Saved Map Analytics

Map #SW

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-02-03 21:36:11
Intersections
54
Harbor Slots
9
Best Pair Score
53.56

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 11 11 T1 Ore 11 11 T2 Sheep 10 10 T3 Wood 8 8 T4 Ore 9 9 T5 Sheep 5 5 T6 Brick 3 3 T7 Wheat 12 12 T8 Wood 4 4 T9 Desert T10 Wood 6 6 T11 Wheat 10 10 T12 Ore 9 9 T13 Wheat 5 5 T14 Wood 3 3 T15 Brick 2 2 T16 Brick 6 6 T17 Wheat 4 4 T18 Sheep 8 8 T19 I01 = Sheep 11 / Ore 11 I01 I02 = Sheep 11 / Ore 11 / Ore 9 I02 I03 = Sheep 11 / Ore 9 / Wood 8 I03 6 I04 = Sheep 11 / Wood 8 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Ore 11 / Sheep 10 I07 I08 = Ore 11 / Sheep 10 / Sheep 5 I08 I09 = Ore 11 / Ore 9 / Sheep 5 I09 I10 = Ore 11 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Brick 3 I12 I13 = Sheep 10 / Sheep 5 / Brick 3 I13 I14 = Sheep 10 I14 I15 = Ore 9 / Wood 8 / Wood 4 I15 10 I16 = Wheat 12 / Wood 8 / Wood 4 I16 I17 = Wheat 12 / Wood 8 I17 I18 = Wood 8 I18 I19 = Ore 9 / Sheep 5 I19 I20 = Ore 9 / Wood 4 I20 I21 = Wood 6 / Sheep 5 / Brick 3 I21 3 I22 = Wood 6 / Sheep 5 I22 I23 = Brick 3 I23 I24 = Wheat 10 / Brick 3 I24 I25 = Wheat 10 / Wood 6 / Brick 3 I25 9 I26 = Wheat 12 / Ore 9 / Wood 4 I26 I27 = Wheat 12 / Ore 9 I27 I28 = Wheat 12 I28 I29 = Wheat 12 I29 I30 = Wheat 5 / Wood 4 I30 I31 = Ore 9 / Wheat 5 / Wood 4 I31 4 I32 = Wood 6 / Wood 3 I32 I33 = Wheat 5 / Wood 3 I33 I34 = Wheat 10 / Wood 6 / Brick 2 I34 I35 = Wood 6 / Wood 3 / Brick 2 I35 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 / Brick 2 I38 I39 = Ore 9 / Brick 6 / Wheat 5 I39 1 I40 = Ore 9 / Brick 6 I40 2 I41 = Ore 9 I41 I42 = Wheat 5 / Wheat 4 / Wood 3 I42 I43 = Brick 6 / Wheat 5 / Wheat 4 I43 5 I44 = Sheep 8 / Wood 3 / Brick 2 I44 I45 = Sheep 8 / Wheat 4 / Wood 3 I45 8 I46 = Brick 2 I46 I47 = Sheep 8 / Brick 2 I47 I48 = Brick 6 / Wheat 4 I48 7 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Sheep 8 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I39 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I39 Ore 9 / Brick 6 / Wheat 5

Overall 18.10, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I39 Ore 9 / Brick 6 / Wheat 5 18.10 4.42 -
2 I40 Ore 9 / Brick 6 17.00 6.01 Ore
3 I21 Wood 6 / Sheep 5 / Brick 3 16.09 5.49 -
4 I31 Ore 9 / Wheat 5 / Wood 4 16.09 5.37 -
5 I43 Brick 6 / Wheat 5 / Wheat 4 15.83 6.37 -
6 I03 Sheep 11 / Ore 9 / Wood 8 15.53 3.93 -
7 I48 Brick 6 / Wheat 4 15.39 5.87 Wheat
8 I45 Sheep 8 / Wheat 4 / Wood 3 15.01 5.63 -
9 I25 Wheat 10 / Wood 6 / Brick 3 14.91 4.84 -
10 I15 Ore 9 / Wood 8 / Wood 4 14.75 4.01 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.56
I39 + I21
Ore 9 / Brick 6 / Wheat 5 + Wood 6 / Sheep 5 / Brick 3
Coverage: Sheep, Brick, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 51.99
I15 + I39
Ore 9 / Wood 8 / Wood 4 + Ore 9 / Brick 6 / Wheat 5
Coverage: Wood, Ore, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 51.94
I39 + I03
Ore 9 / Brick 6 / Wheat 5 + Sheep 11 / Ore 9 / Wood 8
Coverage: Sheep, Wood, Ore, Wheat, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 ore.

Pair 4

Score 51.73
I43 + I21
Brick 6 / Wheat 5 / Wheat 4 + Wood 6 / Sheep 5 / Brick 3
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 51.32
I43 + I03
Brick 6 / Wheat 5 / Wheat 4 + Sheep 11 / Ore 9 / Wood 8
Coverage: Sheep, Wood, Ore, Wheat, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 ore.

