Saved Map Analytics

Map #OT

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized brick-scarce
Saved At
2026-02-01 02:04:25
Intersections
54
Harbor Slots
9
Best Pair Score
49.48

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 11 11 T1 Ore 3 3 T2 Ore 10 10 T3 Wood 6 6 T4 Brick 5 5 T5 Brick 12 12 T6 Wheat 6 6 T7 Ore 10 10 T8 Wheat 3 3 T9 Wheat 5 5 T10 Sheep 4 4 T11 Wood 11 11 T12 Sheep 9 9 T13 Wood 8 8 T14 Desert T15 Brick 4 4 T16 Wheat 2 2 T17 Wood 9 9 T18 Sheep 8 8 T19 I01 = Sheep 11 / Ore 3 I01 I02 = Sheep 11 / Brick 5 / Ore 3 I02 I03 = Sheep 11 / Wood 6 / Brick 5 I03 1 I04 = Sheep 11 / Wood 6 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Ore 10 / Ore 3 I07 I08 = Brick 12 / Ore 10 / Ore 3 I08 I09 = Brick 12 / Brick 5 / Ore 3 I09 I10 = Ore 3 I10 I11 = Ore 10 I11 I12 = Ore 10 / Wheat 6 I12 I13 = Brick 12 / Ore 10 / Wheat 6 I13 8 I14 = Ore 10 I14 I15 = Wood 6 / Brick 5 / Wheat 3 I15 2 I16 = Ore 10 / Wood 6 / Wheat 3 I16 4 I17 = Ore 10 / Wood 6 I17 I18 = Wood 6 I18 I19 = Brick 12 / Brick 5 / Wheat 5 I19 I20 = Brick 5 / Wheat 5 / Wheat 3 I20 10 I21 = Brick 12 / Wheat 6 / Sheep 4 I21 I22 = Brick 12 / Wheat 5 / Sheep 4 I22 I23 = Wheat 6 I23 I24 = Wood 11 / Wheat 6 I24 I25 = Wood 11 / Wheat 6 / Sheep 4 I25 5 I26 = Ore 10 / Sheep 9 / Wheat 3 I26 9 I27 = Ore 10 / Sheep 9 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Wood 8 / Wheat 5 / Wheat 3 I30 7 I31 = Sheep 9 / Wood 8 / Wheat 3 I31 3 I32 = Wheat 5 / Sheep 4 I32 I33 = Wood 8 / Wheat 5 I33 I34 = Wood 11 / Sheep 4 / Brick 4 I34 I35 = Sheep 4 / Brick 4 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Brick 4 I38 I39 = Sheep 9 / Wood 8 / Wheat 2 I39 6 I40 = Sheep 9 / Wheat 2 I40 I41 = Sheep 9 I41 I42 = Wood 9 / Wood 8 I42 I43 = Wood 9 / Wood 8 / Wheat 2 I43 I44 = Sheep 8 / Brick 4 I44 I45 = Wood 9 / Sheep 8 I45 I46 = Brick 4 I46 I47 = Sheep 8 / Brick 4 I47 I48 = Wood 9 / Wheat 2 I48 I49 = Wheat 2 I49 I50 = Wheat 2 I50 I51 = Wood 9 / Sheep 8 I51 I52 = Wood 9 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I30 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I03 Sheep 11 / Wood 6 / Brick 5

