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Map #SD

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 3 3 T1 Ore 4 4 T2 Wood 8 8 T3 Brick 11 11 T4 Ore 5 5 T5 Wheat 9 9 T6 Sheep 9 9 T7 Desert T8 Sheep 3 3 T9 Wood 6 6 T10 Brick 11 11 T11 Brick 4 4 T12 Wheat 5 5 T13 Wood 10 10 T14 Sheep 10 10 T15 Sheep 8 8 T16 Ore 6 6 T17 Wheat 2 2 T18 Wood 12 12 T19 I01 = Ore 4 / Wheat 3 I01 I02 = Ore 5 / Ore 4 / Wheat 3 I02 I03 = Brick 11 / Ore 5 / Wheat 3 I03 I04 = Brick 11 / Wheat 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Wood 8 / Ore 4 I07 I08 = Wheat 9 / Wood 8 / Ore 4 I08 3 I09 = Wheat 9 / Ore 5 / Ore 4 I09 I10 = Ore 4 I10 I11 = Wood 8 I11 I12 = Sheep 9 / Wood 8 I12 I13 = Wheat 9 / Sheep 9 / Wood 8 I13 1 I14 = Wood 8 I14 I15 = Brick 11 / Ore 5 / Sheep 3 I15 I16 = Brick 11 / Sheep 3 I16 I17 = Brick 11 I17 I18 = Brick 11 I18 I19 = Wheat 9 / Wood 6 / Ore 5 I19 2 I20 = Wood 6 / Ore 5 / Sheep 3 I20 8 I21 = Brick 11 / Wheat 9 / Sheep 9 I21 9 I22 = Brick 11 / Wheat 9 / Wood 6 I22 4 I23 = Sheep 9 I23 I24 = Sheep 9 / Brick 4 I24 I25 = Brick 11 / Sheep 9 / Brick 4 I25 I26 = Wheat 5 / Sheep 3 I26 I27 = Wheat 5 I27 I28 = I28 I29 = I29 I30 = Wood 10 / Wood 6 / Sheep 3 I30 I31 = Wood 10 / Wheat 5 / Sheep 3 I31 I32 = Brick 11 / Sheep 10 / Wood 6 I32 7 I33 = Wood 10 / Sheep 10 / Wood 6 I33 10 I34 = Brick 11 / Sheep 8 / Brick 4 I34 P I35 = Brick 11 / Sheep 10 / Sheep 8 I35 I36 = Brick 4 I36 I37 = Brick 4 I37 I38 = Sheep 8 / Brick 4 I38 I39 = Wood 10 / Ore 6 / Wheat 5 I39 5 I40 = Ore 6 / Wheat 5 I40 6 I41 = Wheat 5 I41 I42 = Wood 10 / Sheep 10 / Wheat 2 I42 I43 = Wood 10 / Ore 6 / Wheat 2 I43 I44 = Wood 12 / Sheep 10 / Sheep 8 I44 I45 = Wood 12 / Sheep 10 / Wheat 2 I45 I46 = Sheep 8 I46 I47 = Wood 12 / Sheep 8 I47 I48 = Ore 6 / Wheat 2 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wood 12 / Wheat 2 I51 I52 = Wheat 2 I52 I53 = Wood 12 I53 I54 = Wood 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I34 + I19. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I13 Wheat 9 / Sheep 9 / Wood 8

Overall 18.30, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I13 Wheat 9 / Sheep 9 / Wood 8 18.30 6.41 -
2 I19 Wheat 9 / Wood 6 / Ore 5 18.21 6.16 -
3 I08 Wheat 9 / Wood 8 / Ore 4 17.12 5.89 -
4 I22 Brick 11 / Wheat 9 / Wood 6 16.92 7.55 -
5 I39 Wood 10 / Ore 6 / Wheat 5 16.65 4.55 -
6 I40 Ore 6 / Wheat 5 16.59 4.80 Ore
7 I32 Brick 11 / Sheep 10 / Wood 6 16.20 8.51 -
8 I20 Wood 6 / Ore 5 / Sheep 3 16.13 6.09 -
9 I21 Brick 11 / Wheat 9 / Sheep 9 15.90 7.49 -
10 I33 Wood 10 / Sheep 10 / Wood 6 14.33 6.09 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.99
I34 + I19
Brick 11 / Sheep 8 / Brick 4 + Wheat 9 / Wood 6 / Ore 5
Coverage: Ore, Wheat, Wood, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.

Pair 2

Score 51.94
I19 + I13
Wheat 9 / Wood 6 / Ore 5 + Wheat 9 / Sheep 9 / Wood 8
Coverage: Wood, Wheat, Sheep, Ore

Road building will need trades for brick. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 3

Score 51.64
I13 + I22
Wheat 9 / Sheep 9 / Wood 8 + Brick 11 / Wheat 9 / Wood 6
Coverage: Wood, Wheat, Sheep, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.11
I13 + I39
Wheat 9 / Sheep 9 / Wood 8 + Wood 10 / Ore 6 / Wheat 5
Coverage: Wood, Wheat, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I39 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 51.08
I13 + I09
Wheat 9 / Sheep 9 / Wood 8 + Wheat 9 / Ore 5 / Ore 4
Coverage: Ore, Wheat, Wood, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I09 second to start with 1 wheat, 2 ore.

