Saved Map Analytics

Map #SE

Plan around limited sheep.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-02-03 21:35:40
Intersections
54
Harbor Slots
9
Best Pair Score
53.43

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 10 10 T1 Wood 4 4 T2 Sheep 2 2 T3 Sheep 8 8 T4 Wheat 11 11 T5 Wheat 3 3 T6 Wood 9 9 T7 Sheep 12 12 T8 Brick 11 11 T9 Wood 6 6 T10 Brick 3 3 T11 Wheat 8 8 T12 Desert T13 Ore 5 5 T14 Wheat 5 5 T15 Brick 9 9 T16 Sheep 10 10 T17 Ore 4 4 T18 Wood 6 6 T19 I01 = Ore 10 / Wood 4 I01 I02 = Wheat 11 / Ore 10 / Wood 4 I02 I03 = Wheat 11 / Ore 10 / Sheep 8 I03 8 I04 = Ore 10 / Sheep 8 I04 7 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Wood 4 / Sheep 2 I07 I08 = Wood 4 / Wheat 3 / Sheep 2 I08 I09 = Wheat 11 / Wood 4 / Wheat 3 I09 I10 = Wood 4 I10 I11 = Sheep 2 I11 I12 = Wood 9 / Sheep 2 I12 I13 = Wood 9 / Wheat 3 / Sheep 2 I13 I14 = Sheep 2 I14 I15 = Wheat 11 / Brick 11 / Sheep 8 I15 I16 = Sheep 12 / Brick 11 / Sheep 8 I16 I17 = Sheep 12 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wheat 11 / Wood 6 / Wheat 3 I19 I20 = Wheat 11 / Brick 11 / Wood 6 I20 10 I21 = Wood 9 / Wheat 3 / Brick 3 I21 I22 = Wood 6 / Wheat 3 / Brick 3 I22 I23 = Wood 9 I23 I24 = Wood 9 / Wheat 8 I24 I25 = Wood 9 / Wheat 8 / Brick 3 I25 6 I26 = Sheep 12 / Brick 11 I26 I27 = Sheep 12 I27 I28 = Sheep 12 I28 I29 = Sheep 12 I29 I30 = Brick 11 / Wood 6 / Ore 5 I30 5 I31 = Brick 11 / Ore 5 I31 I32 = Wood 6 / Wheat 5 / Brick 3 I32 4 I33 = Wood 6 / Ore 5 / Wheat 5 I33 2 I34 = Brick 9 / Wheat 8 / Brick 3 I34 9 I35 = Brick 9 / Wheat 5 / Brick 3 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Brick 9 / Wheat 8 I38 I39 = Sheep 10 / Ore 5 I39 I40 = Sheep 10 I40 I41 = I41 I42 = Ore 5 / Wheat 5 / Ore 4 I42 I43 = Sheep 10 / Ore 5 / Ore 4 I43 I44 = Brick 9 / Wood 6 / Wheat 5 I44 1 I45 = Wood 6 / Wheat 5 / Ore 4 I45 3 I46 = Brick 9 I46 I47 = Brick 9 / Wood 6 I47 I48 = Sheep 10 / Ore 4 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wood 6 / Ore 4 I51 I52 = Ore 4 I52 I53 = Wood 6 I53 I54 = Wood 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I33 + I44. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Brick 9 / Wood 6 / Wheat 5

Overall 18.68, production 13.00, road 12.10, city 9.02.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Brick 9 / Wood 6 / Wheat 5 18.68 6.67 -
2 I33 Wood 6 / Ore 5 / Wheat 5 17.94 5.11 -
3 I45 Wood 6 / Wheat 5 / Ore 4 16.95 5.25 -
4 I32 Wood 6 / Wheat 5 / Brick 3 16.47 6.56 -
5 I30 Brick 11 / Wood 6 / Ore 5 16.38 5.87 -
6 I25 Wood 9 / Wheat 8 / Brick 3 15.97 5.15 -
7 I04 Ore 10 / Sheep 8 15.70 4.52 Sheep
8 I03 Wheat 11 / Ore 10 / Sheep 8 14.78 4.31 -
9 I34 Brick 9 / Wheat 8 / Brick 3 14.66 6.04 -
10 I20 Wheat 11 / Brick 11 / Wood 6 14.65 7.09 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.43
I33 + I44
Wood 6 / Ore 5 / Wheat 5 + Brick 9 / Wood 6 / Wheat 5
Coverage: Wood, Ore, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.66
I03 + I44
Wheat 11 / Ore 10 / Sheep 8 + Brick 9 / Wood 6 / Wheat 5
Coverage: Ore, Sheep, Wheat, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 52.08
I43 + I44
Sheep 10 / Ore 5 / Ore 4 + Brick 9 / Wood 6 / Wheat 5
Coverage: Ore, Sheep, Wheat, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.81
I30 + I44
Brick 11 / Wood 6 / Ore 5 + Brick 9 / Wood 6 / Wheat 5
Coverage: Brick, Wood, Ore, Wheat

