Map #NN
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I45 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I02 Brick 9 / Wood 8 / Wheat 5
Overall 18.40, production 13.00, road 12.10, city 9.02.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Brick 9 / Wood 8 / Wheat 5 | 18.40 | 6.16 | - |
| 2 | I20 | Brick 11 / Ore 9 / Wood 8 | 16.37 | 5.45 | - |
| 3 | I45 | Brick 10 / Wheat 6 / Sheep 4 | 15.60 | 4.04 | - |
| 4 | I16 | Ore 9 / Sheep 8 / Wood 2 | 15.00 | 4.75 | - |
| 5 | I25 | Wood 10 / Wood 6 / Wheat 5 | 14.81 | 4.60 | - |
| 6 | I09 | Wood 8 / Wheat 5 / Wheat 3 | 14.35 | 6.14 | - |
| 7 | I19 | Brick 11 / Wood 8 / Wheat 3 | 14.20 | 5.93 | - |
| 8 | I24 | Wood 6 / Wheat 5 | 13.82 | 3.49 | Brick |
| 9 | I01 | Brick 9 / Wheat 5 | 13.82 | 4.48 | 3:1 |
| 10 | I15 | Ore 9 / Wood 8 / Wood 2 | 13.62 | 5.93 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.05City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 51.98These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 51.30Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 50.64These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 50.63Neither settlement produces sheep, ore, so plan for trades. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.54These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Brick 9 / Wood 8 / Wheat 5Opening score 45.32 · Best pair score 52.05You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Brick 10 / Wheat 6 / Sheep 4Opening score 43.21 · Best pair score 52.05You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Wood 8 / Wheat 5 / Wheat 3Opening score 42.42 · Best pair score 47.75You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
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I02 + I43Brick 9 / Wood 8 / Wheat 5 + Ore 11 / Sheep 4 / Sheep 4
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I45 + I13Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I45 Brick 10 / Wheat 6 / Sheep 4Opening score 44.03 · Best pair score 52.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 10 / Wood 6 / Wheat 5Opening score 43.53 · Best pair score 50.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Ore 9 / Sheep 8 / Wood 2Opening score 43.01 · Best pair score 51.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I45 + I16Brick 10 / Wheat 6 / Sheep 4 + Ore 9 / Sheep 8 / Wood 2
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I25 + I16Wood 10 / Wood 6 / Wheat 5 + Ore 9 / Sheep 8 / Wood 2
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Brick 10 / Wheat 6 / Sheep 4Opening score 47.01 · Best pair score 52.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Ore 9 / Sheep 8 / Wood 2Opening score 43.78 · Best pair score 51.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 6 / Ore 3 / Wheat 3Opening score 43.65 · Best pair score 47.73This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I20Brick 10 / Wheat 6 / Sheep 4 + Brick 11 / Ore 9 / Wood 8
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I16 + I45Ore 9 / Sheep 8 / Wood 2 + Brick 10 / Wheat 6 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Brick 9 / Wood 8 / Wheat 5Opening score 45.32 · Best pair score 52.05You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Brick 10 / Wheat 6 / Sheep 4Opening score 42.40 · Best pair score 52.05You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 10 / Wood 6 / Wheat 5Opening score 40.99 · Best pair score 50.63You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
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I02 + I43Brick 9 / Wood 8 / Wheat 5 + Ore 11 / Sheep 4 / Sheep 4
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I45 + I13Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I45 Brick 10 / Wheat 6 / Sheep 4Opening score 42.40 · Best pair score 52.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 10 / Wood 6 / Wheat 5Opening score 40.99 · Best pair score 50.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I20 Brick 11 / Ore 9 / Wood 8Opening score 39.97 · Best pair score 51.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I45 + I13Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3
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I25 + I32Wood 10 / Wood 6 / Wheat 5 + Brick 11 / Wood 10 / Brick 10
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I45 Brick 10 / Wheat 6 / Sheep 4Opening score 43.21 · Best pair score 52.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Ore 9 / Sheep 8 / Wood 2Opening score 39.66 · Best pair score 51.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 5 / Ore 3 / Wheat 3Opening score 39.40 · Best pair score 45.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I45 + I13Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3
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I16 + I22Ore 9 / Sheep 8 / Wood 2 + Brick 11 / Wood 10 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I16 Ore 9 / Sheep 8 / Wood 2Opening score 43.65 · Best pair score 51.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Ore 9 / Sheep 8Opening score 41.47 · Best pair score 50.64This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I13 Wood 6 / Ore 3 / Wheat 3Opening score 41.21 · Best pair score 47.73This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I45Ore 9 / Sheep 8 / Wood 2 + Brick 10 / Wheat 6 / Sheep 4
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I26 + I45Ore 9 / Sheep 8 + Brick 10 / Wheat 6 / Sheep 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Brick 9 / Wheat 5Port 3:1, score 10.58
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I24 Wood 6 / Wheat 5Port Brick, score 10.38
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I28 Sheep 8Port 3:1, score 8.53
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I29 Sheep 8Port 3:1, score 8.53
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I53 Wheat 6Port 3:1, score 8.53