Pair 6

Score 51.07
I19 + I21
Wheat 9 / Wood 6 / Ore 5 + Brick 11 / Wheat 9 / Sheep 9
Coverage: Ore, Wheat, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wheat 9 / Wood 8 / Ore 4
    Opening score 46.35 · Best pair score 50.34
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 11 / Wheat 9 / Sheep 9
    Opening score 45.64 · Best pair score 51.07
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 9 / Sheep 9 / Wood 8
    Opening score 45.50 · Best pair score 51.94
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I08 + I21
    Wheat 9 / Wood 8 / Ore 4 + Brick 11 / Wheat 9 / Sheep 9
  • I21 + I39
    Brick 11 / Wheat 9 / Sheep 9 + Wood 10 / Ore 6 / Wheat 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wood 10 / Ore 6 / Wheat 5
    Opening score 46.79 · Best pair score 51.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Brick 11 / Sheep 8 / Brick 4
    Opening score 44.39 · Best pair score 51.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Ore 6 / Wheat 5
    Opening score 43.91 · Best pair score 48.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I32
    Wood 10 / Ore 6 / Wheat 5 + Brick 11 / Sheep 10 / Wood 6
  • I34 + I39
    Brick 11 / Sheep 8 / Brick 4 + Wood 10 / Ore 6 / Wheat 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Brick 11 / Sheep 8 / Brick 4
    Opening score 47.35 · Best pair score 51.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Brick 11 / Sheep 9 / Brick 4
    Opening score 45.95 · Best pair score 50.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Brick 11 / Sheep 10 / Sheep 8
    Opening score 45.78 · Best pair score 50.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I39
    Brick 11 / Sheep 8 / Brick 4 + Wood 10 / Ore 6 / Wheat 5
  • I25 + I39
    Brick 11 / Sheep 9 / Brick 4 + Wood 10 / Ore 6 / Wheat 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wheat 9 / Wood 6 / Ore 5
    Opening score 44.15 · Best pair score 51.99
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 9 / Sheep 9 / Wood 8
    Opening score 43.51 · Best pair score 51.94
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
  • I22 Brick 11 / Wheat 9 / Wood 6
    Opening score 42.79 · Best pair score 51.64
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I19 + I24
    Wheat 9 / Wood 6 / Ore 5 + Sheep 9 / Brick 4
  • I13 + I30
    Wheat 9 / Sheep 9 / Wood 8 + Wood 10 / Wood 6 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wood 10 / Ore 6 / Wheat 5
    Opening score 43.08 · Best pair score 51.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Brick 11 / Sheep 10 / Wood 6
    Opening score 41.32 · Best pair score 50.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 10 / Sheep 10 / Wood 6
    Opening score 40.64 · Best pair score 48.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I15
    Wood 10 / Ore 6 / Wheat 5 + Brick 11 / Ore 5 / Sheep 3
  • I32 + I02
    Brick 11 / Sheep 10 / Wood 6 + Ore 5 / Ore 4 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I33 Wood 10 / Sheep 10 / Wood 6
    Opening score 41.95 · Best pair score 48.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Brick 11 / Sheep 10 / Wood 6
    Opening score 41.66 · Best pair score 50.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wood 10 / Wood 6 / Sheep 3
    Opening score 40.40 · Best pair score 46.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
Settlement pairs to consider
  • I33 + I03
    Wood 10 / Sheep 10 / Wood 6 + Brick 11 / Ore 5 / Wheat 3
  • I32 + I02
    Brick 11 / Sheep 10 / Wood 6 + Ore 5 / Ore 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Ore 5 / Ore 4 / Wheat 3
    Opening score 42.23 · Best pair score 48.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 10 / Sheep 10 / Wood 6
    Opening score 42.11 · Best pair score 48.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
  • I32 Brick 11 / Sheep 10 / Wood 6
    Opening score 41.66 · Best pair score 50.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I32
    Ore 5 / Ore 4 / Wheat 3 + Brick 11 / Sheep 10 / Wood 6
  • I33 + I34
    Wood 10 / Sheep 10 / Wood 6 + Brick 11 / Sheep 8 / Brick 4
Resource Profile
Wood 14
Brick 7
Sheep 14
Wheat 11
Ore 12
Scarcity & Abundance
Scarce
Brick
Abundant
Wood, Sheep
Best Harbor Starts
  • I40 Ore 6 / Wheat 5
    Port Ore, score 14.43
  • I24 Sheep 9 / Brick 4
    Port Brick, score 11.41
  • I38 Sheep 8 / Brick 4
    Port Wood, score 9.68
  • I48 Ore 6 / Wheat 2
    Port Wheat, score 9.09
  • I11 Wood 8
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/SD?lang=en
Generator link
https://catan.soft2u.ro/?map=SD
Board type
Classic 3-4 Player
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