Saved Map Analytics

Map #SA

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-02-03 21:35:38
Intersections
54
Harbor Slots
9
Best Pair Score
52.38

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 4 4 T1 Wood 10 10 T2 Ore 12 12 T3 Wheat 9 9 T4 Wheat 6 6 T5 Brick 3 3 T6 Sheep 8 8 T7 Wood 9 9 T8 Ore 11 11 T9 Sheep 2 2 T10 Wheat 10 10 T11 Desert T12 Wheat 3 3 T13 Wood 11 11 T14 Sheep 4 4 T15 Brick 6 6 T16 Sheep 5 5 T17 Wood 8 8 T18 Ore 5 5 T19 I01 = Wood 10 / Brick 4 I01 I02 = Wood 10 / Wheat 6 / Brick 4 I02 4 I03 = Wheat 9 / Wheat 6 / Brick 4 I03 5 I04 = Wheat 9 / Brick 4 I04 I05 = Brick 4 I05 I06 = Brick 4 I06 I07 = Ore 12 / Wood 10 I07 I08 = Ore 12 / Wood 10 / Brick 3 I08 I09 = Wood 10 / Wheat 6 / Brick 3 I09 6 I10 = Wood 10 I10 I11 = Ore 12 I11 I12 = Ore 12 / Sheep 8 I12 I13 = Ore 12 / Sheep 8 / Brick 3 I13 I14 = Ore 12 I14 I15 = Ore 11 / Wheat 9 / Wheat 6 I15 10 I16 = Ore 11 / Wheat 9 / Wood 9 I16 7 I17 = Wheat 9 / Wood 9 I17 I18 = Wheat 9 I18 I19 = Wheat 6 / Brick 3 / Sheep 2 I19 I20 = Ore 11 / Wheat 6 / Sheep 2 I20 I21 = Wheat 10 / Sheep 8 / Brick 3 I21 8 I22 = Wheat 10 / Brick 3 / Sheep 2 I22 I23 = Sheep 8 I23 I24 = Sheep 8 I24 I25 = Wheat 10 / Sheep 8 I25 I26 = Ore 11 / Wood 9 / Wheat 3 I26 I27 = Wood 9 / Wheat 3 I27 I28 = Wood 9 I28 I29 = Wood 9 I29 I30 = Ore 11 / Wood 11 / Sheep 2 I30 I31 = Ore 11 / Wood 11 / Wheat 3 I31 I32 = Wheat 10 / Sheep 4 / Sheep 2 I32 I33 = Wood 11 / Sheep 4 / Sheep 2 I33 I34 = Wheat 10 / Brick 6 I34 I35 = Wheat 10 / Brick 6 / Sheep 4 I35 3 I36 = I36 I37 = I37 I38 = Brick 6 I38 I39 = Wood 11 / Sheep 5 / Wheat 3 I39 I40 = Sheep 5 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Wood 11 / Wood 8 / Sheep 4 I42 I43 = Wood 11 / Wood 8 / Sheep 5 I43 9 I44 = Brick 6 / Ore 5 / Sheep 4 I44 2 I45 = Wood 8 / Ore 5 / Sheep 4 I45 1 I46 = Brick 6 I46 I47 = Brick 6 / Ore 5 I47 I48 = Wood 8 / Sheep 5 I48 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wood 8 / Ore 5 I51 I52 = Wood 8 I52 I53 = Ore 5 I53 I54 = Ore 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I03 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Wood 8 / Ore 5 / Sheep 4

Overall 17.66, production 12.00, road 9.54, city 9.21.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Wood 8 / Ore 5 / Sheep 4 17.66 6.36 -
2 I44 Brick 6 / Ore 5 / Sheep 4 17.18 4.55 -
3 I35 Wheat 10 / Brick 6 / Sheep 4 16.76 7.46 -
4 I02 Wood 10 / Wheat 6 / Brick 4 16.29 6.23 -
5 I03 Wheat 9 / Wheat 6 / Brick 4 15.37 5.88 -
6 I09 Wood 10 / Wheat 6 / Brick 3 15.06 5.67 -
7 I16 Ore 11 / Wheat 9 / Wood 9 14.93 4.89 -
8 I21 Wheat 10 / Sheep 8 / Brick 3 14.46 3.97 -
9 I43 Wood 11 / Wood 8 / Sheep 5 14.18 5.66 -
10 I15 Ore 11 / Wheat 9 / Wheat 6 14.14 4.91 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.38
I03 + I45
Wheat 9 / Wheat 6 / Brick 4 + Wood 8 / Ore 5 / Sheep 4
Coverage: Brick, Wheat, Sheep, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.

