Saved Map Analytics

Map #NM

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized sheep-scarce
Saved At
2026-01-26 21:37:58
Intersections
54
Harbor Slots
9
Best Pair Score
50.73

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Sheep 2 2 T2 Brick 6 6 T3 Wood 10 10 T4 Sheep 9 9 T5 Wood 4 4 T6 Wheat 3 3 T7 Wood 8 8 T8 Brick 11 11 T9 Desert T10 Wheat 5 5 T11 Brick 8 8 T12 Ore 4 4 T13 Sheep 3 3 T14 Ore 6 6 T15 Ore 10 10 T16 Sheep 11 11 T17 Wheat 12 12 T18 Wood 9 9 T19 I01 = Wheat 5 / Sheep 2 I01 I02 = Sheep 9 / Wheat 5 / Sheep 2 I02 I03 = Wood 10 / Sheep 9 / Wheat 5 I03 2 I04 = Wood 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Brick 6 / Sheep 2 I07 I08 = Brick 6 / Wood 4 / Sheep 2 I08 I09 = Sheep 9 / Wood 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Brick 6 / Wood 4 / Wheat 3 I13 5 I14 = Brick 6 I14 I15 = Brick 11 / Wood 10 / Sheep 9 I15 9 I16 = Brick 11 / Wood 10 / Wood 8 I16 I17 = Wood 10 / Wood 8 I17 I18 = Wood 10 I18 I19 = Sheep 9 / Wood 4 I19 I20 = Brick 11 / Sheep 9 I20 I21 = Wheat 5 / Wood 4 / Wheat 3 I21 I22 = Wheat 5 / Wood 4 I22 I23 = Wheat 3 I23 I24 = Brick 8 / Wheat 3 I24 4 I25 = Brick 8 / Wheat 5 / Wheat 3 I25 10 I26 = Brick 11 / Wood 8 / Ore 4 I26 7 I27 = Wood 8 / Ore 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Brick 11 / Sheep 3 I30 I31 = Brick 11 / Ore 4 / Sheep 3 I31 I32 = Ore 6 / Wheat 5 I32 I33 = Ore 6 / Sheep 3 I33 I34 = Ore 10 / Brick 8 / Wheat 5 I34 1 I35 = Ore 10 / Ore 6 / Wheat 5 I35 6 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Ore 10 / Brick 8 I38 I39 = Sheep 11 / Ore 4 / Sheep 3 I39 I40 = Sheep 11 / Ore 4 I40 I41 = Ore 4 I41 I42 = Wheat 12 / Ore 6 / Sheep 3 I42 I43 = Wheat 12 / Sheep 11 / Sheep 3 I43 I44 = Ore 10 / Wood 9 / Ore 6 I44 3 I45 = Wheat 12 / Wood 9 / Ore 6 I45 8 I46 = Ore 10 I46 I47 = Ore 10 / Wood 9 I47 I48 = Wheat 12 / Sheep 11 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Wheat 12 / Wood 9 I51 I52 = Wheat 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Ore 10 / Brick 8 / Wheat 5

Overall 17.00, production 12.00, road 9.54, city 9.90.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Ore 10 / Brick 8 / Wheat 5 17.00 5.42 -
2 I03 Wood 10 / Sheep 9 / Wheat 5 16.02 4.90 -
3 I44 Ore 10 / Wood 9 / Ore 6 15.41 6.16 -
4 I24 Brick 8 / Wheat 3 14.79 5.46 Brick
5 I13 Brick 6 / Wood 4 / Wheat 3 14.75 4.93 -
6 I35 Ore 10 / Ore 6 / Wheat 5 14.75 4.09 -
7 I26 Brick 11 / Wood 8 / Ore 4 14.70 4.72 -
8 I45 Wheat 12 / Wood 9 / Ore 6 14.50 4.08 -
9 I15 Brick 11 / Wood 10 / Sheep 9 14.21 5.62 -
10 I25 Brick 8 / Wheat 5 / Wheat 3 14.07 5.17 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.73
I34 + I03
Ore 10 / Brick 8 / Wheat 5 + Wood 10 / Sheep 9 / Wheat 5
Coverage: Wheat, Wood, Sheep, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 49.59
I44 + I34
Ore 10 / Wood 9 / Ore 6 + Ore 10 / Brick 8 / Wheat 5
Coverage: Wheat, Brick, Ore, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 49.45
I03 + I35
Wood 10 / Sheep 9 / Wheat 5 + Ore 10 / Ore 6 / Wheat 5
Coverage: Wheat, Wood, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I35 second to start with 1 wheat, 2 ore.

