Saved Map Analytics

Map #RD

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized wood-scarce
Saved At
2026-02-03 21:29:24
Intersections
54
Harbor Slots
9
Best Pair Score
50.44

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 6 6 T1 Ore 2 2 T2 Wood 5 5 T3 Wood 12 12 T4 Brick 5 5 T5 Wood 10 10 T6 Wheat 3 3 T7 Sheep 8 8 T8 Brick 10 10 T9 Wheat 6 6 T10 Sheep 11 11 T11 Ore 9 9 T12 Sheep 4 4 T13 Desert T14 Wood 11 11 T15 Wheat 9 9 T16 Brick 8 8 T17 Wheat 3 3 T18 Sheep 4 4 T19 I01 = Ore 6 / Ore 2 I01 I02 = Ore 6 / Brick 5 / Ore 2 I02 10 I03 = Wood 12 / Ore 6 / Brick 5 I03 4 I04 = Wood 12 / Ore 6 I04 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Wood 5 / Ore 2 I07 I08 = Wood 10 / Wood 5 / Ore 2 I08 I09 = Wood 10 / Brick 5 / Ore 2 I09 I10 = Ore 2 I10 I11 = Wood 5 I11 I12 = Wood 5 / Wheat 3 I12 I13 = Wood 10 / Wood 5 / Wheat 3 I13 I14 = Wood 5 I14 I15 = Wood 12 / Brick 10 / Brick 5 I15 I16 = Wood 12 / Brick 10 / Sheep 8 I16 7 I17 = Wood 12 / Sheep 8 I17 I18 = Wood 12 I18 I19 = Wood 10 / Wheat 6 / Brick 5 I19 1 I20 = Brick 10 / Wheat 6 / Brick 5 I20 2 I21 = Sheep 11 / Wood 10 / Wheat 3 I21 I22 = Sheep 11 / Wood 10 / Wheat 6 I22 3 I23 = Wheat 3 I23 I24 = Ore 9 / Wheat 3 I24 I25 = Sheep 11 / Ore 9 / Wheat 3 I25 I26 = Brick 10 / Sheep 8 / Sheep 4 I26 9 I27 = Sheep 8 / Sheep 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Brick 10 / Wheat 6 I30 I31 = Brick 10 / Sheep 4 I31 I32 = Sheep 11 / Wood 11 / Wheat 6 I32 6 I33 = Wood 11 / Wheat 6 I33 I34 = Sheep 11 / Ore 9 / Wheat 9 I34 5 I35 = Sheep 11 / Wood 11 / Wheat 9 I35 I36 = Ore 9 I36 I37 = Ore 9 I37 I38 = Ore 9 / Wheat 9 I38 I39 = Brick 8 / Sheep 4 I39 I40 = Brick 8 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Wood 11 / Wheat 3 I42 I43 = Brick 8 / Wheat 3 I43 I44 = Wood 11 / Wheat 9 / Sheep 4 I44 8 I45 = Wood 11 / Sheep 4 / Wheat 3 I45 I46 = Wheat 9 I46 I47 = Wheat 9 / Sheep 4 I47 I48 = Brick 8 / Wheat 3 I48 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Sheep 4 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I26 + I19. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I19 Wood 10 / Wheat 6 / Brick 5