Pair 6

Score 50.83
I15 + I43
Ore 9 / Wood 8 / Wood 4 + Brick 6 / Wheat 5 / Wheat 4
Coverage: Wood, Ore, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 2 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Ore 9 / Brick 6 / Wheat 5
    Opening score 46.71 · Best pair score 53.56
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I43 Brick 6 / Wheat 5 / Wheat 4
    Opening score 45.30 · Best pair score 51.73
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I31 Ore 9 / Wheat 5 / Wood 4
    Opening score 43.41 · Best pair score 49.76
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I39 + I09
    Ore 9 / Brick 6 / Wheat 5 + Ore 11 / Ore 9 / Sheep 5
  • I43 + I09
    Brick 6 / Wheat 5 / Wheat 4 + Ore 11 / Ore 9 / Sheep 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Ore 9 / Wood 8 / Wood 4
    Opening score 43.21 · Best pair score 51.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I21 Wood 6 / Sheep 5 / Brick 3
    Opening score 43.19 · Best pair score 53.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Wheat 10 / Wood 6 / Brick 3
    Opening score 42.88 · Best pair score 49.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I45
    Ore 9 / Wood 8 / Wood 4 + Sheep 8 / Wheat 4 / Wood 3
  • I21 + I34
    Wood 6 / Sheep 5 / Brick 3 + Wheat 10 / Wood 6 / Brick 2

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Sheep 8 / Wheat 4 / Wood 3
    Opening score 43.21 · Best pair score 50.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I09 Ore 11 / Ore 9 / Sheep 5
    Opening score 43.00 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I48 Brick 6 / Wheat 4
    Opening score 42.86 · Best pair score 45.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I15
    Sheep 8 / Wheat 4 / Wood 3 + Ore 9 / Wood 8 / Wood 4
  • I09 + I34
    Ore 11 / Ore 9 / Sheep 5 + Wheat 10 / Wood 6 / Brick 2

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I43 Brick 6 / Wheat 5 / Wheat 4
    Opening score 44.82 · Best pair score 51.73
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Ore 9 / Brick 6 / Wheat 5
    Opening score 44.48 · Best pair score 53.56
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Ore 9 / Wheat 5 / Wood 4
    Opening score 43.08 · Best pair score 49.76
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I43 + I09
    Brick 6 / Wheat 5 / Wheat 4 + Ore 11 / Ore 9 / Sheep 5
  • I39 + I04
    Ore 9 / Brick 6 / Wheat 5 + Sheep 11 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I21 Wood 6 / Sheep 5 / Brick 3
    Opening score 41.62 · Best pair score 53.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I25 Wheat 10 / Wood 6 / Brick 3
    Opening score 41.57 · Best pair score 49.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Ore 9 / Wood 8 / Wood 4
    Opening score 41.10 · Best pair score 51.99
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Neither settlement produces brick, wheat, so plan for trades.
Settlement pairs to consider
  • I21 + I09
    Wood 6 / Sheep 5 / Brick 3 + Ore 11 / Ore 9 / Sheep 5
  • I25 + I13
    Wheat 10 / Wood 6 / Brick 3 + Sheep 10 / Sheep 5 / Brick 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I09 Ore 11 / Ore 9 / Sheep 5
    Opening score 41.58 · Best pair score 48.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 8 / Wheat 4 / Wood 3
    Opening score 40.36 · Best pair score 50.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 10 / Wood 6 / Brick 2
    Opening score 40.00 · Best pair score 48.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I34
    Ore 11 / Ore 9 / Sheep 5 + Wheat 10 / Wood 6 / Brick 2
  • I45 + I34
    Sheep 8 / Wheat 4 / Wood 3 + Wheat 10 / Wood 6 / Brick 2

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I48 Brick 6 / Wheat 4
    Opening score 41.44 · Best pair score 45.68
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Sheep 8 / Wheat 4 / Wood 3
    Opening score 41.14 · Best pair score 50.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 10 / Wood 6 / Brick 2
    Opening score 41.12 · Best pair score 48.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I48 + I45
    Brick 6 / Wheat 4 + Sheep 8 / Wheat 4 / Wood 3
  • I45 + I34
    Sheep 8 / Wheat 4 / Wood 3 + Wheat 10 / Wood 6 / Brick 2

Resource Profile

Wood 15
Brick 8
Sheep 14
Wheat 11
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I40 Ore 9 / Brick 6
    Port Ore, score 13.62
  • I48 Brick 6 / Wheat 4
    Port Wheat, score 12.11
  • I04 Sheep 11 / Wood 8
    Port Sheep, score 10.60
  • I41 Ore 9
    Port Ore, score 9.72
  • I24 Wheat 10 / Brick 3
    Port Brick, score 9.20

Map Notes

Canonical map
https://catan.soft2u.ro/map/SW?lang=en
Generator link
https://catan.soft2u.ro/?map=SW
Board type
Classic 3-4 Player
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