Map #SD
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I19. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I13 Wheat 9 / Sheep 9 / Wood 8
Overall 18.30, production 13.00, road 10.95, city 9.45.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I13 | Wheat 9 / Sheep 9 / Wood 8 | 18.30 | 6.41 | - |
| 2 | I19 | Wheat 9 / Wood 6 / Ore 5 | 18.21 | 6.16 | - |
| 3 | I08 | Wheat 9 / Wood 8 / Ore 4 | 17.12 | 5.89 | - |
| 4 | I22 | Brick 11 / Wheat 9 / Wood 6 | 16.92 | 7.55 | - |
| 5 | I39 | Wood 10 / Ore 6 / Wheat 5 | 16.65 | 4.55 | - |
| 6 | I40 | Ore 6 / Wheat 5 | 16.59 | 4.80 | Ore |
| 7 | I32 | Brick 11 / Sheep 10 / Wood 6 | 16.20 | 8.51 | - |
| 8 | I20 | Wood 6 / Ore 5 / Sheep 3 | 16.13 | 6.09 | - |
| 9 | I21 | Brick 11 / Wheat 9 / Sheep 9 | 15.90 | 7.49 | - |
| 10 | I33 | Wood 10 / Sheep 10 / Wood 6 | 14.33 | 6.09 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.99These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.
Pair 2
Score 51.94Road building will need trades for brick. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 3
Score 51.64City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.11Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 wood, 1 wheat, 1 ore.
Pair 5
Score 51.08Road building will need trades for brick. This opening leans toward cities and development cards. Place I09 second to start with 1 wheat, 2 ore.
Pair 6
Score 51.07These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Wheat 9 / Wood 8 / Ore 4Opening score 46.35 · Best pair score 50.34You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 11 / Wheat 9 / Sheep 9Opening score 45.64 · Best pair score 51.07You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wheat 9 / Sheep 9 / Wood 8Opening score 45.50 · Best pair score 51.94You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I08 + I21Wheat 9 / Wood 8 / Ore 4 + Brick 11 / Wheat 9 / Sheep 9
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I21 + I39Brick 11 / Wheat 9 / Sheep 9 + Wood 10 / Ore 6 / Wheat 5
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Wood 10 / Ore 6 / Wheat 5Opening score 46.79 · Best pair score 51.11This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Brick 11 / Sheep 8 / Brick 4Opening score 44.39 · Best pair score 51.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I40 Ore 6 / Wheat 5Opening score 43.91 · Best pair score 48.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I32Wood 10 / Ore 6 / Wheat 5 + Brick 11 / Sheep 10 / Wood 6
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I34 + I39Brick 11 / Sheep 8 / Brick 4 + Wood 10 / Ore 6 / Wheat 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Brick 11 / Sheep 8 / Brick 4Opening score 47.35 · Best pair score 51.99This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Brick 11 / Sheep 9 / Brick 4Opening score 45.95 · Best pair score 50.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Brick 11 / Sheep 10 / Sheep 8Opening score 45.78 · Best pair score 50.33This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I39Brick 11 / Sheep 8 / Brick 4 + Wood 10 / Ore 6 / Wheat 5
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I25 + I39Brick 11 / Sheep 9 / Brick 4 + Wood 10 / Ore 6 / Wheat 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I19 Wheat 9 / Wood 6 / Ore 5Opening score 44.15 · Best pair score 51.99You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wheat 9 / Sheep 9 / Wood 8Opening score 43.51 · Best pair score 51.94You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
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I22 Brick 11 / Wheat 9 / Wood 6Opening score 42.79 · Best pair score 51.64You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I19 + I24Wheat 9 / Wood 6 / Ore 5 + Sheep 9 / Brick 4
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I13 + I30Wheat 9 / Sheep 9 / Wood 8 + Wood 10 / Wood 6 / Sheep 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Wood 10 / Ore 6 / Wheat 5Opening score 43.08 · Best pair score 51.11This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Brick 11 / Sheep 10 / Wood 6Opening score 41.32 · Best pair score 50.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wood 10 / Sheep 10 / Wood 6Opening score 40.64 · Best pair score 48.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I15Wood 10 / Ore 6 / Wheat 5 + Brick 11 / Ore 5 / Sheep 3
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I32 + I02Brick 11 / Sheep 10 / Wood 6 + Ore 5 / Ore 4 / Wheat 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I33 Wood 10 / Sheep 10 / Wood 6Opening score 41.95 · Best pair score 48.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Brick 11 / Sheep 10 / Wood 6Opening score 41.66 · Best pair score 50.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wood 10 / Wood 6 / Sheep 3Opening score 40.40 · Best pair score 46.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
Settlement pairs to consider
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I33 + I03Wood 10 / Sheep 10 / Wood 6 + Brick 11 / Ore 5 / Wheat 3
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I32 + I02Brick 11 / Sheep 10 / Wood 6 + Ore 5 / Ore 4 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Ore 5 / Ore 4 / Wheat 3Opening score 42.23 · Best pair score 48.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wood 10 / Sheep 10 / Wood 6Opening score 42.11 · Best pair score 48.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
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I32 Brick 11 / Sheep 10 / Wood 6Opening score 41.66 · Best pair score 50.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I32Ore 5 / Ore 4 / Wheat 3 + Brick 11 / Sheep 10 / Wood 6
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I33 + I34Wood 10 / Sheep 10 / Wood 6 + Brick 11 / Sheep 8 / Brick 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Ore 6 / Wheat 5Port Ore, score 14.43
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I24 Sheep 9 / Brick 4Port Brick, score 11.41
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I38 Sheep 8 / Brick 4Port Wood, score 9.68
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I48 Ore 6 / Wheat 2Port Wheat, score 9.09
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I11 Wood 8Port 3:1, score 8.53