Overall 17.18, production 12.00, road 11.12, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Wood 10 / Wheat 6 / Brick 5 17.18 5.90 -
2 I20 Brick 10 / Wheat 6 / Brick 5 15.25 5.87 -
3 I22 Sheep 11 / Wood 10 / Wheat 6 15.05 5.53 -
4 I03 Wood 12 / Ore 6 / Brick 5 14.98 5.10 -
5 I34 Sheep 11 / Ore 9 / Wheat 9 14.44 3.68 -
6 I32 Sheep 11 / Wood 11 / Wheat 6 14.06 5.66 -
7 I16 Wood 12 / Brick 10 / Sheep 8 13.93 5.41 -
8 I44 Wood 11 / Wheat 9 / Sheep 4 13.77 4.84 -
9 I26 Brick 10 / Sheep 8 / Sheep 4 13.44 3.53 -
10 I02 Ore 6 / Brick 5 / Ore 2 13.28 5.50 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.44
I26 + I19
Brick 10 / Sheep 8 / Sheep 4 + Wood 10 / Wheat 6 / Brick 5
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 49.01
I34 + I19
Sheep 11 / Ore 9 / Wheat 9 + Wood 10 / Wheat 6 / Brick 5
Coverage: Brick, Wood, Wheat, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 48.37
I16 + I19
Wood 12 / Brick 10 / Sheep 8 + Wood 10 / Wheat 6 / Brick 5
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 48.02
I03 + I19
Wood 12 / Ore 6 / Brick 5 + Wood 10 / Wheat 6 / Brick 5
Coverage: Ore, Wood, Brick, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 47.63
I02 + I19
Ore 6 / Brick 5 / Ore 2 + Wood 10 / Wheat 6 / Brick 5
Coverage: Ore, Brick, Wood, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 47.62
I20 + I22
Brick 10 / Wheat 6 / Brick 5 + Sheep 11 / Wood 10 / Wheat 6
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wood 10 / Wheat 6 / Brick 5
    Opening score 43.79 · Best pair score 50.44
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Brick 10 / Wheat 6 / Brick 5
    Opening score 43.51 · Best pair score 47.62
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 12 / Ore 6 / Brick 5
    Opening score 42.12 · Best pair score 48.02
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I32
    Wood 10 / Wheat 6 / Brick 5 + Sheep 11 / Wood 11 / Wheat 6
  • I20 + I44
    Brick 10 / Wheat 6 / Brick 5 + Wood 11 / Wheat 9 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wood 12 / Ore 6 / Brick 5
    Opening score 42.67 · Best pair score 48.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Ore 6 / Brick 5 / Ore 2
    Opening score 42.20 · Best pair score 47.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wood 11 / Wheat 9 / Sheep 4
    Opening score 41.87 · Best pair score 47.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I44
    Wood 12 / Ore 6 / Brick 5 + Wood 11 / Wheat 9 / Sheep 4
  • I02 + I44
    Ore 6 / Brick 5 / Ore 2 + Wood 11 / Wheat 9 / Sheep 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wood 11 / Wheat 9 / Sheep 4
    Opening score 41.87 · Best pair score 47.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Sheep 11 / Wood 11 / Wheat 6
    Opening score 41.67 · Best pair score 46.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 10 / Wood 5 / Wheat 3
    Opening score 40.83 · Best pair score 44.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I03
    Wood 11 / Wheat 9 / Sheep 4 + Wood 12 / Ore 6 / Brick 5
  • I32 + I03
    Sheep 11 / Wood 11 / Wheat 6 + Wood 12 / Ore 6 / Brick 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wood 10 / Wheat 6 / Brick 5
    Opening score 42.35 · Best pair score 50.44
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Brick 10 / Sheep 8 / Sheep 4
    Opening score 41.82 · Best pair score 50.44
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Sheep 11 / Wood 10 / Wheat 6
    Opening score 39.90 · Best pair score 47.62
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I39
    Wood 10 / Wheat 6 / Brick 5 + Brick 8 / Sheep 4
  • I26 + I13
    Brick 10 / Sheep 8 / Sheep 4 + Wood 10 / Wood 5 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Ore 6 / Brick 5 / Ore 2
    Opening score 41.91 · Best pair score 47.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Brick 10 / Sheep 8 / Sheep 4
    Opening score 41.82 · Best pair score 50.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 12 / Ore 6 / Brick 5
    Opening score 41.06 · Best pair score 48.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I44
    Ore 6 / Brick 5 / Ore 2 + Wood 11 / Wheat 9 / Sheep 4
  • I26 + I13
    Brick 10 / Sheep 8 / Sheep 4 + Wood 10 / Wood 5 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wood 10 / Wood 5 / Wheat 3
    Opening score 38.49 · Best pair score 44.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I40 Brick 8 / Sheep 4
    Opening score 38.31 · Best pair score 45.44
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Brick 8 / Sheep 4
    Opening score 38.31 · Best pair score 45.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I39
    Wood 10 / Wood 5 / Wheat 3 + Brick 8 / Sheep 4
  • I40 + I13
    Brick 8 / Sheep 4 + Wood 10 / Wood 5 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wood 10 / Wood 5 / Wheat 3
    Opening score 40.69 · Best pair score 44.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Sheep 11 / Wood 11 / Wheat 6
    Opening score 40.28 · Best pair score 46.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 11 / Wheat 9 / Sheep 4
    Opening score 40.25 · Best pair score 47.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I26
    Wood 10 / Wood 5 / Wheat 3 + Brick 10 / Sheep 8 / Sheep 4
  • I32 + I26
    Sheep 11 / Wood 11 / Wheat 6 + Brick 10 / Sheep 8 / Sheep 4

Resource Profile

Wood 10
Brick 12
Sheep 13
Wheat 13
Ore 10

Scarcity & Abundance

Scarce
Wood, Ore
Abundant
Sheep, Wheat

Best Harbor Starts

  • I48 Brick 8 / Wheat 3
    Port Wheat, score 10.60
  • I01 Ore 6 / Ore 2
    Port 3:1, score 9.68
  • I38 Ore 9 / Wheat 9
    Port Wood, score 9.68
  • I40 Brick 8 / Sheep 4
    Port Ore, score 9.68
  • I28 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/RD?lang=en
Generator link
https://catan.soft2u.ro/?map=RD
Board type
Classic 3-4 Player
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