T4 Sheep 9 9 T5 Ore 9 9 T6 Wood 10 10 T7 Wheat 5 5 T8 Sheep 11 11 T9 Brick 8 8 T10 Sheep 3 3 T11 Wheat 5 5 T12 Wheat 8 8 T13 Ore 11 11 T14 Wood 4 4 T15 Wheat 12 12 T16 Brick 2 2 T17 Brick 6 6 T18 Desert T19 I01 = Wood 10 / Wood 3 I01 I02 = Wood 10 / Sheep 9 / Wood 3 I02 I03 = Sheep 9 / Ore 4 / Wood 3 I03 I04 = Ore 4 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wood 10 / Sheep 6 I07 I08 = Wood 10 / Ore 9 / Sheep 6 I08 2 I09 = Wood 10 / Sheep 9 / Ore 9 I09 5 I10 = Wood 10 I10 I11 = Sheep 6 I11 I12 = Wood 10 / Sheep 6 I12 I13 = Wood 10 / Ore 9 / Sheep 6 I13 3 I14 = Sheep 6 I14 I15 = Sheep 11 / Sheep 9 / Ore 4 I15 I16 = Sheep 11 / Wheat 5 / Ore 4 I16 I17 = Wheat 5 / Ore 4 I17 I18 = Ore 4 I18 I19 = Sheep 9 / Ore 9 / Brick 8 I19 1 I20 = Sheep 11 / Sheep 9 / Brick 8 I20 9 I21 = Wood 10 / Ore 9 / Sheep 3 I21 I22 = Ore 9 / Brick 8 / Sheep 3 I22 4 I23 = Wood 10 I23 I24 = Wood 10 / Wheat 5 I24 I25 = Wood 10 / Wheat 5 / Sheep 3 I25 10 I26 = Sheep 11 / Wheat 8 / Wheat 5 I26 I27 = Wheat 8 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Sheep 11 / Ore 11 / Brick 8 I30 I31 = Sheep 11 / Ore 11 / Wheat 8 I31 I32 = Brick 8 / Wood 4 / Sheep 3 I32 6 I33 = Ore 11 / Brick 8 / Wood 4 I33 7 I34 = Wheat 12 / Wheat 5 / Sheep 3 I34 I35 = Wheat 12 / Wood 4 / Sheep 3 I35 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Wheat 12 / Wheat 5 I38 I39 = Ore 11 / Wheat 8 / Brick 2 I39 I40 = Wheat 8 / Brick 2 I40 I41 = Wheat 8 I41 I42 = Ore 11 / Brick 6 / Wood 4 I42 8 I43 = Ore 11 / Brick 6 / Brick 2 I43 I44 = Wheat 12 / Wood 4 I44 I45 = Brick 6 / Wood 4 I45 I46 = Wheat 12 I46 I47 = Wheat 12 I47 I48 = Brick 6 / Brick 2 I48 I49 = Brick 2 I49 I50 = Brick 2 I50 I51 = Brick 6 I51 I52 = Brick 6 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I19 + I13. City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 ore.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I19 Sheep 9 / Ore 9 / Brick 8

Overall 18.46, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Sheep 9 / Ore 9 / Brick 8 18.46 6.17 -
2 I08 Wood 10 / Ore 9 / Sheep 6 17.51 6.34 -
3 I13 Wood 10 / Ore 9 / Sheep 6 17.21 5.49 -
4 I22 Ore 9 / Brick 8 / Sheep 3 16.27 5.63 -
5 I09 Wood 10 / Sheep 9 / Ore 9 16.12 5.22 -
6 I32 Brick 8 / Wood 4 / Sheep 3 15.73 7.51 -
7 I33 Ore 11 / Brick 8 / Wood 4 15.19 5.61 -
8 I42 Ore 11 / Brick 6 / Wood 4 15.02 5.12 -
9 I20 Sheep 11 / Sheep 9 / Brick 8 14.39 6.09 -
10 I25 Wood 10 / Wheat 5 / Sheep 3 14.20 6.17 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.54
I19 + I13
Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Ore 9 / Sheep 6
Coverage: Sheep, Ore, Wood, Brick

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 ore.

Pair 2

Score 50.45
I19 + I08
Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Ore 9 / Sheep 6
Coverage: Wood, Sheep, Ore, Brick

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 sheep, 1 ore.

Pair 3

Score 49.97
I19 + I25
Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Wheat 5 / Sheep 3
Coverage: Sheep, Ore, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 4

Score 49.74
I26 + I19
Sheep 11 / Wheat 8 / Wheat 5 + Sheep 9 / Ore 9 / Brick 8
Coverage: Sheep, Ore, Brick, Wheat

Road building will need trades for wood. This opening leans toward cities and development cards. Place I19 second to start with 1 brick, 1 sheep, 1 ore.