Pair 4

Score 48.92
I34 + I15
Ore 10 / Brick 8 / Wheat 5 + Brick 11 / Wood 10 / Sheep 9
Coverage: Wood, Sheep, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 48.78
I44 + I03
Ore 10 / Wood 9 / Ore 6 + Wood 10 / Sheep 9 / Wheat 5
Coverage: Wheat, Wood, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 48.44
I25 + I44
Brick 8 / Wheat 5 / Wheat 3 + Ore 10 / Wood 9 / Ore 6
Coverage: Wheat, Brick, Ore, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 2 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Ore 10 / Brick 8 / Wheat 5
    Opening score 44.33 · Best pair score 50.73
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Ore 10 / Ore 6 / Wheat 5
    Opening score 43.52 · Best pair score 49.45
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
  • I02 Sheep 9 / Wheat 5 / Sheep 2
    Opening score 42.93 · Best pair score 46.19
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I09
    Ore 10 / Brick 8 / Wheat 5 + Sheep 9 / Wood 4 / Sheep 2
  • I35 + I45
    Ore 10 / Ore 6 / Wheat 5 + Wheat 12 / Wood 9 / Ore 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wood 10 / Sheep 9 / Wheat 5
    Opening score 45.58 · Best pair score 50.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 9 / Wheat 5 / Sheep 2
    Opening score 42.93 · Best pair score 46.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Brick 11 / Wood 8 / Ore 4
    Opening score 41.62 · Best pair score 48.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, wheat, so plan for trades.
Settlement pairs to consider
  • I03 + I26
    Wood 10 / Sheep 9 / Wheat 5 + Brick 11 / Wood 8 / Ore 4
  • I02 + I26
    Sheep 9 / Wheat 5 / Sheep 2 + Brick 11 / Wood 8 / Ore 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Brick 11 / Wood 8 / Ore 4
    Opening score 43.56 · Best pair score 48.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 11 / Wood 10 / Wood 8
    Opening score 42.17 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I24 Brick 8 / Wheat 3
    Opening score 40.60 · Best pair score 43.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I03
    Brick 11 / Wood 8 / Ore 4 + Wood 10 / Sheep 9 / Wheat 5
  • I16 + I03
    Brick 11 / Wood 10 / Wood 8 + Wood 10 / Sheep 9 / Wheat 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Ore 10 / Brick 8 / Wheat 5
    Opening score 42.60 · Best pair score 50.73
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wood 10 / Sheep 9 / Wheat 5
    Opening score 41.50 · Best pair score 50.73
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I35 Ore 10 / Ore 6 / Wheat 5
    Opening score 40.96 · Best pair score 49.45
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I34 + I09
    Ore 10 / Brick 8 / Wheat 5 + Sheep 9 / Wood 4 / Sheep 2
  • I03 + I42
    Wood 10 / Sheep 9 / Wheat 5 + Wheat 12 / Ore 6 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wood 10 / Sheep 9 / Wheat 5
    Opening score 41.67 · Best pair score 50.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I15 Brick 11 / Wood 10 / Sheep 9
    Opening score 38.87 · Best pair score 48.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 9 / Wheat 5 / Sheep 2
    Opening score 38.60 · Best pair score 46.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I03 + I42
    Wood 10 / Sheep 9 / Wheat 5 + Wheat 12 / Ore 6 / Sheep 3
  • I15 + I32
    Brick 11 / Wood 10 / Sheep 9 + Ore 6 / Wheat 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Brick 11 / Wood 8 / Ore 4
    Opening score 40.51 · Best pair score 48.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 11 / Wood 10 / Wood 8
    Opening score 40.14 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I24 Brick 8 / Wheat 3
    Opening score 38.86 · Best pair score 43.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I26 + I42
    Brick 11 / Wood 8 / Ore 4 + Wheat 12 / Ore 6 / Sheep 3
  • I16 + I42
    Brick 11 / Wood 10 / Wood 8 + Wheat 12 / Ore 6 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Brick 11 / Wood 8 / Ore 4
    Opening score 41.65 · Best pair score 48.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I16 Brick 11 / Wood 10 / Wood 8
    Opening score 41.04 · Best pair score 48.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I09 Sheep 9 / Wood 4 / Sheep 2
    Opening score 39.55 · Best pair score 46.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I13
    Brick 11 / Wood 8 / Ore 4 + Brick 6 / Wood 4 / Wheat 3
  • I16 + I13
    Brick 11 / Wood 10 / Wood 8 + Brick 6 / Wood 4 / Wheat 3

Resource Profile

Wood 15
Brick 12
Sheep 9
Wheat 11
Ore 11

Scarcity & Abundance

Scarce
Sheep
Abundant
Wood

Best Harbor Starts

  • I24 Brick 8 / Wheat 3
    Port Brick, score 13.03
  • I40 Sheep 11 / Ore 4
    Port Ore, score 10.01
  • I38 Ore 10 / Brick 8
    Port Wood, score 9.68
  • I04 Wood 10 / Wheat 5
    Port Sheep, score 8.98
  • I11 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/NM?lang=en
Generator link
https://catan.soft2u.ro/?map=NM
Board type
Classic 3-4 Player
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