Saved Map Analytics

Map #TD

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-02-03 21:42:36
Intersections
54
Harbor Slots
9
Best Pair Score
52.29

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 10 10 T1 Brick 6 6 T2 Sheep 4 4 T3 Brick 9 9 T4 Wood 11 11 T5 Sheep 5 5 T6 Brick 9 9 T7 Wood 8 8 T8 Wheat 4 4 T9 Desert T10 Wheat 3 3 T11 Sheep 8 8 T12 Wheat 10 10 T13 Ore 12 12 T14 Sheep 6 6 T15 Ore 5 5 T16 Wood 11 11 T17 Wood 3 3 T18 Ore 2 2 T19 I01 = Wheat 10 / Brick 6 I01 I02 = Wood 11 / Wheat 10 / Brick 6 I02 7 I03 = Wood 11 / Wheat 10 / Brick 9 I03 I04 = Wheat 10 / Brick 9 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Brick 6 / Sheep 4 I07 I08 = Brick 6 / Sheep 5 / Sheep 4 I08 8 I09 = Wood 11 / Brick 6 / Sheep 5 I09 6 I10 = Brick 6 I10 I11 = Sheep 4 I11 I12 = Brick 9 / Sheep 4 I12 I13 = Brick 9 / Sheep 5 / Sheep 4 I13 I14 = Sheep 4 I14 I15 = Wood 11 / Brick 9 / Wheat 4 I15 I16 = Brick 9 / Wood 8 / Wheat 4 I16 1 I17 = Brick 9 / Wood 8 I17 I18 = Brick 9 I18 I19 = Wood 11 / Sheep 5 I19 I20 = Wood 11 / Wheat 4 I20 I21 = Brick 9 / Sheep 5 / Wheat 3 I21 9 I22 = Sheep 5 / Wheat 3 I22 I23 = Brick 9 I23 I24 = Brick 9 / Sheep 8 I24 2 I25 = Brick 9 / Sheep 8 / Wheat 3 I25 5 I26 = Wheat 10 / Wood 8 / Wheat 4 I26 I27 = Wheat 10 / Wood 8 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 12 / Wheat 4 I30 I31 = Ore 12 / Wheat 10 / Wheat 4 I31 I32 = Sheep 6 / Wheat 3 I32 I33 = Ore 12 / Sheep 6 I33 I34 = Sheep 8 / Ore 5 / Wheat 3 I34 3 I35 = Sheep 6 / Ore 5 / Wheat 3 I35 4 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 5 I38 10 I39 = Ore 12 / Wood 11 / Wheat 10 I39 I40 = Wood 11 / Wheat 10 I40 I41 = Wheat 10 I41 I42 = Ore 12 / Sheep 6 / Wood 3 I42 I43 = Ore 12 / Wood 11 / Wood 3 I43 I44 = Sheep 6 / Ore 5 / Ore 2 I44 I45 = Sheep 6 / Wood 3 / Ore 2 I45 I46 = Ore 5 I46 I47 = Ore 5 / Ore 2 I47 I48 = Wood 11 / Wood 3 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Wood 3 / Ore 2 I51 I52 = Wood 3 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I35 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I16 Brick 9 / Wood 8 / Wheat 4

Overall 16.82, production 12.00, road 11.40, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I16 Brick 9 / Wood 8 / Wheat 4 16.82 4.90 -
2 I24 Brick 9 / Sheep 8 16.61 6.31 Brick
3 I34 Sheep 8 / Ore 5 / Wheat 3 16.21 4.71 -
4 I35 Sheep 6 / Ore 5 / Wheat 3 16.18 4.63 -
5 I25 Brick 9 / Sheep 8 / Wheat 3 16.12 5.97 -
6 I09 Wood 11 / Brick 6 / Sheep 5 16.01 5.66 -
7 I02 Wood 11 / Wheat 10 / Brick 6 15.27 6.28 -
8 I08 Brick 6 / Sheep 5 / Sheep 4 15.24 5.84 -
9 I21 Brick 9 / Sheep 5 / Wheat 3 15.01 5.67 -
10 I38 Sheep 8 / Ore 5 14.62 4.27 Wood

