Map #SA
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.
How To Approach It
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I44 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I45 Wood 8 / Ore 5 / Sheep 4
Overall 17.66, production 12.00, road 9.54, city 9.21.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I45 | Wood 8 / Ore 5 / Sheep 4 | 17.66 | 6.36 | - |
| 2 | I44 | Brick 6 / Ore 5 / Sheep 4 | 17.18 | 4.55 | - |
| 3 | I35 | Wheat 10 / Brick 6 / Sheep 4 | 16.76 | 7.46 | - |
| 4 | I02 | Wood 10 / Wheat 6 / Brick 4 | 16.29 | 6.23 | - |
| 5 | I03 | Wheat 9 / Wheat 6 / Brick 4 | 15.37 | 5.88 | - |
| 6 | I09 | Wood 10 / Wheat 6 / Brick 3 | 15.06 | 5.67 | - |
| 7 | I16 | Ore 11 / Wheat 9 / Wood 9 | 14.93 | 4.89 | - |
| 8 | I21 | Wheat 10 / Sheep 8 / Brick 3 | 14.46 | 3.97 | - |
| 9 | I43 | Wood 11 / Wood 8 / Sheep 5 | 14.18 | 5.66 | - |
| 10 | I15 | Ore 11 / Wheat 9 / Wheat 6 | 14.14 | 4.91 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.38These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.
Pair 2
Score 51.89These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 51.65These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.04These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 50.19These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 49.90These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Wood 8 / Ore 5 / Sheep 4Opening score 46.31 · Best pair score 52.38You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Wheat 10 / Brick 6 / Sheep 4Opening score 45.45 · Best pair score 51.04You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Brick 6 / Ore 5 / Sheep 4Opening score 43.59 · Best pair score 51.65You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I21Wood 8 / Ore 5 / Sheep 4 + Wheat 10 / Sheep 8 / Brick 3
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I35 + I16Wheat 10 / Brick 6 / Sheep 4 + Ore 11 / Wheat 9 / Wood 9
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wood 11 / Wood 8 / Sheep 5Opening score 43.44 · Best pair score 49.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Ore 11 / Wheat 9 / Wood 9Opening score 43.16 · Best pair score 49.68This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Wheat 10 / Sheep 8 / Brick 3Opening score 42.60 · Best pair score 48.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I43 + I21Wood 11 / Wood 8 / Sheep 5 + Wheat 10 / Sheep 8 / Brick 3
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I16 + I21Ore 11 / Wheat 9 / Wood 9 + Wheat 10 / Sheep 8 / Brick 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I43 Wood 11 / Wood 8 / Sheep 5Opening score 44.55 · Best pair score 49.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I21 Wheat 10 / Sheep 8 / Brick 3Opening score 43.58 · Best pair score 48.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I48 Wood 8 / Sheep 5Opening score 43.50 · Best pair score 48.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I03Wood 11 / Wood 8 / Sheep 5 + Wheat 9 / Wheat 6 / Brick 4
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I21 + I02Wheat 10 / Sheep 8 / Brick 3 + Wood 10 / Wheat 6 / Brick 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Wood 8 / Ore 5 / Sheep 4Opening score 43.71 · Best pair score 52.38You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Brick 6 / Ore 5 / Sheep 4Opening score 42.01 · Best pair score 51.65You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I43 Wood 11 / Wood 8 / Sheep 5Opening score 41.59 · Best pair score 49.58You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I19Wood 8 / Ore 5 / Sheep 4 + Wheat 6 / Brick 3 / Sheep 2
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I44 + I20Brick 6 / Ore 5 / Sheep 4 + Ore 11 / Wheat 6 / Sheep 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wood 11 / Wood 8 / Sheep 5Opening score 41.59 · Best pair score 49.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I21 Wheat 10 / Sheep 8 / Brick 3Opening score 39.69 · Best pair score 48.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I51 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I48 Wood 8 / Sheep 5Opening score 39.17 · Best pair score 48.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I34Wood 11 / Wood 8 / Sheep 5 + Wheat 10 / Brick 6
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I21 + I51Wheat 10 / Sheep 8 / Brick 3 + Wood 8 / Ore 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I43 Wood 11 / Wood 8 / Sheep 5Opening score 41.88 · Best pair score 49.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I21 Wheat 10 / Sheep 8 / Brick 3Opening score 41.70 · Best pair score 48.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I48 Wood 8 / Sheep 5Opening score 40.07 · Best pair score 48.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I34Wood 11 / Wood 8 / Sheep 5 + Wheat 10 / Brick 6
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I21 + I16Wheat 10 / Sheep 8 / Brick 3 + Ore 11 / Wheat 9 / Wood 9
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I21 Wheat 10 / Sheep 8 / Brick 3Opening score 42.72 · Best pair score 48.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Ore 11 / Wood 9 / Wheat 3Opening score 40.41 · Best pair score 46.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Ore 12 / Sheep 8 / Brick 3Opening score 39.29 · Best pair score 45.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I21 + I16Wheat 10 / Sheep 8 / Brick 3 + Ore 11 / Wheat 9 / Wood 9
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I26 + I21Ore 11 / Wood 9 / Wheat 3 + Wheat 10 / Sheep 8 / Brick 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wood 8 / Sheep 5Port Wheat, score 10.38
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I04 Wheat 9 / Brick 4Port Sheep, score 8.98
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I01 Wood 10 / Brick 4Port 3:1, score 8.73
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I40 Sheep 5 / Wheat 3Port Ore, score 8.28
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I28 Wood 9Port 3:1, score 7.38