Saved Map Analytics

Map #P4

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 10 10 T1 Ore 11 11 T2 Brick 2 2 T3 Sheep 6 6 T4 Desert T5 Wood 9 9 T6 Ore 8 8 T7 Wheat 5 5 T8 Wheat 12 12 T9 Ore 5 5 T10 Wheat 9 9 T11 Sheep 11 11 T12 Wood 6 6 T13 Sheep 4 4 T14 Brick 8 8 T15 Wheat 10 10 T16 Wood 4 4 T17 Sheep 3 3 T18 Wood 3 3 T19 I01 = Ore 11 / Brick 10 I01 I02 = Ore 11 / Brick 10 I02 I03 = Brick 10 / Sheep 6 I03 I04 = Brick 10 / Sheep 6 I04 8 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Ore 11 / Brick 2 I07 I08 = Ore 11 / Wood 9 / Brick 2 I08 I09 = Ore 11 / Wood 9 I09 I10 = Ore 11 I10 I11 = Brick 2 I11 I12 = Ore 8 / Brick 2 I12 I13 = Wood 9 / Ore 8 / Brick 2 I13 9 I14 = Brick 2 I14 I15 = Wheat 12 / Sheep 6 I15 I16 = Wheat 12 / Sheep 6 / Wheat 5 I16 I17 = Sheep 6 / Wheat 5 I17 I18 = Sheep 6 I18 I19 = Wood 9 / Ore 5 I19 I20 = Wheat 12 / Ore 5 I20 I21 = Wood 9 / Wheat 9 / Ore 8 I21 2 I22 = Wood 9 / Wheat 9 / Ore 5 I22 4 I23 = Ore 8 I23 I24 = Sheep 11 / Ore 8 I24 I25 = Sheep 11 / Wheat 9 / Ore 8 I25 7 I26 = Wheat 12 / Wood 6 / Wheat 5 I26 I27 = Wood 6 / Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Wheat 12 / Ore 5 / Sheep 4 I30 I31 = Wheat 12 / Wood 6 / Sheep 4 I31 I32 = Wheat 9 / Brick 8 / Ore 5 I32 1 I33 = Brick 8 / Ore 5 / Sheep 4 I33 3 I34 = Sheep 11 / Wheat 10 / Wheat 9 I34 I35 = Wheat 10 / Wheat 9 / Brick 8 I35 5 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Sheep 11 / Wheat 10 I38 I39 = Wood 6 / Sheep 4 / Wood 4 I39 I40 = Wood 6 / Wood 4 I40 I41 = Wood 6 I41 I42 = Brick 8 / Sheep 4 / Sheep 3 I42 I43 = Sheep 4 / Wood 4 / Sheep 3 I43 I44 = Wheat 10 / Brick 8 / Wood 3 I44 6 I45 = Brick 8 / Sheep 3 / Wood 3 I45 10 I46 = Wheat 10 I46 I47 = Wheat 10 / Wood 3 I47 I48 = Wood 4 / Sheep 3 I48 I49 = Wood 4 I49 I50 = Wood 4 I50 I51 = Sheep 3 / Wood 3 I51 I52 = Sheep 3 I52 I53 = Wood 3 I53 I54 = Wood 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I33 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I32 Wheat 9 / Brick 8 / Ore 5

Overall 18.60, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Wheat 9 / Brick 8 / Ore 5 18.60 6.56 -
2 I21 Wood 9 / Wheat 9 / Ore 8 18.37 6.62 -
3 I33 Brick 8 / Ore 5 / Sheep 4 17.69 6.83 -
4 I22 Wood 9 / Wheat 9 / Ore 5 17.47 6.90 -
5 I35 Wheat 10 / Wheat 9 / Brick 8 15.86 6.90 -
6 I44 Wheat 10 / Brick 8 / Wood 3 15.82 7.36 -
7 I25 Sheep 11 / Wheat 9 / Ore 8 15.81 5.00 -
8 I04 Brick 10 / Sheep 6 15.49 4.16 Sheep
9 I13 Wood 9 / Ore 8 / Brick 2 15.21 5.97 -
10 I45 Brick 8 / Sheep 3 / Wood 3 14.57 6.65 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.44
I33 + I21
Brick 8 / Ore 5 / Sheep 4 + Wood 9 / Wheat 9 / Ore 8
Coverage: Wood, Ore, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 wheat, 1 ore.

Pair 2

Score 53.16
I39 + I32
Wood 6 / Sheep 4 / Wood 4 + Wheat 9 / Brick 8 / Ore 5
Coverage: Ore, Wheat, Brick, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 52.79
I32 + I21
Wheat 9 / Brick 8 / Ore 5 + Wood 9 / Wheat 9 / Ore 8
Coverage: Wood, Ore, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 wheat, 1 ore.

