Saved Map Analytics

Map #NW

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized ore-scarce
Saved At
2026-01-28 21:13:59
Intersections
54
Harbor Slots
9
Best Pair Score
52.11

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 10 10 T1 Wood 9 9 T2 Sheep 9 9 T3 Ore 5 5 T4 Brick 11 11 T5 Wheat 8 8 T6 Wood 4 4 T7 Wood 11 11 T8 Desert T9 Sheep 5 5 T10 Brick 10 10 T11 Wood 6 6 T12 Sheep 6 6 T13 Ore 3 3 T14 Wheat 8 8 T15 Sheep 3 3 T16 Wheat 12 12 T17 Brick 4 4 T18 Ore 2 2 T19 I01 = Wheat 10 / Wood 9 I01 I02 = Brick 11 / Wheat 10 / Wood 9 I02 I03 = Brick 11 / Wheat 10 / Ore 5 I03 I04 = Wheat 10 / Ore 5 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Wood 9 / Sheep 9 I07 I08 = Wood 9 / Sheep 9 / Wheat 8 I08 1 I09 = Brick 11 / Wood 9 / Wheat 8 I09 6 I10 = Wood 9 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Wood 4 I12 I13 = Sheep 9 / Wheat 8 / Wood 4 I13 4 I14 = Sheep 9 I14 I15 = Brick 11 / Ore 5 I15 I16 = Wood 11 / Ore 5 I16 I17 = Wood 11 / Ore 5 I17 I18 = Ore 5 I18 I19 = Brick 11 / Wheat 8 / Sheep 5 I19 7 I20 = Brick 11 / Sheep 5 I20 I21 = Brick 10 / Wheat 8 / Wood 4 I21 5 I22 = Brick 10 / Wheat 8 / Sheep 5 I22 2 I23 = Wood 4 I23 I24 = Wood 6 / Wood 4 I24 I25 = Brick 10 / Wood 6 / Wood 4 I25 I26 = Wood 11 / Sheep 6 I26 I27 = Wood 11 / Sheep 6 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Sheep 5 / Ore 3 I30 I31 = Sheep 6 / Ore 3 I31 I32 = Brick 10 / Wheat 8 / Sheep 5 I32 3 I33 = Wheat 8 / Sheep 5 / Ore 3 I33 8 I34 = Brick 10 / Wood 6 / Sheep 3 I34 9 I35 = Brick 10 / Wheat 8 / Sheep 3 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Sheep 3 I38 I39 = Wheat 12 / Sheep 6 / Ore 3 I39 I40 = Wheat 12 / Sheep 6 I40 I41 = Sheep 6 I41 I42 = Wheat 8 / Brick 4 / Ore 3 I42 10 I43 = Wheat 12 / Brick 4 / Ore 3 I43 I44 = Wheat 8 / Sheep 3 / Ore 2 I44 I45 = Wheat 8 / Brick 4 / Ore 2 I45 I46 = Sheep 3 I46 I47 = Sheep 3 / Ore 2 I47 I48 = Wheat 12 / Brick 4 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Brick 4 / Ore 2 I51 I52 = Brick 4 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I08 Wood 9 / Sheep 9 / Wheat 8

Overall 18.24, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I08 Wood 9 / Sheep 9 / Wheat 8 18.24 6.41 -
2 I22 Brick 10 / Wheat 8 / Sheep 5 17.56 6.57 -
3 I32 Brick 10 / Wheat 8 / Sheep 5 17.41 6.16 -
4 I13 Sheep 9 / Wheat 8 / Wood 4 17.32 6.64 -
5 I21 Brick 10 / Wheat 8 / Wood 4 16.97 7.75 -
6 I09 Brick 11 / Wood 9 / Wheat 8 16.64 7.05 -
7 I19 Brick 11 / Wheat 8 / Sheep 5 16.53 6.74 -
8 I33 Wheat 8 / Sheep 5 / Ore 3 15.98 5.04 -
9 I34 Brick 10 / Wood 6 / Sheep 3 15.70 6.99 -
10 I42 Wheat 8 / Brick 4 / Ore 3 15.33 5.31 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.11
I08 + I21
Wood 9 / Sheep 9 / Wheat 8 + Brick 10 / Wheat 8 / Wood 4
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.08
I22 + I25
Brick 10 / Wheat 8 / Sheep 5 + Brick 10 / Wood 6 / Wood 4
Coverage: Wheat, Sheep, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 2 wood, 1 brick.

Pair 3

Score 52.03
I08 + I25
Wood 9 / Sheep 9 / Wheat 8 + Brick 10 / Wood 6 / Wood 4
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 2 wood, 1 brick.

Pair 4

Score 52.03
I32 + I25
Brick 10 / Wheat 8 / Sheep 5 + Brick 10 / Wood 6 / Wood 4
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 2 wood, 1 brick.