Overall 16.89, production 11.00, road 10.70, city 7.22.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I03 Sheep 11 / Wood 6 / Brick 5 16.89 7.29 -
2 I15 Wood 6 / Brick 5 / Wheat 3 16.68 6.67 -
3 I31 Sheep 9 / Wood 8 / Wheat 3 15.90 5.43 -
4 I16 Ore 10 / Wood 6 / Wheat 3 15.28 5.77 -
5 I25 Wood 11 / Wheat 6 / Sheep 4 14.94 5.54 -
6 I39 Sheep 9 / Wood 8 / Wheat 2 14.65 4.73 -
7 I30 Wood 8 / Wheat 5 / Wheat 3 14.03 5.23 -
8 I13 Brick 12 / Ore 10 / Wheat 6 14.01 4.76 -
9 I26 Ore 10 / Sheep 9 / Wheat 3 13.94 4.81 -
10 I20 Brick 5 / Wheat 5 / Wheat 3 13.56 5.77 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 49.48
I30 + I03
Wood 8 / Wheat 5 / Wheat 3 + Sheep 11 / Wood 6 / Brick 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 49.38
I31 + I15
Sheep 9 / Wood 8 / Wheat 3 + Wood 6 / Brick 5 / Wheat 3
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 48.95
I31 + I03
Sheep 9 / Wood 8 / Wheat 3 + Sheep 11 / Wood 6 / Brick 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 48.93
I25 + I03
Wood 11 / Wheat 6 / Sheep 4 + Sheep 11 / Wood 6 / Brick 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 48.52
I20 + I03
Brick 5 / Wheat 5 / Wheat 3 + Sheep 11 / Wood 6 / Brick 5
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 48.17
I13 + I03
Brick 12 / Ore 10 / Wheat 6 + Sheep 11 / Wood 6 / Brick 5
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Sheep 11 / Wood 6 / Brick 5
    Opening score 43.27 · Best pair score 49.48
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Wood 6 / Brick 5 / Wheat 3
    Opening score 42.84 · Best pair score 49.38
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I31 Sheep 9 / Wood 8 / Wheat 3
    Opening score 41.97 · Best pair score 49.38
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I25
    Sheep 11 / Wood 6 / Brick 5 + Wood 11 / Wheat 6 / Sheep 4
  • I15 + I13
    Wood 6 / Brick 5 / Wheat 3 + Brick 12 / Ore 10 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I31 Sheep 9 / Wood 8 / Wheat 3
    Opening score 43.12 · Best pair score 49.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 9 / Wood 8 / Wheat 2
    Opening score 41.91 · Best pair score 48.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Brick 5 / Wheat 5 / Wheat 3
    Opening score 41.64 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I13
    Sheep 9 / Wood 8 / Wheat 3 + Brick 12 / Ore 10 / Wheat 6
  • I39 + I19
    Sheep 9 / Wood 8 / Wheat 2 + Brick 12 / Brick 5 / Wheat 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wood 11 / Wheat 6 / Sheep 4
    Opening score 41.41 · Best pair score 48.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Brick 12 / Brick 5 / Wheat 5
    Opening score 41.41 · Best pair score 46.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Brick 12 / Wheat 6 / Sheep 4
    Opening score 41.26 · Best pair score 47.77
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I20
    Wood 11 / Wheat 6 / Sheep 4 + Brick 5 / Wheat 5 / Wheat 3
  • I19 + I25
    Brick 12 / Brick 5 / Wheat 5 + Wood 11 / Wheat 6 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Sheep 11 / Wood 6 / Brick 5
    Opening score 42.63 · Best pair score 49.48
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Wood 6 / Brick 5 / Wheat 3
    Opening score 41.75 · Best pair score 49.38
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I20 Brick 5 / Wheat 5 / Wheat 3
    Opening score 41.14 · Best pair score 48.52
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I43
    Sheep 11 / Wood 6 / Brick 5 + Wood 9 / Wood 8 / Wheat 2
  • I15 + I43
    Wood 6 / Brick 5 / Wheat 3 + Wood 9 / Wood 8 / Wheat 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I31 Sheep 9 / Wood 8 / Wheat 3
    Opening score 42.02 · Best pair score 49.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 9 / Wood 8 / Wheat 2
    Opening score 41.75 · Best pair score 48.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Brick 5 / Wheat 5 / Wheat 3
    Opening score 41.14 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I13
    Sheep 9 / Wood 8 / Wheat 3 + Brick 12 / Ore 10 / Wheat 6
  • I39 + I19
    Sheep 9 / Wood 8 / Wheat 2 + Brick 12 / Brick 5 / Wheat 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I19 Brick 12 / Brick 5 / Wheat 5
    Opening score 40.46 · Best pair score 46.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wood 9 / Sheep 8
    Opening score 40.28 · Best pair score 46.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I51 Wood 9 / Sheep 8
    Opening score 40.28 · Best pair score 46.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I45
    Brick 12 / Brick 5 / Wheat 5 + Wood 9 / Sheep 8
  • I45 + I13
    Wood 9 / Sheep 8 + Brick 12 / Ore 10 / Wheat 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I19 Brick 12 / Brick 5 / Wheat 5
    Opening score 41.38 · Best pair score 46.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wood 9 / Sheep 8
    Opening score 40.91 · Best pair score 46.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I51 Wood 9 / Sheep 8
    Opening score 40.91 · Best pair score 46.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I19 + I25
    Brick 12 / Brick 5 / Wheat 5 + Wood 11 / Wheat 6 / Sheep 4
  • I45 + I20
    Wood 9 / Sheep 8 + Brick 5 / Wheat 5 / Wheat 3

Resource Profile

Wood 16
Brick 8
Sheep 14
Wheat 12
Ore 8

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I04 Sheep 11 / Wood 6
    Port Sheep, score 10.60
  • I38 Wood 11 / Brick 4
    Port Wood, score 9.20
  • I24 Wood 11 / Wheat 6
    Port Brick, score 8.98
  • I53 Sheep 8
    Port 3:1, score 8.53
  • I54 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/OT?lang=en
Generator link
https://catan.soft2u.ro/?map=OT
Board type
Classic 3-4 Player
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