Pair 4

Score 52.27
I33 + I22
Brick 8 / Ore 5 / Sheep 4 + Wood 9 / Wheat 9 / Ore 5
Coverage: Wood, Ore, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 51.68
I42 + I21
Brick 8 / Sheep 4 / Sheep 3 + Wood 9 / Wheat 9 / Ore 8
Coverage: Wood, Ore, Wheat, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 wheat, 1 ore.

Pair 6

Score 51.51
I35 + I21
Wheat 10 / Wheat 9 / Brick 8 + Wood 9 / Wheat 9 / Ore 8
Coverage: Wood, Ore, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I21 Wood 9 / Wheat 9 / Ore 8
    Opening score 48.34 · Best pair score 53.44
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 10 / Wheat 9 / Brick 8
    Opening score 47.52 · Best pair score 51.51
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Brick 8 / Ore 5 / Sheep 4
    Opening score 47.17 · Best pair score 53.44
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I42
    Wood 9 / Wheat 9 / Ore 8 + Brick 8 / Sheep 4 / Sheep 3
  • I35 + I39
    Wheat 10 / Wheat 9 / Brick 8 + Wood 6 / Sheep 4 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I42 Brick 8 / Sheep 4 / Sheep 3
    Opening score 43.85 · Best pair score 51.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Wheat 12 / Sheep 6 / Wheat 5
    Opening score 42.92 · Best pair score 48.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wheat 12 / Wood 6 / Wheat 5
    Opening score 42.49 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I26
    Brick 8 / Sheep 4 / Sheep 3 + Wheat 12 / Wood 6 / Wheat 5
  • I16 + I44
    Wheat 12 / Sheep 6 / Wheat 5 + Wheat 10 / Brick 8 / Wood 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Wood 6 / Sheep 4 / Wood 4
    Opening score 44.97 · Best pair score 53.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 10 / Brick 8 / Wood 3
    Opening score 44.13 · Best pair score 50.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Brick 8 / Sheep 4 / Sheep 3
    Opening score 43.85 · Best pair score 51.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I44
    Wood 6 / Sheep 4 / Wood 4 + Wheat 10 / Brick 8 / Wood 3
  • I44 + I39
    Wheat 10 / Brick 8 / Wood 3 + Wood 6 / Sheep 4 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I22 Wood 9 / Wheat 9 / Ore 5
    Opening score 46.30 · Best pair score 52.27
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wood 9 / Wheat 9 / Ore 8
    Opening score 45.25 · Best pair score 53.44
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 9 / Brick 8 / Ore 5
    Opening score 44.70 · Best pair score 53.16
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I22 + I45
    Wood 9 / Wheat 9 / Ore 5 + Brick 8 / Sheep 3 / Wood 3
  • I21 + I04
    Wood 9 / Wheat 9 / Ore 8 + Brick 10 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Wheat 10 / Brick 8 / Wood 3
    Opening score 41.75 · Best pair score 50.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 12 / Wood 6 / Wheat 5
    Opening score 40.64 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I27 Wood 6 / Wheat 5
    Opening score 40.59 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I30
    Wheat 10 / Brick 8 / Wood 3 + Wheat 12 / Ore 5 / Sheep 4
  • I26 + I04
    Wheat 12 / Wood 6 / Wheat 5 + Brick 10 / Sheep 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Wheat 12 / Wood 6 / Wheat 5
    Opening score 43.85 · Best pair score 50.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Brick 8 / Sheep 4 / Sheep 3
    Opening score 42.76 · Best pair score 51.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I27 Wood 6 / Wheat 5
    Opening score 42.06 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I26 + I42
    Wheat 12 / Wood 6 / Wheat 5 + Brick 8 / Sheep 4 / Sheep 3
  • I42 + I26
    Brick 8 / Sheep 4 / Sheep 3 + Wheat 12 / Wood 6 / Wheat 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I42 Brick 8 / Sheep 4 / Sheep 3
    Opening score 43.25 · Best pair score 51.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I27 Wood 6 / Wheat 5
    Opening score 42.06 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Brick 10 / Sheep 6
    Opening score 40.66 · Best pair score 48.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I26
    Brick 8 / Sheep 4 / Sheep 3 + Wheat 12 / Wood 6 / Wheat 5
  • I27 + I42
    Wood 6 / Wheat 5 + Brick 8 / Sheep 4 / Sheep 3
Resource Profile
Wood 14
Brick 9
Sheep 12
Wheat 12
Ore 11
Scarcity & Abundance
Scarce
Brick
Abundant
Wood
Best Harbor Starts
  • I04 Brick 10 / Sheep 6
    Port Sheep, score 13.73
  • I18 Sheep 6
    Port Sheep, score 11.23
  • I40 Wood 6 / Wood 4
    Port Ore, score 9.28
  • I24 Sheep 11 / Ore 8
    Port Brick, score 8.98
  • I01 Ore 11 / Brick 10
    Port 3:1, score 8.03
Map Notes
Canonical map
https://catan.soft2u.ro/map/P4?lang=en
Generator link
https://catan.soft2u.ro/?map=P4
Board type
Classic 3-4 Player
Buy me a coffee