Pair 5

Score 51.98
I08 + I32
Wood 9 / Sheep 9 / Wheat 8 + Brick 10 / Wheat 8 / Sheep 5
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 51.80
I08 + I22
Wood 9 / Sheep 9 / Wheat 8 + Brick 10 / Wheat 8 / Sheep 5
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 9 / Sheep 9 / Wheat 8
    Opening score 46.52 · Best pair score 52.11
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Brick 10 / Wood 6 / Wood 4
    Opening score 45.13 · Best pair score 52.08
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Sheep 9 / Wheat 8 / Wood 4
    Opening score 44.48 · Best pair score 50.71
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I35
    Wood 9 / Sheep 9 / Wheat 8 + Brick 10 / Wheat 8 / Sheep 3
  • I25 + I35
    Brick 10 / Wood 6 / Wood 4 + Brick 10 / Wheat 8 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Brick 10 / Wood 6 / Wood 4
    Opening score 46.20 · Best pair score 52.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Brick 10 / Wheat 8 / Sheep 5
    Opening score 45.66 · Best pair score 52.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Brick 10 / Wood 6 / Sheep 3
    Opening score 45.58 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I33
    Brick 10 / Wood 6 / Wood 4 + Wheat 8 / Sheep 5 / Ore 3
  • I32 + I02
    Brick 10 / Wheat 8 / Sheep 5 + Brick 11 / Wheat 10 / Wood 9

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Brick 10 / Wood 6 / Sheep 3
    Opening score 46.21 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 11 / Wheat 10 / Wood 9
    Opening score 43.87 · Best pair score 48.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Brick 10 / Wheat 8 / Sheep 3
    Opening score 43.60 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I33
    Brick 10 / Wood 6 / Sheep 3 + Wheat 8 / Sheep 5 / Ore 3
  • I02 + I33
    Brick 11 / Wheat 10 / Wood 9 + Wheat 8 / Sheep 5 / Ore 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 9 / Sheep 9 / Wheat 8
    Opening score 42.49 · Best pair score 52.11
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I32 Brick 10 / Wheat 8 / Sheep 5
    Opening score 42.38 · Best pair score 52.03
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Sheep 9 / Wheat 8 / Wood 4
    Opening score 42.37 · Best pair score 50.71
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I39
    Wood 9 / Sheep 9 / Wheat 8 + Wheat 12 / Sheep 6 / Ore 3
  • I32 + I24
    Brick 10 / Wheat 8 / Sheep 5 + Wood 6 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I32 Brick 10 / Wheat 8 / Sheep 5
    Opening score 44.04 · Best pair score 52.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Brick 10 / Wheat 8 / Wood 4
    Opening score 42.51 · Best pair score 52.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I25 Brick 10 / Wood 6 / Wood 4
    Opening score 42.25 · Best pair score 52.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I32 + I02
    Brick 10 / Wheat 8 / Sheep 5 + Brick 11 / Wheat 10 / Wood 9
  • I21 + I42
    Brick 10 / Wheat 8 / Wood 4 + Wheat 8 / Brick 4 / Ore 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I34 Brick 10 / Wood 6 / Sheep 3
    Opening score 42.99 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Brick 10 / Wheat 8 / Sheep 3
    Opening score 41.68 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Brick 11 / Wheat 10 / Wood 9
    Opening score 41.41 · Best pair score 48.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I45
    Brick 10 / Wood 6 / Sheep 3 + Wheat 8 / Brick 4 / Ore 2
  • I35 + I02
    Brick 10 / Wheat 8 / Sheep 3 + Brick 11 / Wheat 10 / Wood 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I03 Brick 11 / Wheat 10 / Ore 5
    Opening score 43.26 · Best pair score 49.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 11 / Wheat 10 / Wood 9
    Opening score 42.41 · Best pair score 48.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 8 / Brick 4 / Ore 2
    Opening score 42.36 · Best pair score 48.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I34
    Brick 11 / Wheat 10 / Ore 5 + Brick 10 / Wood 6 / Sheep 3
  • I02 + I34
    Brick 11 / Wheat 10 / Wood 9 + Brick 10 / Wood 6 / Sheep 3

Resource Profile

Wood 14
Brick 8
Sheep 15
Wheat 14
Ore 7

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Sheep, Wood, Wheat

Best Harbor Starts

  • I38 Wood 6 / Sheep 3
    Port Wood, score 13.03
  • I01 Wheat 10 / Wood 9
    Port 3:1, score 9.88
  • I24 Wood 6 / Wood 4
    Port Brick, score 9.28
  • I04 Wheat 10 / Ore 5
    Port Sheep, score 8.98
  • I40 Wheat 12 / Sheep 6
    Port Ore, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/NW?lang=en
Generator link
https://catan.soft2u.ro/?map=NW
Board type
Classic 3-4 Player
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