Map #TD
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I35 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I34 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I16 Brick 9 / Wood 8 / Wheat 4
Overall 16.82, production 12.00, road 11.40, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I16 | Brick 9 / Wood 8 / Wheat 4 | 16.82 | 4.90 | - |
| 2 | I24 | Brick 9 / Sheep 8 | 16.61 | 6.31 | Brick |
| 3 | I34 | Sheep 8 / Ore 5 / Wheat 3 | 16.21 | 4.71 | - |
| 4 | I35 | Sheep 6 / Ore 5 / Wheat 3 | 16.18 | 4.63 | - |
| 5 | I25 | Brick 9 / Sheep 8 / Wheat 3 | 16.12 | 5.97 | - |
| 6 | I09 | Wood 11 / Brick 6 / Sheep 5 | 16.01 | 5.66 | - |
| 7 | I02 | Wood 11 / Wheat 10 / Brick 6 | 15.27 | 6.28 | - |
| 8 | I08 | Brick 6 / Sheep 5 / Sheep 4 | 15.24 | 5.84 | - |
| 9 | I21 | Brick 9 / Sheep 5 / Wheat 3 | 15.01 | 5.67 | - |
| 10 | I38 | Sheep 8 / Ore 5 | 14.62 | 4.27 | Wood |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.29These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 52.26These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 52.24City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.36City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 50.93City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.63City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I16 Brick 9 / Wood 8 / Wheat 4Opening score 46.06 · Best pair score 52.29You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 10 / Wood 8 / Wheat 4Opening score 44.12 · Best pair score 50.29You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Brick 6 / Sheep 5 / Sheep 4Opening score 43.54 · Best pair score 52.24You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I16 + I44Brick 9 / Wood 8 / Wheat 4 + Sheep 6 / Ore 5 / Ore 2
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I26 + I08Wheat 10 / Wood 8 / Wheat 4 + Brick 6 / Sheep 5 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I02 Wood 11 / Wheat 10 / Brick 6Opening score 43.10 · Best pair score 49.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 6 / Ore 5 / Ore 2Opening score 43.08 · Best pair score 50.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 9 / Sheep 5 / Wheat 3Opening score 42.08 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I02 + I44Wood 11 / Wheat 10 / Brick 6 + Sheep 6 / Ore 5 / Ore 2
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I44 + I02Sheep 6 / Ore 5 / Ore 2 + Wood 11 / Wheat 10 / Brick 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I03 Wood 11 / Wheat 10 / Brick 9Opening score 43.92 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 6 / Ore 5 / Ore 2Opening score 43.76 · Best pair score 50.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 9 / Sheep 5 / Wheat 3Opening score 43.13 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I03 + I34Wood 11 / Wheat 10 / Brick 9 + Sheep 8 / Ore 5 / Wheat 3
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I44 + I02Sheep 6 / Ore 5 / Ore 2 + Wood 11 / Wheat 10 / Brick 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I16 Brick 9 / Wood 8 / Wheat 4Opening score 45.47 · Best pair score 52.29You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 10 / Wood 8 / Wheat 4Opening score 42.89 · Best pair score 50.29You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I09 Wood 11 / Brick 6 / Sheep 5Opening score 41.46 · Best pair score 50.93You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I16 + I38Brick 9 / Wood 8 / Wheat 4 + Sheep 8 / Ore 5
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I26 + I38Wheat 10 / Wood 8 / Wheat 4 + Sheep 8 / Ore 5
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I02 Wood 11 / Wheat 10 / Brick 6Opening score 41.46 · Best pair score 49.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Wood 11 / Wheat 10 / Brick 9Opening score 40.15 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 9 / Sheep 5 / Wheat 3Opening score 39.85 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I02 + I44Wood 11 / Wheat 10 / Brick 6 + Sheep 6 / Ore 5 / Ore 2
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I03 + I44Wood 11 / Wheat 10 / Brick 9 + Sheep 6 / Ore 5 / Ore 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I03 Wood 11 / Wheat 10 / Brick 9Opening score 40.48 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I21 Brick 9 / Sheep 5 / Wheat 3Opening score 40.05 · Best pair score 49.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I27 Wheat 10 / Wood 8Opening score 39.84 · Best pair score 45.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I44Wood 11 / Wheat 10 / Brick 9 + Sheep 6 / Ore 5 / Ore 2
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I21 + I44Brick 9 / Sheep 5 / Wheat 3 + Sheep 6 / Ore 5 / Ore 2
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Sheep 6 / Ore 5 / Ore 2Opening score 43.76 · Best pair score 50.35This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Wood 11 / Wheat 10 / Brick 9Opening score 42.70 · Best pair score 47.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I27 Wheat 10 / Wood 8Opening score 41.17 · Best pair score 45.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I02Sheep 6 / Ore 5 / Ore 2 + Wood 11 / Wheat 10 / Brick 6
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I03 + I35Wood 11 / Wheat 10 / Brick 9 + Sheep 6 / Ore 5 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Brick 9 / Sheep 8Port Brick, score 13.62
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I01 Wheat 10 / Brick 6Port 3:1, score 11.03
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I38 Sheep 8 / Ore 5Port Wood, score 10.38
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I23 Brick 9Port Brick, score 9.72
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I04 Wheat 10 / Brick 9Port Sheep, score 8.98