Pair 2

Score 51.89
I45 + I02
Wood 8 / Ore 5 / Sheep 4 + Wood 10 / Wheat 6 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.65
I44 + I02
Brick 6 / Ore 5 / Sheep 4 + Wood 10 / Wheat 6 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.04
I45 + I35
Wood 8 / Ore 5 / Sheep 4 + Wheat 10 / Brick 6 / Sheep 4
Coverage: Wheat, Sheep, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 50.19
I44 + I09
Brick 6 / Ore 5 / Sheep 4 + Wood 10 / Wheat 6 / Brick 3
Coverage: Wood, Wheat, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.90
I45 + I09
Wood 8 / Ore 5 / Sheep 4 + Wood 10 / Wheat 6 / Brick 3
Coverage: Wood, Wheat, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wood 8 / Ore 5 / Sheep 4
    Opening score 46.31 · Best pair score 52.38
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 10 / Brick 6 / Sheep 4
    Opening score 45.45 · Best pair score 51.04
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Brick 6 / Ore 5 / Sheep 4
    Opening score 43.59 · Best pair score 51.65
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I21
    Wood 8 / Ore 5 / Sheep 4 + Wheat 10 / Sheep 8 / Brick 3
  • I35 + I16
    Wheat 10 / Brick 6 / Sheep 4 + Ore 11 / Wheat 9 / Wood 9

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wood 11 / Wood 8 / Sheep 5
    Opening score 43.44 · Best pair score 49.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Ore 11 / Wheat 9 / Wood 9
    Opening score 43.16 · Best pair score 49.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wheat 10 / Sheep 8 / Brick 3
    Opening score 42.60 · Best pair score 48.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I21
    Wood 11 / Wood 8 / Sheep 5 + Wheat 10 / Sheep 8 / Brick 3
  • I16 + I21
    Ore 11 / Wheat 9 / Wood 9 + Wheat 10 / Sheep 8 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Wood 11 / Wood 8 / Sheep 5
    Opening score 44.55 · Best pair score 49.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Wheat 10 / Sheep 8 / Brick 3
    Opening score 43.58 · Best pair score 48.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I48 Wood 8 / Sheep 5
    Opening score 43.50 · Best pair score 48.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I03
    Wood 11 / Wood 8 / Sheep 5 + Wheat 9 / Wheat 6 / Brick 4
  • I21 + I02
    Wheat 10 / Sheep 8 / Brick 3 + Wood 10 / Wheat 6 / Brick 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wood 8 / Ore 5 / Sheep 4
    Opening score 43.71 · Best pair score 52.38
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Brick 6 / Ore 5 / Sheep 4
    Opening score 42.01 · Best pair score 51.65
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I43 Wood 11 / Wood 8 / Sheep 5
    Opening score 41.59 · Best pair score 49.58
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I19
    Wood 8 / Ore 5 / Sheep 4 + Wheat 6 / Brick 3 / Sheep 2
  • I44 + I20
    Brick 6 / Ore 5 / Sheep 4 + Ore 11 / Wheat 6 / Sheep 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wood 11 / Wood 8 / Sheep 5
    Opening score 41.59 · Best pair score 49.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Wheat 10 / Sheep 8 / Brick 3
    Opening score 39.69 · Best pair score 48.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I51 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I48 Wood 8 / Sheep 5
    Opening score 39.17 · Best pair score 48.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I34
    Wood 11 / Wood 8 / Sheep 5 + Wheat 10 / Brick 6
  • I21 + I51
    Wheat 10 / Sheep 8 / Brick 3 + Wood 8 / Ore 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Wood 11 / Wood 8 / Sheep 5
    Opening score 41.88 · Best pair score 49.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Wheat 10 / Sheep 8 / Brick 3
    Opening score 41.70 · Best pair score 48.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I48 Wood 8 / Sheep 5
    Opening score 40.07 · Best pair score 48.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I34
    Wood 11 / Wood 8 / Sheep 5 + Wheat 10 / Brick 6
  • I21 + I16
    Wheat 10 / Sheep 8 / Brick 3 + Ore 11 / Wheat 9 / Wood 9

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I21 Wheat 10 / Sheep 8 / Brick 3
    Opening score 42.72 · Best pair score 48.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Ore 11 / Wood 9 / Wheat 3
    Opening score 40.41 · Best pair score 46.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Ore 12 / Sheep 8 / Brick 3
    Opening score 39.29 · Best pair score 45.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I16
    Wheat 10 / Sheep 8 / Brick 3 + Ore 11 / Wheat 9 / Wood 9
  • I26 + I21
    Ore 11 / Wood 9 / Wheat 3 + Wheat 10 / Sheep 8 / Brick 3

Resource Profile

Wood 14
Brick 10
Sheep 13
Wheat 14
Ore 7

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Wood, Wheat, Sheep

Best Harbor Starts

  • I48 Wood 8 / Sheep 5
    Port Wheat, score 10.38
  • I04 Wheat 9 / Brick 4
    Port Sheep, score 8.98
  • I01 Wood 10 / Brick 4
    Port 3:1, score 8.73
  • I40 Sheep 5 / Wheat 3
    Port Ore, score 8.28
  • I28 Wood 9
    Port 3:1, score 7.38

Map Notes

Canonical map
https://catan.soft2u.ro/map/SA?lang=en
Generator link
https://catan.soft2u.ro/?map=SA
Board type
Classic 3-4 Player
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