Map #SE
Plan around limited sheep.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I33 + I44. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Brick 9 / Wood 6 / Wheat 5
Overall 18.68, production 13.00, road 12.10, city 9.02.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Brick 9 / Wood 6 / Wheat 5 | 18.68 | 6.67 | - |
| 2 | I33 | Wood 6 / Ore 5 / Wheat 5 | 17.94 | 5.11 | - |
| 3 | I45 | Wood 6 / Wheat 5 / Ore 4 | 16.95 | 5.25 | - |
| 4 | I32 | Wood 6 / Wheat 5 / Brick 3 | 16.47 | 6.56 | - |
| 5 | I30 | Brick 11 / Wood 6 / Ore 5 | 16.38 | 5.87 | - |
| 6 | I25 | Wood 9 / Wheat 8 / Brick 3 | 15.97 | 5.15 | - |
| 7 | I04 | Ore 10 / Sheep 8 | 15.70 | 4.52 | Sheep |
| 8 | I03 | Wheat 11 / Ore 10 / Sheep 8 | 14.78 | 4.31 | - |
| 9 | I34 | Brick 9 / Wheat 8 / Brick 3 | 14.66 | 6.04 | - |
| 10 | I20 | Wheat 11 / Brick 11 / Wood 6 | 14.65 | 7.09 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.43Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 52.66These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 52.08These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.81Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 51.05Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.79City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I30 Brick 11 / Wood 6 / Ore 5Opening score 45.41 · Best pair score 51.81You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
-
I44 Brick 9 / Wood 6 / Wheat 5Opening score 45.17 · Best pair score 53.43You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I33 Wood 6 / Ore 5 / Wheat 5Opening score 45.15 · Best pair score 53.43You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I30 + I32Brick 11 / Wood 6 / Ore 5 + Wood 6 / Wheat 5 / Brick 3
-
I44 + I16Brick 9 / Wood 6 / Wheat 5 + Sheep 12 / Brick 11 / Sheep 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I25 Wood 9 / Wheat 8 / Brick 3Opening score 44.58 · Best pair score 50.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I43 Sheep 10 / Ore 5 / Ore 4Opening score 44.06 · Best pair score 52.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I34 Brick 9 / Wheat 8 / Brick 3Opening score 43.60 · Best pair score 50.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
-
I25 + I43Wood 9 / Wheat 8 / Brick 3 + Sheep 10 / Ore 5 / Ore 4
-
I43 + I25Sheep 10 / Ore 5 / Ore 4 + Wood 9 / Wheat 8 / Brick 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I43 Sheep 10 / Ore 5 / Ore 4Opening score 45.71 · Best pair score 52.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I03 Wheat 11 / Ore 10 / Sheep 8Opening score 45.62 · Best pair score 52.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I25 Wood 9 / Wheat 8 / Brick 3Opening score 45.16 · Best pair score 50.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I43 + I25Sheep 10 / Ore 5 / Ore 4 + Wood 9 / Wheat 8 / Brick 3
-
I03 + I25Wheat 11 / Ore 10 / Sheep 8 + Wood 9 / Wheat 8 / Brick 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I33 Wood 6 / Ore 5 / Wheat 5Opening score 44.83 · Best pair score 53.43You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
-
I44 Brick 9 / Wood 6 / Wheat 5Opening score 44.46 · Best pair score 53.43You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
-
I45 Wood 6 / Wheat 5 / Ore 4Opening score 43.57 · Best pair score 48.80You can choose this spot now. After this pick, I47 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
-
I33 + I38Wood 6 / Ore 5 / Wheat 5 + Brick 9 / Wheat 8
-
I44 + I20Brick 9 / Wood 6 / Wheat 5 + Wheat 11 / Brick 11 / Wood 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I03 Wheat 11 / Ore 10 / Sheep 8Opening score 43.15 · Best pair score 52.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I43 Sheep 10 / Ore 5 / Ore 4Opening score 42.50 · Best pair score 52.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I25 Wood 9 / Wheat 8 / Brick 3Opening score 42.04 · Best pair score 50.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I03 + I22Wheat 11 / Ore 10 / Sheep 8 + Wood 6 / Wheat 3 / Brick 3
-
I43 + I20Sheep 10 / Ore 5 / Ore 4 + Wheat 11 / Brick 11 / Wood 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I25 Wood 9 / Wheat 8 / Brick 3Opening score 44.58 · Best pair score 50.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I34 Brick 9 / Wheat 8 / Brick 3Opening score 43.60 · Best pair score 50.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
-
I03 Wheat 11 / Ore 10 / Sheep 8Opening score 43.15 · Best pair score 52.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I25 + I43Wood 9 / Wheat 8 / Brick 3 + Sheep 10 / Ore 5 / Ore 4
-
I34 + I43Brick 9 / Wheat 8 / Brick 3 + Sheep 10 / Ore 5 / Ore 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I43 Sheep 10 / Ore 5 / Ore 4Opening score 43.02 · Best pair score 52.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I22 Wood 6 / Wheat 3 / Brick 3Opening score 41.80 · Best pair score 47.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I20 Wheat 11 / Brick 11 / Wood 6Opening score 41.80 · Best pair score 47.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I43 + I20Sheep 10 / Ore 5 / Ore 4 + Wheat 11 / Brick 11 / Wood 6
-
I22 + I03Wood 6 / Wheat 3 / Brick 3 + Wheat 11 / Ore 10 / Sheep 8
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I04 Ore 10 / Sheep 8Port Sheep, score 13.73
-
I18 Sheep 8Port Sheep, score 11.23
-
I24 Wood 9 / Wheat 8Port Brick, score 10.38
-
I38 Brick 9 / Wheat 8Port Wood, score 10.38
-
I01 Ore 10 / Wood 4Port 3:1, score 8.73