Saved Map Analytics

Map #NN

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce
Saved At
2026-01-27 13:14:39
Intersections
54
Harbor Slots
9
Best Pair Score
52.05

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 9 9 T1 Wheat 5 5 T2 Ore 3 3 T3 Wood 2 2 T4 Wood 8 8 T5 Wheat 3 3 T6 Wood 6 6 T7 Sheep 8 8 T8 Ore 9 9 T9 Brick 11 11 T10 Wood 10 10 T11 Wheat 5 5 T12 Desert T13 Ore 11 11 T14 Brick 10 10 T15 Sheep 12 12 T16 Sheep 4 4 T17 Sheep 4 4 T18 Wheat 6 6 T19 I01 = Brick 9 / Wheat 5 I01 9 I02 = Brick 9 / Wood 8 / Wheat 5 I02 1 I03 = Brick 9 / Wood 8 / Wood 2 I03 I04 = Brick 9 / Wood 2 I04 I05 = Brick 9 I05 I06 = Brick 9 I06 I07 = Wheat 5 / Ore 3 I07 I08 = Wheat 5 / Ore 3 / Wheat 3 I08 I09 = Wood 8 / Wheat 5 / Wheat 3 I09 6 I10 = Wheat 5 I10 I11 = Ore 3 I11 I12 = Wood 6 / Ore 3 I12 I13 = Wood 6 / Ore 3 / Wheat 3 I13 I14 = Ore 3 I14 I15 = Ore 9 / Wood 8 / Wood 2 I15 10 I16 = Ore 9 / Sheep 8 / Wood 2 I16 4 I17 = Sheep 8 / Wood 2 I17 I18 = Wood 2 I18 I19 = Brick 11 / Wood 8 / Wheat 3 I19 7 I20 = Brick 11 / Ore 9 / Wood 8 I20 2 I21 = Wood 10 / Wood 6 / Wheat 3 I21 I22 = Brick 11 / Wood 10 / Wheat 3 I22 I23 = Wood 6 I23 I24 = Wood 6 / Wheat 5 I24 8 I25 = Wood 10 / Wood 6 / Wheat 5 I25 5 I26 = Ore 9 / Sheep 8 I26 I27 = Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Brick 11 / Ore 11 / Ore 9 I30 I31 = Ore 11 / Ore 9 I31 I32 = Brick 11 / Wood 10 / Brick 10 I32 I33 = Brick 11 / Ore 11 / Brick 10 I33 I34 = Sheep 12 / Wood 10 / Wheat 5 I34 I35 = Sheep 12 / Wood 10 / Brick 10 I35 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Sheep 12 / Wheat 5 I38 I39 = Ore 11 / Sheep 4 I39 I40 = Sheep 4 I40 I41 = I41 I42 = Ore 11 / Brick 10 / Sheep 4 I42 I43 = Ore 11 / Sheep 4 / Sheep 4 I43 I44 = Sheep 12 / Brick 10 / Wheat 6 I44 I45 = Brick 10 / Wheat 6 / Sheep 4 I45 3 I46 = Sheep 12 I46 I47 = Sheep 12 / Wheat 6 I47 I48 = Sheep 4 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wheat 6 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I45 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Brick 9 / Wood 8 / Wheat 5

Overall 18.40, production 13.00, road 12.10, city 9.02.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Brick 9 / Wood 8 / Wheat 5 18.40 6.16 -
2 I20 Brick 11 / Ore 9 / Wood 8 16.37 5.45 -
3 I45 Brick 10 / Wheat 6 / Sheep 4 15.60 4.04 -
4 I16 Ore 9 / Sheep 8 / Wood 2 15.00 4.75 -
5 I25 Wood 10 / Wood 6 / Wheat 5 14.81 4.60 -
6 I09 Wood 8 / Wheat 5 / Wheat 3 14.35 6.14 -
7 I19 Brick 11 / Wood 8 / Wheat 3 14.20 5.93 -
8 I24 Wood 6 / Wheat 5 13.82 3.49 Brick
9 I01 Brick 9 / Wheat 5 13.82 4.48 3:1
10 I15 Ore 9 / Wood 8 / Wood 2 13.62 5.93 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.05
I45 + I02
Brick 10 / Wheat 6 / Sheep 4 + Brick 9 / Wood 8 / Wheat 5
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 51.98
I16 + I02
Ore 9 / Sheep 8 / Wood 2 + Brick 9 / Wood 8 / Wheat 5
Coverage: Brick, Wheat, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.30
I20 + I02
Brick 11 / Ore 9 / Wood 8 + Brick 9 / Wood 8 / Wheat 5
Coverage: Brick, Wheat, Wood, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.64
I26 + I02
Ore 9 / Sheep 8 + Brick 9 / Wood 8 / Wheat 5
Coverage: Brick, Wheat, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.63
I25 + I02
Wood 10 / Wood 6 / Wheat 5 + Brick 9 / Wood 8 / Wheat 5
Coverage: Brick, Wheat, Wood