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.29
I35 + I16
Sheep 6 / Ore 5 / Wheat 3 + Brick 9 / Wood 8 / Wheat 4
Coverage: Brick, Wood, Wheat, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.26
I34 + I16
Sheep 8 / Ore 5 / Wheat 3 + Brick 9 / Wood 8 / Wheat 4
Coverage: Brick, Wood, Wheat, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 52.24
I08 + I16
Brick 6 / Sheep 5 / Sheep 4 + Brick 9 / Wood 8 / Wheat 4
Coverage: Brick, Sheep, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.36
I25 + I16
Brick 9 / Sheep 8 / Wheat 3 + Brick 9 / Wood 8 / Wheat 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.93
I09 + I16
Wood 11 / Brick 6 / Sheep 5 + Brick 9 / Wood 8 / Wheat 4
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.63
I13 + I16
Brick 9 / Sheep 5 / Sheep 4 + Brick 9 / Wood 8 / Wheat 4
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I16 Brick 9 / Wood 8 / Wheat 4
    Opening score 46.06 · Best pair score 52.29
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 10 / Wood 8 / Wheat 4
    Opening score 44.12 · Best pair score 50.29
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Brick 6 / Sheep 5 / Sheep 4
    Opening score 43.54 · Best pair score 52.24
    You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I16 + I44
    Brick 9 / Wood 8 / Wheat 4 + Sheep 6 / Ore 5 / Ore 2
  • I26 + I08
    Wheat 10 / Wood 8 / Wheat 4 + Brick 6 / Sheep 5 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Wood 11 / Wheat 10 / Brick 6
    Opening score 43.10 · Best pair score 49.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 6 / Ore 5 / Ore 2
    Opening score 43.08 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 9 / Sheep 5 / Wheat 3
    Opening score 42.08 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I02 + I44
    Wood 11 / Wheat 10 / Brick 6 + Sheep 6 / Ore 5 / Ore 2
  • I44 + I02
    Sheep 6 / Ore 5 / Ore 2 + Wood 11 / Wheat 10 / Brick 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I03 Wood 11 / Wheat 10 / Brick 9
    Opening score 43.92 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 6 / Ore 5 / Ore 2
    Opening score 43.76 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 9 / Sheep 5 / Wheat 3
    Opening score 43.13 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I03 + I34
    Wood 11 / Wheat 10 / Brick 9 + Sheep 8 / Ore 5 / Wheat 3
  • I44 + I02
    Sheep 6 / Ore 5 / Ore 2 + Wood 11 / Wheat 10 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I16 Brick 9 / Wood 8 / Wheat 4
    Opening score 45.47 · Best pair score 52.29
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 10 / Wood 8 / Wheat 4
    Opening score 42.89 · Best pair score 50.29
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I09 Wood 11 / Brick 6 / Sheep 5
    Opening score 41.46 · Best pair score 50.93
    You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I16 + I38
    Brick 9 / Wood 8 / Wheat 4 + Sheep 8 / Ore 5
  • I26 + I38
    Wheat 10 / Wood 8 / Wheat 4 + Sheep 8 / Ore 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I02 Wood 11 / Wheat 10 / Brick 6
    Opening score 41.46 · Best pair score 49.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wood 11 / Wheat 10 / Brick 9
    Opening score 40.15 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 9 / Sheep 5 / Wheat 3
    Opening score 39.85 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I02 + I44
    Wood 11 / Wheat 10 / Brick 6 + Sheep 6 / Ore 5 / Ore 2
  • I03 + I44
    Wood 11 / Wheat 10 / Brick 9 + Sheep 6 / Ore 5 / Ore 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I03 Wood 11 / Wheat 10 / Brick 9
    Opening score 40.48 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Brick 9 / Sheep 5 / Wheat 3
    Opening score 40.05 · Best pair score 49.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I27 Wheat 10 / Wood 8
    Opening score 39.84 · Best pair score 45.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I44
    Wood 11 / Wheat 10 / Brick 9 + Sheep 6 / Ore 5 / Ore 2
  • I21 + I44
    Brick 9 / Sheep 5 / Wheat 3 + Sheep 6 / Ore 5 / Ore 2

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Sheep 6 / Ore 5 / Ore 2
    Opening score 43.76 · Best pair score 50.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wood 11 / Wheat 10 / Brick 9
    Opening score 42.70 · Best pair score 47.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I27 Wheat 10 / Wood 8
    Opening score 41.17 · Best pair score 45.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I02
    Sheep 6 / Ore 5 / Ore 2 + Wood 11 / Wheat 10 / Brick 6
  • I03 + I35
    Wood 11 / Wheat 10 / Brick 9 + Sheep 6 / Ore 5 / Wheat 3

Resource Profile

Wood 11
Brick 13
Sheep 17
Wheat 11
Ore 6

Scarcity & Abundance

Scarce
Ore
Abundant
Sheep, Brick

Best Harbor Starts

  • I24 Brick 9 / Sheep 8
    Port Brick, score 13.62
  • I01 Wheat 10 / Brick 6
    Port 3:1, score 11.03
  • I38 Sheep 8 / Ore 5
    Port Wood, score 10.38
  • I23 Brick 9
    Port Brick, score 9.72
  • I04 Wheat 10 / Brick 9
    Port Sheep, score 8.98

Map Notes

Canonical map
https://catan.soft2u.ro/map/TD?lang=en
Generator link
https://catan.soft2u.ro/?map=TD
Board type
Classic 3-4 Player
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