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 51.05
I42 + I44
Ore 5 / Wheat 5 / Ore 4 + Brick 9 / Wood 6 / Wheat 5
Coverage: Ore, Wheat, Brick, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.79
I15 + I44
Wheat 11 / Brick 11 / Sheep 8 + Brick 9 / Wood 6 / Wheat 5
Coverage: Sheep, Wheat, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I30 Brick 11 / Wood 6 / Ore 5
    Opening score 45.41 · Best pair score 51.81
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Brick 9 / Wood 6 / Wheat 5
    Opening score 45.17 · Best pair score 53.43
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wood 6 / Ore 5 / Wheat 5
    Opening score 45.15 · Best pair score 53.43
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I32
    Brick 11 / Wood 6 / Ore 5 + Wood 6 / Wheat 5 / Brick 3
  • I44 + I16
    Brick 9 / Wood 6 / Wheat 5 + Sheep 12 / Brick 11 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Wood 9 / Wheat 8 / Brick 3
    Opening score 44.58 · Best pair score 50.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Sheep 10 / Ore 5 / Ore 4
    Opening score 44.06 · Best pair score 52.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Brick 9 / Wheat 8 / Brick 3
    Opening score 43.60 · Best pair score 50.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I25 + I43
    Wood 9 / Wheat 8 / Brick 3 + Sheep 10 / Ore 5 / Ore 4
  • I43 + I25
    Sheep 10 / Ore 5 / Ore 4 + Wood 9 / Wheat 8 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Sheep 10 / Ore 5 / Ore 4
    Opening score 45.71 · Best pair score 52.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 11 / Ore 10 / Sheep 8
    Opening score 45.62 · Best pair score 52.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 9 / Wheat 8 / Brick 3
    Opening score 45.16 · Best pair score 50.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I25
    Sheep 10 / Ore 5 / Ore 4 + Wood 9 / Wheat 8 / Brick 3
  • I03 + I25
    Wheat 11 / Ore 10 / Sheep 8 + Wood 9 / Wheat 8 / Brick 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Wood 6 / Ore 5 / Wheat 5
    Opening score 44.83 · Best pair score 53.43
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Brick 9 / Wood 6 / Wheat 5
    Opening score 44.46 · Best pair score 53.43
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I45 Wood 6 / Wheat 5 / Ore 4
    Opening score 43.57 · Best pair score 48.80
    You can choose this spot now. After this pick, I47 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I33 + I38
    Wood 6 / Ore 5 / Wheat 5 + Brick 9 / Wheat 8
  • I44 + I20
    Brick 9 / Wood 6 / Wheat 5 + Wheat 11 / Brick 11 / Wood 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wheat 11 / Ore 10 / Sheep 8
    Opening score 43.15 · Best pair score 52.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Sheep 10 / Ore 5 / Ore 4
    Opening score 42.50 · Best pair score 52.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 9 / Wheat 8 / Brick 3
    Opening score 42.04 · Best pair score 50.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I22
    Wheat 11 / Ore 10 / Sheep 8 + Wood 6 / Wheat 3 / Brick 3
  • I43 + I20
    Sheep 10 / Ore 5 / Ore 4 + Wheat 11 / Brick 11 / Wood 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I25 Wood 9 / Wheat 8 / Brick 3
    Opening score 44.58 · Best pair score 50.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Brick 9 / Wheat 8 / Brick 3
    Opening score 43.60 · Best pair score 50.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I03 Wheat 11 / Ore 10 / Sheep 8
    Opening score 43.15 · Best pair score 52.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I43
    Wood 9 / Wheat 8 / Brick 3 + Sheep 10 / Ore 5 / Ore 4
  • I34 + I43
    Brick 9 / Wheat 8 / Brick 3 + Sheep 10 / Ore 5 / Ore 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Sheep 10 / Ore 5 / Ore 4
    Opening score 43.02 · Best pair score 52.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 6 / Wheat 3 / Brick 3
    Opening score 41.80 · Best pair score 47.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 11 / Brick 11 / Wood 6
    Opening score 41.80 · Best pair score 47.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I20
    Sheep 10 / Ore 5 / Ore 4 + Wheat 11 / Brick 11 / Wood 6
  • I22 + I03
    Wood 6 / Wheat 3 / Brick 3 + Wheat 11 / Ore 10 / Sheep 8

Resource Profile

Wood 17
Brick 8
Sheep 10
Wheat 13
Ore 10

Scarcity & Abundance

Scarce
Brick, Sheep, Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I04 Ore 10 / Sheep 8
    Port Sheep, score 13.73
  • I18 Sheep 8
    Port Sheep, score 11.23
  • I24 Wood 9 / Wheat 8
    Port Brick, score 10.38
  • I38 Brick 9 / Wheat 8
    Port Wood, score 10.38
  • I01 Ore 10 / Wood 4
    Port 3:1, score 8.73

Map Notes

Canonical map
https://catan.soft2u.ro/map/SE?lang=en
Generator link
https://catan.soft2u.ro/?map=SE
Board type
Classic 3-4 Player
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