Neither settlement produces sheep, ore, so plan for trades. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.54
I45 + I20
Brick 10 / Wheat 6 / Sheep 4 + Brick 11 / Ore 9 / Wood 8
Coverage: Wood, Ore, Brick, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Brick 9 / Wood 8 / Wheat 5
    Opening score 45.32 · Best pair score 52.05
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Brick 10 / Wheat 6 / Sheep 4
    Opening score 43.21 · Best pair score 52.05
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wood 8 / Wheat 5 / Wheat 3
    Opening score 42.42 · Best pair score 47.75
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
  • I02 + I43
    Brick 9 / Wood 8 / Wheat 5 + Ore 11 / Sheep 4 / Sheep 4
  • I45 + I13
    Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Brick 10 / Wheat 6 / Sheep 4
    Opening score 44.03 · Best pair score 52.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 10 / Wood 6 / Wheat 5
    Opening score 43.53 · Best pair score 50.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Ore 9 / Sheep 8 / Wood 2
    Opening score 43.01 · Best pair score 51.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I45 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Ore 9 / Sheep 8 / Wood 2
  • I25 + I16
    Wood 10 / Wood 6 / Wheat 5 + Ore 9 / Sheep 8 / Wood 2

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Brick 10 / Wheat 6 / Sheep 4
    Opening score 47.01 · Best pair score 52.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Ore 9 / Sheep 8 / Wood 2
    Opening score 43.78 · Best pair score 51.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 6 / Ore 3 / Wheat 3
    Opening score 43.65 · Best pair score 47.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I20
    Brick 10 / Wheat 6 / Sheep 4 + Brick 11 / Ore 9 / Wood 8
  • I16 + I45
    Ore 9 / Sheep 8 / Wood 2 + Brick 10 / Wheat 6 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Brick 9 / Wood 8 / Wheat 5
    Opening score 45.32 · Best pair score 52.05
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Brick 10 / Wheat 6 / Sheep 4
    Opening score 42.40 · Best pair score 52.05
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 10 / Wood 6 / Wheat 5
    Opening score 40.99 · Best pair score 50.63
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
  • I02 + I43
    Brick 9 / Wood 8 / Wheat 5 + Ore 11 / Sheep 4 / Sheep 4
  • I45 + I13
    Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Brick 10 / Wheat 6 / Sheep 4
    Opening score 42.40 · Best pair score 52.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 10 / Wood 6 / Wheat 5
    Opening score 40.99 · Best pair score 50.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I20 Brick 11 / Ore 9 / Wood 8
    Opening score 39.97 · Best pair score 51.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I45 + I13
    Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3
  • I25 + I32
    Wood 10 / Wood 6 / Wheat 5 + Brick 11 / Wood 10 / Brick 10

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I45 Brick 10 / Wheat 6 / Sheep 4
    Opening score 43.21 · Best pair score 52.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Ore 9 / Sheep 8 / Wood 2
    Opening score 39.66 · Best pair score 51.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 5 / Ore 3 / Wheat 3
    Opening score 39.40 · Best pair score 45.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I45 + I13
    Brick 10 / Wheat 6 / Sheep 4 + Wood 6 / Ore 3 / Wheat 3
  • I16 + I22
    Ore 9 / Sheep 8 / Wood 2 + Brick 11 / Wood 10 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I16 Ore 9 / Sheep 8 / Wood 2
    Opening score 43.65 · Best pair score 51.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Ore 9 / Sheep 8
    Opening score 41.47 · Best pair score 50.64
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I13 Wood 6 / Ore 3 / Wheat 3
    Opening score 41.21 · Best pair score 47.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I45
    Ore 9 / Sheep 8 / Wood 2 + Brick 10 / Wheat 6 / Sheep 4
  • I26 + I45
    Ore 9 / Sheep 8 + Brick 10 / Wheat 6 / Sheep 4

Resource Profile

Wood 14
Brick 9
Sheep 12
Wheat 15
Ore 8

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Wheat, Wood

Best Harbor Starts

  • I01 Brick 9 / Wheat 5
    Port 3:1, score 10.58
  • I24 Wood 6 / Wheat 5
    Port Brick, score 10.38
  • I28 Sheep 8
    Port 3:1, score 8.53
  • I29 Sheep 8
    Port 3:1, score 8.53
  • I53 Wheat 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/NN?lang=en
Generator link
https://catan.soft2u.ro/?map=NN
Board type
Classic 3-4 Player
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