Pair 5

Score 49.03
I19 + I42
Sheep 9 / Ore 9 / Brick 8 + Ore 11 / Brick 6 / Wood 4
Coverage: Sheep, Ore, Brick, Wood

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 48.95
I19 + I33
Sheep 9 / Ore 9 / Brick 8 + Ore 11 / Brick 8 / Wood 4
Coverage: Sheep, Ore, Brick, Wood

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Sheep 9 / Ore 9 / Brick 8
    Opening score 47.11 · Best pair score 50.54
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wood 10 / Ore 9 / Sheep 6
    Opening score 45.21 · Best pair score 50.45
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I13 Wood 10 / Ore 9 / Sheep 6
    Opening score 45.21 · Best pair score 50.54
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I19 + I25
    Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Wheat 5 / Sheep 3
  • I08 + I42
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wood 10 / Ore 9 / Sheep 6
    Opening score 45.21 · Best pair score 50.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I13 Wood 10 / Ore 9 / Sheep 6
    Opening score 45.21 · Best pair score 50.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I42 Ore 11 / Brick 6 / Wood 4
    Opening score 43.35 · Best pair score 49.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I42
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4
  • I13 + I42
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Brick 6 / Wood 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Sheep 11 / Wheat 8 / Wheat 5
    Opening score 45.22 · Best pair score 49.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Ore 11 / Brick 6 / Wood 4
    Opening score 44.05 · Best pair score 49.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Sheep 11 / Wheat 5 / Ore 4
    Opening score 43.42 · Best pair score 48.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I42
    Sheep 11 / Wheat 8 / Wheat 5 + Ore 11 / Brick 6 / Wood 4
  • I42 + I26
    Ore 11 / Brick 6 / Wood 4 + Sheep 11 / Wheat 8 / Wheat 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Sheep 9 / Ore 9 / Brick 8
    Opening score 44.05 · Best pair score 50.54
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I08 Wood 10 / Ore 9 / Sheep 6
    Opening score 42.60 · Best pair score 50.45
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 10 / Ore 9 / Sheep 6
    Opening score 42.60 · Best pair score 50.54
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I02
    Sheep 9 / Ore 9 / Brick 8 + Wood 10 / Sheep 9 / Wood 3
  • I08 + I39
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Wood 10 / Ore 9 / Sheep 6
    Opening score 42.88 · Best pair score 50.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wood 10 / Ore 9 / Sheep 6
    Opening score 42.88 · Best pair score 50.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Brick 8 / Wood 4 / Sheep 3
    Opening score 42.30 · Best pair score 48.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I39
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2
  • I08 + I39
    Wood 10 / Ore 9 / Sheep 6 + Ore 11 / Wheat 8 / Brick 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I42 Ore 11 / Brick 6 / Wood 4
    Opening score 42.82 · Best pair score 49.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Sheep 11 / Wheat 8 / Wheat 5
    Opening score 42.28 · Best pair score 49.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 10 / Wheat 5 / Sheep 3
    Opening score 41.99 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I25
    Ore 11 / Brick 6 / Wood 4 + Wood 10 / Wheat 5 / Sheep 3
  • I26 + I42
    Sheep 11 / Wheat 8 / Wheat 5 + Ore 11 / Brick 6 / Wood 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I42 Ore 11 / Brick 6 / Wood 4
    Opening score 43.18 · Best pair score 49.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 10 / Wheat 5 / Sheep 3
    Opening score 43.06 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Sheep 11 / Ore 11 / Brick 8
    Opening score 41.42 · Best pair score 45.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I26
    Ore 11 / Brick 6 / Wood 4 + Sheep 11 / Wheat 8 / Wheat 5
  • I25 + I42
    Wood 10 / Wheat 5 / Sheep 3 + Ore 11 / Brick 6 / Wood 4
Resource Profile
Wood 11
Brick 11
Sheep 13
Wheat 14
Ore 9
Scarcity & Abundance
Scarce
Ore
Abundant
Wheat, Sheep
Best Harbor Starts
  • I24 Wood 10 / Wheat 5
    Port Brick, score 8.98
  • I01 Wood 10 / Wood 3
    Port 3:1, score 8.53
  • I11 Sheep 6
    Port 3:1, score 8.53
  • I14 Sheep 6
    Port 3:1, score 8.53
  • I40 Wheat 8 / Brick 2
    Port Ore, score 8.28
Map Notes
Canonical map
https://catan.soft2u.ro/map/MQ?lang=en
Generator link
https://catan.soft2u.ro/?map=MQ
Board type
Classic 3-4 Player
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